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|
- #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
- using System.Threading;
- using UnityEngine;
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- using UnityEngine.EventSystems;
- #endif
- namespace Cysharp.Threading.Tasks.Triggers
- {
- #region FixedUpdate
- public interface IAsyncFixedUpdateHandler
- {
- UniTask FixedUpdateAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncFixedUpdateHandler
- {
- UniTask IAsyncFixedUpdateHandler.FixedUpdateAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncFixedUpdateTrigger>(gameObject);
- }
-
- public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this Component component)
- {
- return component.gameObject.GetAsyncFixedUpdateTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncFixedUpdateTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void FixedUpdate()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncFixedUpdateHandler GetFixedUpdateAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncFixedUpdateHandler GetFixedUpdateAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask FixedUpdateAsync()
- {
- return ((IAsyncFixedUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).FixedUpdateAsync();
- }
- public UniTask FixedUpdateAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncFixedUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).FixedUpdateAsync();
- }
- }
- #endregion
- #region LateUpdate
- public interface IAsyncLateUpdateHandler
- {
- UniTask LateUpdateAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncLateUpdateHandler
- {
- UniTask IAsyncLateUpdateHandler.LateUpdateAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncLateUpdateTrigger>(gameObject);
- }
-
- public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this Component component)
- {
- return component.gameObject.GetAsyncLateUpdateTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncLateUpdateTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void LateUpdate()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncLateUpdateHandler GetLateUpdateAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncLateUpdateHandler GetLateUpdateAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask LateUpdateAsync()
- {
- return ((IAsyncLateUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).LateUpdateAsync();
- }
- public UniTask LateUpdateAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncLateUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).LateUpdateAsync();
- }
- }
- #endregion
- #region AnimatorIK
- public interface IAsyncOnAnimatorIKHandler
- {
- UniTask<int> OnAnimatorIKAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnAnimatorIKHandler
- {
- UniTask<int> IAsyncOnAnimatorIKHandler.OnAnimatorIKAsync()
- {
- core.Reset();
- return new UniTask<int>((IUniTaskSource<int>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncAnimatorIKTrigger GetAsyncAnimatorIKTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncAnimatorIKTrigger>(gameObject);
- }
-
- public static AsyncAnimatorIKTrigger GetAsyncAnimatorIKTrigger(this Component component)
- {
- return component.gameObject.GetAsyncAnimatorIKTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncAnimatorIKTrigger : AsyncTriggerBase<int>
- {
- void OnAnimatorIK(int layerIndex)
- {
- RaiseEvent((layerIndex));
- }
- public IAsyncOnAnimatorIKHandler GetOnAnimatorIKAsyncHandler()
- {
- return new AsyncTriggerHandler<int>(this, false);
- }
- public IAsyncOnAnimatorIKHandler GetOnAnimatorIKAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<int>(this, cancellationToken, false);
- }
- public UniTask<int> OnAnimatorIKAsync()
- {
- return ((IAsyncOnAnimatorIKHandler)new AsyncTriggerHandler<int>(this, true)).OnAnimatorIKAsync();
- }
- public UniTask<int> OnAnimatorIKAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnAnimatorIKHandler)new AsyncTriggerHandler<int>(this, cancellationToken, true)).OnAnimatorIKAsync();
- }
- }
- #endregion
- #region AnimatorMove
- public interface IAsyncOnAnimatorMoveHandler
- {
- UniTask OnAnimatorMoveAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnAnimatorMoveHandler
- {
- UniTask IAsyncOnAnimatorMoveHandler.OnAnimatorMoveAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncAnimatorMoveTrigger GetAsyncAnimatorMoveTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncAnimatorMoveTrigger>(gameObject);
- }
-
- public static AsyncAnimatorMoveTrigger GetAsyncAnimatorMoveTrigger(this Component component)
- {
- return component.gameObject.GetAsyncAnimatorMoveTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncAnimatorMoveTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnAnimatorMove()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnAnimatorMoveHandler GetOnAnimatorMoveAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnAnimatorMoveHandler GetOnAnimatorMoveAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnAnimatorMoveAsync()
- {
- return ((IAsyncOnAnimatorMoveHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnAnimatorMoveAsync();
- }
- public UniTask OnAnimatorMoveAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnAnimatorMoveHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnAnimatorMoveAsync();
- }
- }
- #endregion
- #region ApplicationFocus
- public interface IAsyncOnApplicationFocusHandler
- {
- UniTask<bool> OnApplicationFocusAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnApplicationFocusHandler
- {
- UniTask<bool> IAsyncOnApplicationFocusHandler.OnApplicationFocusAsync()
- {
- core.Reset();
- return new UniTask<bool>((IUniTaskSource<bool>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncApplicationFocusTrigger GetAsyncApplicationFocusTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncApplicationFocusTrigger>(gameObject);
- }
-
- public static AsyncApplicationFocusTrigger GetAsyncApplicationFocusTrigger(this Component component)
- {
- return component.gameObject.GetAsyncApplicationFocusTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncApplicationFocusTrigger : AsyncTriggerBase<bool>
- {
- void OnApplicationFocus(bool hasFocus)
- {
- RaiseEvent((hasFocus));
- }
- public IAsyncOnApplicationFocusHandler GetOnApplicationFocusAsyncHandler()
- {
- return new AsyncTriggerHandler<bool>(this, false);
- }
- public IAsyncOnApplicationFocusHandler GetOnApplicationFocusAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<bool>(this, cancellationToken, false);
- }
- public UniTask<bool> OnApplicationFocusAsync()
- {
- return ((IAsyncOnApplicationFocusHandler)new AsyncTriggerHandler<bool>(this, true)).OnApplicationFocusAsync();
- }
- public UniTask<bool> OnApplicationFocusAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnApplicationFocusHandler)new AsyncTriggerHandler<bool>(this, cancellationToken, true)).OnApplicationFocusAsync();
- }
- }
- #endregion
- #region ApplicationPause
- public interface IAsyncOnApplicationPauseHandler
- {
- UniTask<bool> OnApplicationPauseAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnApplicationPauseHandler
- {
- UniTask<bool> IAsyncOnApplicationPauseHandler.OnApplicationPauseAsync()
- {
- core.Reset();
- return new UniTask<bool>((IUniTaskSource<bool>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncApplicationPauseTrigger GetAsyncApplicationPauseTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncApplicationPauseTrigger>(gameObject);
- }
-
- public static AsyncApplicationPauseTrigger GetAsyncApplicationPauseTrigger(this Component component)
- {
- return component.gameObject.GetAsyncApplicationPauseTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncApplicationPauseTrigger : AsyncTriggerBase<bool>
- {
- void OnApplicationPause(bool pauseStatus)
- {
- RaiseEvent((pauseStatus));
- }
- public IAsyncOnApplicationPauseHandler GetOnApplicationPauseAsyncHandler()
- {
- return new AsyncTriggerHandler<bool>(this, false);
- }
- public IAsyncOnApplicationPauseHandler GetOnApplicationPauseAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<bool>(this, cancellationToken, false);
- }
- public UniTask<bool> OnApplicationPauseAsync()
- {
- return ((IAsyncOnApplicationPauseHandler)new AsyncTriggerHandler<bool>(this, true)).OnApplicationPauseAsync();
- }
- public UniTask<bool> OnApplicationPauseAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnApplicationPauseHandler)new AsyncTriggerHandler<bool>(this, cancellationToken, true)).OnApplicationPauseAsync();
- }
- }
- #endregion
- #region ApplicationQuit
- public interface IAsyncOnApplicationQuitHandler
- {
- UniTask OnApplicationQuitAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnApplicationQuitHandler
- {
- UniTask IAsyncOnApplicationQuitHandler.OnApplicationQuitAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncApplicationQuitTrigger GetAsyncApplicationQuitTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncApplicationQuitTrigger>(gameObject);
- }
-
- public static AsyncApplicationQuitTrigger GetAsyncApplicationQuitTrigger(this Component component)
- {
- return component.gameObject.GetAsyncApplicationQuitTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncApplicationQuitTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnApplicationQuit()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnApplicationQuitHandler GetOnApplicationQuitAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnApplicationQuitHandler GetOnApplicationQuitAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnApplicationQuitAsync()
- {
- return ((IAsyncOnApplicationQuitHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnApplicationQuitAsync();
- }
- public UniTask OnApplicationQuitAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnApplicationQuitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnApplicationQuitAsync();
- }
- }
- #endregion
- #region AudioFilterRead
- public interface IAsyncOnAudioFilterReadHandler
- {
- UniTask<(float[] data, int channels)> OnAudioFilterReadAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnAudioFilterReadHandler
- {
- UniTask<(float[] data, int channels)> IAsyncOnAudioFilterReadHandler.OnAudioFilterReadAsync()
- {
- core.Reset();
- return new UniTask<(float[] data, int channels)>((IUniTaskSource<(float[] data, int channels)>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncAudioFilterReadTrigger GetAsyncAudioFilterReadTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncAudioFilterReadTrigger>(gameObject);
- }
-
- public static AsyncAudioFilterReadTrigger GetAsyncAudioFilterReadTrigger(this Component component)
- {
- return component.gameObject.GetAsyncAudioFilterReadTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncAudioFilterReadTrigger : AsyncTriggerBase<(float[] data, int channels)>
- {
- void OnAudioFilterRead(float[] data, int channels)
- {
- RaiseEvent((data, channels));
- }
- public IAsyncOnAudioFilterReadHandler GetOnAudioFilterReadAsyncHandler()
- {
- return new AsyncTriggerHandler<(float[] data, int channels)>(this, false);
- }
- public IAsyncOnAudioFilterReadHandler GetOnAudioFilterReadAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<(float[] data, int channels)>(this, cancellationToken, false);
- }
- public UniTask<(float[] data, int channels)> OnAudioFilterReadAsync()
- {
- return ((IAsyncOnAudioFilterReadHandler)new AsyncTriggerHandler<(float[] data, int channels)>(this, true)).OnAudioFilterReadAsync();
- }
- public UniTask<(float[] data, int channels)> OnAudioFilterReadAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnAudioFilterReadHandler)new AsyncTriggerHandler<(float[] data, int channels)>(this, cancellationToken, true)).OnAudioFilterReadAsync();
- }
- }
- #endregion
- #region BecameInvisible
- public interface IAsyncOnBecameInvisibleHandler
- {
- UniTask OnBecameInvisibleAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnBecameInvisibleHandler
- {
- UniTask IAsyncOnBecameInvisibleHandler.OnBecameInvisibleAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncBecameInvisibleTrigger GetAsyncBecameInvisibleTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncBecameInvisibleTrigger>(gameObject);
- }
-
- public static AsyncBecameInvisibleTrigger GetAsyncBecameInvisibleTrigger(this Component component)
- {
- return component.gameObject.GetAsyncBecameInvisibleTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncBecameInvisibleTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnBecameInvisible()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnBecameInvisibleHandler GetOnBecameInvisibleAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnBecameInvisibleHandler GetOnBecameInvisibleAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnBecameInvisibleAsync()
- {
- return ((IAsyncOnBecameInvisibleHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnBecameInvisibleAsync();
- }
- public UniTask OnBecameInvisibleAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnBecameInvisibleHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnBecameInvisibleAsync();
- }
- }
- #endregion
- #region BecameVisible
