using System.Collections;
using System.Collections.Generic;
using System.IO;
using TriLibCore;
using TriLibCore.Interfaces;
using TriLibCore.Textures;
using UnityEngine;
public class LoadSample : MonoBehaviour
{///
/// The Model URL.
///
string ModelURL = "https://ricardoreis.net/trilib/demos/sample/TriLibSampleModel.zip";///
/// The Model URL.
///
string ModelfILE = "E:\\upright-piano.zip";
// Start is called before the first frame update
void Start()
{
TriLibModelLoad.Load(ModelfILE, (AssetLoaderContext ac) => {
Debug.Log("模型加载完成");
}, (AssetLoaderContext ac) => {
Debug.Log("载材质加完成" );
ac.RootGameObject.transform.position = Camera.main.transform.forward;
}, (AssetLoaderContext ac, float f) => {
Debug.Log("加载中==》" + f);
}, (IContextualizedError error) => {
Debug.Log("加载失败" + error);
});
}
// Update is called once per frame
void Update()
{
}
}