import XrFrame from 'XrFrame'; const xrFrameSystem = wx.getXrFrameSystem(); xrFrameSystem.registerMaterial('shining', scene => { return scene.createMaterial(scene.assets.getAsset('effect', 'shining')); }); const ShiningStarDefaultComponents: XrFrame.IEntityComponents = Object.assign({ mesh: { geometry: 'star', material: 'shining' } }, xrFrameSystem.NodeDefaultComponents); const ShiningStarDataMapping: {[key: string]: string[];} = Object.assign({ uniforms: ['mesh', 'uniforms'] }, xrFrameSystem.NodeDataMapping); xrFrameSystem.registerElement('shining-star', class XRShiningStar extends xrFrameSystem.Element { public readonly defaultComponents: XrFrame.IEntityComponents = ShiningStarDefaultComponents; public readonly dataMapping: {[key: string]: string[];} = ShiningStarDataMapping; });