- public interface IAsyncOnBecameVisibleHandler
- {
- UniTask OnBecameVisibleAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnBecameVisibleHandler
- {
- UniTask IAsyncOnBecameVisibleHandler.OnBecameVisibleAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncBecameVisibleTrigger GetAsyncBecameVisibleTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncBecameVisibleTrigger>(gameObject);
- }
-
- public static AsyncBecameVisibleTrigger GetAsyncBecameVisibleTrigger(this Component component)
- {
- return component.gameObject.GetAsyncBecameVisibleTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncBecameVisibleTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnBecameVisible()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnBecameVisibleHandler GetOnBecameVisibleAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnBecameVisibleHandler GetOnBecameVisibleAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnBecameVisibleAsync()
- {
- return ((IAsyncOnBecameVisibleHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnBecameVisibleAsync();
- }
- public UniTask OnBecameVisibleAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnBecameVisibleHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnBecameVisibleAsync();
- }
- }
- #endregion
- #region BeforeTransformParentChanged
- public interface IAsyncOnBeforeTransformParentChangedHandler
- {
- UniTask OnBeforeTransformParentChangedAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnBeforeTransformParentChangedHandler
- {
- UniTask IAsyncOnBeforeTransformParentChangedHandler.OnBeforeTransformParentChangedAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncBeforeTransformParentChangedTrigger GetAsyncBeforeTransformParentChangedTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncBeforeTransformParentChangedTrigger>(gameObject);
- }
-
- public static AsyncBeforeTransformParentChangedTrigger GetAsyncBeforeTransformParentChangedTrigger(this Component component)
- {
- return component.gameObject.GetAsyncBeforeTransformParentChangedTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncBeforeTransformParentChangedTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnBeforeTransformParentChanged()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnBeforeTransformParentChangedHandler GetOnBeforeTransformParentChangedAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnBeforeTransformParentChangedHandler GetOnBeforeTransformParentChangedAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnBeforeTransformParentChangedAsync()
- {
- return ((IAsyncOnBeforeTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnBeforeTransformParentChangedAsync();
- }
- public UniTask OnBeforeTransformParentChangedAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnBeforeTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnBeforeTransformParentChangedAsync();
- }
- }
- #endregion
- #region OnCanvasGroupChanged
- public interface IAsyncOnCanvasGroupChangedHandler
- {
- UniTask OnCanvasGroupChangedAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnCanvasGroupChangedHandler
- {
- UniTask IAsyncOnCanvasGroupChangedHandler.OnCanvasGroupChangedAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncOnCanvasGroupChangedTrigger GetAsyncOnCanvasGroupChangedTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncOnCanvasGroupChangedTrigger>(gameObject);
- }
-
- public static AsyncOnCanvasGroupChangedTrigger GetAsyncOnCanvasGroupChangedTrigger(this Component component)
- {
- return component.gameObject.GetAsyncOnCanvasGroupChangedTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncOnCanvasGroupChangedTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnCanvasGroupChanged()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnCanvasGroupChangedHandler GetOnCanvasGroupChangedAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnCanvasGroupChangedHandler GetOnCanvasGroupChangedAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnCanvasGroupChangedAsync()
- {
- return ((IAsyncOnCanvasGroupChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnCanvasGroupChangedAsync();
- }
- public UniTask OnCanvasGroupChangedAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnCanvasGroupChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnCanvasGroupChangedAsync();
- }
- }
- #endregion
- #region CollisionEnter
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
- public interface IAsyncOnCollisionEnterHandler
- {
- UniTask<Collision> OnCollisionEnterAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionEnterHandler
- {
- UniTask<Collision> IAsyncOnCollisionEnterHandler.OnCollisionEnterAsync()
- {
- core.Reset();
- return new UniTask<Collision>((IUniTaskSource<Collision>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncCollisionEnterTrigger GetAsyncCollisionEnterTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncCollisionEnterTrigger>(gameObject);
- }
-
- public static AsyncCollisionEnterTrigger GetAsyncCollisionEnterTrigger(this Component component)
- {
- return component.gameObject.GetAsyncCollisionEnterTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncCollisionEnterTrigger : AsyncTriggerBase<Collision>
- {
- void OnCollisionEnter(Collision coll)
- {
- RaiseEvent((coll));
- }
- public IAsyncOnCollisionEnterHandler GetOnCollisionEnterAsyncHandler()
- {
- return new AsyncTriggerHandler<Collision>(this, false);
- }
- public IAsyncOnCollisionEnterHandler GetOnCollisionEnterAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collision>(this, cancellationToken, false);
- }
- public UniTask<Collision> OnCollisionEnterAsync()
- {
- return ((IAsyncOnCollisionEnterHandler)new AsyncTriggerHandler<Collision>(this, true)).OnCollisionEnterAsync();
- }
- public UniTask<Collision> OnCollisionEnterAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnCollisionEnterHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionEnterAsync();
- }
- }
- #endif
- #endregion
- #region CollisionEnter2D
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
- public interface IAsyncOnCollisionEnter2DHandler
- {
- UniTask<Collision2D> OnCollisionEnter2DAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionEnter2DHandler
- {
- UniTask<Collision2D> IAsyncOnCollisionEnter2DHandler.OnCollisionEnter2DAsync()
- {
- core.Reset();
- return new UniTask<Collision2D>((IUniTaskSource<Collision2D>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncCollisionEnter2DTrigger GetAsyncCollisionEnter2DTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncCollisionEnter2DTrigger>(gameObject);
- }
-
- public static AsyncCollisionEnter2DTrigger GetAsyncCollisionEnter2DTrigger(this Component component)
- {
- return component.gameObject.GetAsyncCollisionEnter2DTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncCollisionEnter2DTrigger : AsyncTriggerBase<Collision2D>
- {
- void OnCollisionEnter2D(Collision2D coll)
- {
- RaiseEvent((coll));
- }
- public IAsyncOnCollisionEnter2DHandler GetOnCollisionEnter2DAsyncHandler()
- {
- return new AsyncTriggerHandler<Collision2D>(this, false);
- }
- public IAsyncOnCollisionEnter2DHandler GetOnCollisionEnter2DAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collision2D>(this, cancellationToken, false);
- }
- public UniTask<Collision2D> OnCollisionEnter2DAsync()
- {
- return ((IAsyncOnCollisionEnter2DHandler)new AsyncTriggerHandler<Collision2D>(this, true)).OnCollisionEnter2DAsync();
- }
- public UniTask<Collision2D> OnCollisionEnter2DAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnCollisionEnter2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionEnter2DAsync();
- }
- }
- #endif
- #endregion
- #region CollisionExit
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
- public interface IAsyncOnCollisionExitHandler
- {
- UniTask<Collision> OnCollisionExitAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionExitHandler
- {
- UniTask<Collision> IAsyncOnCollisionExitHandler.OnCollisionExitAsync()
- {
- core.Reset();
- return new UniTask<Collision>((IUniTaskSource<Collision>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncCollisionExitTrigger GetAsyncCollisionExitTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncCollisionExitTrigger>(gameObject);
- }
-
- public static AsyncCollisionExitTrigger GetAsyncCollisionExitTrigger(this Component component)
- {
- return component.gameObject.GetAsyncCollisionExitTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncCollisionExitTrigger : AsyncTriggerBase<Collision>
- {
- void OnCollisionExit(Collision coll)
- {
- RaiseEvent((coll));
- }
- public IAsyncOnCollisionExitHandler GetOnCollisionExitAsyncHandler()
- {
- return new AsyncTriggerHandler<Collision>(this, false);
- }
- public IAsyncOnCollisionExitHandler GetOnCollisionExitAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collision>(this, cancellationToken, false);
- }
- public UniTask<Collision> OnCollisionExitAsync()
- {
- return ((IAsyncOnCollisionExitHandler)new AsyncTriggerHandler<Collision>(this, true)).OnCollisionExitAsync();
- }
- public UniTask<Collision> OnCollisionExitAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnCollisionExitHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionExitAsync();
- }
- }
- #endif
- #endregion
- #region CollisionExit2D
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
- public interface IAsyncOnCollisionExit2DHandler
- {
- UniTask<Collision2D> OnCollisionExit2DAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionExit2DHandler
- {
- UniTask<Collision2D> IAsyncOnCollisionExit2DHandler.OnCollisionExit2DAsync()
- {
- core.Reset();
- return new UniTask<Collision2D>((IUniTaskSource<Collision2D>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncCollisionExit2DTrigger GetAsyncCollisionExit2DTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncCollisionExit2DTrigger>(gameObject);
- }
-
- public static AsyncCollisionExit2DTrigger GetAsyncCollisionExit2DTrigger(this Component component)
- {
- return component.gameObject.GetAsyncCollisionExit2DTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncCollisionExit2DTrigger : AsyncTriggerBase<Collision2D>
- {
- void OnCollisionExit2D(Collision2D coll)
- {
- RaiseEvent((coll));
- }
- public IAsyncOnCollisionExit2DHandler GetOnCollisionExit2DAsyncHandler()
- {
- return new AsyncTriggerHandler<Collision2D>(this, false);
- }
- public IAsyncOnCollisionExit2DHandler GetOnCollisionExit2DAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collision2D>(this, cancellationToken, false);
- }
- public UniTask<Collision2D> OnCollisionExit2DAsync()
- {
- return ((IAsyncOnCollisionExit2DHandler)new AsyncTriggerHandler<Collision2D>(this, true)).OnCollisionExit2DAsync();
- }
- public UniTask<Collision2D> OnCollisionExit2DAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnCollisionExit2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionExit2DAsync();
- }
- }
- #endif
- #endregion
- #region CollisionStay
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
- public interface IAsyncOnCollisionStayHandler
- {
- UniTask<Collision> OnCollisionStayAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionStayHandler
- {
- UniTask<Collision> IAsyncOnCollisionStayHandler.OnCollisionStayAsync()
- {
- core.Reset();
- return new UniTask<Collision>((IUniTaskSource<Collision>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncCollisionStayTrigger GetAsyncCollisionStayTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncCollisionStayTrigger>(gameObject);
- }
-
- public static AsyncCollisionStayTrigger GetAsyncCollisionStayTrigger(this Component component)
- {
- return component.gameObject.GetAsyncCollisionStayTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncCollisionStayTrigger : AsyncTriggerBase<Collision>
- {
- void OnCollisionStay(Collision coll)
- {
- RaiseEvent((coll));
- }
- public IAsyncOnCollisionStayHandler GetOnCollisionStayAsyncHandler()
- {
- return new AsyncTriggerHandler<Collision>(this, false);
- }
- public IAsyncOnCollisionStayHandler GetOnCollisionStayAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collision>(this, cancellationToken, false);
- }
- public UniTask<Collision> OnCollisionStayAsync()
- {
- return ((IAsyncOnCollisionStayHandler)new AsyncTriggerHandler<Collision>(this, true)).OnCollisionStayAsync();
- }
- public UniTask<Collision> OnCollisionStayAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnCollisionStayHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionStayAsync();
- }
- }
- #endif
- #endregion
- #region CollisionStay2D
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
- public interface IAsyncOnCollisionStay2DHandler
- {
- UniTask<Collision2D> OnCollisionStay2DAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionStay2DHandler
- {
- UniTask<Collision2D> IAsyncOnCollisionStay2DHandler.OnCollisionStay2DAsync()
- {
- core.Reset();
- return new UniTask<Collision2D>((IUniTaskSource<Collision2D>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncCollisionStay2DTrigger GetAsyncCollisionStay2DTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncCollisionStay2DTrigger>(gameObject);
