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- /* INFINITY CODE */
- /* https://infinity-code.com */
- using System;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using UnityEditor;
- using UnityEngine;
- namespace InfinityCode.RealWorldTerrain.Windows
- {
- public class RealWorldTerrainSettingsWindow : EditorWindow
- {
- private static RealWorldTerrainSettingsWindow wnd;
- private string customCacheFolder;
- private bool defaultCacheFolder = true;
- private bool hasThirdPartyAssets;
- private string resultName = "RealWorld Terrain";
- private Vector2 scrollPosition = Vector2.zero;
- private bool showGeneral = true;
- private bool showCacheFolder = true;
- private bool showResultName = true;
- private bool showTerrainNames = true;
- private bool showTerrainTokens;
- private bool showThirdPartyAssets = false;
- private bool showResultTokens;
- private static Assembly assembly;
- private bool appendResultNameIndex = true;
- private string terrainName = "Terrain {x}x{y}";
- private bool generateInThread = true;
- private RealWorldTerrainOSMOverpassServer osmServer = RealWorldTerrainOSMOverpassServer.main;
- private bool hasBuildR2;
- private bool hasBuildR3;
- private bool hasEasyRoads;
- private bool hasProceduralToolkit;
- private bool hasRoadArchitect;
- private bool hasRTP;
- private bool hasVolumeGrass;
- private bool hasWorldStreamer;
- private bool hasRAM2019;
- private static void AddCompilerDirective(string key)
- {
- string currentDefinitions =
- PlayerSettings.GetScriptingDefineSymbolsForGroup(
- EditorUserBuildSettings.selectedBuildTargetGroup);
- string[] defs = currentDefinitions.Split(';').Select(d => d.Trim(' ')).ToArray();
- if (defs.All(d => d != key))
- {
- ArrayUtility.Add(ref defs, key);
- PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup,
- string.Join(";", defs));
- }
- }
- public static void ClearSettings()
- {
- RealWorldTerrainPrefs.DeletePref("CacheFolder");
- RealWorldTerrainPrefs.DeletePref("ResultName");
- RealWorldTerrainPrefs.DeletePref("TerrainName");
- RealWorldTerrainPrefs.DeletePref("AppendIndex");
- RealWorldTerrainPrefs.DeletePref("GenerateInTread");
- RealWorldTerrainPrefs.DeletePref("OSMServer");
- if (wnd != null) wnd.Repaint();
- }
- private static void DeleteCompilerDirective(string key)
- {
- string currentDefinitions = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
- string[] defs = currentDefinitions.Split(';').Select(d => d.Trim(' ')).ToArray();
- if (defs.Any(d => d == key))
- {
- ArrayUtility.Remove(ref defs, key);
- PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup,
- string.Join(";", defs));
- }
- }
- private void DrawResultTokens()
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- showResultTokens = EditorGUILayout.Foldout(showResultTokens, "Available tokens");
- if (showResultTokens)
- {
- GUILayout.Label("{title} - Title");
- GUILayout.Label("{tllat} - Top-Left latitude");
- GUILayout.Label("{tllng} - Top-Left longitude");
- GUILayout.Label("{brlat} - Bottom-Right latitude");
- GUILayout.Label("{brlng} - Bottom-Right longitude");
- GUILayout.Label("{cx} - Count X");
- GUILayout.Label("{cy} - Count Y");
- GUILayout.Label("{st} - Size type");
- GUILayout.Label("{me} - Max elevation");
- GUILayout.Label("{mu} - Max underwater depth");
- GUILayout.Label("{ds} - Depth shrapness");
- GUILayout.Label("{dr} - Detail resolution");
- GUILayout.Label("{rpp} - Resolution per patch");
- GUILayout.Label("{bmr} - Base map resolution");
