RealWorldTerrainSettingsWindow.cs 18 KB

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  1. /* INFINITY CODE */
  2. /* https://infinity-code.com */
  3. using System;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Reflection;
  7. using UnityEditor;
  8. using UnityEngine;
  9. namespace InfinityCode.RealWorldTerrain.Windows
  10. {
  11. public class RealWorldTerrainSettingsWindow : EditorWindow
  12. {
  13. private static RealWorldTerrainSettingsWindow wnd;
  14. private string customCacheFolder;
  15. private bool defaultCacheFolder = true;
  16. private bool hasThirdPartyAssets;
  17. private string resultName = "RealWorld Terrain";
  18. private Vector2 scrollPosition = Vector2.zero;
  19. private bool showGeneral = true;
  20. private bool showCacheFolder = true;
  21. private bool showResultName = true;
  22. private bool showTerrainNames = true;
  23. private bool showTerrainTokens;
  24. private bool showThirdPartyAssets = false;
  25. private bool showResultTokens;
  26. private static Assembly assembly;
  27. private bool appendResultNameIndex = true;
  28. private string terrainName = "Terrain {x}x{y}";
  29. private bool generateInThread = true;
  30. private RealWorldTerrainOSMOverpassServer osmServer = RealWorldTerrainOSMOverpassServer.main;
  31. private bool hasBuildR2;
  32. private bool hasBuildR3;
  33. private bool hasEasyRoads;
  34. private bool hasProceduralToolkit;
  35. private bool hasRoadArchitect;
  36. private bool hasRTP;
  37. private bool hasVolumeGrass;
  38. private bool hasWorldStreamer;
  39. private bool hasRAM2019;
  40. private static void AddCompilerDirective(string key)
  41. {
  42. string currentDefinitions =
  43. PlayerSettings.GetScriptingDefineSymbolsForGroup(
  44. EditorUserBuildSettings.selectedBuildTargetGroup);
  45. string[] defs = currentDefinitions.Split(';').Select(d => d.Trim(' ')).ToArray();
  46. if (defs.All(d => d != key))
  47. {
  48. ArrayUtility.Add(ref defs, key);
  49. PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup,
  50. string.Join(";", defs));
  51. }
  52. }
  53. public static void ClearSettings()
  54. {
  55. RealWorldTerrainPrefs.DeletePref("CacheFolder");
  56. RealWorldTerrainPrefs.DeletePref("ResultName");
  57. RealWorldTerrainPrefs.DeletePref("TerrainName");
  58. RealWorldTerrainPrefs.DeletePref("AppendIndex");
  59. RealWorldTerrainPrefs.DeletePref("GenerateInTread");
  60. RealWorldTerrainPrefs.DeletePref("OSMServer");
  61. if (wnd != null) wnd.Repaint();
  62. }
  63. private static void DeleteCompilerDirective(string key)
  64. {
  65. string currentDefinitions = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
  66. string[] defs = currentDefinitions.Split(';').Select(d => d.Trim(' ')).ToArray();
  67. if (defs.Any(d => d == key))
  68. {
  69. ArrayUtility.Remove(ref defs, key);
  70. PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup,
  71. string.Join(";", defs));
  72. }
  73. }
  74. private void DrawResultTokens()
  75. {
  76. EditorGUILayout.BeginVertical(GUI.skin.box);
  77. showResultTokens = EditorGUILayout.Foldout(showResultTokens, "Available tokens");
  78. if (showResultTokens)
  79. {
  80. GUILayout.Label("{title} - Title");