- }
-
- public static AsyncCollisionStay2DTrigger GetAsyncCollisionStay2DTrigger(this Component component)
- {
- return component.gameObject.GetAsyncCollisionStay2DTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncCollisionStay2DTrigger : AsyncTriggerBase<Collision2D>
- {
- void OnCollisionStay2D(Collision2D coll)
- {
- RaiseEvent((coll));
- }
- public IAsyncOnCollisionStay2DHandler GetOnCollisionStay2DAsyncHandler()
- {
- return new AsyncTriggerHandler<Collision2D>(this, false);
- }
- public IAsyncOnCollisionStay2DHandler GetOnCollisionStay2DAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collision2D>(this, cancellationToken, false);
- }
- public UniTask<Collision2D> OnCollisionStay2DAsync()
- {
- return ((IAsyncOnCollisionStay2DHandler)new AsyncTriggerHandler<Collision2D>(this, true)).OnCollisionStay2DAsync();
- }
- public UniTask<Collision2D> OnCollisionStay2DAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnCollisionStay2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionStay2DAsync();
- }
- }
- #endif
- #endregion
- #region ControllerColliderHit
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
- public interface IAsyncOnControllerColliderHitHandler
- {
- UniTask<ControllerColliderHit> OnControllerColliderHitAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnControllerColliderHitHandler
- {
- UniTask<ControllerColliderHit> IAsyncOnControllerColliderHitHandler.OnControllerColliderHitAsync()
- {
- core.Reset();
- return new UniTask<ControllerColliderHit>((IUniTaskSource<ControllerColliderHit>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncControllerColliderHitTrigger GetAsyncControllerColliderHitTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncControllerColliderHitTrigger>(gameObject);
- }
-
- public static AsyncControllerColliderHitTrigger GetAsyncControllerColliderHitTrigger(this Component component)
- {
- return component.gameObject.GetAsyncControllerColliderHitTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncControllerColliderHitTrigger : AsyncTriggerBase<ControllerColliderHit>
- {
- void OnControllerColliderHit(ControllerColliderHit hit)
- {
- RaiseEvent((hit));
- }
- public IAsyncOnControllerColliderHitHandler GetOnControllerColliderHitAsyncHandler()
- {
- return new AsyncTriggerHandler<ControllerColliderHit>(this, false);
- }
- public IAsyncOnControllerColliderHitHandler GetOnControllerColliderHitAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<ControllerColliderHit>(this, cancellationToken, false);
- }
- public UniTask<ControllerColliderHit> OnControllerColliderHitAsync()
- {
- return ((IAsyncOnControllerColliderHitHandler)new AsyncTriggerHandler<ControllerColliderHit>(this, true)).OnControllerColliderHitAsync();
- }
- public UniTask<ControllerColliderHit> OnControllerColliderHitAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnControllerColliderHitHandler)new AsyncTriggerHandler<ControllerColliderHit>(this, cancellationToken, true)).OnControllerColliderHitAsync();
- }
- }
- #endif
- #endregion
- #region Disable
- public interface IAsyncOnDisableHandler
- {
- UniTask OnDisableAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnDisableHandler
- {
- UniTask IAsyncOnDisableHandler.OnDisableAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncDisableTrigger GetAsyncDisableTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncDisableTrigger>(gameObject);
- }
-
- public static AsyncDisableTrigger GetAsyncDisableTrigger(this Component component)
- {
- return component.gameObject.GetAsyncDisableTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncDisableTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnDisable()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnDisableHandler GetOnDisableAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnDisableHandler GetOnDisableAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnDisableAsync()
- {
- return ((IAsyncOnDisableHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnDisableAsync();
- }
- public UniTask OnDisableAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnDisableHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnDisableAsync();
- }
- }
- #endregion
- #region DrawGizmos
- public interface IAsyncOnDrawGizmosHandler
- {
- UniTask OnDrawGizmosAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnDrawGizmosHandler
- {
- UniTask IAsyncOnDrawGizmosHandler.OnDrawGizmosAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncDrawGizmosTrigger GetAsyncDrawGizmosTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncDrawGizmosTrigger>(gameObject);
- }
-
- public static AsyncDrawGizmosTrigger GetAsyncDrawGizmosTrigger(this Component component)
- {
- return component.gameObject.GetAsyncDrawGizmosTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncDrawGizmosTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnDrawGizmos()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnDrawGizmosHandler GetOnDrawGizmosAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnDrawGizmosHandler GetOnDrawGizmosAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnDrawGizmosAsync()
- {
- return ((IAsyncOnDrawGizmosHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnDrawGizmosAsync();
- }
- public UniTask OnDrawGizmosAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnDrawGizmosHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnDrawGizmosAsync();
- }
- }
- #endregion
- #region DrawGizmosSelected
- public interface IAsyncOnDrawGizmosSelectedHandler
- {
- UniTask OnDrawGizmosSelectedAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnDrawGizmosSelectedHandler
- {
- UniTask IAsyncOnDrawGizmosSelectedHandler.OnDrawGizmosSelectedAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncDrawGizmosSelectedTrigger GetAsyncDrawGizmosSelectedTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncDrawGizmosSelectedTrigger>(gameObject);
- }
-
- public static AsyncDrawGizmosSelectedTrigger GetAsyncDrawGizmosSelectedTrigger(this Component component)
- {
- return component.gameObject.GetAsyncDrawGizmosSelectedTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncDrawGizmosSelectedTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnDrawGizmosSelected()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnDrawGizmosSelectedHandler GetOnDrawGizmosSelectedAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnDrawGizmosSelectedHandler GetOnDrawGizmosSelectedAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnDrawGizmosSelectedAsync()
- {
- return ((IAsyncOnDrawGizmosSelectedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnDrawGizmosSelectedAsync();
- }
- public UniTask OnDrawGizmosSelectedAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnDrawGizmosSelectedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnDrawGizmosSelectedAsync();
- }
- }
- #endregion
- #region Enable
- public interface IAsyncOnEnableHandler
- {
- UniTask OnEnableAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnEnableHandler
- {
- UniTask IAsyncOnEnableHandler.OnEnableAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncEnableTrigger GetAsyncEnableTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncEnableTrigger>(gameObject);
- }
-
- public static AsyncEnableTrigger GetAsyncEnableTrigger(this Component component)
- {
- return component.gameObject.GetAsyncEnableTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncEnableTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnEnable()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnEnableHandler GetOnEnableAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnEnableHandler GetOnEnableAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnEnableAsync()
- {
- return ((IAsyncOnEnableHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnEnableAsync();
- }
- public UniTask OnEnableAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnEnableHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnEnableAsync();
- }
- }
- #endregion
- #region GUI
- public interface IAsyncOnGUIHandler
- {
- UniTask OnGUIAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnGUIHandler
- {
- UniTask IAsyncOnGUIHandler.OnGUIAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncGUITrigger GetAsyncGUITrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncGUITrigger>(gameObject);
- }
-
- public static AsyncGUITrigger GetAsyncGUITrigger(this Component component)
- {
- return component.gameObject.GetAsyncGUITrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncGUITrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnGUI()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnGUIHandler GetOnGUIAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnGUIHandler GetOnGUIAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnGUIAsync()
- {
- return ((IAsyncOnGUIHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnGUIAsync();
- }
- public UniTask OnGUIAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnGUIHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnGUIAsync();
- }
- }
- #endregion
- #region JointBreak
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
- public interface IAsyncOnJointBreakHandler
- {
- UniTask<float> OnJointBreakAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnJointBreakHandler
- {
- UniTask<float> IAsyncOnJointBreakHandler.OnJointBreakAsync()
- {
- core.Reset();
- return new UniTask<float>((IUniTaskSource<float>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncJointBreakTrigger GetAsyncJointBreakTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncJointBreakTrigger>(gameObject);
- }
-
- public static AsyncJointBreakTrigger GetAsyncJointBreakTrigger(this Component component)
- {
- return component.gameObject.GetAsyncJointBreakTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncJointBreakTrigger : AsyncTriggerBase<float>
- {
- void OnJointBreak(float breakForce)
- {
- RaiseEvent((breakForce));
- }
- public IAsyncOnJointBreakHandler GetOnJointBreakAsyncHandler()
- {
- return new AsyncTriggerHandler<float>(this, false);
- }
- public IAsyncOnJointBreakHandler GetOnJointBreakAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<float>(this, cancellationToken, false);
- }
- public UniTask<float> OnJointBreakAsync()
- {
- return ((IAsyncOnJointBreakHandler)new AsyncTriggerHandler<float>(this, true)).OnJointBreakAsync();
- }
- public UniTask<float> OnJointBreakAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnJointBreakHandler)new AsyncTriggerHandler<float>(this, cancellationToken, true)).OnJointBreakAsync();
- }
- }
- #endif
- #endregion
- #region JointBreak2D
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
- public interface IAsyncOnJointBreak2DHandler
- {
- UniTask<Joint2D> OnJointBreak2DAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnJointBreak2DHandler
- {
- UniTask<Joint2D> IAsyncOnJointBreak2DHandler.OnJointBreak2DAsync()
- {
- core.Reset();
- return new UniTask<Joint2D>((IUniTaskSource<Joint2D>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncJointBreak2DTrigger GetAsyncJointBreak2DTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncJointBreak2DTrigger>(gameObject);
- }
-
- public static AsyncJointBreak2DTrigger GetAsyncJointBreak2DTrigger(this Component component)
- {
- return component.gameObject.GetAsyncJointBreak2DTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncJointBreak2DTrigger : AsyncTriggerBase<Joint2D>
- {
- void OnJointBreak2D(Joint2D brokenJoint)
- {
- RaiseEvent((brokenJoint));
- }
- public IAsyncOnJointBreak2DHandler GetOnJointBreak2DAsyncHandler()
- {
- return new AsyncTriggerHandler<Joint2D>(this, false);
- }
- public IAsyncOnJointBreak2DHandler GetOnJointBreak2DAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Joint2D>(this, cancellationToken, false);
- }
- public UniTask<Joint2D> OnJointBreak2DAsync()
- {
- return ((IAsyncOnJointBreak2DHandler)new AsyncTriggerHandler<Joint2D>(this, true)).OnJointBreak2DAsync();
- }
- public UniTask<Joint2D> OnJointBreak2DAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnJointBreak2DHandler)new AsyncTriggerHandler<Joint2D>(this, cancellationToken, true)).OnJointBreak2DAsync();
- }
- }
- #endif
- #endregion
- #region MouseDown
- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
- public interface IAsyncOnMouseDownHandler
- {
- UniTask OnMouseDownAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnMouseDownHandler
- {
- UniTask IAsyncOnMouseDownHandler.OnMouseDownAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncMouseDownTrigger GetAsyncMouseDownTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncMouseDownTrigger>(gameObject);
- }
-
- public static AsyncMouseDownTrigger GetAsyncMouseDownTrigger(this Component component)
- {
- return component.gameObject.GetAsyncMouseDownTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncMouseDownTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnMouseDown()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnMouseDownHandler GetOnMouseDownAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnMouseDownHandler GetOnMouseDownAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnMouseDownAsync()
