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- using UnityEngine;
- using UnityEditor;
- //-----------------------------------------------------------------------------
- // Copyright 2015-2022 RenderHeads Ltd. All rights reserved.
- //-----------------------------------------------------------------------------
- namespace RenderHeads.Media.AVProVideo.Editor
- {
- /// <summary>
- /// Editor for the MediaPlayer component
- /// </summary>
- public partial class MediaPlayerEditor : UnityEditor.Editor
- {
- private SerializedProperty _propVolume;
- private SerializedProperty _propBalance;
- private SerializedProperty _propMuted;
- private SerializedProperty _propAudioHeadTransform;
- private SerializedProperty _propAudioEnableFocus;
- private SerializedProperty _propAudioFocusOffLevelDB;
- private SerializedProperty _propAudioFocusWidthDegrees;
- private SerializedProperty _propAudioFocusTransform;
- private void OnInspectorGUI_Audio()
- {
- if (EditorUtility.audioMasterMute)
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.HelpBox("Audio is currently muted in Editor", MessageType.Warning, true);
- if (GUILayout.Button("Unmute", GUILayout.ExpandHeight(true)))
- {
- EditorUtility.audioMasterMute = false;
- UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); // To force the GameView audio mute toggle display state to update
- }
- EditorGUILayout.EndHorizontal();
- }
- EditorGUILayout.BeginVertical(GUI.skin.box);
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.PropertyField(_propVolume, new GUIContent("Volume"));
- if (EditorGUI.EndChangeCheck())
- {
- foreach (MediaPlayer player in this.targets)
- {
- player.AudioVolume = _propVolume.floatValue;
- }
- }
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.PropertyField(_propBalance, new GUIContent("Balance"));
- if (EditorGUI.EndChangeCheck())
- {
- foreach (MediaPlayer player in this.targets)
- {
- player.AudioBalance = _propBalance.floatValue;
- }
- }
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.PropertyField(_propMuted, new GUIContent("Muted"));
- if (EditorGUI.EndChangeCheck())
- {
- foreach (MediaPlayer player in this.targets)
- {
- player.AudioMuted = _propMuted.boolValue;
- }
- }
- EditorGUILayout.EndVertical();
- if (_showUltraOptions)
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- GUILayout.Label("Audio 360", EditorStyles.boldLabel);
- EditorGUILayout.PropertyField(_propAudioHeadTransform, new GUIContent("Head Transform", "Set this to your head camera transform. Only currently used for Facebook Audio360"));
- EditorGUILayout.PropertyField(_propAudioEnableFocus, new GUIContent("Enable Focus", "Enables focus control. Only currently used for Facebook Audio360"));
- if (_propAudioEnableFocus.boolValue)
- {
- EditorGUILayout.PropertyField(_propAudioFocusOffLevelDB, new GUIContent("Off Focus Level DB", "Sets the off-focus level in DB, with the range being between -24 to 0 DB. Only currently used for Facebook Audio360"));
- EditorGUILayout.PropertyField(_propAudioFocusWidthDegrees, new GUIContent("Focus Width Degrees", "Set the focus width in degrees, with the range being between 40 and 120 degrees. Only currently used for Facebook Audio360"));
- EditorGUILayout.PropertyField(_propAudioFocusTransform, new GUIContent("Focus Transform", "Set this to where you wish to focus on the video. Only currently used for Facebook Audio360"));
- }
- EditorGUILayout.EndVertical();
- }
- }
- }
- }
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