123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- Shader "AVProVideo/Lit/Transparent Diffuse (texture+color+fog+packed alpha)"
- {
- Properties
- {
- _Color("Main Color", Color) = (1,1,1,1)
- _MainTex("Base (RGB)", 2D) = "black" {}
- _ChromaTex("Chroma", 2D) = "black" {}
- [KeywordEnum(None, Top_Bottom, Left_Right)] AlphaPack("Alpha Pack", Float) = 0
- [Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
- [Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
- }
- SubShader
- {
- Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
- LOD 200
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
- CGPROGRAM
- #pragma surface surf Lambert vertex:VertexFunction alpha
- // TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
- #pragma multi_compile ALPHAPACK_NONE ALPHAPACK_TOP_BOTTOM ALPHAPACK_LEFT_RIGHT
- #pragma multi_compile __ APPLY_GAMMA
- #pragma multi_compile __ USE_YPCBCR
- #include "AVProVideo.cginc"
- uniform sampler2D _MainTex;
- uniform float4 _MainTex_ST;
- uniform float4 _MainTex_TexelSize;
- #if USE_YPCBCR
- uniform sampler2D _ChromaTex;
- uniform float4x4 _YpCbCrTransform;
- #endif
- uniform fixed4 _Color;
- struct Input
- {
- float4 texcoords;
- };
- void VertexFunction(inout appdata_full v, out Input o)
- {
- UNITY_INITIALIZE_OUTPUT(Input, o);
- o.texcoords = OffsetAlphaPackingUV(_MainTex_TexelSize.xy, v.texcoord, _MainTex_ST.y < 0.0);
- }
- void surf(Input IN, inout SurfaceOutput o)
- {
- fixed4 col;
- #if USE_YPCBCR
- col = SampleYpCbCr(_MainTex, _ChromaTex, IN.texcoords.xy, _YpCbCrTransform);
- #else
- col = SampleRGBA(_MainTex, IN.texcoords.xy);
- #endif
- #if ALPHAPACK_TOP_BOTTOM | ALPHAPACK_LEFT_RIGHT
- col.a = SamplePackedAlpha(_MainTex, IN.texcoords.zw);
- #endif
- col *= _Color;
- o.Albedo = col.rgb;
- o.Alpha = col.a;
- }
- ENDCG
- }
- Fallback "Legacy Shaders/Transparent/VertexLit"
- }
|