- {
- return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseDownAsync();
- }
- public UniTask OnMouseDownAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync();
- }
- }
- #endif
- #endregion
- #region MouseDrag
- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
- public interface IAsyncOnMouseDragHandler
- {
- UniTask OnMouseDragAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnMouseDragHandler
- {
- UniTask IAsyncOnMouseDragHandler.OnMouseDragAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncMouseDragTrigger GetAsyncMouseDragTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncMouseDragTrigger>(gameObject);
- }
-
- public static AsyncMouseDragTrigger GetAsyncMouseDragTrigger(this Component component)
- {
- return component.gameObject.GetAsyncMouseDragTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncMouseDragTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnMouseDrag()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnMouseDragHandler GetOnMouseDragAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnMouseDragHandler GetOnMouseDragAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnMouseDragAsync()
- {
- return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseDragAsync();
- }
- public UniTask OnMouseDragAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync();
- }
- }
- #endif
- #endregion
- #region MouseEnter
- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
- public interface IAsyncOnMouseEnterHandler
- {
- UniTask OnMouseEnterAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnMouseEnterHandler
- {
- UniTask IAsyncOnMouseEnterHandler.OnMouseEnterAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncMouseEnterTrigger GetAsyncMouseEnterTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncMouseEnterTrigger>(gameObject);
- }
-
- public static AsyncMouseEnterTrigger GetAsyncMouseEnterTrigger(this Component component)
- {
- return component.gameObject.GetAsyncMouseEnterTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncMouseEnterTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnMouseEnter()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnMouseEnterHandler GetOnMouseEnterAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnMouseEnterHandler GetOnMouseEnterAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnMouseEnterAsync()
- {
- return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseEnterAsync();
- }
- public UniTask OnMouseEnterAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync();
- }
- }
- #endif
- #endregion
- #region MouseExit
- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
- public interface IAsyncOnMouseExitHandler
- {
- UniTask OnMouseExitAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnMouseExitHandler
- {
- UniTask IAsyncOnMouseExitHandler.OnMouseExitAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncMouseExitTrigger GetAsyncMouseExitTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncMouseExitTrigger>(gameObject);
- }
-
- public static AsyncMouseExitTrigger GetAsyncMouseExitTrigger(this Component component)
- {
- return component.gameObject.GetAsyncMouseExitTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncMouseExitTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnMouseExit()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnMouseExitHandler GetOnMouseExitAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnMouseExitHandler GetOnMouseExitAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnMouseExitAsync()
- {
- return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseExitAsync();
- }
- public UniTask OnMouseExitAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync();
- }
- }
- #endif
- #endregion
- #region MouseOver
- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
- public interface IAsyncOnMouseOverHandler
- {
- UniTask OnMouseOverAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnMouseOverHandler
- {
- UniTask IAsyncOnMouseOverHandler.OnMouseOverAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncMouseOverTrigger GetAsyncMouseOverTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncMouseOverTrigger>(gameObject);
- }
-
- public static AsyncMouseOverTrigger GetAsyncMouseOverTrigger(this Component component)
- {
- return component.gameObject.GetAsyncMouseOverTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncMouseOverTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnMouseOver()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnMouseOverHandler GetOnMouseOverAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnMouseOverHandler GetOnMouseOverAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnMouseOverAsync()
- {
- return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseOverAsync();
- }
- public UniTask OnMouseOverAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync();
- }
- }
- #endif
- #endregion
- #region MouseUp
- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
- public interface IAsyncOnMouseUpHandler
- {
- UniTask OnMouseUpAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnMouseUpHandler
- {
- UniTask IAsyncOnMouseUpHandler.OnMouseUpAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncMouseUpTrigger GetAsyncMouseUpTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncMouseUpTrigger>(gameObject);
- }
-
- public static AsyncMouseUpTrigger GetAsyncMouseUpTrigger(this Component component)
- {
- return component.gameObject.GetAsyncMouseUpTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncMouseUpTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnMouseUp()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnMouseUpHandler GetOnMouseUpAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnMouseUpHandler GetOnMouseUpAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnMouseUpAsync()
- {
- return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseUpAsync();
- }
- public UniTask OnMouseUpAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync();
- }
- }
- #endif
- #endregion
- #region MouseUpAsButton
- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
- public interface IAsyncOnMouseUpAsButtonHandler
- {
- UniTask OnMouseUpAsButtonAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnMouseUpAsButtonHandler
- {
- UniTask IAsyncOnMouseUpAsButtonHandler.OnMouseUpAsButtonAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncMouseUpAsButtonTrigger GetAsyncMouseUpAsButtonTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncMouseUpAsButtonTrigger>(gameObject);
- }
-
- public static AsyncMouseUpAsButtonTrigger GetAsyncMouseUpAsButtonTrigger(this Component component)
- {
- return component.gameObject.GetAsyncMouseUpAsButtonTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncMouseUpAsButtonTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnMouseUpAsButton()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnMouseUpAsButtonHandler GetOnMouseUpAsButtonAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnMouseUpAsButtonHandler GetOnMouseUpAsButtonAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnMouseUpAsButtonAsync()
- {
- return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseUpAsButtonAsync();
- }
- public UniTask OnMouseUpAsButtonAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync();
- }
- }
- #endif
- #endregion
- #region ParticleCollision
- public interface IAsyncOnParticleCollisionHandler
- {
- UniTask<GameObject> OnParticleCollisionAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnParticleCollisionHandler
- {
- UniTask<GameObject> IAsyncOnParticleCollisionHandler.OnParticleCollisionAsync()
- {
- core.Reset();
- return new UniTask<GameObject>((IUniTaskSource<GameObject>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncParticleCollisionTrigger GetAsyncParticleCollisionTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncParticleCollisionTrigger>(gameObject);
- }
-
- public static AsyncParticleCollisionTrigger GetAsyncParticleCollisionTrigger(this Component component)
- {
- return component.gameObject.GetAsyncParticleCollisionTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncParticleCollisionTrigger : AsyncTriggerBase<GameObject>
- {
- void OnParticleCollision(GameObject other)
- {
- RaiseEvent((other));
- }
- public IAsyncOnParticleCollisionHandler GetOnParticleCollisionAsyncHandler()
- {
- return new AsyncTriggerHandler<GameObject>(this, false);
- }
- public IAsyncOnParticleCollisionHandler GetOnParticleCollisionAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<GameObject>(this, cancellationToken, false);
- }
- public UniTask<GameObject> OnParticleCollisionAsync()
- {
- return ((IAsyncOnParticleCollisionHandler)new AsyncTriggerHandler<GameObject>(this, true)).OnParticleCollisionAsync();
- }
- public UniTask<GameObject> OnParticleCollisionAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnParticleCollisionHandler)new AsyncTriggerHandler<GameObject>(this, cancellationToken, true)).OnParticleCollisionAsync();
- }
- }
- #endregion
- #region ParticleSystemStopped
- public interface IAsyncOnParticleSystemStoppedHandler
- {
- UniTask OnParticleSystemStoppedAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnParticleSystemStoppedHandler
- {
- UniTask IAsyncOnParticleSystemStoppedHandler.OnParticleSystemStoppedAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncParticleSystemStoppedTrigger GetAsyncParticleSystemStoppedTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncParticleSystemStoppedTrigger>(gameObject);
- }
-
- public static AsyncParticleSystemStoppedTrigger GetAsyncParticleSystemStoppedTrigger(this Component component)
- {
- return component.gameObject.GetAsyncParticleSystemStoppedTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncParticleSystemStoppedTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnParticleSystemStopped()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnParticleSystemStoppedHandler GetOnParticleSystemStoppedAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnParticleSystemStoppedHandler GetOnParticleSystemStoppedAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnParticleSystemStoppedAsync()
- {
- return ((IAsyncOnParticleSystemStoppedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnParticleSystemStoppedAsync();
- }
- public UniTask OnParticleSystemStoppedAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnParticleSystemStoppedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnParticleSystemStoppedAsync();
- }
- }
- #endregion
- #region ParticleTrigger
- public interface IAsyncOnParticleTriggerHandler
- {
- UniTask OnParticleTriggerAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnParticleTriggerHandler
- {
- UniTask IAsyncOnParticleTriggerHandler.OnParticleTriggerAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncParticleTriggerTrigger GetAsyncParticleTriggerTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncParticleTriggerTrigger>(gameObject);
- }
-
- public static AsyncParticleTriggerTrigger GetAsyncParticleTriggerTrigger(this Component component)
- {
- return component.gameObject.GetAsyncParticleTriggerTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncParticleTriggerTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnParticleTrigger()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnParticleTriggerHandler GetOnParticleTriggerAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnParticleTriggerHandler GetOnParticleTriggerAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnParticleTriggerAsync()
- {
- return ((IAsyncOnParticleTriggerHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnParticleTriggerAsync();
- }
- public UniTask OnParticleTriggerAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnParticleTriggerHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnParticleTriggerAsync();
- }
- }
- #endregion
- #region ParticleUpdateJobScheduled
- #if UNITY_2019_3_OR_NEWER && (!UNITY_2019_1_OR_NEWER || UNITASK_PARTICLESYSTEM_SUPPORT)
- public interface IAsyncOnParticleUpdateJobScheduledHandler
- {
- UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> OnParticleUpdateJobScheduledAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnParticleUpdateJobScheduledHandler
- {
- UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> IAsyncOnParticleUpdateJobScheduledHandler.OnParticleUpdateJobScheduledAsync()
- {
- core.Reset();
- return new UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>((IUniTaskSource<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncParticleUpdateJobScheduledTrigger GetAsyncParticleUpdateJobScheduledTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncParticleUpdateJobScheduledTrigger>(gameObject);
- }
-
- public static AsyncParticleUpdateJobScheduledTrigger GetAsyncParticleUpdateJobScheduledTrigger(this Component component)
- {
- return component.gameObject.GetAsyncParticleUpdateJobScheduledTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncParticleUpdateJobScheduledTrigger : AsyncTriggerBase<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>
