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- #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
- using System;
- using System.Runtime.CompilerServices;
- using System.Threading;
- using UnityEngine;
- using Cysharp.Threading.Tasks.Internal;
- #if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
- using UnityEngine.Networking;
- #endif
- namespace Cysharp.Threading.Tasks
- {
- public static partial class UnityAsyncExtensions
- {
- #region AsyncOperation
- #if !UNITY_2023_1_OR_NEWER
- // from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
- public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation)
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- return new AsyncOperationAwaiter(asyncOperation);
- }
- #endif
- public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
- {
- return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
- }
- public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
- if (asyncOperation.isDone) return UniTask.CompletedTask;
- return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
- }
- public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
- {
- AsyncOperation asyncOperation;
- Action<AsyncOperation> continuationAction;
- public AsyncOperationAwaiter(AsyncOperation asyncOperation)
- {
- this.asyncOperation = asyncOperation;
- this.continuationAction = null;
- }
- public bool IsCompleted => asyncOperation.isDone;
- public void GetResult()
- {
- if (continuationAction != null)
- {
- asyncOperation.completed -= continuationAction;
- continuationAction = null;
- asyncOperation = null;
- }
- else
- {
- asyncOperation = null;
- }
- }
- public void OnCompleted(Action continuation)
- {
- UnsafeOnCompleted(continuation);
- }
- public void UnsafeOnCompleted(Action continuation)
- {
- Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
- continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
- asyncOperation.completed += continuationAction;
- }
- }
- sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource>
- {
- static TaskPool<AsyncOperationConfiguredSource> pool;
- AsyncOperationConfiguredSource nextNode;
- public ref AsyncOperationConfiguredSource NextNode => ref nextNode;
- static AsyncOperationConfiguredSource()
- {
- TaskPool.RegisterSizeGetter(typeof(AsyncOperationConfiguredSource), () => pool.Size);
- }
- AsyncOperation asyncOperation;
- IProgress<float> progress;
- CancellationToken cancellationToken;
- UniTaskCompletionSourceCore<AsyncUnit> core;
- AsyncOperationConfiguredSource()
- {
- }
- public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
- {
- if (cancellationToken.IsCancellationRequested)
- {
- return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
- }
- if (!pool.TryPop(out var result))
- {
- result = new AsyncOperationConfiguredSource();
- }
- result.asyncOperation = asyncOperation;
- result.progress = progress;
- result.cancellationToken = cancellationToken;
- TaskTracker.TrackActiveTask(result, 3);
- PlayerLoopHelper.AddAction(timing, result);
- token = result.core.Version;
- return result;
- }
- public void GetResult(short token)
- {
- try
- {
- core.GetResult(token);
- }
- finally
- {
- TryReturn();
- }
- }
- public UniTaskStatus GetStatus(short token)
- {
- return core.GetStatus(token);
- }
- public UniTaskStatus UnsafeGetStatus()
- {
- return core.UnsafeGetStatus();
- }
- public void OnCompleted(Action<object> continuation, object state, short token)
- {
- core.OnCompleted(continuation, state, token);
- }
- public bool MoveNext()
- {
- if (cancellationToken.IsCancellationRequested)
- {
- core.TrySetCanceled(cancellationToken);
- return false;
- }
- if (progress != null)
- {
- progress.Report(asyncOperation.progress);
- }
- if (asyncOperation.isDone)
- {
- core.TrySetResult(AsyncUnit.Default);
- return false;
- }
- return true;
- }
- bool TryReturn()
- {
- TaskTracker.RemoveTracking(this);
- core.Reset();
- asyncOperation = default;
- progress = default;
- cancellationToken = default;
- return pool.TryPush(this);
- }
- }
- #endregion
- #region ResourceRequest
