var sceneReadyBehavior = require('../../behavior-scene/scene-ready'); var handleDecodedXML = require('../../behavior-scene/util').handleDecodedXML; var xmlCode = `<xr-scene id="xr-scene"> <xr-assets bind:progress="handleAssetsProgress" bind:loaded="handleAssetsLoaded"> <xr-asset-material asset-id="standard-mat" effect="standard" /> </xr-assets> <xr-node> <xr-mesh node-id="mesh-plane" position="0 -0.05 -4" rotation="0 0 0" scale="5 1 5" geometry="plane" material="standard-mat" uniforms="u_baseColorFactor:0.48 0.78 0.64 1"></xr-mesh> <xr-mesh node-id="mesh-cube" position="-1 0.5 -3.5" scale="1 1 1" rotation="0 45 0" geometry="cube" material="standard-mat" uniforms="u_baseColorFactor:0.298 0.764 0.85 1"></xr-mesh> <xr-mesh node-id="mesh-sphere" position="0 1.25 -5" scale="1.25 1.25 1.25" geometry="sphere" material="standard-mat" uniforms="u_baseColorFactor:0.937 0.176 0.368 1"></xr-mesh> <xr-mesh node-id="mesh-cylinder" position="1 0.7 -3.5" scale="1 0.7 1" geometry="cylinder" material="standard-mat" uniforms="u_baseColorFactor:1 0.776 0.364 1"></xr-mesh> <xr-camera id="camera" node-id="camera" position="0 1.6 0" clear-color="0.925 0.925 0.925 1" target="mesh-sphere" camera-orbit-control="" ></xr-camera> </xr-node> <xr-node node-id="lights"> <xr-light type="ambient" color="1 1 1" intensity="1" /> <xr-light type="directional" rotation="40 170 0" color="1 1 1" intensity="3" /> </xr-node> </xr-scene>`; Page({ behaviors:[sceneReadyBehavior], data: { xmlCode: '
' + handleDecodedXML(xmlCode) + '
', } });