Button.shader 914 B

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  1. Shader "Rokid/Button" {
  2. Properties {
  3. _Color ("Main Color", Color) = (1,1,1,1)
  4. _MainTex ("Base (RGB)", 2D) = "white" {}
  5. }
  6. SubShader {
  7. Tags { "RenderType"="Opaque" }
  8. LOD 200
  9. CGPROGRAM
  10. #pragma surface surf myLightModel
  11. //命名规则:Lighting接#pragma suface之后起的名字
  12. //lightDir :点到光源的单位向量 viewDir:点到摄像机的单位向量 atten:衰减系数
  13. float4 LightingmyLightModel(SurfaceOutput s, float3 lightDir,half3 viewDir, half atten)
  14. {
  15. float4 c ;
  16. c.rgb = s.Albedo;
  17. c.a = s.Alpha;
  18. return c;
  19. }
  20. sampler2D _MainTex;
  21. float4 _Color;
  22. struct Input {
  23. float2 uv_MainTex;
  24. float4 _Color;
  25. };
  26. void surf (Input IN, inout SurfaceOutput o) {
  27. half4 c = tex2D (_MainTex, IN.uv_MainTex)*_Color;
  28. o.Albedo = c.rgb;
  29. o.Alpha = c.a;
  30. }
  31. ENDCG
  32. }
  33. FallBack "Diffuse"
  34. }