/* INFINITY CODE */ /* https://infinity-code.com */ #if BUILDR3 using BuildRCities; #endif namespace InfinityCode.RealWorldTerrain { public class RealWorldTerrainBuildR3Material { #if BUILDR3 public FacadeAsset wallFacade; public DynamicTextureAsset roofTexture; public Roof.Types roofType; #endif } }