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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Rokid.MRC
- {
- public enum UIType
- {
- Connection,
- Confirm,
- Tips,
- }
- public class UIData
- {
- public UIType uiType;
- public string uiPrefabPath;
- public int uiDepth;
- public bool ignoreOpen;
- public UIData(UIType tp, string path, int depth, bool ignore)
- {
- uiType = tp;
- uiPrefabPath = path;
- uiDepth = depth;
- ignoreOpen = ignore;
- }
- }
- public static class UIDefines
- {
- public static UIData[] UIDataList = new UIData[] {
- new UIData(UIType.Connection,"UIConnectPanel",1, true),
- new UIData(UIType.Confirm,"UIConfirmPanel",100,true),
- new UIData(UIType.Tips,"UITipsPanel",101,true),
- };
- }
- }
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