//----------------------------------------------------------------------- //----------------------------------------------------------------------- #if UNITY_EDITOR && UNITY_IOS namespace Rokid.XR.Core.Editor { using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; /// Processes the project files after the build is performed. public static class BuildPostProcessor { /// Unity callback to process after build. /// Target built. /// Path to built project. [PostProcessBuild] public static void OnPostProcessBuild(BuildTarget buildTarget, string path) { } } } #endif