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- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain
- {
- public partial class RealWorldTerrainPrefsBase
- {
- public string[] erRoadTypes;
- public bool erGenerateConnection = true;
-
-
-
- public bool erSnapToTerrain = true;
- public float erWidthMultiplier = 1;
-
-
-
- public string roadEngine;
-
-
-
- public RealWorldTerrainRoadType roadTypes = (RealWorldTerrainRoadType)(~0);
-
-
-
- public RealWorldTerrainRoadTypeMode roadTypeMode = RealWorldTerrainRoadTypeMode.simple;
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-
-
- public Material splineBendMaterial;
-
-
-
- public Mesh splineBendMesh;
- }
- }
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