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- using System;
- using UnityEngine;
- //客户端连接到服务器
- public class ClientConnectedState : ConnectionState
- {
- public override void Enter()
- {
- }
- public override void Exit()
- {
- }
- //服务端断开连接。切换到重连状态ClientReconnectingState
- public override void OnClientDisconnect(ulong clientId)
- {
- //MessageCenter.SendMessage(EventDefine.ConnectStatusEvent, ConnectStatus.Reconnecting);
- m_ConnectionManager.ChangeState(m_ConnectionManager.m_ClientReconnecting);
- }
- //用户主动断开。切换到OfflineState
- public override void OnUserRequestedShutdown()
- {
- MessageCenter.SendMessage(EventDefine.ConnectStatusEvent, ConnectStatus.UserRequestedDisconnect);
- m_ConnectionManager.ChangeState(m_ConnectionManager.m_Offline);
- }
- //服务端断开连接,并附加原因。切换到DisconnectingWithReasonState
- public override void OnDisconnectReasonReceived(ConnectStatus disconnectReason)
- {
- MessageCenter.SendMessage(EventDefine.ConnectStatusEvent, disconnectReason);
- //MessageCenter.SendMessage(EventDefine.ClientDisConnectionEvent, disconnectReason);
- m_ConnectionManager.ChangeState(m_ConnectionManager.m_DisconnectingWithReason);
- }
- }
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