//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
#if UNITY_EDITOR && UNITY_IOS
namespace Rokid.XR.Core.Editor
{
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
/// Processes the project files after the build is performed.
public static class BuildPostProcessor
{
/// Unity callback to process after build.
/// Target built.
/// Path to built project.
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
{
}
}
}
#endif