/* INFINITY CODE 2013-2019 */
/* http://www.infinity-code.com */
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace InfinityCode.RealWorldTerrain.OSM
{
///
/// Class for OSM Way.
///
public class RealWorldTerrainOSMWay : RealWorldTerrainOSMBase
{
///
/// List of OSM Node ID.
///
public List nodeRefs;
public List holes;
public RealWorldTerrainOSMWay()
{
}
public RealWorldTerrainOSMWay(BinaryReader br)
{
id = br.ReadInt64().ToString();
nodeRefs = new List();
tags = new List();
int refCount = br.ReadInt32();
for (int i = 0; i < refCount; i++) nodeRefs.Add(br.ReadInt64().ToString());
int tagCount = br.ReadInt32();
for (int i = 0; i < tagCount; i++) tags.Add(new RealWorldTerrainOSMTag(br));
}
public RealWorldTerrainOSMWay(XmlNode node)
{
id = node.Attributes["id"].Value;
nodeRefs = new List();
tags = new List();
foreach (XmlNode subNode in node.ChildNodes)
{
if (subNode.Name == "nd") nodeRefs.Add(subNode.Attributes["ref"].Value);
else if (subNode.Name == "tag") tags.Add(new RealWorldTerrainOSMTag(subNode));
}
}
public void Write(BinaryWriter bw)
{
bw.Write(long.Parse(id));
bw.Write(nodeRefs.Count);
foreach (string nodeRef in nodeRefs) bw.Write(long.Parse(nodeRef));
bw.Write(tags.Count);
foreach (RealWorldTerrainOSMTag tag in tags) tag.Write(bw);
}
}
}