var sceneReadyBehavior = require('../../behavior-scene/scene-ready'); var handleDecodedXML = require('../../behavior-scene/util').handleDecodedXML; var xmlCode = `<xr-scene id="xr-scene"> <xr-assets bind:progress="handleAssetsProgress" bind:loaded="handleAssetsLoaded"> <xr-asset-material asset-id="standard-mat" effect="standard" /> </xr-assets> <xr-node> <xr-node node-id="camera-target" position="0 0 0"></xr-node> <xr-mesh node-id="mesh-cube-floor" position="2 -1.01 0" rotation="0 0 0" scale="10 1 10" geometry="cube" material="standard-mat" uniforms="u_baseColorFactor:0.2 0.2 0.2 1"></xr-mesh> <xr-mesh node-id="mesh-cube" position="0.6 -0.25 0.8" rotation="0 30 0" scale="0.5 0.5 0.5" geometry="cube" material="standard-mat" uniforms="u_baseColorFactor:1 1 1 1"></xr-mesh> <xr-mesh node-id="mesh-sphere" position="2 -0.15 -1" scale="0.4 0.4 0.4" geometry="sphere" material="standard-mat" uniforms="u_baseColorFactor:1 1 1 1"></xr-mesh> <xr-mesh node-id="mesh-cylinder" position="-0.2 -0.2 -0.8" scale="0.5 0.4 0.5" geometry="cylinder" material="standard-mat" uniforms="u_baseColorFactor:1 1 1 1"></xr-mesh> <xr-mesh node-id="mesh-cube-far" position="3 -0.25 1" rotation="0 -30 0" scale="0.5 0.5 0.5" geometry="cube" material="standard-mat" uniforms="u_baseColorFactor:1 1 1 1"></xr-mesh> <xr-camera id="camera" node-id="camera" position="-2 1 0" clear-color="0 0 0 1" target="camera-target" camera-orbit-control="" ></xr-camera> </xr-node> <xr-node node-id="lights"> <xr-light type="ambient" color="1 1 1" intensity="0.1" /> <xr-light type="directional" rotation="40 170 0" color="1 1 1" intensity="0.2" /> <xr-light type="point" position="0 0 0" color="1 0 0" range="3" intensity="3" /> <xr-light type="point" position="2 0 1" color="0 1 0" range="3" intensity="3" /> <xr-light type="spot" position="0 0 0" color="0 0 1" range="12" intensity="12" rotation="0 120 0" inner-cone-angle="30" outer-cone-angle="35" /> </xr-node> </xr-scene> `; Page({ behaviors:[sceneReadyBehavior], data: { xmlCode: '