export default /* glsl */ `#version 100 precision highp float; precision highp int; uniform float u_gameTime; uniform highp mat4 u_world; uniform highp mat4 u_view; uniform highp mat4 u_projection; uniform highp mat4 u_viewInverse; uniform vec4 u_outlineColor; void main() { gl_FragData[0] = u_outlineColor; } `;