Ground.mat 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Ground
  11. m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BaseMap:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _BumpMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _DetailAlbedoMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailMask:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailNormalMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _EmissionMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _MainTex:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _MetallicGlossMap:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _OcclusionMap:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _ParallaxMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _SpecGlossMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - unity_Lightmaps:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - unity_LightmapsInd:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - unity_ShadowMasks:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. m_Floats:
  79. - _AlphaClip: 0
  80. - _Blend: 0
  81. - _BlendOp: 0
  82. - _BumpScale: 1
  83. - _ClearCoatMask: 0
  84. - _ClearCoatSmoothness: 0
  85. - _Cull: 2
  86. - _Cutoff: 0.5
  87. - _DetailAlbedoMapScale: 1
  88. - _DetailNormalMapScale: 1
  89. - _DstBlend: 0
  90. - _EnvironmentReflections: 1
  91. - _GlossMapScale: 1
  92. - _Glossiness: 0.5
  93. - _GlossinessSource: 0
  94. - _GlossyReflections: 1
  95. - _Metallic: 0
  96. - _Mode: 0
  97. - _OcclusionStrength: 1
  98. - _Parallax: 0.02
  99. - _QueueOffset: 0
  100. - _ReceiveShadows: 1
  101. - _SampleGI: 0
  102. - _Shininess: 0
  103. - _Smoothness: 0.5
  104. - _SmoothnessSource: 0
  105. - _SmoothnessTextureChannel: 0
  106. - _SpecSource: 0
  107. - _SpecularHighlights: 1
  108. - _SrcBlend: 1
  109. - _Surface: 0
  110. - _UVSec: 0
  111. - _WorkflowMode: 1
  112. - _ZWrite: 1
  113. m_Colors:
  114. - _BaseColor: {r: 0.069811285, g: 0.34462464, b: 1, a: 1}
  115. - _Color: {r: 0, g: 0, b: 0, a: 1}
  116. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  117. - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  118. m_BuildTextureStacks: []