- {
- void OnParticleUpdateJobScheduled(UnityEngine.ParticleSystemJobs.ParticleSystemJobData particles)
- {
- RaiseEvent((particles));
- }
- public IAsyncOnParticleUpdateJobScheduledHandler GetOnParticleUpdateJobScheduledAsyncHandler()
- {
- return new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(this, false);
- }
- public IAsyncOnParticleUpdateJobScheduledHandler GetOnParticleUpdateJobScheduledAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(this, cancellationToken, false);
- }
- public UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> OnParticleUpdateJobScheduledAsync()
- {
- return ((IAsyncOnParticleUpdateJobScheduledHandler)new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(this, true)).OnParticleUpdateJobScheduledAsync();
- }
- public UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> OnParticleUpdateJobScheduledAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnParticleUpdateJobScheduledHandler)new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(this, cancellationToken, true)).OnParticleUpdateJobScheduledAsync();
- }
- }
- #endif
- #endregion
- #region PostRender
- public interface IAsyncOnPostRenderHandler
- {
- UniTask OnPostRenderAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnPostRenderHandler
- {
- UniTask IAsyncOnPostRenderHandler.OnPostRenderAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncPostRenderTrigger GetAsyncPostRenderTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncPostRenderTrigger>(gameObject);
- }
-
- public static AsyncPostRenderTrigger GetAsyncPostRenderTrigger(this Component component)
- {
- return component.gameObject.GetAsyncPostRenderTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncPostRenderTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnPostRender()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnPostRenderHandler GetOnPostRenderAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnPostRenderHandler GetOnPostRenderAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnPostRenderAsync()
- {
- return ((IAsyncOnPostRenderHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnPostRenderAsync();
- }
- public UniTask OnPostRenderAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnPostRenderHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnPostRenderAsync();
- }
- }
- #endregion
- #region PreCull
- public interface IAsyncOnPreCullHandler
- {
- UniTask OnPreCullAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnPreCullHandler
- {
- UniTask IAsyncOnPreCullHandler.OnPreCullAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncPreCullTrigger GetAsyncPreCullTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncPreCullTrigger>(gameObject);
- }
-
- public static AsyncPreCullTrigger GetAsyncPreCullTrigger(this Component component)
- {
- return component.gameObject.GetAsyncPreCullTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncPreCullTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnPreCull()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnPreCullHandler GetOnPreCullAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnPreCullHandler GetOnPreCullAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnPreCullAsync()
- {
- return ((IAsyncOnPreCullHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnPreCullAsync();
- }
- public UniTask OnPreCullAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnPreCullHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnPreCullAsync();
- }
- }
- #endregion
- #region PreRender
- public interface IAsyncOnPreRenderHandler
- {
- UniTask OnPreRenderAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnPreRenderHandler
- {
- UniTask IAsyncOnPreRenderHandler.OnPreRenderAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncPreRenderTrigger GetAsyncPreRenderTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncPreRenderTrigger>(gameObject);
- }
-
- public static AsyncPreRenderTrigger GetAsyncPreRenderTrigger(this Component component)
- {
- return component.gameObject.GetAsyncPreRenderTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncPreRenderTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnPreRender()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnPreRenderHandler GetOnPreRenderAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnPreRenderHandler GetOnPreRenderAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnPreRenderAsync()
- {
- return ((IAsyncOnPreRenderHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnPreRenderAsync();
- }
- public UniTask OnPreRenderAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnPreRenderHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnPreRenderAsync();
- }
- }
- #endregion
- #region RectTransformDimensionsChange
- public interface IAsyncOnRectTransformDimensionsChangeHandler
- {
- UniTask OnRectTransformDimensionsChangeAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnRectTransformDimensionsChangeHandler
- {
- UniTask IAsyncOnRectTransformDimensionsChangeHandler.OnRectTransformDimensionsChangeAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncRectTransformDimensionsChangeTrigger GetAsyncRectTransformDimensionsChangeTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncRectTransformDimensionsChangeTrigger>(gameObject);
- }
-
- public static AsyncRectTransformDimensionsChangeTrigger GetAsyncRectTransformDimensionsChangeTrigger(this Component component)
- {
- return component.gameObject.GetAsyncRectTransformDimensionsChangeTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncRectTransformDimensionsChangeTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnRectTransformDimensionsChange()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnRectTransformDimensionsChangeHandler GetOnRectTransformDimensionsChangeAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnRectTransformDimensionsChangeHandler GetOnRectTransformDimensionsChangeAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnRectTransformDimensionsChangeAsync()
- {
- return ((IAsyncOnRectTransformDimensionsChangeHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnRectTransformDimensionsChangeAsync();
- }
- public UniTask OnRectTransformDimensionsChangeAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnRectTransformDimensionsChangeHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnRectTransformDimensionsChangeAsync();
- }
- }
- #endregion
- #region RectTransformRemoved
- public interface IAsyncOnRectTransformRemovedHandler
- {
- UniTask OnRectTransformRemovedAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnRectTransformRemovedHandler
- {
- UniTask IAsyncOnRectTransformRemovedHandler.OnRectTransformRemovedAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncRectTransformRemovedTrigger GetAsyncRectTransformRemovedTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncRectTransformRemovedTrigger>(gameObject);
- }
-
- public static AsyncRectTransformRemovedTrigger GetAsyncRectTransformRemovedTrigger(this Component component)
- {
- return component.gameObject.GetAsyncRectTransformRemovedTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncRectTransformRemovedTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnRectTransformRemoved()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnRectTransformRemovedHandler GetOnRectTransformRemovedAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnRectTransformRemovedHandler GetOnRectTransformRemovedAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnRectTransformRemovedAsync()
- {
- return ((IAsyncOnRectTransformRemovedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnRectTransformRemovedAsync();
- }
- public UniTask OnRectTransformRemovedAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnRectTransformRemovedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnRectTransformRemovedAsync();
- }
- }
- #endregion
- #region RenderImage
- public interface IAsyncOnRenderImageHandler
- {
- UniTask<(RenderTexture source, RenderTexture destination)> OnRenderImageAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnRenderImageHandler
- {
- UniTask<(RenderTexture source, RenderTexture destination)> IAsyncOnRenderImageHandler.OnRenderImageAsync()
- {
- core.Reset();
- return new UniTask<(RenderTexture source, RenderTexture destination)>((IUniTaskSource<(RenderTexture source, RenderTexture destination)>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncRenderImageTrigger GetAsyncRenderImageTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncRenderImageTrigger>(gameObject);
- }
-
- public static AsyncRenderImageTrigger GetAsyncRenderImageTrigger(this Component component)
- {
- return component.gameObject.GetAsyncRenderImageTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncRenderImageTrigger : AsyncTriggerBase<(RenderTexture source, RenderTexture destination)>
- {
- void OnRenderImage(RenderTexture source, RenderTexture destination)
- {
- RaiseEvent((source, destination));
- }
- public IAsyncOnRenderImageHandler GetOnRenderImageAsyncHandler()
- {
- return new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(this, false);
- }
- public IAsyncOnRenderImageHandler GetOnRenderImageAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(this, cancellationToken, false);
- }
- public UniTask<(RenderTexture source, RenderTexture destination)> OnRenderImageAsync()
- {
- return ((IAsyncOnRenderImageHandler)new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(this, true)).OnRenderImageAsync();
- }
- public UniTask<(RenderTexture source, RenderTexture destination)> OnRenderImageAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnRenderImageHandler)new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(this, cancellationToken, true)).OnRenderImageAsync();
- }
- }
- #endregion
- #region RenderObject
- public interface IAsyncOnRenderObjectHandler
- {
- UniTask OnRenderObjectAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnRenderObjectHandler
- {
- UniTask IAsyncOnRenderObjectHandler.OnRenderObjectAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncRenderObjectTrigger GetAsyncRenderObjectTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncRenderObjectTrigger>(gameObject);
- }
-
- public static AsyncRenderObjectTrigger GetAsyncRenderObjectTrigger(this Component component)
- {
- return component.gameObject.GetAsyncRenderObjectTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncRenderObjectTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnRenderObject()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnRenderObjectHandler GetOnRenderObjectAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnRenderObjectHandler GetOnRenderObjectAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnRenderObjectAsync()
- {
- return ((IAsyncOnRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnRenderObjectAsync();
- }
- public UniTask OnRenderObjectAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnRenderObjectAsync();
- }
- }
- #endregion
- #region ServerInitialized
- public interface IAsyncOnServerInitializedHandler
- {
- UniTask OnServerInitializedAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnServerInitializedHandler
- {
- UniTask IAsyncOnServerInitializedHandler.OnServerInitializedAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncServerInitializedTrigger GetAsyncServerInitializedTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncServerInitializedTrigger>(gameObject);
- }
-
- public static AsyncServerInitializedTrigger GetAsyncServerInitializedTrigger(this Component component)
- {
- return component.gameObject.GetAsyncServerInitializedTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncServerInitializedTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnServerInitialized()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnServerInitializedHandler GetOnServerInitializedAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnServerInitializedHandler GetOnServerInitializedAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnServerInitializedAsync()
- {
- return ((IAsyncOnServerInitializedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnServerInitializedAsync();
- }
- public UniTask OnServerInitializedAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnServerInitializedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnServerInitializedAsync();
- }
- }
- #endregion
- #region TransformChildrenChanged
- public interface IAsyncOnTransformChildrenChangedHandler
- {
- UniTask OnTransformChildrenChangedAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnTransformChildrenChangedHandler
- {
- UniTask IAsyncOnTransformChildrenChangedHandler.OnTransformChildrenChangedAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncTransformChildrenChangedTrigger GetAsyncTransformChildrenChangedTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncTransformChildrenChangedTrigger>(gameObject);
- }
-
- public static AsyncTransformChildrenChangedTrigger GetAsyncTransformChildrenChangedTrigger(this Component component)
