RealWorldTerrainPrefsBase.cs 1.0 KB

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  1. /* INFINITY CODE */
  2. /* https://infinity-code.com */
  3. using System;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace InfinityCode.RealWorldTerrain
  7. {
  8. /// <summary>
  9. /// Basic settings generation of terrain.
  10. /// </summary>
  11. [Serializable]
  12. public partial class RealWorldTerrainPrefsBase
  13. {
  14. /// <summary>
  15. /// List of points of interest.
  16. /// </summary>
  17. public List<RealWorldTerrainPOI> POI;
  18. public string riverEngine = "Built-In";
  19. public Material riverMaterial;
  20. #if RAM2019
  21. public LakePolygonProfile ramAreaProfile;
  22. public SplineProfile ramSplineProfile;
  23. #endif
  24. /// <summary>
  25. /// Title
  26. /// </summary>
  27. public string title;
  28. #if VEGETATION_STUDIO || VEGETATION_STUDIO_PRO
  29. #if !VEGETATION_STUDIO_PRO
  30. public AwesomeTechnologies.VegetationPackage vegetationStudioPackage;
  31. #else
  32. public AwesomeTechnologies.VegetationSystem.VegetationPackagePro vegetationStudioPackage;
  33. #endif
  34. #endif
  35. }
  36. }