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- #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
- using System;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using System.Security;
- namespace Cysharp.Threading.Tasks.CompilerServices
- {
- [StructLayout(LayoutKind.Auto)]
- public struct AsyncUniTaskVoidMethodBuilder
- {
- IStateMachineRunner runner;
- // 1. Static Create method.
- [DebuggerHidden]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AsyncUniTaskVoidMethodBuilder Create()
- {
- return default;
- }
- // 2. TaskLike Task property(void)
- public UniTaskVoid Task
- {
- [DebuggerHidden]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- get
- {
- return default;
- }
- }
- // 3. SetException
- [DebuggerHidden]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void SetException(Exception exception)
- {
- // runner is finished, return first.
- if (runner != null)
- {
- #if ENABLE_IL2CPP
- // workaround for IL2CPP bug.
- PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, runner.ReturnAction);
- #else
- runner.Return();
- #endif
- runner = null;
- }
- UniTaskScheduler.PublishUnobservedTaskException(exception);
- }
- // 4. SetResult
- [DebuggerHidden]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void SetResult()
- {
- // runner is finished, return.
- if (runner != null)
- {
- #if ENABLE_IL2CPP
- // workaround for IL2CPP bug.
- PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, runner.ReturnAction);
- #else
- runner.Return();
- #endif
- runner = null;
- }
- }
- // 5. AwaitOnCompleted
- [DebuggerHidden]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
- where TAwaiter : INotifyCompletion
- where TStateMachine : IAsyncStateMachine
- {
- if (runner == null)
- {
- AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
- }
- awaiter.OnCompleted(runner.MoveNext);
- }
- // 6. AwaitUnsafeOnCompleted
- [DebuggerHidden]
- [SecuritySafeCritical]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
- where TAwaiter : ICriticalNotifyCompletion
- where TStateMachine : IAsyncStateMachine
- {
- if (runner == null)
- {
- AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
- }
- awaiter.UnsafeOnCompleted(runner.MoveNext);
- }
- // 7. Start
- [DebuggerHidden]
- public void Start<TStateMachine>(ref TStateMachine stateMachine)
- where TStateMachine : IAsyncStateMachine
- {
- stateMachine.MoveNext();
- }
- // 8. SetStateMachine
- [DebuggerHidden]
- public void SetStateMachine(IAsyncStateMachine stateMachine)
- {
- // don't use boxed stateMachine.
- }
- #if DEBUG || !UNITY_2018_3_OR_NEWER
- // Important for IDE debugger.
- object debuggingId;
- private object ObjectIdForDebugger
- {
- get
- {
- if (debuggingId == null)
- {
- debuggingId = new object();
- }
- return debuggingId;
- }
- }
- #endif
- }
- }
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