- {
- return component.gameObject.GetAsyncTransformChildrenChangedTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncTransformChildrenChangedTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnTransformChildrenChanged()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnTransformChildrenChangedHandler GetOnTransformChildrenChangedAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnTransformChildrenChangedHandler GetOnTransformChildrenChangedAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnTransformChildrenChangedAsync()
- {
- return ((IAsyncOnTransformChildrenChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnTransformChildrenChangedAsync();
- }
- public UniTask OnTransformChildrenChangedAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnTransformChildrenChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnTransformChildrenChangedAsync();
- }
- }
- #endregion
- #region TransformParentChanged
- public interface IAsyncOnTransformParentChangedHandler
- {
- UniTask OnTransformParentChangedAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnTransformParentChangedHandler
- {
- UniTask IAsyncOnTransformParentChangedHandler.OnTransformParentChangedAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncTransformParentChangedTrigger GetAsyncTransformParentChangedTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncTransformParentChangedTrigger>(gameObject);
- }
-
- public static AsyncTransformParentChangedTrigger GetAsyncTransformParentChangedTrigger(this Component component)
- {
- return component.gameObject.GetAsyncTransformParentChangedTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncTransformParentChangedTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnTransformParentChanged()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnTransformParentChangedHandler GetOnTransformParentChangedAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnTransformParentChangedHandler GetOnTransformParentChangedAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnTransformParentChangedAsync()
- {
- return ((IAsyncOnTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnTransformParentChangedAsync();
- }
- public UniTask OnTransformParentChangedAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnTransformParentChangedAsync();
- }
- }
- #endregion
- #region TriggerEnter
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
- public interface IAsyncOnTriggerEnterHandler
- {
- UniTask<Collider> OnTriggerEnterAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerEnterHandler
- {
- UniTask<Collider> IAsyncOnTriggerEnterHandler.OnTriggerEnterAsync()
- {
- core.Reset();
- return new UniTask<Collider>((IUniTaskSource<Collider>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncTriggerEnterTrigger GetAsyncTriggerEnterTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncTriggerEnterTrigger>(gameObject);
- }
-
- public static AsyncTriggerEnterTrigger GetAsyncTriggerEnterTrigger(this Component component)
- {
- return component.gameObject.GetAsyncTriggerEnterTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncTriggerEnterTrigger : AsyncTriggerBase<Collider>
- {
- void OnTriggerEnter(Collider other)
- {
- RaiseEvent((other));
- }
- public IAsyncOnTriggerEnterHandler GetOnTriggerEnterAsyncHandler()
- {
- return new AsyncTriggerHandler<Collider>(this, false);
- }
- public IAsyncOnTriggerEnterHandler GetOnTriggerEnterAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collider>(this, cancellationToken, false);
- }
- public UniTask<Collider> OnTriggerEnterAsync()
- {
- return ((IAsyncOnTriggerEnterHandler)new AsyncTriggerHandler<Collider>(this, true)).OnTriggerEnterAsync();
- }
- public UniTask<Collider> OnTriggerEnterAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnTriggerEnterHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerEnterAsync();
- }
- }
- #endif
- #endregion
- #region TriggerEnter2D
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
- public interface IAsyncOnTriggerEnter2DHandler
- {
- UniTask<Collider2D> OnTriggerEnter2DAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerEnter2DHandler
- {
- UniTask<Collider2D> IAsyncOnTriggerEnter2DHandler.OnTriggerEnter2DAsync()
- {
- core.Reset();
- return new UniTask<Collider2D>((IUniTaskSource<Collider2D>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncTriggerEnter2DTrigger GetAsyncTriggerEnter2DTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncTriggerEnter2DTrigger>(gameObject);
- }
-
- public static AsyncTriggerEnter2DTrigger GetAsyncTriggerEnter2DTrigger(this Component component)
- {
- return component.gameObject.GetAsyncTriggerEnter2DTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncTriggerEnter2DTrigger : AsyncTriggerBase<Collider2D>
- {
- void OnTriggerEnter2D(Collider2D other)
- {
- RaiseEvent((other));
- }
- public IAsyncOnTriggerEnter2DHandler GetOnTriggerEnter2DAsyncHandler()
- {
- return new AsyncTriggerHandler<Collider2D>(this, false);
- }
- public IAsyncOnTriggerEnter2DHandler GetOnTriggerEnter2DAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collider2D>(this, cancellationToken, false);
- }
- public UniTask<Collider2D> OnTriggerEnter2DAsync()
- {
- return ((IAsyncOnTriggerEnter2DHandler)new AsyncTriggerHandler<Collider2D>(this, true)).OnTriggerEnter2DAsync();
- }
- public UniTask<Collider2D> OnTriggerEnter2DAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnTriggerEnter2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerEnter2DAsync();
- }
- }
- #endif
- #endregion
- #region TriggerExit
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
- public interface IAsyncOnTriggerExitHandler
- {
- UniTask<Collider> OnTriggerExitAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerExitHandler
- {
- UniTask<Collider> IAsyncOnTriggerExitHandler.OnTriggerExitAsync()
- {
- core.Reset();
- return new UniTask<Collider>((IUniTaskSource<Collider>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncTriggerExitTrigger GetAsyncTriggerExitTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncTriggerExitTrigger>(gameObject);
- }
-
- public static AsyncTriggerExitTrigger GetAsyncTriggerExitTrigger(this Component component)
- {
- return component.gameObject.GetAsyncTriggerExitTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncTriggerExitTrigger : AsyncTriggerBase<Collider>
- {
- void OnTriggerExit(Collider other)
- {
- RaiseEvent((other));
- }
- public IAsyncOnTriggerExitHandler GetOnTriggerExitAsyncHandler()
- {
- return new AsyncTriggerHandler<Collider>(this, false);
- }
- public IAsyncOnTriggerExitHandler GetOnTriggerExitAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collider>(this, cancellationToken, false);
- }
- public UniTask<Collider> OnTriggerExitAsync()
- {
- return ((IAsyncOnTriggerExitHandler)new AsyncTriggerHandler<Collider>(this, true)).OnTriggerExitAsync();
- }
- public UniTask<Collider> OnTriggerExitAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnTriggerExitHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerExitAsync();
- }
- }
- #endif
- #endregion
- #region TriggerExit2D
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
- public interface IAsyncOnTriggerExit2DHandler
- {
- UniTask<Collider2D> OnTriggerExit2DAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerExit2DHandler
- {
- UniTask<Collider2D> IAsyncOnTriggerExit2DHandler.OnTriggerExit2DAsync()
- {
- core.Reset();
- return new UniTask<Collider2D>((IUniTaskSource<Collider2D>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncTriggerExit2DTrigger GetAsyncTriggerExit2DTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncTriggerExit2DTrigger>(gameObject);
- }
-
- public static AsyncTriggerExit2DTrigger GetAsyncTriggerExit2DTrigger(this Component component)
- {
- return component.gameObject.GetAsyncTriggerExit2DTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncTriggerExit2DTrigger : AsyncTriggerBase<Collider2D>
- {
- void OnTriggerExit2D(Collider2D other)
- {
- RaiseEvent((other));
- }
- public IAsyncOnTriggerExit2DHandler GetOnTriggerExit2DAsyncHandler()
- {
- return new AsyncTriggerHandler<Collider2D>(this, false);
- }
- public IAsyncOnTriggerExit2DHandler GetOnTriggerExit2DAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collider2D>(this, cancellationToken, false);
- }
- public UniTask<Collider2D> OnTriggerExit2DAsync()
- {
- return ((IAsyncOnTriggerExit2DHandler)new AsyncTriggerHandler<Collider2D>(this, true)).OnTriggerExit2DAsync();
- }
- public UniTask<Collider2D> OnTriggerExit2DAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnTriggerExit2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerExit2DAsync();
- }
- }
- #endif
- #endregion
- #region TriggerStay
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
- public interface IAsyncOnTriggerStayHandler
- {
- UniTask<Collider> OnTriggerStayAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerStayHandler
- {
- UniTask<Collider> IAsyncOnTriggerStayHandler.OnTriggerStayAsync()
- {
- core.Reset();
- return new UniTask<Collider>((IUniTaskSource<Collider>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncTriggerStayTrigger GetAsyncTriggerStayTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncTriggerStayTrigger>(gameObject);
- }
-
- public static AsyncTriggerStayTrigger GetAsyncTriggerStayTrigger(this Component component)
- {
- return component.gameObject.GetAsyncTriggerStayTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncTriggerStayTrigger : AsyncTriggerBase<Collider>
- {
- void OnTriggerStay(Collider other)
- {
- RaiseEvent((other));
- }
- public IAsyncOnTriggerStayHandler GetOnTriggerStayAsyncHandler()
- {
- return new AsyncTriggerHandler<Collider>(this, false);
- }
- public IAsyncOnTriggerStayHandler GetOnTriggerStayAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collider>(this, cancellationToken, false);
- }
- public UniTask<Collider> OnTriggerStayAsync()
- {
- return ((IAsyncOnTriggerStayHandler)new AsyncTriggerHandler<Collider>(this, true)).OnTriggerStayAsync();
- }
- public UniTask<Collider> OnTriggerStayAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnTriggerStayHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerStayAsync();
- }
- }
- #endif
- #endregion
- #region TriggerStay2D
- #if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
- public interface IAsyncOnTriggerStay2DHandler
- {
- UniTask<Collider2D> OnTriggerStay2DAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerStay2DHandler
- {
- UniTask<Collider2D> IAsyncOnTriggerStay2DHandler.OnTriggerStay2DAsync()
- {
- core.Reset();
- return new UniTask<Collider2D>((IUniTaskSource<Collider2D>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncTriggerStay2DTrigger GetAsyncTriggerStay2DTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncTriggerStay2DTrigger>(gameObject);
- }
-
- public static AsyncTriggerStay2DTrigger GetAsyncTriggerStay2DTrigger(this Component component)
- {
- return component.gameObject.GetAsyncTriggerStay2DTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncTriggerStay2DTrigger : AsyncTriggerBase<Collider2D>
- {
- void OnTriggerStay2D(Collider2D other)
- {
- RaiseEvent((other));
- }
- public IAsyncOnTriggerStay2DHandler GetOnTriggerStay2DAsyncHandler()
- {
- return new AsyncTriggerHandler<Collider2D>(this, false);
- }
- public IAsyncOnTriggerStay2DHandler GetOnTriggerStay2DAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<Collider2D>(this, cancellationToken, false);
- }
- public UniTask<Collider2D> OnTriggerStay2DAsync()
- {
- return ((IAsyncOnTriggerStay2DHandler)new AsyncTriggerHandler<Collider2D>(this, true)).OnTriggerStay2DAsync();
- }
- public UniTask<Collider2D> OnTriggerStay2DAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnTriggerStay2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerStay2DAsync();
- }
- }
- #endif
- #endregion
- #region Validate
- public interface IAsyncOnValidateHandler
- {
- UniTask OnValidateAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnValidateHandler
- {
- UniTask IAsyncOnValidateHandler.OnValidateAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncValidateTrigger GetAsyncValidateTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncValidateTrigger>(gameObject);
- }
-
- public static AsyncValidateTrigger GetAsyncValidateTrigger(this Component component)
- {
- return component.gameObject.GetAsyncValidateTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncValidateTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnValidate()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnValidateHandler GetOnValidateAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnValidateHandler GetOnValidateAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnValidateAsync()
- {
- return ((IAsyncOnValidateHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnValidateAsync();
- }
- public UniTask OnValidateAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnValidateHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnValidateAsync();
- }
- }
- #endregion
- #region WillRenderObject
