using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Editor
{
///
/// Editor for the ApplyToMaterial component
///
[CanEditMultipleObjects]
[CustomEditor(typeof(ApplyToMaterial))]
public class ApplyToMaterialEditor : UnityEditor.Editor
{
private static readonly GUIContent _guiTextTextureProperty = new GUIContent("Texture Property");
private SerializedProperty _propTextureOffset;
private SerializedProperty _propTextureScale;
private SerializedProperty _propMediaPlayer;
private SerializedProperty _propMaterial;
private SerializedProperty _propTexturePropertyName;
private SerializedProperty _propDefaultTexture;
private GUIContent[] _materialTextureProperties = new GUIContent[0];
void OnEnable()
{
_propTextureOffset = this.CheckFindProperty("_offset");
_propTextureScale = this.CheckFindProperty("_scale");
_propMediaPlayer = this.CheckFindProperty("_media");
_propMaterial = this.CheckFindProperty("_material");
_propTexturePropertyName = this.CheckFindProperty("_texturePropertyName");
_propDefaultTexture = this.CheckFindProperty("_defaultTexture");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
if (_propMaterial == null)
{
return;
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(_propMediaPlayer);
EditorGUILayout.PropertyField(_propDefaultTexture);
EditorGUILayout.PropertyField(_propMaterial);
bool hasKeywords = false;
int texturePropertyIndex = 0;
if (_propMaterial.objectReferenceValue != null)
{
Material mat = (Material)(_propMaterial.objectReferenceValue);
if (mat.shaderKeywords.Length > 0)
{
hasKeywords = true;
}
MaterialProperty[] matProps = MaterialEditor.GetMaterialProperties(new UnityEngine.Object[] { mat });
List items = new List(16);
foreach (MaterialProperty matProp in matProps)
{
if (matProp.type == MaterialProperty.PropType.Texture)
{
if (matProp.name == _propTexturePropertyName.stringValue)
{
texturePropertyIndex = items.Count;
}
items.Add(new GUIContent(matProp.name));
}
}
_materialTextureProperties = items.ToArray();
}
int newTexturePropertyIndex = EditorGUILayout.Popup(_guiTextTextureProperty, texturePropertyIndex, _materialTextureProperties);
if (newTexturePropertyIndex >= 0 && newTexturePropertyIndex < _materialTextureProperties.Length)
{
_propTexturePropertyName.stringValue = _materialTextureProperties[newTexturePropertyIndex].text;
}
if (hasKeywords && _propTexturePropertyName.stringValue != Helper.UnityBaseTextureName)
{
EditorGUILayout.HelpBox("When using an uber shader you may need to enable the keywords on a material for certain texture slots to take effect. You can sometimes achieve this (eg with Standard shader) by putting a dummy texture into the texture slot.", MessageType.Info);
}
EditorGUILayout.PropertyField(_propTextureOffset);
EditorGUILayout.PropertyField(_propTextureScale);
serializedObject.ApplyModifiedProperties();
bool wasModified = EditorGUI.EndChangeCheck();
if (Application.isPlaying && wasModified)
{
foreach (Object obj in this.targets)
{
((ApplyToMaterial)obj).ForceUpdate();
}
}
}
}
}