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-
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain
- {
-
-
-
- [Serializable]
- public partial class RealWorldTerrainPrefsBase
- {
-
-
-
- public List<RealWorldTerrainPOI> POI;
- public string riverEngine = "Built-In";
- public Material riverMaterial;
- #if RAM2019
- public LakePolygonProfile ramAreaProfile;
- public SplineProfile ramSplineProfile;
- #endif
-
-
-
- public string title;
- #if VEGETATION_STUDIO || VEGETATION_STUDIO_PRO
- #if !VEGETATION_STUDIO_PRO
- public AwesomeTechnologies.VegetationPackage vegetationStudioPackage;
- #else
- public AwesomeTechnologies.VegetationSystem.VegetationPackagePro vegetationStudioPackage;
- #endif
- #endif
- }
- }
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