- public static ResourceRequestAwaiter GetAwaiter(this ResourceRequest asyncOperation)
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- return new ResourceRequestAwaiter(asyncOperation);
- }
- public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken)
- {
- return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
- }
- public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
- if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
- return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
- }
- public struct ResourceRequestAwaiter : ICriticalNotifyCompletion
- {
- ResourceRequest asyncOperation;
- Action<AsyncOperation> continuationAction;
- public ResourceRequestAwaiter(ResourceRequest asyncOperation)
- {
- this.asyncOperation = asyncOperation;
- this.continuationAction = null;
- }
- public bool IsCompleted => asyncOperation.isDone;
- public UnityEngine.Object GetResult()
- {
- if (continuationAction != null)
- {
- asyncOperation.completed -= continuationAction;
- continuationAction = null;
- var result = asyncOperation.asset;
- asyncOperation = null;
- return result;
- }
- else
- {
- var result = asyncOperation.asset;
- asyncOperation = null;
- return result;
- }
- }
- public void OnCompleted(Action continuation)
- {
- UnsafeOnCompleted(continuation);
- }
- public void UnsafeOnCompleted(Action continuation)
- {
- Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
- continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
- asyncOperation.completed += continuationAction;
- }
- }
- sealed class ResourceRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestConfiguredSource>
- {
- static TaskPool<ResourceRequestConfiguredSource> pool;
- ResourceRequestConfiguredSource nextNode;
- public ref ResourceRequestConfiguredSource NextNode => ref nextNode;
- static ResourceRequestConfiguredSource()
- {
- TaskPool.RegisterSizeGetter(typeof(ResourceRequestConfiguredSource), () => pool.Size);
- }
- ResourceRequest asyncOperation;
- IProgress<float> progress;
- CancellationToken cancellationToken;
- UniTaskCompletionSourceCore<UnityEngine.Object> core;
- ResourceRequestConfiguredSource()
- {
- }
- public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
- {
- if (cancellationToken.IsCancellationRequested)
- {
- return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
- }
- if (!pool.TryPop(out var result))
- {
- result = new ResourceRequestConfiguredSource();
- }
- result.asyncOperation = asyncOperation;
- result.progress = progress;
- result.cancellationToken = cancellationToken;
- TaskTracker.TrackActiveTask(result, 3);
- PlayerLoopHelper.AddAction(timing, result);
- token = result.core.Version;
- return result;
- }
- public UnityEngine.Object GetResult(short token)
- {
- try
- {
- return core.GetResult(token);
- }
- finally
- {
- TryReturn();
- }
- }
- void IUniTaskSource.GetResult(short token)
- {
- GetResult(token);
- }
- public UniTaskStatus GetStatus(short token)
- {
- return core.GetStatus(token);
- }
- public UniTaskStatus UnsafeGetStatus()
- {
- return core.UnsafeGetStatus();
- }
- public void OnCompleted(Action<object> continuation, object state, short token)
- {
- core.OnCompleted(continuation, state, token);
- }
- public bool MoveNext()
- {
- if (cancellationToken.IsCancellationRequested)
- {
- core.TrySetCanceled(cancellationToken);
- return false;
- }
- if (progress != null)
- {
- progress.Report(asyncOperation.progress);
- }
- if (asyncOperation.isDone)
- {
- core.TrySetResult(asyncOperation.asset);
- return false;
- }
- return true;
- }
- bool TryReturn()
- {
- TaskTracker.RemoveTracking(this);
- core.Reset();
- asyncOperation = default;
- progress = default;
- cancellationToken = default;
- return pool.TryPush(this);
- }
- }
- #endregion
- #if UNITASK_ASSETBUNDLE_SUPPORT
- #region AssetBundleRequest
- public static AssetBundleRequestAwaiter GetAwaiter(this AssetBundleRequest asyncOperation)
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- return new AssetBundleRequestAwaiter(asyncOperation);
- }
- public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
- {
