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- using System;
- using TriLibCore;
- using TriLibCore.Utils;
- using UnityEngine;
- public class TriLibModelLoad
- {
-
-
-
-
-
-
- public static void Load(string ModelURL, Action<AssetLoaderContext> OnLoad, Action<AssetLoaderContext> OnMaterialsLoad, Action<AssetLoaderContext, float> OnProgress, Action<IContextualizedError> OnError)
- {
- if(ModelURL.Contains("http"))
- {
- loadUrl( ModelURL, OnLoad, OnMaterialsLoad, OnProgress, OnError);
- }
- else
- {
- loadFile(ModelURL, OnLoad, OnMaterialsLoad, OnProgress, OnError);
- }
- }
- static void loadUrl(string ModelURL, Action<AssetLoaderContext> OnLoad, Action<AssetLoaderContext> OnMaterialsLoad, Action<AssetLoaderContext, float> OnProgress, Action<IContextualizedError> OnError)
- {
- var assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions();
- var webRequest = AssetDownloader.CreateWebRequest(ModelURL);
- AssetDownloader.LoadModelFromUri(webRequest, OnLoad, OnMaterialsLoad, OnProgress, OnError, null, assetLoaderOptions);
- }
- static void loadFile(string ModelPath, Action<AssetLoaderContext> OnLoad, Action<AssetLoaderContext> OnMaterialsLoad, Action<AssetLoaderContext, float> OnProgress, Action<IContextualizedError> OnError)
- {
- var assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions();
- AssetLoader.LoadModelFromFile(ModelPath, OnLoad, OnMaterialsLoad, OnProgress, OnError, null, assetLoaderOptions);
- }
-
-
-
-
- private void OnError(IContextualizedError obj)
- {
- Debug.LogError($"An error occurred while loading your Model: {obj.GetInnerException()}");
- }
-
-
-
-
-
- private void OnProgress(AssetLoaderContext assetLoaderContext, float progress)
- {
- Debug.Log($"Loading Model. Progress: {progress:P}");
- }
-
-
-
-
-
- private void OnMaterialsLoad(AssetLoaderContext assetLoaderContext)
- {
- Debug.Log("Materials loaded. Model fully loaded.");
- }
-
-
-
-
-
- private void OnLoad(AssetLoaderContext assetLoaderContext)
- {
- Debug.Log("Model loaded. Loading materials.");
- }
- }
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