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- <xr-scene ar-system="modes:Marker;" bind:ready="handleReady" bind:ar-ready="handleARReady">
- <xr-assets>
- <xr-asset-load
- type="env-data" asset-id="env1" src="https://mmbizwxaminiprogram-1258344707.cos.ap-guangzhou.myqcloud.com/xr-frame/demo/env-test.bin"
- />
- <xr-asset-load type="gltf" asset-id="gltf-damageHelmet" src="https://mmbizwxaminiprogram-1258344707.cos.ap-guangzhou.myqcloud.com/xr-frame/demo/damage-helmet/index.gltf" />
- </xr-assets>
- <xr-node>
- <xr-env env-data="env1" />
- <!-- marker -->
- <!-- <xr-ar-tracker id="lockTracker" mode="Marker" src="https://mmbizwxaminiprogram-1258344707.cos.ap-guangzhou.myqcloud.com/xr-frame/demo/marker/2dmarker-test.jpg">
- <xr-node id="lockItem">
- <xr-gltf model="butterfly" anim-autoplay position="0.2 0 -0.2" scale="0.6 0.6 0.6" rotation="0 -50 0" />
- <xr-gltf model="butterfly" anim-autoplay position="0.4 0 0.3" scale="0.5 0.5 0.5" rotation="0 -50 0" />
- <xr-gltf model="butterfly" anim-autoplay position="-0.3 0 0.3" scale="0.4 0.4 0.4" rotation="0 -50 0" />
- </xr-node>
- </xr-ar-tracker> -->
- <!-- marker 会动态创建并放在root下 -->
- <xr-shadow id="root"></xr-shadow>
- <xr-camera
- id="camera" node-id="camera" clear-color="0.925 0.925 0.925 1"
- background="ar" is-ar-camera
- >
- <!-- 将模型放在相机内部,相当于是放在视图空间里面,只需要z轴正方向移动,就是远离相机 -->
- <!-- 放ar相机内部,这个流程有bug,感觉是vk返回的矩阵里面有负数,准备排查 -->
- <xr-gltf
- wx:if="{{markerMatch}}"
- node-id="gltf-damageHelmet" position="0 0 6" rotation="0 0 0" scale="1 1 -1" model="gltf-damageHelmet"
- ></xr-gltf>
- </xr-camera>
- </xr-node>
- <xr-node node-id="lights">
- <xr-light type="ambient" color="1 1 1" intensity="0.5" />
- <xr-light type="directional" rotation="20 120 0" color="1 1 1" intensity="2" />
- </xr-node>
- </xr-scene>
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