- return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
- }
- public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
- if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
- return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
- }
- public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion
- {
- AssetBundleRequest asyncOperation;
- Action<AsyncOperation> continuationAction;
- public AssetBundleRequestAwaiter(AssetBundleRequest asyncOperation)
- {
- this.asyncOperation = asyncOperation;
- this.continuationAction = null;
- }
- public bool IsCompleted => asyncOperation.isDone;
- public UnityEngine.Object GetResult()
- {
- if (continuationAction != null)
- {
- asyncOperation.completed -= continuationAction;
- continuationAction = null;
- var result = asyncOperation.asset;
- asyncOperation = null;
- return result;
- }
- else
- {
- var result = asyncOperation.asset;
- asyncOperation = null;
- return result;
- }
- }
- public void OnCompleted(Action continuation)
- {
- UnsafeOnCompleted(continuation);
- }
- public void UnsafeOnCompleted(Action continuation)
- {
- Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
- continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
- asyncOperation.completed += continuationAction;
- }
- }
- sealed class AssetBundleRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestConfiguredSource>
- {
- static TaskPool<AssetBundleRequestConfiguredSource> pool;
- AssetBundleRequestConfiguredSource nextNode;
- public ref AssetBundleRequestConfiguredSource NextNode => ref nextNode;
- static AssetBundleRequestConfiguredSource()
- {
- TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestConfiguredSource), () => pool.Size);
- }
- AssetBundleRequest asyncOperation;
- IProgress<float> progress;
- CancellationToken cancellationToken;
- UniTaskCompletionSourceCore<UnityEngine.Object> core;
- AssetBundleRequestConfiguredSource()
- {
- }
- public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
- {
- if (cancellationToken.IsCancellationRequested)
- {
- return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
- }
- if (!pool.TryPop(out var result))
- {
- result = new AssetBundleRequestConfiguredSource();
- }
- result.asyncOperation = asyncOperation;
- result.progress = progress;
- result.cancellationToken = cancellationToken;
- TaskTracker.TrackActiveTask(result, 3);
- PlayerLoopHelper.AddAction(timing, result);
- token = result.core.Version;
- return result;
- }
- public UnityEngine.Object GetResult(short token)
- {
- try
- {
- return core.GetResult(token);
- }
- finally
- {
- TryReturn();
- }
- }
- void IUniTaskSource.GetResult(short token)
- {
- GetResult(token);
- }
- public UniTaskStatus GetStatus(short token)
- {
- return core.GetStatus(token);
- }
- public UniTaskStatus UnsafeGetStatus()
- {
- return core.UnsafeGetStatus();
- }
- public void OnCompleted(Action<object> continuation, object state, short token)
- {
- core.OnCompleted(continuation, state, token);
- }
- public bool MoveNext()
- {
- if (cancellationToken.IsCancellationRequested)
- {
- core.TrySetCanceled(cancellationToken);
- return false;
- }
- if (progress != null)
- {
- progress.Report(asyncOperation.progress);
- }
- if (asyncOperation.isDone)
- {
- core.TrySetResult(asyncOperation.asset);
- return false;
- }
- return true;
- }
- bool TryReturn()
- {
- TaskTracker.RemoveTracking(this);
- core.Reset();
- asyncOperation = default;
- progress = default;
- cancellationToken = default;
- return pool.TryPush(this);
- }
- }
- #endregion
- #endif
- #if UNITASK_ASSETBUNDLE_SUPPORT
- #region AssetBundleCreateRequest
- public static AssetBundleCreateRequestAwaiter GetAwaiter(this AssetBundleCreateRequest asyncOperation)
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- return new AssetBundleCreateRequestAwaiter(asyncOperation);
- }
- public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken)
- {
- return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
- }
- public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken);
- if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
