/* INFINITY CODE */ /* https://infinity-code.com */ using System; using System.Collections.Generic; using UnityEngine; namespace InfinityCode.RealWorldTerrain { /// <summary> /// Basic settings generation of terrain. /// </summary> [Serializable] public partial class RealWorldTerrainPrefsBase { /// <summary> /// List of points of interest. /// </summary> public List<RealWorldTerrainPOI> POI; public string riverEngine = "Built-In"; public Material riverMaterial; #if RAM2019 public LakePolygonProfile ramAreaProfile; public SplineProfile ramSplineProfile; #endif /// <summary> /// Title /// </summary> public string title; #if VEGETATION_STUDIO || VEGETATION_STUDIO_PRO #if !VEGETATION_STUDIO_PRO public AwesomeTechnologies.VegetationPackage vegetationStudioPackage; #else public AwesomeTechnologies.VegetationSystem.VegetationPackagePro vegetationStudioPackage; #endif #endif } }