RealWorldTerrainBuildRPresetsWindow.cs 4.8 KB

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  1. /* INFINITY CODE 2013-2019 */
  2. /* http://www.infinity-code.com */
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Xml;
  7. using UnityEditor;
  8. using UnityEngine;
  9. namespace InfinityCode.RealWorldTerrain.Windows
  10. {
  11. public class RealWorldTerrainBuildRPresetsWindow : EditorWindow
  12. {
  13. public static string[] buildrGeneratorStyles;
  14. public static string[] buildrGeneratorTexturePacks;
  15. private static RealWorldTerrainBuildRPresetsWindow wnd;
  16. public static List<RealWorldTerrainBuildRPresetsItem> presets;
  17. private Vector2 scrollPosition;
  18. private static RealWorldTerrainPrefs prefs
  19. {
  20. get { return RealWorldTerrainWindow.prefs; }
  21. }
  22. public static void OpenWindow()
  23. {
  24. wnd = GetWindow<RealWorldTerrainBuildRPresetsWindow>("BuildR Presets");
  25. if (prefs.customBuildRPresets != null) presets = prefs.customBuildRPresets.ToList();
  26. else presets = new List<RealWorldTerrainBuildRPresetsItem>();
  27. }
  28. private static List<string> GetBuildRXML(string datatype)
  29. {
  30. const string xmlPath = "Assets/Buildr/XML/";
  31. string[] paths = Directory.GetFiles(xmlPath);
  32. List<string> filelist = new List<string>();
  33. foreach (string path in paths)
  34. {
  35. if (path.Contains(".meta")) continue;
  36. if (!path.Contains(".xml")) continue;
  37. XmlDocument xml = new XmlDocument();
  38. xml.Load(path);
  39. XmlNodeList xmlData = xml.SelectNodes("data/datatype");
  40. if (xmlData != null && xmlData.Count > 0 && xmlData[0].FirstChild.Value == datatype) filelist.Add(path.Substring(xmlPath.Length));
  41. }
  42. return filelist;
  43. }
  44. private static string OnBuildRPreset(string val, string title)
  45. {
  46. GUILayout.BeginHorizontal();
  47. val = EditorGUILayout.TextField(title, val);
  48. if (GUILayout.Button("...", GUILayout.ExpandWidth(false)))
  49. {
  50. string v1 = EditorUtility.OpenFilePanel(title, Application.dataPath, "xml");
  51. if (!string.IsNullOrEmpty(v1)) val = v1;
  52. }
  53. if (GUILayout.Button("Clear", GUILayout.ExpandWidth(false))) val = "";
  54. GUILayout.EndHorizontal();
  55. return val;
  56. }
  57. private void OnDestroy()
  58. {
  59. prefs.customBuildRPresets = presets.ToArray();
  60. }
  61. private void OnGUI()
  62. {
  63. if (buildrGeneratorStyles == null)
  64. {
  65. List<string> generatorStyles = GetBuildRXML("ProGen");
  66. buildrGeneratorStyles = generatorStyles.ToArray();
  67. prefs.customBuildRGeneratorStyle = generatorStyles.IndexOf("none.xml");
  68. }
  69. if (buildrGeneratorTexturePacks == null)
  70. {
  71. List<string> generatorTexturePacks = GetBuildRXML("TexturePack");
  72. buildrGeneratorTexturePacks = generatorTexturePacks.ToArray();
  73. prefs.customBuildRGeneratorTexturePack = generatorTexturePacks.IndexOf("alltextures.xml");
  74. }
  75. prefs.customBuildRGeneratorStyle = EditorGUILayout.Popup("Style: ", prefs.customBuildRGeneratorStyle, buildrGeneratorStyles);
  76. prefs.customBuildRGeneratorTexturePack = EditorGUILayout.Popup("Texture Pack: ", prefs.customBuildRGeneratorTexturePack, buildrGeneratorTexturePacks);
  77. if (presets == null)
  78. {
  79. if (prefs.customBuildRPresets != null) presets = prefs.customBuildRPresets.ToList();
  80. else presets = new List<RealWorldTerrainBuildRPresetsItem>();
  81. }
  82. if (GUILayout.Button("Add preset") || presets.Count == 0) presets.Add(new RealWorldTerrainBuildRPresetsItem());
  83. scrollPosition = GUILayout.BeginScrollView(scrollPosition);
  84. for (int i = 0; i < presets.Count; i++)
  85. {
  86. RealWorldTerrainBuildRPresetsItem preset = presets[i];
  87. GUILayout.BeginHorizontal();
  88. GUILayout.Label((i + 1).ToString(), GUILayout.ExpandWidth(false));
  89. GUILayout.BeginVertical();
  90. preset.facade = OnBuildRPreset(preset.facade, "Facade presets:");
  91. preset.roof = OnBuildRPreset(preset.roof, "Roof presets:");
  92. preset.texture = OnBuildRPreset(preset.texture, "Texture presets:");
  93. GUILayout.EndVertical();
  94. if (GUILayout.Button("X", GUILayout.ExpandWidth(false))) presets[i] = null;
  95. GUILayout.EndHorizontal();
  96. }
  97. GUILayout.EndScrollView();
  98. presets.RemoveAll(p => p == null);
  99. if (GUILayout.Button("Close"))
  100. {
  101. wnd.Close();
  102. }
  103. }
  104. }
  105. }