  81. GUILayout.Label("{tllat} - Top-Left latitude");
  82. GUILayout.Label("{tllng} - Top-Left longitude");
  83. GUILayout.Label("{brlat} - Bottom-Right latitude");
  84. GUILayout.Label("{brlng} - Bottom-Right longitude");
  85. GUILayout.Label("{cx} - Count X");
  86. GUILayout.Label("{cy} - Count Y");
  87. GUILayout.Label("{st} - Size type");
  88. GUILayout.Label("{me} - Max elevation");
  89. GUILayout.Label("{mu} - Max underwater depth");
  90. GUILayout.Label("{ds} - Depth shrapness");
  91. GUILayout.Label("{dr} - Detail resolution");
  92. GUILayout.Label("{rpp} - Resolution per patch");
  93. GUILayout.Label("{bmr} - Base map resolution");
  94. GUILayout.Label("{hmr} - Height map resolution");
  95. GUILayout.Label("{tp} - Texture provider");
  96. GUILayout.Label("{tw} - Texture width");
  97. GUILayout.Label("{th} - Texture height");
  98. GUILayout.Label("{tml} - Texture max level");
  99. GUILayout.Label("{ticks} - Current time ticks");
  100. GUILayout.Space(10);
  101. }
  102. EditorGUILayout.EndVertical();
  103. }
  104. private void DrawTerrainTokens()
  105. {
  106. EditorGUILayout.BeginVertical(GUI.skin.box);
  107. showTerrainTokens = EditorGUILayout.Foldout(showTerrainTokens, "Available tokens");
  108. if (showTerrainTokens)
  109. {
  110. GUILayout.Label("{tllat} - Top-Left latitude");
  111. GUILayout.Label("{tllng} - Top-Left longitude");
  112. GUILayout.Label("{brlat} - Bottom-Right latitude");
  113. GUILayout.Label("{brlng} - Bottom-Right longitude");
  114. GUILayout.Label("{x} - X Index");
  115. GUILayout.Label("{y} - Y Index");
  116. GUILayout.Space(10);
  117. }
  118. EditorGUILayout.EndVertical();
  119. }
  120. private static Type FindType(string className)
  121. {
  122. if (assembly == null) assembly = typeof(RealWorldTerrainSettingsWindow).Assembly;
  123. return assembly.GetType(className);
  124. }
  125. private void OnCacheFolderGUI()
  126. {
  127. EditorGUILayout.BeginVertical(GUI.skin.box);
  128. showCacheFolder = EditorGUILayout.Foldout(showCacheFolder, "Cache folder:");
  129. if (showCacheFolder)
  130. {
  131. defaultCacheFolder = GUILayout.Toggle(defaultCacheFolder, "{PROJECT FOLDER}/RWT_Cache");
  132. defaultCacheFolder = !GUILayout.Toggle(!defaultCacheFolder, "Custom cache folder");
  133. if (!defaultCacheFolder)
  134. {
  135. GUILayout.BeginHorizontal();
  136. customCacheFolder = EditorGUILayout.TextField("", customCacheFolder);
  137. GUI.SetNextControlName("BrowseButton");
  138. if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
  139. {
  140. GUI.FocusControl("BrowseButton");
  141. string newCustomFolder = EditorUtility.OpenFolderPanel("Select the folder for the cache.", EditorApplication.applicationPath, "");
  142. if (!string.IsNullOrEmpty(newCustomFolder)) customCacheFolder = newCustomFolder;
  143. }
  144. GUILayout.EndHorizontal();
  145. }
  146. }
  147. EditorGUILayout.EndVertical();
  148. }
  149. private void OnBuildR2(ref bool dirty)
  150. {
  151. if (!hasBuildR2) return;
  152. #if !BUILDR2
  153. if (GUILayout.Button("Enable BuildR2"))
  154. {
  155. AddCompilerDirective("BUILDR2");
  156. dirty = true;
  157. }
