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- Shader "Rokid/Button" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _MainTex ("Base (RGB)", 2D) = "white" {}
-
- }
- SubShader {
- Tags { "RenderType"="Opaque" }
- LOD 200
-
- CGPROGRAM
- #pragma surface surf myLightModel
- //命名规则:Lighting接#pragma suface之后起的名字
- //lightDir :点到光源的单位向量 viewDir:点到摄像机的单位向量 atten:衰减系数
- float4 LightingmyLightModel(SurfaceOutput s, float3 lightDir,half3 viewDir, half atten)
- {
- float4 c ;
- c.rgb = s.Albedo;
- c.a = s.Alpha;
- return c;
- }
- sampler2D _MainTex;
- float4 _Color;
-
- struct Input {
- float2 uv_MainTex;
- float4 _Color;
- };
- void surf (Input IN, inout SurfaceOutput o) {
- half4 c = tex2D (_MainTex, IN.uv_MainTex)*_Color;
- o.Albedo = c.rgb;
- o.Alpha = c.a;
- }
- ENDCG
- }
- FallBack "Diffuse"
- }
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