- GUILayout.Label("{hmr} - Height map resolution");
- GUILayout.Label("{tp} - Texture provider");
- GUILayout.Label("{tw} - Texture width");
- GUILayout.Label("{th} - Texture height");
- GUILayout.Label("{tml} - Texture max level");
- GUILayout.Label("{ticks} - Current time ticks");
- GUILayout.Space(10);
- }
- EditorGUILayout.EndVertical();
- }
- private void DrawTerrainTokens()
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- showTerrainTokens = EditorGUILayout.Foldout(showTerrainTokens, "Available tokens");
- if (showTerrainTokens)
- {
- GUILayout.Label("{tllat} - Top-Left latitude");
- GUILayout.Label("{tllng} - Top-Left longitude");
- GUILayout.Label("{brlat} - Bottom-Right latitude");
- GUILayout.Label("{brlng} - Bottom-Right longitude");
- GUILayout.Label("{x} - X Index");
- GUILayout.Label("{y} - Y Index");
- GUILayout.Space(10);
- }
- EditorGUILayout.EndVertical();
- }
- private static Type FindType(string className)
- {
- if (assembly == null) assembly = typeof(RealWorldTerrainSettingsWindow).Assembly;
- return assembly.GetType(className);
- }
- private void OnCacheFolderGUI()
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- showCacheFolder = EditorGUILayout.Foldout(showCacheFolder, "Cache folder:");
- if (showCacheFolder)
- {
- defaultCacheFolder = GUILayout.Toggle(defaultCacheFolder, "{PROJECT FOLDER}/RWT_Cache");
- defaultCacheFolder = !GUILayout.Toggle(!defaultCacheFolder, "Custom cache folder");
- if (!defaultCacheFolder)
- {
- GUILayout.BeginHorizontal();
- customCacheFolder = EditorGUILayout.TextField("", customCacheFolder);
- GUI.SetNextControlName("BrowseButton");
- if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
- {
- GUI.FocusControl("BrowseButton");
- string newCustomFolder = EditorUtility.OpenFolderPanel("Select the folder for the cache.", EditorApplication.applicationPath, "");
- if (!string.IsNullOrEmpty(newCustomFolder)) customCacheFolder = newCustomFolder;
- }
- GUILayout.EndHorizontal();
- }
- }
- EditorGUILayout.EndVertical();
- }
- private void OnBuildR2(ref bool dirty)
- {
- if (!hasBuildR2) return;
- #if !BUILDR2
- if (GUILayout.Button("Enable BuildR2"))
- {
- AddCompilerDirective("BUILDR2");
- dirty = true;
- }
- #else
- if (GUILayout.Button("Disable BuildR2"))
- {
- DeleteCompilerDirective("BUILDR2");
- dirty = true;
- }
- #endif
- hasThirdPartyAssets = true;
- }
- private void OnBuildR3(ref bool dirty)
- {
- if (!hasBuildR3) return;
- #if !BUILDR3
- if (GUILayout.Button("Enable BuildR3"))
- {
- AddCompilerDirective("BUILDR3");
- dirty = true;
- }
- #else
- if (GUILayout.Button("Disable BuildR3"))
- {
- DeleteCompilerDirective("BUILDR3");
- dirty = true;
- }
- #endif
- hasThirdPartyAssets = true;
- }
- private void OnEasyRoads(ref bool dirty)
- {
- if (!hasEasyRoads) return;
- #if !EASYROADS3D
- if (GUILayout.Button("Enable EasyRoads3D v3"))
- {
- AddCompilerDirective("EASYROADS3D");
- dirty = true;
- }
- #else
- if (GUILayout.Button("Disable EasyRoads3D v3"))
- {
- DeleteCompilerDirective("EASYROADS3D");
- dirty = true;
- }
- #endif
- hasThirdPartyAssets = true;
- }
- private void OnDestroy()
- {
- wnd = null;
- }
- private void OnEnable()
- {
- wnd = this;
- customCacheFolder = RealWorldTerrainPrefs.LoadPref("CacheFolder", "");
- defaultCacheFolder = customCacheFolder == "";
- resultName = RealWorldTerrainPrefs.LoadPref("ResultName", "RealWorld Terrain");
- terrainName = RealWorldTerrainPrefs.LoadPref("TerrainName", "Terrain {x}x{y}");
- appendResultNameIndex = RealWorldTerrainPrefs.LoadPref("AppendIndex", true);