  158. #else
  159. if (GUILayout.Button("Disable BuildR2"))
  160. {
  161. DeleteCompilerDirective("BUILDR2");
  162. dirty = true;
  163. }
  164. #endif
  165. hasThirdPartyAssets = true;
  166. }
  167. private void OnBuildR3(ref bool dirty)
  168. {
  169. if (!hasBuildR3) return;
  170. #if !BUILDR3
  171. if (GUILayout.Button("Enable BuildR3"))
  172. {
  173. AddCompilerDirective("BUILDR3");
  174. dirty = true;
  175. }
  176. #else
  177. if (GUILayout.Button("Disable BuildR3"))
  178. {
  179. DeleteCompilerDirective("BUILDR3");
  180. dirty = true;
  181. }
  182. #endif
  183. hasThirdPartyAssets = true;
  184. }
  185. private void OnEasyRoads(ref bool dirty)
  186. {
  187. if (!hasEasyRoads) return;
  188. #if !EASYROADS3D
  189. if (GUILayout.Button("Enable EasyRoads3D v3"))
  190. {
  191. AddCompilerDirective("EASYROADS3D");
  192. dirty = true;
  193. }
  194. #else
  195. if (GUILayout.Button("Disable EasyRoads3D v3"))
  196. {
  197. DeleteCompilerDirective("EASYROADS3D");
  198. dirty = true;
  199. }
  200. #endif
  201. hasThirdPartyAssets = true;
  202. }
  203. private void OnDestroy()
  204. {
  205. wnd = null;
  206. }
  207. private void OnEnable()
  208. {
  209. wnd = this;
  210. customCacheFolder = RealWorldTerrainPrefs.LoadPref("CacheFolder", "");
  211. defaultCacheFolder = customCacheFolder == "";
  212. resultName = RealWorldTerrainPrefs.LoadPref("ResultName", "RealWorld Terrain");
  213. terrainName = RealWorldTerrainPrefs.LoadPref("TerrainName", "Terrain {x}x{y}");
  214. appendResultNameIndex = RealWorldTerrainPrefs.LoadPref("AppendIndex", true);
  215. generateInThread = RealWorldTerrainPrefs.LoadPref("GenerateInThread", true);
  216. osmServer = (RealWorldTerrainOSMOverpassServer)RealWorldTerrainPrefs.LoadPref("OSMServer", 0);
  217. hasBuildR2 = FindType("BuildR2.BuildingEditor") != null;
  218. hasBuildR3 = FindType("BuildRCities.EditorScripts.BuildREditor") != null;
  219. string[] easyRoads3DResult = Directory.GetFiles("Assets", "EasyRoads3Dv3.dll", SearchOption.AllDirectories);
  220. hasEasyRoads = easyRoads3DResult.Length > 0;
  221. string[] proceduralToolkitResults = Directory.GetFiles("Assets", "ProceduralToolkit.Editor.asmdef", SearchOption.AllDirectories);
  222. hasProceduralToolkit = proceduralToolkitResults.Length > 0;
  223. hasRoadArchitect = FindType("GSDRoadEditor") != null;
  224. hasRTP = FindType("RTP_LODmanagerEditor") != null;
  225. hasVolumeGrass = FindType("VolumeGrassEditor") != null;
  226. hasWorldStreamer = FindType("SceneSplitterEditor") != null;
  227. hasRAM2019 = FindType("RamSplineEditor") != null;
  228. }
  229. private void OnGeneralGUI()
  230. {
  231. EditorGUILayout.BeginVertical(GUI.skin.box);
  232. showGeneral = EditorGUILayout.Foldout(showGeneral, "General:");
  233. if (!showGeneral) EditorGUILayout.EndVertical();
  234. generateInThread = EditorGUILayout.Toggle("Generate in Thread", generateInThread);
  235. osmServer = (RealWorldTerrainOSMOverpassServer)EditorGUILayout.EnumPopup("OSM Overpass Server", osmServer);
  236. EditorGUILayout.EndVertical();
  237. }
  238. private void OnGUI()
  239. {
  240. bool dirty = false;
