/* INFINITY CODE */ /* https://infinity-code.com */ using UnityEngine; namespace InfinityCode.RealWorldTerrain { public partial class RealWorldTerrainPrefsBase { public string[] erRoadTypes; public bool erGenerateConnection = true; /// <summary> /// EasyRoads3D SnapToTerrain /// </summary> public bool erSnapToTerrain = true; public float erWidthMultiplier = 1; /// <summary> /// Name of road engine. /// </summary> public string roadEngine; /// <summary> /// Types of roads that will be created. /// </summary> public RealWorldTerrainRoadType roadTypes = (RealWorldTerrainRoadType)(~0); /// <summary> /// The mode of generation of road types /// </summary> public RealWorldTerrainRoadTypeMode roadTypeMode = RealWorldTerrainRoadTypeMode.simple; /// <summary> /// The material that will be used to SplineBend roads. /// </summary> public Material splineBendMaterial; /// <summary> /// The mesh that will be used to SplineBend roads. /// </summary> public Mesh splineBendMesh; } }