- return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
- }
- public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion
- {
- AssetBundleCreateRequest asyncOperation;
- Action<AsyncOperation> continuationAction;
- public AssetBundleCreateRequestAwaiter(AssetBundleCreateRequest asyncOperation)
- {
- this.asyncOperation = asyncOperation;
- this.continuationAction = null;
- }
- public bool IsCompleted => asyncOperation.isDone;
- public AssetBundle GetResult()
- {
- if (continuationAction != null)
- {
- asyncOperation.completed -= continuationAction;
- continuationAction = null;
- var result = asyncOperation.assetBundle;
- asyncOperation = null;
- return result;
- }
- else
- {
- var result = asyncOperation.assetBundle;
- asyncOperation = null;
- return result;
- }
- }
- public void OnCompleted(Action continuation)
- {
- UnsafeOnCompleted(continuation);
- }
- public void UnsafeOnCompleted(Action continuation)
- {
- Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
- continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
- asyncOperation.completed += continuationAction;
- }
- }
- sealed class AssetBundleCreateRequestConfiguredSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestConfiguredSource>
- {
- static TaskPool<AssetBundleCreateRequestConfiguredSource> pool;
- AssetBundleCreateRequestConfiguredSource nextNode;
- public ref AssetBundleCreateRequestConfiguredSource NextNode => ref nextNode;
- static AssetBundleCreateRequestConfiguredSource()
- {
- TaskPool.RegisterSizeGetter(typeof(AssetBundleCreateRequestConfiguredSource), () => pool.Size);
- }
- AssetBundleCreateRequest asyncOperation;
- IProgress<float> progress;
- CancellationToken cancellationToken;
- UniTaskCompletionSourceCore<AssetBundle> core;
- AssetBundleCreateRequestConfiguredSource()
- {
- }
- public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
- {
- if (cancellationToken.IsCancellationRequested)
- {
- return AutoResetUniTaskCompletionSource<AssetBundle>.CreateFromCanceled(cancellationToken, out token);
- }
- if (!pool.TryPop(out var result))
- {
- result = new AssetBundleCreateRequestConfiguredSource();
- }
- result.asyncOperation = asyncOperation;
- result.progress = progress;
- result.cancellationToken = cancellationToken;
- TaskTracker.TrackActiveTask(result, 3);
- PlayerLoopHelper.AddAction(timing, result);
- token = result.core.Version;
- return result;
- }
- public AssetBundle GetResult(short token)
- {
- try
- {
- return core.GetResult(token);
- }
- finally
- {
- TryReturn();
- }
- }
- void IUniTaskSource.GetResult(short token)
- {
- GetResult(token);
- }
- public UniTaskStatus GetStatus(short token)
- {
- return core.GetStatus(token);
- }
- public UniTaskStatus UnsafeGetStatus()
- {
- return core.UnsafeGetStatus();
- }
- public void OnCompleted(Action<object> continuation, object state, short token)
- {
- core.OnCompleted(continuation, state, token);
- }
- public bool MoveNext()
- {
- if (cancellationToken.IsCancellationRequested)
- {
- core.TrySetCanceled(cancellationToken);
- return false;
- }
- if (progress != null)
- {
- progress.Report(asyncOperation.progress);
- }
- if (asyncOperation.isDone)
- {
- core.TrySetResult(asyncOperation.assetBundle);
- return false;
- }
- return true;
- }
- bool TryReturn()
- {
- TaskTracker.RemoveTracking(this);
- core.Reset();
- asyncOperation = default;
- progress = default;
- cancellationToken = default;
- return pool.TryPush(this);
- }
- }
- #endregion
- #endif
- #if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
- #region UnityWebRequestAsyncOperation
- public static UnityWebRequestAsyncOperationAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOperation)
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- return new UnityWebRequestAsyncOperationAwaiter(asyncOperation);
- }
- public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken)
- {
- return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
- }
- public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken);
- if (asyncOperation.isDone)
- {
- if (asyncOperation.webRequest.IsError())