  241. scrollPosition = GUILayout.BeginScrollView(scrollPosition);
  242. OnGeneralGUI();
  243. OnCacheFolderGUI();
  244. OnResultNameGUI();
  245. OnTerrainNameGUI();
  246. OnThirdPartyGUI(ref dirty);
  247. GUILayout.EndScrollView();
  248. EditorGUILayout.BeginHorizontal();
  249. if (GUILayout.Button("Save"))
  250. {
  251. if (defaultCacheFolder) RealWorldTerrainPrefs.DeletePref("CacheFolder");
  252. else RealWorldTerrainPrefs.SetPref("CacheFolder", customCacheFolder);
  253. if (resultName == "") RealWorldTerrainPrefs.DeletePref("ResultName");
  254. else RealWorldTerrainPrefs.SetPref("ResultName", resultName);
  255. if (terrainName == "") RealWorldTerrainPrefs.DeletePref("TerrainName");
  256. else RealWorldTerrainPrefs.SetPref("TerrainName", terrainName);
  257. RealWorldTerrainPrefs.SetPref("AppendIndex", appendResultNameIndex);
  258. RealWorldTerrainPrefs.SetPref("GenerateInThread", generateInThread);
  259. RealWorldTerrainPrefs.SetPref("OSMServer", (int)osmServer);
  260. RealWorldTerrainEditorUtils.ClearFoldersCache();
  261. Close();
  262. }
  263. if (GUILayout.Button("Revert to default settings", GUILayout.ExpandWidth(false)))
  264. {
  265. int result = EditorUtility.DisplayDialogComplex("Revert to default settings", "Reset generation settings?", "Reset", "Ignore", "Cancel");
  266. Debug.Log(result);
  267. if (result < 2)
  268. {
  269. if (result == 0 && File.Exists(RealWorldTerrainPrefs.prefsFilename)) File.Delete(RealWorldTerrainPrefs.prefsFilename);
  270. ClearSettings();
  271. RealWorldTerrainEditorUtils.ClearFoldersCache();
  272. }
  273. }
  274. EditorGUILayout.EndHorizontal();
  275. if (dirty) Repaint();
  276. }
  277. private void OnProceduralToolkit(ref bool dirty)
  278. {
  279. if (!hasProceduralToolkit) return;
  280. #if !PROCEDURAL_TOOLKIT
  281. if (GUILayout.Button("Enable Procedural Toolkit"))
  282. {
  283. AddCompilerDirective("PROCEDURAL_TOOLKIT");
  284. dirty = true;
  285. }
  286. #else
  287. if (GUILayout.Button("Disable Procedural Toolkit"))
  288. {
  289. DeleteCompilerDirective("PROCEDURAL_TOOLKIT");
  290. dirty = true;
  291. }
  292. #endif
  293. hasThirdPartyAssets = true;
  294. }
  295. private void OnRAM2019(ref bool dirty)
  296. {
  297. if (!hasRAM2019) return;
  298. #if !RAM2019
  299. if (GUILayout.Button("Enable R.A.M 2019"))
  300. {
  301. AddCompilerDirective("RAM2019");
  302. dirty = true;
  303. }
  304. #else
  305. if (GUILayout.Button("Disable R.A.M 2019"))
  306. {
  307. DeleteCompilerDirective("RAM2019");
  308. dirty = true;
  309. }
  310. #endif
  311. hasThirdPartyAssets = true;
  312. }
  313. private void OnRTP(ref bool dirty)
  314. {
  315. if (!hasRTP) return;
  316. #if !RTP
  317. if (GUILayout.Button("Enable Relief Terrain Pack"))
  318. {
  319. AddCompilerDirective("RTP");
  320. dirty = true;
  321. }
  322. #else
  323. if (GUILayout.Button("Disable Relief Terrain Pack"))
  324. {
  325. DeleteCompilerDirective("RTP");
  326. dirty = true;
  327. }
  328. #endif
  329. hasThirdPartyAssets = true;
  330. }
  331. private void OnRoadArchitect(ref bool dirty)
  332. {
  333. if (!hasRoadArchitect) return;
  334. #if !ROADARCHITECT
  335. if (GUILayout.Button("Enable Road Architect"))
