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-
- using System.Collections.Generic;
- #if PROCEDURAL_TOOLKIT
- using ProceduralToolkit.Buildings;
- #endif
- namespace InfinityCode.RealWorldTerrain
- {
- public partial class RealWorldTerrainPrefsBase
- {
-
-
-
- public float buildingBasementDepth = 0;
-
-
-
- public RealWorldTerrainBuildingBottomMode buildingBottomMode = RealWorldTerrainBuildingBottomMode.followRealWorldData;
-
-
-
- public float buildingFloorHeight = 3.5f;
-
-
-
- public RealWorldTerrainRangeI buildingFloorLimits = new RealWorldTerrainRangeI(5, 7, 1, 50);
-
-
-
-
-
-
-
- public int buildingGenerator = 0;
-
-
-
- public List<RealWorldTerrainBuildingMaterial> buildingMaterials;
-
-
-
- public List<RealWorldTerrainBuildingPrefab> buildingPrefabs;
-
-
-
-
- public bool buildingSaveInResult = true;
-
-
-
- public bool buildingSingleRequest = true;
-
-
-
- public bool buildingUseColorTags = false;
-
-
-
- public RealWorldTerrainBuildR2Collider buildRCollider = RealWorldTerrainBuildR2Collider.none;
-
-
-
- public bool buildR3Collider = false;
-
-
-
- public RealWorldTerrainBuildR2RenderMode buildRRenderMode = RealWorldTerrainBuildR2RenderMode.full;
- public List<RealWorldTerrainBuildR2Material> buildR2Materials;
- public List<RealWorldTerrainBuildR3Material> buildR3Materials;
-
-
-
- public int customBuildRGeneratorStyle = 0;
-
-
-
- public int customBuildRGeneratorTexturePack = 0;
-
-
-
- public RealWorldTerrainBuildRPresetsItem[] customBuildRPresets;
- public bool dynamicBuildings = true;
- #if PROCEDURAL_TOOLKIT
- public FacadePlanningStrategy ptFacadePlanningStrategy;
- public FacadeConstructionStrategy ptFacadeConstructionStrategy;
- public RoofPlanningStrategy ptRoofPlanningStrategy;
- public RoofConstructionStrategy ptRoofConstructionStrategy;
- #endif
- }
- }
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