- public interface IAsyncOnWillRenderObjectHandler
- {
- UniTask OnWillRenderObjectAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnWillRenderObjectHandler
- {
- UniTask IAsyncOnWillRenderObjectHandler.OnWillRenderObjectAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncWillRenderObjectTrigger GetAsyncWillRenderObjectTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncWillRenderObjectTrigger>(gameObject);
- }
-
- public static AsyncWillRenderObjectTrigger GetAsyncWillRenderObjectTrigger(this Component component)
- {
- return component.gameObject.GetAsyncWillRenderObjectTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncWillRenderObjectTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void OnWillRenderObject()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncOnWillRenderObjectHandler GetOnWillRenderObjectAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncOnWillRenderObjectHandler GetOnWillRenderObjectAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask OnWillRenderObjectAsync()
- {
- return ((IAsyncOnWillRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnWillRenderObjectAsync();
- }
- public UniTask OnWillRenderObjectAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnWillRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnWillRenderObjectAsync();
- }
- }
- #endregion
- #region Reset
- public interface IAsyncResetHandler
- {
- UniTask ResetAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncResetHandler
- {
- UniTask IAsyncResetHandler.ResetAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncResetTrigger GetAsyncResetTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncResetTrigger>(gameObject);
- }
-
- public static AsyncResetTrigger GetAsyncResetTrigger(this Component component)
- {
- return component.gameObject.GetAsyncResetTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncResetTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void Reset()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncResetHandler GetResetAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncResetHandler GetResetAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask ResetAsync()
- {
- return ((IAsyncResetHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).ResetAsync();
- }
- public UniTask ResetAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncResetHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).ResetAsync();
- }
- }
- #endregion
- #region Update
- public interface IAsyncUpdateHandler
- {
- UniTask UpdateAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncUpdateHandler
- {
- UniTask IAsyncUpdateHandler.UpdateAsync()
- {
- core.Reset();
- return new UniTask((IUniTaskSource)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncUpdateTrigger>(gameObject);
- }
-
- public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this Component component)
- {
- return component.gameObject.GetAsyncUpdateTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncUpdateTrigger : AsyncTriggerBase<AsyncUnit>
- {
- void Update()
- {
- RaiseEvent(AsyncUnit.Default);
- }
- public IAsyncUpdateHandler GetUpdateAsyncHandler()
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, false);
- }
- public IAsyncUpdateHandler GetUpdateAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
- }
- public UniTask UpdateAsync()
- {
- return ((IAsyncUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).UpdateAsync();
- }
- public UniTask UpdateAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).UpdateAsync();
- }
- }
- #endregion
- #region BeginDrag
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnBeginDragHandler
- {
- UniTask<PointerEventData> OnBeginDragAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnBeginDragHandler
- {
- UniTask<PointerEventData> IAsyncOnBeginDragHandler.OnBeginDragAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncBeginDragTrigger>(gameObject);
- }
-
- public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this Component component)
- {
- return component.gameObject.GetAsyncBeginDragTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncBeginDragTrigger : AsyncTriggerBase<PointerEventData>, IBeginDragHandler
- {
- void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnBeginDragHandler GetOnBeginDragAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnBeginDragHandler GetOnBeginDragAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnBeginDragAsync()
- {
- return ((IAsyncOnBeginDragHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnBeginDragAsync();
- }
- public UniTask<PointerEventData> OnBeginDragAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnBeginDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnBeginDragAsync();
- }
- }
- #endif
- #endregion
- #region Cancel
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnCancelHandler
- {
- UniTask<BaseEventData> OnCancelAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnCancelHandler
- {
- UniTask<BaseEventData> IAsyncOnCancelHandler.OnCancelAsync()
- {
- core.Reset();
- return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncCancelTrigger GetAsyncCancelTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncCancelTrigger>(gameObject);
- }
-
- public static AsyncCancelTrigger GetAsyncCancelTrigger(this Component component)
- {
- return component.gameObject.GetAsyncCancelTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncCancelTrigger : AsyncTriggerBase<BaseEventData>, ICancelHandler
- {
- void ICancelHandler.OnCancel(BaseEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnCancelHandler GetOnCancelAsyncHandler()
- {
- return new AsyncTriggerHandler<BaseEventData>(this, false);
- }
- public IAsyncOnCancelHandler GetOnCancelAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
- }
- public UniTask<BaseEventData> OnCancelAsync()
- {
- return ((IAsyncOnCancelHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnCancelAsync();
- }
- public UniTask<BaseEventData> OnCancelAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnCancelHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnCancelAsync();
- }
- }
- #endif
- #endregion
- #region Deselect
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnDeselectHandler
- {
- UniTask<BaseEventData> OnDeselectAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnDeselectHandler
- {
- UniTask<BaseEventData> IAsyncOnDeselectHandler.OnDeselectAsync()
- {
- core.Reset();
- return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncDeselectTrigger>(gameObject);
- }
-
- public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this Component component)
- {
- return component.gameObject.GetAsyncDeselectTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncDeselectTrigger : AsyncTriggerBase<BaseEventData>, IDeselectHandler
- {
- void IDeselectHandler.OnDeselect(BaseEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnDeselectHandler GetOnDeselectAsyncHandler()
- {
- return new AsyncTriggerHandler<BaseEventData>(this, false);
- }
- public IAsyncOnDeselectHandler GetOnDeselectAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
- }
- public UniTask<BaseEventData> OnDeselectAsync()
- {
- return ((IAsyncOnDeselectHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnDeselectAsync();
- }
- public UniTask<BaseEventData> OnDeselectAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnDeselectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnDeselectAsync();
- }
- }
- #endif
- #endregion
- #region Drag
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnDragHandler
- {
- UniTask<PointerEventData> OnDragAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnDragHandler
- {
- UniTask<PointerEventData> IAsyncOnDragHandler.OnDragAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncDragTrigger GetAsyncDragTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncDragTrigger>(gameObject);
- }
-
- public static AsyncDragTrigger GetAsyncDragTrigger(this Component component)
- {
- return component.gameObject.GetAsyncDragTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncDragTrigger : AsyncTriggerBase<PointerEventData>, IDragHandler
- {
- void IDragHandler.OnDrag(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnDragHandler GetOnDragAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnDragHandler GetOnDragAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnDragAsync()
- {
- return ((IAsyncOnDragHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnDragAsync();
- }
- public UniTask<PointerEventData> OnDragAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDragAsync();
- }
- }
- #endif
- #endregion
- #region Drop
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnDropHandler
- {
- UniTask<PointerEventData> OnDropAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnDropHandler
- {
- UniTask<PointerEventData> IAsyncOnDropHandler.OnDropAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncDropTrigger GetAsyncDropTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncDropTrigger>(gameObject);
- }
-
- public static AsyncDropTrigger GetAsyncDropTrigger(this Component component)
- {
- return component.gameObject.GetAsyncDropTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncDropTrigger : AsyncTriggerBase<PointerEventData>, IDropHandler
- {
- void IDropHandler.OnDrop(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnDropHandler GetOnDropAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnDropHandler GetOnDropAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnDropAsync()
- {
- return ((IAsyncOnDropHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnDropAsync();
- }
- public UniTask<PointerEventData> OnDropAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnDropHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDropAsync();
- }
- }
- #endif
- #endregion
- #region EndDrag
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnEndDragHandler
- {
- UniTask<PointerEventData> OnEndDragAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnEndDragHandler
- {
- UniTask<PointerEventData> IAsyncOnEndDragHandler.OnEndDragAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncEndDragTrigger>(gameObject);
- }
-
- public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this Component component)
- {
- return component.gameObject.GetAsyncEndDragTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncEndDragTrigger : AsyncTriggerBase<PointerEventData>, IEndDragHandler
- {
- void IEndDragHandler.OnEndDrag(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnEndDragHandler GetOnEndDragAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnEndDragHandler GetOnEndDragAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnEndDragAsync()
- {
- return ((IAsyncOnEndDragHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnEndDragAsync();
- }
- public UniTask<PointerEventData> OnEndDragAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnEndDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnEndDragAsync();
- }
- }
- #endif
- #endregion
- #region InitializePotentialDrag
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnInitializePotentialDragHandler
- {
- UniTask<PointerEventData> OnInitializePotentialDragAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnInitializePotentialDragHandler
- {
- UniTask<PointerEventData> IAsyncOnInitializePotentialDragHandler.OnInitializePotentialDragAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncInitializePotentialDragTrigger>(gameObject);
- }
-
- public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this Component component)
- {
- return component.gameObject.GetAsyncInitializePotentialDragTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncInitializePotentialDragTrigger : AsyncTriggerBase<PointerEventData>, IInitializePotentialDragHandler
- {
- void IInitializePotentialDragHandler.OnInitializePotentialDrag(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnInitializePotentialDragHandler GetOnInitializePotentialDragAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnInitializePotentialDragHandler GetOnInitializePotentialDragAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnInitializePotentialDragAsync()
- {
- return ((IAsyncOnInitializePotentialDragHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnInitializePotentialDragAsync();
- }
- public UniTask<PointerEventData> OnInitializePotentialDragAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnInitializePotentialDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnInitializePotentialDragAsync();
- }
- }
- #endif
- #endregion
- #region Move
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnMoveHandler
- {
- UniTask<AxisEventData> OnMoveAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnMoveHandler
- {
- UniTask<AxisEventData> IAsyncOnMoveHandler.OnMoveAsync()
- {
- core.Reset();
- return new UniTask<AxisEventData>((IUniTaskSource<AxisEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncMoveTrigger GetAsyncMoveTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncMoveTrigger>(gameObject);
- }
-
