%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: phoneMat m_Shader: {fileID: 4800000, guid: cb195fc52b7e34646b563adc85539cba, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - : m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 62bd89e005136924eae0835adff69b55, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - : 0 - _AddRimPow: 3 - _Glossiness: 1.5 - _RimPow: 4.92 m_Colors: - : {r: 0, g: 1.6119747e-34, b: 0, a: 1.6119673e-34} - _Color: {r: 0.07232696, g: 0.7041475, b: 1, a: 1} - _MainColor: {r: 0, g: 1, b: 0.038607597, a: 1} m_BuildTextureStacks: []