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- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain
- {
- public partial class RealWorldTerrainPrefsBase
- {
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- public bool alignWaterLine;
- public Vector2 autoDetectElevationOffset = new Vector2(100, 100);
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-
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- public int baseMapResolution = 1024;
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-
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- public bool bingMapsUseZeroAsUnknown;
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-
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- public int controlTextureResolution = 512;
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-
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- public float depthSharpness = 0;
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- public int detailResolution = 2048;
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- public RealWorldTerrainElevationProvider elevationProvider = RealWorldTerrainElevationProvider.SRTM;
- public RealWorldTerrainElevationRange elevationRange = RealWorldTerrainElevationRange.autoDetect;
- public RealWorldTerrainElevationType elevationType = RealWorldTerrainElevationType.realWorld;
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- public Vector3 fixedTerrainSize = new Vector3(500, 600, 500);
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-
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- public int gaiaStampResolution = 1024;
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-
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- public bool generateUnderWater;
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-
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- public int heightmapResolution = 129;
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-
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- public bool ignoreSRTMErrors;
- public float fixedMaxElevation = 1000;
- public float fixedMinElevation = 0;
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-
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- public RealWorldTerrainMaxElevation maxElevationType = RealWorldTerrainMaxElevation.autoDetect;
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-
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- public short nodataValue;
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-
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- public RealWorldTerrainByteOrder rawByteOrder = RealWorldTerrainByteOrder.Windows;
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-
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- public string rawFilename = "terrain";
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-
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- public int rawHeight = 1024;
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- public int rawWidth = 1024;
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-
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- public RealWorldTerrainRawType rawType = RealWorldTerrainRawType.RAW;
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- public int resolutionPerPatch = 16;
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-
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- public RealWorldTerrainResultType resultType = RealWorldTerrainResultType.terrain;
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- public int sizeType = 0;
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- public Vector3 terrainScale = Vector3.one;
- public Texture2D waterDetectionTexture;
- }
- }
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