- public static AsyncMoveTrigger GetAsyncMoveTrigger(this Component component)
- {
- return component.gameObject.GetAsyncMoveTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncMoveTrigger : AsyncTriggerBase<AxisEventData>, IMoveHandler
- {
- void IMoveHandler.OnMove(AxisEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnMoveHandler GetOnMoveAsyncHandler()
- {
- return new AsyncTriggerHandler<AxisEventData>(this, false);
- }
- public IAsyncOnMoveHandler GetOnMoveAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<AxisEventData>(this, cancellationToken, false);
- }
- public UniTask<AxisEventData> OnMoveAsync()
- {
- return ((IAsyncOnMoveHandler)new AsyncTriggerHandler<AxisEventData>(this, true)).OnMoveAsync();
- }
- public UniTask<AxisEventData> OnMoveAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnMoveHandler)new AsyncTriggerHandler<AxisEventData>(this, cancellationToken, true)).OnMoveAsync();
- }
- }
- #endif
- #endregion
- #region PointerClick
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnPointerClickHandler
- {
- UniTask<PointerEventData> OnPointerClickAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnPointerClickHandler
- {
- UniTask<PointerEventData> IAsyncOnPointerClickHandler.OnPointerClickAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncPointerClickTrigger>(gameObject);
- }
-
- public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this Component component)
- {
- return component.gameObject.GetAsyncPointerClickTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncPointerClickTrigger : AsyncTriggerBase<PointerEventData>, IPointerClickHandler
- {
- void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnPointerClickHandler GetOnPointerClickAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnPointerClickHandler GetOnPointerClickAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnPointerClickAsync()
- {
- return ((IAsyncOnPointerClickHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerClickAsync();
- }
- public UniTask<PointerEventData> OnPointerClickAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnPointerClickHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerClickAsync();
- }
- }
- #endif
- #endregion
- #region PointerDown
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnPointerDownHandler
- {
- UniTask<PointerEventData> OnPointerDownAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnPointerDownHandler
- {
- UniTask<PointerEventData> IAsyncOnPointerDownHandler.OnPointerDownAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncPointerDownTrigger>(gameObject);
- }
-
- public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this Component component)
- {
- return component.gameObject.GetAsyncPointerDownTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncPointerDownTrigger : AsyncTriggerBase<PointerEventData>, IPointerDownHandler
- {
- void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnPointerDownHandler GetOnPointerDownAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnPointerDownHandler GetOnPointerDownAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnPointerDownAsync()
- {
- return ((IAsyncOnPointerDownHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerDownAsync();
- }
- public UniTask<PointerEventData> OnPointerDownAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnPointerDownHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerDownAsync();
- }
- }
- #endif
- #endregion
- #region PointerEnter
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnPointerEnterHandler
- {
- UniTask<PointerEventData> OnPointerEnterAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnPointerEnterHandler
- {
- UniTask<PointerEventData> IAsyncOnPointerEnterHandler.OnPointerEnterAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncPointerEnterTrigger>(gameObject);
- }
-
- public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this Component component)
- {
- return component.gameObject.GetAsyncPointerEnterTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncPointerEnterTrigger : AsyncTriggerBase<PointerEventData>, IPointerEnterHandler
- {
- void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnPointerEnterHandler GetOnPointerEnterAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnPointerEnterHandler GetOnPointerEnterAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnPointerEnterAsync()
- {
- return ((IAsyncOnPointerEnterHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerEnterAsync();
- }
- public UniTask<PointerEventData> OnPointerEnterAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnPointerEnterHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerEnterAsync();
- }
- }
- #endif
- #endregion
- #region PointerExit
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnPointerExitHandler
- {
- UniTask<PointerEventData> OnPointerExitAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnPointerExitHandler
- {
- UniTask<PointerEventData> IAsyncOnPointerExitHandler.OnPointerExitAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncPointerExitTrigger>(gameObject);
- }
-
- public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this Component component)
- {
- return component.gameObject.GetAsyncPointerExitTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncPointerExitTrigger : AsyncTriggerBase<PointerEventData>, IPointerExitHandler
- {
- void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnPointerExitHandler GetOnPointerExitAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnPointerExitHandler GetOnPointerExitAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnPointerExitAsync()
- {
- return ((IAsyncOnPointerExitHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerExitAsync();
- }
- public UniTask<PointerEventData> OnPointerExitAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnPointerExitHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerExitAsync();
- }
- }
- #endif
- #endregion
- #region PointerUp
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnPointerUpHandler
- {
- UniTask<PointerEventData> OnPointerUpAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnPointerUpHandler
- {
- UniTask<PointerEventData> IAsyncOnPointerUpHandler.OnPointerUpAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncPointerUpTrigger>(gameObject);
- }
-
- public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this Component component)
- {
- return component.gameObject.GetAsyncPointerUpTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncPointerUpTrigger : AsyncTriggerBase<PointerEventData>, IPointerUpHandler
- {
- void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnPointerUpHandler GetOnPointerUpAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnPointerUpHandler GetOnPointerUpAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnPointerUpAsync()
- {
- return ((IAsyncOnPointerUpHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerUpAsync();
- }
- public UniTask<PointerEventData> OnPointerUpAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnPointerUpHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerUpAsync();
- }
- }
- #endif
- #endregion
- #region Scroll
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnScrollHandler
- {
- UniTask<PointerEventData> OnScrollAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnScrollHandler
- {
- UniTask<PointerEventData> IAsyncOnScrollHandler.OnScrollAsync()
- {
- core.Reset();
- return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncScrollTrigger GetAsyncScrollTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncScrollTrigger>(gameObject);
- }
-
- public static AsyncScrollTrigger GetAsyncScrollTrigger(this Component component)
- {
- return component.gameObject.GetAsyncScrollTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncScrollTrigger : AsyncTriggerBase<PointerEventData>, IScrollHandler
- {
- void IScrollHandler.OnScroll(PointerEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnScrollHandler GetOnScrollAsyncHandler()
- {
- return new AsyncTriggerHandler<PointerEventData>(this, false);
- }
- public IAsyncOnScrollHandler GetOnScrollAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
- }
- public UniTask<PointerEventData> OnScrollAsync()
- {
- return ((IAsyncOnScrollHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnScrollAsync();
- }
- public UniTask<PointerEventData> OnScrollAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnScrollHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnScrollAsync();
- }
- }
- #endif
- #endregion
- #region Select
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnSelectHandler
- {
- UniTask<BaseEventData> OnSelectAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnSelectHandler
- {
- UniTask<BaseEventData> IAsyncOnSelectHandler.OnSelectAsync()
- {
- core.Reset();
- return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncSelectTrigger GetAsyncSelectTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncSelectTrigger>(gameObject);
- }
-
- public static AsyncSelectTrigger GetAsyncSelectTrigger(this Component component)
- {
- return component.gameObject.GetAsyncSelectTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncSelectTrigger : AsyncTriggerBase<BaseEventData>, ISelectHandler
- {
- void ISelectHandler.OnSelect(BaseEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnSelectHandler GetOnSelectAsyncHandler()
- {
- return new AsyncTriggerHandler<BaseEventData>(this, false);
- }
- public IAsyncOnSelectHandler GetOnSelectAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
- }
- public UniTask<BaseEventData> OnSelectAsync()
- {
- return ((IAsyncOnSelectHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnSelectAsync();
- }
- public UniTask<BaseEventData> OnSelectAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnSelectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSelectAsync();
- }
- }
- #endif
- #endregion
- #region Submit
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnSubmitHandler
- {
- UniTask<BaseEventData> OnSubmitAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnSubmitHandler
- {
- UniTask<BaseEventData> IAsyncOnSubmitHandler.OnSubmitAsync()
- {
- core.Reset();
- return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncSubmitTrigger>(gameObject);
- }
-
- public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this Component component)
- {
- return component.gameObject.GetAsyncSubmitTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncSubmitTrigger : AsyncTriggerBase<BaseEventData>, ISubmitHandler
- {
- void ISubmitHandler.OnSubmit(BaseEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnSubmitHandler GetOnSubmitAsyncHandler()
- {
- return new AsyncTriggerHandler<BaseEventData>(this, false);
- }
- public IAsyncOnSubmitHandler GetOnSubmitAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
- }
- public UniTask<BaseEventData> OnSubmitAsync()
- {
- return ((IAsyncOnSubmitHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnSubmitAsync();
- }
- public UniTask<BaseEventData> OnSubmitAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnSubmitHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSubmitAsync();
- }
- }
- #endif
- #endregion
- #region UpdateSelected
- #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
- public interface IAsyncOnUpdateSelectedHandler
- {
- UniTask<BaseEventData> OnUpdateSelectedAsync();
- }
- public partial class AsyncTriggerHandler<T> : IAsyncOnUpdateSelectedHandler
- {
- UniTask<BaseEventData> IAsyncOnUpdateSelectedHandler.OnUpdateSelectedAsync()
- {
- core.Reset();
- return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
- }
- }
- public static partial class AsyncTriggerExtensions
- {
- public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this GameObject gameObject)
- {
- return GetOrAddComponent<AsyncUpdateSelectedTrigger>(gameObject);
- }
-
- public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this Component component)
- {
- return component.gameObject.GetAsyncUpdateSelectedTrigger();
- }
- }
- [DisallowMultipleComponent]
- public sealed class AsyncUpdateSelectedTrigger : AsyncTriggerBase<BaseEventData>, IUpdateSelectedHandler
- {
- void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData)
- {
- RaiseEvent((eventData));
- }
- public IAsyncOnUpdateSelectedHandler GetOnUpdateSelectedAsyncHandler()
- {
- return new AsyncTriggerHandler<BaseEventData>(this, false);
- }
- public IAsyncOnUpdateSelectedHandler GetOnUpdateSelectedAsyncHandler(CancellationToken cancellationToken)
- {
- return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
- }
- public UniTask<BaseEventData> OnUpdateSelectedAsync()
- {
- return ((IAsyncOnUpdateSelectedHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnUpdateSelectedAsync();
- }
- public UniTask<BaseEventData> OnUpdateSelectedAsync(CancellationToken cancellationToken)
- {
- return ((IAsyncOnUpdateSelectedHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnUpdateSelectedAsync();
- }
- }
- #endif
- #endregion
- }
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