using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Rokid.MRC
{
    public enum UIType
    {
        Connection,
        Confirm,
        Tips,
    }

    public class UIData
    {
        public UIType uiType;
        public string uiPrefabPath;
        public int uiDepth;
        public bool ignoreOpen;

        public UIData(UIType tp, string path, int depth, bool ignore)
        {
            uiType = tp;
            uiPrefabPath = path;
            uiDepth = depth;
            ignoreOpen = ignore;
        }
    }

    public static class UIDefines
    {
        public static UIData[] UIDataList = new UIData[] {
        new UIData(UIType.Connection,"UIConnectPanel",1, true),
        new UIData(UIType.Confirm,"UIConfirmPanel",100,true),
        new UIData(UIType.Tips,"UITipsPanel",101,true),
    };
    }
}