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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace Rokid.MRC
- {
- /// <summary>
- /// 事件触发工具类
- /// </summary>
- public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger
- {
- public delegate void VoidDelegate(GameObject go,PointerEventData eventData=null);
- public VoidDelegate onClick;
- public VoidDelegate onDown;
- public VoidDelegate onEnter;
- public VoidDelegate onExit;
- public VoidDelegate onUp;
- public VoidDelegate onSelect;
- public VoidDelegate onUpdateSelect;
- public VoidDelegate onDrag;
- public VoidDelegate onDragBegin;
- public VoidDelegate onDragEnd;
- public VoidDelegate onScroll;
- static public EventTriggerListener Get(GameObject go)
- {
- EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
- if (listener == null) listener = go.AddComponent<EventTriggerListener>();
- return listener;
- }
- public override void OnPointerClick(PointerEventData eventData)
- {
- if (onClick != null) onClick(gameObject, eventData);
- }
- public override void OnPointerDown(PointerEventData eventData)
- {
- if (onDown != null) onDown(gameObject, eventData);
- }
- public override void OnPointerEnter(PointerEventData eventData)
- {
- if (onEnter != null) onEnter(gameObject,eventData);
- }
- public override void OnPointerExit(PointerEventData eventData)
- {
- if (onExit != null) onExit(gameObject,eventData);
- }
- public override void OnPointerUp(PointerEventData eventData)
- {
- if (onUp != null) onUp(gameObject, eventData);
- }
- public override void OnSelect(BaseEventData eventData)
- {
- if (onSelect != null) onSelect(gameObject, (PointerEventData)eventData);
- }
- public override void OnUpdateSelected(BaseEventData eventData)
- {
- if (onUpdateSelect != null) onUpdateSelect(gameObject, (PointerEventData)eventData);
- }
- public override void OnBeginDrag(PointerEventData eventData)
- {
- if(onDragBegin != null)
- onDragBegin(gameObject, eventData);
- }
- public override void OnDrag(PointerEventData eventData)
- {
- if(onDrag != null)
- onDrag(gameObject, eventData);
- }
- public override void OnEndDrag(PointerEventData eventData)
- {
- if(onDragEnd != null)
- onDragEnd(gameObject, eventData);
- }
- public override void OnScroll(PointerEventData eventData)
- {
- if(onScroll != null)
- onScroll(gameObject, eventData);
- }
- }
- }
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