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- Component({
- behaviors: [require('../common/share-behavior').default],
- properties: {
- capacity: {
- type: Number,
- value: 20
- },
- emitRate: {
- type: Number,
- value: 5
- },
- lifeTime:{
- type: Number,
- value: 3
- }
- },
- data: {
- loaded: false
- },
- lifetimes: {},
- methods: {
- handleReady({detail}) {
- const xrScene = this.scene = detail.value;
- console.log('xr-scene', xrScene);
- const xrFrameSystem = wx.getXrFrameSystem()
-
- const fireworkField = xrScene.getElementById("firework");
- const tempSystem = fireworkField.getComponent('custom-particle')
- tempSystem.addSizeGradient(0,0.2);
- tempSystem.addSizeGradient(3,0.5);
-
- var myData ={}
- myData = {
- "capacity": 200,
- "emitRate": 0, //子发射器不进行每秒发射
- "burstCount": 200, // 一次爆发200粒子
- "burstTime": 0, // 爆发延时为0
- "burstCycle": 1, // 发射一次
- "size":[0.05],
- "startColor":[1,1,0,1],
- "endColor":[1,0,0,0],
- "emitterType":"SphereShape",
- "emitterProps": [["radius","0.8"]],
- "lifeTime":[3], // 粒子生命周期为3秒
- "stopDuration":[3], // 子发射器生命周期为3秒
- "speed":[1],
- "texture":"flarePicture"
- }
-
- var subEmitter = tempSystem.createSubEmitter(myData)
-
- subEmitter.state = 1 // 设置为1为当粒子消失后出现作用子发射器
- //可以规定多个子发射器的阵列
- tempSystem.subEmitters = [subEmitter]
- },
- handleAssetsProgress: function({detail}) {
- console.log('assets progress', detail.value);
-
- },
- handleAssetsLoaded: function({detail}) {
- }
- }
- })
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