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- Shader "AVProVideo/Lit/Diffuse (texture+color+fog+stereo support)"
- {
- Properties
- {
- _Color("Main Color", Color) = (1,1,1,1)
- _MainTex("Base (RGB)", 2D) = "white" {}
- _ChromaTex("Chroma", 2D) = "white" {}
- [KeywordEnum(None, Top_Bottom, Left_Right, Custom_UV)] Stereo("Stereo Mode", Float) = 0
- [Toggle(STEREO_DEBUG)] _StereoDebug("Stereo Debug Tinting", Float) = 0
- [Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
- [Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
- }
- SubShader
- {
- Tags { "Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Geometry" }
- LOD 200
- CGPROGRAM
- #pragma surface surf Lambert vertex:VertexFunction
- // TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
- #pragma multi_compile MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV
- #pragma multi_compile __ APPLY_GAMMA
- #pragma multi_compile __ STEREO_DEBUG
- #pragma multi_compile __ USE_YPCBCR
- #include "AVProVideo.cginc"
- uniform sampler2D _MainTex;
- #if USE_YPCBCR
- uniform sampler2D _ChromaTex;
- uniform float4x4 _YpCbCrTransform;
- #endif
- uniform fixed4 _Color;
- struct Input
- {
- float2 uv_MainTex;
- float4 color;
- };
- void VertexFunction(inout appdata_full v, out Input o)
- {
- UNITY_INITIALIZE_OUTPUT(Input, o);
- #if STEREO_TOP_BOTTOM | STEREO_LEFT_RIGHT
- float4 scaleOffset = GetStereoScaleOffset(IsStereoEyeLeft(), true);
- o.uv_MainTex = v.texcoord.xy *= scaleOffset.xy;
- o.uv_MainTex = v.texcoord.xy += scaleOffset.zw;
- #elif STEREO_CUSTOM_UV
- o.uv_MainTex = v.texcoord.xy;
- if (!IsStereoEyeLeft())
- {
- o.uv_MainTex = v.texcoord1.xy;
- }
- #endif
- o.color = _Color;
- #if STEREO_DEBUG
- o.color *= GetStereoDebugTint(IsStereoEyeLeft());
- #endif
- }
- void surf(Input IN, inout SurfaceOutput o)
- {
- fixed4 c;
- #if USE_YPCBCR
- c = SampleYpCbCr(_MainTex, _ChromaTex, IN.uv_MainTex, _YpCbCrTransform);
- #else
- c = SampleRGBA(_MainTex, IN.uv_MainTex);
- #endif
- c *= IN.color;
- o.Albedo = c.rgb;
- o.Alpha = c.a;
- }
- ENDCG
- }
- Fallback "Legacy Shaders/Transparent/VertexLit"
- }
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