- generateInThread = RealWorldTerrainPrefs.LoadPref("GenerateInThread", true);
- osmServer = (RealWorldTerrainOSMOverpassServer)RealWorldTerrainPrefs.LoadPref("OSMServer", 0);
- hasBuildR2 = FindType("BuildR2.BuildingEditor") != null;
- hasBuildR3 = FindType("BuildRCities.EditorScripts.BuildREditor") != null;
- string[] easyRoads3DResult = Directory.GetFiles("Assets", "EasyRoads3Dv3.dll", SearchOption.AllDirectories);
- hasEasyRoads = easyRoads3DResult.Length > 0;
- string[] proceduralToolkitResults = Directory.GetFiles("Assets", "ProceduralToolkit.Editor.asmdef", SearchOption.AllDirectories);
- hasProceduralToolkit = proceduralToolkitResults.Length > 0;
- hasRoadArchitect = FindType("GSDRoadEditor") != null;
- hasRTP = FindType("RTP_LODmanagerEditor") != null;
- hasVolumeGrass = FindType("VolumeGrassEditor") != null;
- hasWorldStreamer = FindType("SceneSplitterEditor") != null;
- hasRAM2019 = FindType("RamSplineEditor") != null;
- }
- private void OnGeneralGUI()
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- showGeneral = EditorGUILayout.Foldout(showGeneral, "General:");
- if (!showGeneral) EditorGUILayout.EndVertical();
- generateInThread = EditorGUILayout.Toggle("Generate in Thread", generateInThread);
- osmServer = (RealWorldTerrainOSMOverpassServer)EditorGUILayout.EnumPopup("OSM Overpass Server", osmServer);
- EditorGUILayout.EndVertical();
- }
- private void OnGUI()
- {
- bool dirty = false;
- scrollPosition = GUILayout.BeginScrollView(scrollPosition);
- OnGeneralGUI();
- OnCacheFolderGUI();
- OnResultNameGUI();
- OnTerrainNameGUI();
- OnThirdPartyGUI(ref dirty);
- GUILayout.EndScrollView();
- EditorGUILayout.BeginHorizontal();
- if (GUILayout.Button("Save"))
- {
- if (defaultCacheFolder) RealWorldTerrainPrefs.DeletePref("CacheFolder");
- else RealWorldTerrainPrefs.SetPref("CacheFolder", customCacheFolder);
- if (resultName == "") RealWorldTerrainPrefs.DeletePref("ResultName");
- else RealWorldTerrainPrefs.SetPref("ResultName", resultName);
- if (terrainName == "") RealWorldTerrainPrefs.DeletePref("TerrainName");
- else RealWorldTerrainPrefs.SetPref("TerrainName", terrainName);
- RealWorldTerrainPrefs.SetPref("AppendIndex", appendResultNameIndex);
- RealWorldTerrainPrefs.SetPref("GenerateInThread", generateInThread);
- RealWorldTerrainPrefs.SetPref("OSMServer", (int)osmServer);
- RealWorldTerrainEditorUtils.ClearFoldersCache();
- Close();
- }
- if (GUILayout.Button("Revert to default settings", GUILayout.ExpandWidth(false)))
- {
- int result = EditorUtility.DisplayDialogComplex("Revert to default settings", "Reset generation settings?", "Reset", "Ignore", "Cancel");
- Debug.Log(result);
- if (result < 2)
- {
- if (result == 0 && File.Exists(RealWorldTerrainPrefs.prefsFilename)) File.Delete(RealWorldTerrainPrefs.prefsFilename);
- ClearSettings();
- RealWorldTerrainEditorUtils.ClearFoldersCache();
- }
- }
- EditorGUILayout.EndHorizontal();
- if (dirty) Repaint();
- }
- private void OnProceduralToolkit(ref bool dirty)
- {
- if (!hasProceduralToolkit) return;
- #if !PROCEDURAL_TOOLKIT
- if (GUILayout.Button("Enable Procedural Toolkit"))
- {
- AddCompilerDirective("PROCEDURAL_TOOLKIT");
- dirty = true;
- }
- #else
- if (GUILayout.Button("Disable Procedural Toolkit"))
- {
- DeleteCompilerDirective("PROCEDURAL_TOOLKIT");
- dirty = true;
- }
- #endif
- hasThirdPartyAssets = true;
- }
- private void OnRAM2019(ref bool dirty)
- {
- if (!hasRAM2019) return;
- #if !RAM2019