- {
- return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest));
- }
- return UniTask.FromResult(asyncOperation.webRequest);
- }
- return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
- }
- public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion
- {
- UnityWebRequestAsyncOperation asyncOperation;
- Action<AsyncOperation> continuationAction;
- public UnityWebRequestAsyncOperationAwaiter(UnityWebRequestAsyncOperation asyncOperation)
- {
- this.asyncOperation = asyncOperation;
- this.continuationAction = null;
- }
- public bool IsCompleted => asyncOperation.isDone;
- public UnityWebRequest GetResult()
- {
- if (continuationAction != null)
- {
- asyncOperation.completed -= continuationAction;
- continuationAction = null;
- var result = asyncOperation.webRequest;
- asyncOperation = null;
- if (result.IsError())
- {
- throw new UnityWebRequestException(result);
- }
- return result;
- }
- else
- {
- var result = asyncOperation.webRequest;
- asyncOperation = null;
- if (result.IsError())
- {
- throw new UnityWebRequestException(result);
- }
- return result;
- }
- }
- public void OnCompleted(Action continuation)
- {
- UnsafeOnCompleted(continuation);
- }
- public void UnsafeOnCompleted(Action continuation)
- {
- Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
- continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
- asyncOperation.completed += continuationAction;
- }
- }
- sealed class UnityWebRequestAsyncOperationConfiguredSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationConfiguredSource>
- {
- static TaskPool<UnityWebRequestAsyncOperationConfiguredSource> pool;
- UnityWebRequestAsyncOperationConfiguredSource nextNode;
- public ref UnityWebRequestAsyncOperationConfiguredSource NextNode => ref nextNode;
- static UnityWebRequestAsyncOperationConfiguredSource()
- {
- TaskPool.RegisterSizeGetter(typeof(UnityWebRequestAsyncOperationConfiguredSource), () => pool.Size);
- }
- UnityWebRequestAsyncOperation asyncOperation;
- IProgress<float> progress;
- CancellationToken cancellationToken;
- UniTaskCompletionSourceCore<UnityWebRequest> core;
- UnityWebRequestAsyncOperationConfiguredSource()
- {
- }
- public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
- {
- if (cancellationToken.IsCancellationRequested)
- {
- return AutoResetUniTaskCompletionSource<UnityWebRequest>.CreateFromCanceled(cancellationToken, out token);
- }
- if (!pool.TryPop(out var result))
- {
- result = new UnityWebRequestAsyncOperationConfiguredSource();
- }
- result.asyncOperation = asyncOperation;
- result.progress = progress;
- result.cancellationToken = cancellationToken;
- TaskTracker.TrackActiveTask(result, 3);
- PlayerLoopHelper.AddAction(timing, result);
- token = result.core.Version;
- return result;
- }
- public UnityWebRequest GetResult(short token)
- {
- try
- {
- return core.GetResult(token);
- }
- finally
- {
- TryReturn();
- }
- }
- void IUniTaskSource.GetResult(short token)
- {
- GetResult(token);
- }
- public UniTaskStatus GetStatus(short token)
- {
- return core.GetStatus(token);
- }
- public UniTaskStatus UnsafeGetStatus()
- {
- return core.UnsafeGetStatus();
- }
- public void OnCompleted(Action<object> continuation, object state, short token)
- {
- core.OnCompleted(continuation, state, token);
- }
- public bool MoveNext()
- {
- if (cancellationToken.IsCancellationRequested)
- {
- asyncOperation.webRequest.Abort();
- core.TrySetCanceled(cancellationToken);
- return false;
- }
- if (progress != null)
- {
- progress.Report(asyncOperation.progress);
- }
- if (asyncOperation.isDone)
- {
- if (asyncOperation.webRequest.IsError())
- {
- core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
- }
- else
- {
- core.TrySetResult(asyncOperation.webRequest);
- }
- return false;
- }
- return true;
- }
- bool TryReturn()
- {
- TaskTracker.RemoveTracking(this);
- core.Reset();
- asyncOperation = default;
- progress = default;
- cancellationToken = default;
- return pool.TryPush(this);
- }
- }
- #endregion
- #endif
- }
- }
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