index.wxml 1.7 KB

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  1. <xr-scene ar-system="modes:Face;camera:Front" bind:ready="handleReady" bind:ar-ready="handleARReady">
  2. <xr-assets bind:progress="handleAssetsProgress" bind:loaded="handleAssetsLoaded">
  3. </xr-assets>
  4. <xr-node wx:if="{{arReady}}">
  5. <xr-ar-tracker id='tracker' mode="Face" auto-sync="-1 105 104 45 98">
  6. <xr-mesh name="face" geometry="cube" scale="0.7 0.8 0.1" uniforms="u_baseColorFactor:1 1 1 0.5" states="renderQueue:2500,alphaMode:BLEND"/>
  7. <xr-mesh name="eyeL" geometry="cube" scale="0.1 0.1 0.1" uniforms="u_baseColorFactor:0 1 0 1" />
  8. <xr-mesh name="eyeR" geometry="cube" scale="0.1 0.1 0.1" uniforms="u_baseColorFactor:0 1 0 1" />
  9. <xr-mesh name="nose" geometry="cube" scale="0.1 0.1 0.1" uniforms="u_baseColorFactor:0 0 1 1" />
  10. <xr-mesh name="mouth" geometry="cube" scale="0.1 0.1 0.1" uniforms="u_baseColorFactor:1 0 0 1" />
  11. <!-- 坐标系提示,单位1 的坐标轴 -->
  12. <xr-mesh node-id="mesh-x" position="1 0 0" scale="2 0.02 0.02" geometry="cube" uniforms="u_baseColorFactor:0.7 0.3 0.3 1" ></xr-mesh>
  13. <xr-mesh node-id="mesh-y" position="0 1 0" scale="0.02 2 0.02" geometry="cube" uniforms="u_baseColorFactor:0.3 0.7 0.3 1"></xr-mesh>
  14. <xr-mesh node-id="mesh-z" position="0 0 1" scale="0.02 0.02 2" geometry="cube" uniforms="u_baseColorFactor:0.3 0.3 0.7 1"></xr-mesh>
  15. </xr-ar-tracker>
  16. <xr-camera
  17. id="camera" node-id="camera" clear-color="0.925 0.925 0.925 1"
  18. background="ar" is-ar-camera near="0.01"
  19. ></xr-camera>
  20. </xr-node>
  21. <xr-node node-id="lights">
  22. <xr-light type="ambient" color="1 1 1" intensity="1" />
  23. <xr-light type="directional" rotation="180 0 0" color="1 1 1" intensity="3" />
  24. </xr-node>
  25. </xr-scene>