using UnityEngine;

//客户端数据
public class PlayerData
{
    public string ClientIP;

    //临时的连接信息
    public bool IsConnected;
    public ulong ClientId;
    
    //todo，账号信息
    public string PlayerName;

    //是否视频流
    public bool IsVideoClient;

    public GameObject Anchor;

    public PlayerData(ulong clientID, ConnectionPayload connectionData, bool isConnected = false)
    {
        ClientIP = connectionData.ip;
        ClientId = clientID;
        IsConnected = isConnected;
        PlayerName = connectionData.playerName;
        IsVideoClient = connectionData.isVideo;
    }

    public void Reinitialize()
    {
    }
}
