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-
- using System.Collections.Generic;
- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain
- {
- public partial class RealWorldTerrainPrefsBase
- {
-
-
-
- public int treeDensity = 100;
- public string treeEngine;
-
-
-
- public List<GameObject> treePrefabs;
- public List<int> vegetationStudioTreeTypes;
- }
- }
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