using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Editor
{
///
/// Editor for the ApplyToMesh component
///
[CanEditMultipleObjects]
[CustomEditor(typeof(ApplyToMesh))]
public class ApplyToMeshEditor : UnityEditor.Editor
{
private static readonly GUIContent _guiTextTextureProperty = new GUIContent("Texture Property");
private SerializedProperty _propTextureOffset;
private SerializedProperty _propTextureScale;
private SerializedProperty _propMediaPlayer;
private SerializedProperty _propRenderer;
private SerializedProperty _propMaterialIndex;
private SerializedProperty _propTexturePropertyName;
private SerializedProperty _propDefaultTexture;
private SerializedProperty _propAutomaticStereoPacking;
private SerializedProperty _propOverrideStereoPacking;
private SerializedProperty _propStereoRedGreenTint;
private GUIContent[] _materialTextureProperties = new GUIContent[0];
void OnEnable()
{
_propTextureOffset = this.CheckFindProperty("_offset");
_propTextureScale = this.CheckFindProperty("_scale");
_propMediaPlayer = this.CheckFindProperty("_media");
_propRenderer = this.CheckFindProperty("_renderer");
_propMaterialIndex = this.CheckFindProperty("_materialIndex");
_propTexturePropertyName = this.CheckFindProperty("_texturePropertyName");
_propDefaultTexture = this.CheckFindProperty("_defaultTexture");
_propAutomaticStereoPacking = this.CheckFindProperty("_automaticStereoPacking");
_propOverrideStereoPacking = this.CheckFindProperty("_overrideStereoPacking");
_propStereoRedGreenTint = this.CheckFindProperty("_stereoRedGreenTint");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
if (_propRenderer == null)
{
return;
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(_propMediaPlayer);
EditorGUILayout.PropertyField(_propDefaultTexture);
EditorGUILayout.PropertyField(_propRenderer);
bool hasKeywords = false;
int materialCount = 0;
int texturePropertyIndex = 0;
_materialTextureProperties = new GUIContent[0];
if (_propRenderer.objectReferenceValue != null)
{
Renderer r = (Renderer)(_propRenderer.objectReferenceValue);
materialCount = r.sharedMaterials.Length;
List nonNullMaterials = new List(r.sharedMaterials);
// Remove any null materials (otherwise MaterialEditor.GetMaterialProperties() errors)
for (int i = 0; i < nonNullMaterials.Count; i++)
{
if (nonNullMaterials[i] == null)
{
nonNullMaterials.RemoveAt(i);
i--;
}
}
if (nonNullMaterials.Count > 0)
{
// Detect if there are any keywords
foreach (Material mat in nonNullMaterials)
{
if (mat.shaderKeywords.Length > 0)
{
hasKeywords = true;
break;
}
}
// Get unique list of texture property names
List items = new List(16);
List textureNames = new List(8);
foreach (Material mat in nonNullMaterials)
{
// NOTE: we process each material separately instead of passing them all into MaterialEditor.GetMaterialProperties() as it errors if the materials have different properties
MaterialProperty[] matProps = MaterialEditor.GetMaterialProperties(new Object[] { mat });
foreach (MaterialProperty matProp in matProps)
{
if (matProp.type == MaterialProperty.PropType.Texture)
{
if (!textureNames.Contains(matProp.name))
{
if (matProp.name == _propTexturePropertyName.stringValue)
{
texturePropertyIndex = items.Count;
}
textureNames.Add(matProp.name);
items.Add(new GUIContent(matProp.name));
}
}
}
}
_materialTextureProperties = items.ToArray();
}
}
if (materialCount > 0)
{
GUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("All Materials");
EditorGUI.BeginChangeCheck();
EditorGUILayout.Toggle(_propMaterialIndex.intValue < 0);
if (EditorGUI.EndChangeCheck())
{
if (_propMaterialIndex.intValue < 0)
{
_propMaterialIndex.intValue = 0;
}
else
{
_propMaterialIndex.intValue = -1;
}
}
GUILayout.EndHorizontal();
if (_propMaterialIndex.intValue >= 0)
{
GUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Material Index");
_propMaterialIndex.intValue = EditorGUILayout.IntSlider(_propMaterialIndex.intValue, 0, materialCount - 1);
GUILayout.EndHorizontal();
}
}
int newTexturePropertyIndex = EditorGUILayout.Popup(_guiTextTextureProperty, texturePropertyIndex, _materialTextureProperties);
if (newTexturePropertyIndex >= 0 && newTexturePropertyIndex < _materialTextureProperties.Length)
{
_propTexturePropertyName.stringValue = _materialTextureProperties[newTexturePropertyIndex].text;
}
if (hasKeywords && _propTexturePropertyName.stringValue != Helper.UnityBaseTextureName)
{
EditorGUILayout.HelpBox("When using an uber shader you may need to enable the keywords on a material for certain texture slots to take effect. You can sometimes achieve this (eg with Standard shader) by putting a dummy texture into the texture slot.", MessageType.Info);
}
EditorGUILayout.PropertyField(_propTextureOffset);
EditorGUILayout.PropertyField(_propTextureScale);
EditorGUILayout.PropertyField(_propAutomaticStereoPacking);
if (!_propAutomaticStereoPacking.boolValue)
{
EditorGUILayout.PropertyField(_propOverrideStereoPacking);
}
EditorGUILayout.PropertyField(_propStereoRedGreenTint);
serializedObject.ApplyModifiedProperties();
bool wasModified = EditorGUI.EndChangeCheck();
if (Application.isPlaying && wasModified)
{
foreach (Object obj in this.targets)
{
((ApplyToMesh)obj).ForceUpdate();
}
}
}
}
}