- if (GUILayout.Button("Enable R.A.M 2019"))
- {
- AddCompilerDirective("RAM2019");
- dirty = true;
- }
- #else
- if (GUILayout.Button("Disable R.A.M 2019"))
- {
- DeleteCompilerDirective("RAM2019");
- dirty = true;
- }
- #endif
- hasThirdPartyAssets = true;
- }
- private void OnRTP(ref bool dirty)
- {
- if (!hasRTP) return;
- #if !RTP
- if (GUILayout.Button("Enable Relief Terrain Pack"))
- {
- AddCompilerDirective("RTP");
- dirty = true;
- }
- #else
- if (GUILayout.Button("Disable Relief Terrain Pack"))
- {
- DeleteCompilerDirective("RTP");
- dirty = true;
- }
- #endif
- hasThirdPartyAssets = true;
- }
- private void OnRoadArchitect(ref bool dirty)
- {
- if (!hasRoadArchitect) return;
- #if !ROADARCHITECT
- if (GUILayout.Button("Enable Road Architect"))
- {
- AddCompilerDirective("ROADARCHITECT");
- dirty = true;
- }
- #else
- if (GUILayout.Button("Disable Road Architect"))
- {
- DeleteCompilerDirective("ROADARCHITECT");
- dirty = true;
- }
- #endif
- hasThirdPartyAssets = true;
- }
- private void OnResultNameGUI()
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- showResultName = EditorGUILayout.Foldout(showResultName, "Result GameObject name: ");
- if (showResultName)
- {
- resultName = EditorGUILayout.TextField("", resultName);
- GUILayout.Label("Example:\nRWT_{cx}x{cy} = RWT_4x4");
- DrawResultTokens();
- appendResultNameIndex = GUILayout.Toggle(appendResultNameIndex, "Append index if GameObject already exists?");
- }
- EditorGUILayout.EndVertical();
- }
- private void OnTerrainNameGUI()
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- showTerrainNames = EditorGUILayout.Foldout(showTerrainNames, "Terrain GameObjects name: ");
- if (showTerrainNames)
- {
- terrainName = EditorGUILayout.TextField("", terrainName);
- GUILayout.Label("Example:\nTerrain_{x}x{y} = Terrain_1x3");
- DrawTerrainTokens();
- }
- EditorGUILayout.EndVertical();
- }
- private void OnThirdPartyGUI(ref bool dirty)
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- showThirdPartyAssets = EditorGUILayout.Foldout(showThirdPartyAssets, "Third Party Assets:");
- if (showThirdPartyAssets)
- {
- hasThirdPartyAssets = false;
- OnBuildR2(ref dirty);
- OnBuildR3(ref dirty);
- OnEasyRoads(ref dirty);
- //OnProceduralToolkit(ref dirty);
- OnRAM2019(ref dirty);
- OnRTP(ref dirty);
- OnRoadArchitect(ref dirty);
- OnVolumeGrass(ref dirty);
- OnWorldStreamer(ref dirty);
- if (!hasThirdPartyAssets) GUILayout.Label("Third Party Assets not found.");
- }
- EditorGUILayout.EndVertical();
- }
- private void OnVolumeGrass(ref bool dirty)
- {
- if (!hasVolumeGrass) return;
- #if !VOLUMEGRASS
- if (GUILayout.Button("Enable Volume Grass"))
- {
- AddCompilerDirective("VOLUMEGRASS");
- dirty = true;
- }
- #else
- if (GUILayout.Button("Disable Volume Grass"))
- {
- DeleteCompilerDirective("VOLUMEGRASS");
- dirty = true;
- }
- #endif
- hasThirdPartyAssets = true;
- }
- private void OnWorldStreamer(ref bool dirty)
- {
- if (!hasWorldStreamer) return;
- #if !WORLDSTREAMER
- if (GUILayout.Button("Enable WorldStreamer"))
- {
- AddCompilerDirective("WORLDSTREAMER");
- dirty = true;
- }
- #else
- if (GUILayout.Button("Disable WorldStreamer"))
- {
- DeleteCompilerDirective("WORLDSTREAMER");
- dirty = true;
- }
- #endif
- hasThirdPartyAssets = true;
- }
- [MenuItem("Window/Infinity Code/Real World Terrain/Settings")]
- public static void OpenWindow()
- {
- wnd = GetWindow<RealWorldTerrainSettingsWindow>(false, "Settings");
- }
- }
- }
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