  336. {
  337. AddCompilerDirective("ROADARCHITECT");
  338. dirty = true;
  339. }
  340. #else
  341. if (GUILayout.Button("Disable Road Architect"))
  342. {
  343. DeleteCompilerDirective("ROADARCHITECT");
  344. dirty = true;
  345. }
  346. #endif
  347. hasThirdPartyAssets = true;
  348. }
  349. private void OnResultNameGUI()
  350. {
  351. EditorGUILayout.BeginVertical(GUI.skin.box);
  352. showResultName = EditorGUILayout.Foldout(showResultName, "Result GameObject name: ");
  353. if (showResultName)
  354. {
  355. resultName = EditorGUILayout.TextField("", resultName);
  356. GUILayout.Label("Example:\nRWT_{cx}x{cy} = RWT_4x4");
  357. DrawResultTokens();
  358. appendResultNameIndex = GUILayout.Toggle(appendResultNameIndex, "Append index if GameObject already exists?");
  359. }
  360. EditorGUILayout.EndVertical();
  361. }
  362. private void OnTerrainNameGUI()
  363. {
  364. EditorGUILayout.BeginVertical(GUI.skin.box);
  365. showTerrainNames = EditorGUILayout.Foldout(showTerrainNames, "Terrain GameObjects name: ");
  366. if (showTerrainNames)
  367. {
  368. terrainName = EditorGUILayout.TextField("", terrainName);
  369. GUILayout.Label("Example:\nTerrain_{x}x{y} = Terrain_1x3");
  370. DrawTerrainTokens();
  371. }
  372. EditorGUILayout.EndVertical();
  373. }
  374. private void OnThirdPartyGUI(ref bool dirty)
  375. {
  376. EditorGUILayout.BeginVertical(GUI.skin.box);
  377. showThirdPartyAssets = EditorGUILayout.Foldout(showThirdPartyAssets, "Third Party Assets:");
  378. if (showThirdPartyAssets)
  379. {
  380. hasThirdPartyAssets = false;
  381. OnBuildR2(ref dirty);
  382. OnBuildR3(ref dirty);
  383. OnEasyRoads(ref dirty);
  384. //OnProceduralToolkit(ref dirty);
  385. OnRAM2019(ref dirty);
  386. OnRTP(ref dirty);
  387. OnRoadArchitect(ref dirty);
  388. OnVolumeGrass(ref dirty);
  389. OnWorldStreamer(ref dirty);
  390. if (!hasThirdPartyAssets) GUILayout.Label("Third Party Assets not found.");
  391. }
  392. EditorGUILayout.EndVertical();
  393. }
  394. private void OnVolumeGrass(ref bool dirty)
  395. {
  396. if (!hasVolumeGrass) return;
  397. #if !VOLUMEGRASS
  398. if (GUILayout.Button("Enable Volume Grass"))
  399. {
  400. AddCompilerDirective("VOLUMEGRASS");
  401. dirty = true;
  402. }
  403. #else
  404. if (GUILayout.Button("Disable Volume Grass"))
  405. {
  406. DeleteCompilerDirective("VOLUMEGRASS");
  407. dirty = true;
  408. }
  409. #endif
  410. hasThirdPartyAssets = true;
  411. }
  412. private void OnWorldStreamer(ref bool dirty)
  413. {
  414. if (!hasWorldStreamer) return;
  415. #if !WORLDSTREAMER
  416. if (GUILayout.Button("Enable WorldStreamer"))
  417. {
  418. AddCompilerDirective("WORLDSTREAMER");
  419. dirty = true;
  420. }
  421. #else
  422. if (GUILayout.Button("Disable WorldStreamer"))
  423. {
  424. DeleteCompilerDirective("WORLDSTREAMER");
  425. dirty = true;
  426. }
  427. #endif
  428. hasThirdPartyAssets = true;
  429. }
  430. [MenuItem("Window/Infinity Code/Real World Terrain/Settings")]
  431. public static void OpenWindow()
  432. {
  433. wnd = GetWindow<RealWorldTerrainSettingsWindow>(false, "Settings");
  434. }
  435. }
  436. }