/* INFINITY CODE */ /* https://infinity-code.com */ using System.Collections.Generic; using UnityEngine; namespace InfinityCode.RealWorldTerrain { public partial class RealWorldTerrainPrefsBase { /// <summary> /// Density of grass. /// </summary> public int grassDensity = 100; /// <summary> /// Grass engine ID. /// </summary> public string grassEngine; /// <summary> /// List of grass textures. /// </summary> public List<Texture2D> grassPrefabs; public List<int> vegetationStudioGrassTypes; /// <summary> /// What to do with outside points for VolumeGrass? /// </summary> public RealWorldTerrainVolumeGrassOutsidePoints volumeGrassOutsidePoints; } }