using System.Collections; using System.Collections.Generic; using System.IO; using TriLibCore; using TriLibCore.Interfaces; using TriLibCore.Textures; using UnityEngine; public class LoadSample : MonoBehaviour {/// /// The Model URL. /// string ModelURL = "https://ricardoreis.net/trilib/demos/sample/TriLibSampleModel.zip";/// /// The Model URL. /// string ModelfILE = "E:\\upright-piano.zip"; // Start is called before the first frame update void Start() { TriLibModelLoad.Load(ModelfILE, (AssetLoaderContext ac) => { Debug.Log("模型加载完成"); }, (AssetLoaderContext ac) => { Debug.Log("载材质加完成" ); ac.RootGameObject.transform.position = Camera.main.transform.forward; }, (AssetLoaderContext ac, float f) => { Debug.Log("加载中==》" + f); }, (IContextualizedError error) => { Debug.Log("加载失败" + error); }); } // Update is called once per frame void Update() { } }