PolygonParticleFX_Cutout_Round_Dark.mat 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: PolygonParticleFX_Cutout_Round_Dark
  10. m_Shader: {fileID: 205, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords: _ALPHABLEND_ON _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
  12. m_LightmapFlags: 4
  13. m_EnableInstancingVariants: 0
  14. m_DoubleSidedGI: 0
  15. m_CustomRenderQueue: -1
  16. stringTagMap: {}
  17. disabledShaderPasses: []
  18. m_SavedProperties:
  19. serializedVersion: 3
  20. m_TexEnvs:
  21. - _AlphaTex:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - _BumpMap:
  26. m_Texture: {fileID: 0}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _DetailAlbedoMap:
  30. m_Texture: {fileID: 0}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _DetailMask:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _DetailNormalMap:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _EmissionMap:
  42. m_Texture: {fileID: 0}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _MainTex:
  46. m_Texture: {fileID: 2800000, guid: 913d37094a541b842b4f18f393f40ecb, type: 3}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _MetallicGlossMap:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _OcclusionMap:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - _ParallaxMap:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. m_Floats:
  62. - PixelSnap: 0
  63. - _BlendOp: 0
  64. - _BumpScale: 1
  65. - _CameraFadingEnabled: 0
  66. - _CameraFarFadeDistance: 2
  67. - _CameraNearFadeDistance: 1
  68. - _Cull: 2
  69. - _Cutoff: 0.5
  70. - _DetailNormalMapScale: 1
  71. - _DistortionBlend: 0.5
  72. - _DistortionEnabled: 0
  73. - _DistortionStrength: 1
  74. - _DistortionStrengthScaled: 0
  75. - _DstBlend: 10
  76. - _EmissionEnabled: 0
  77. - _EnableExternalAlpha: 0
  78. - _FlipbookMode: 0
  79. - _GlossMapScale: 1
  80. - _Glossiness: 0
  81. - _GlossyReflections: 0
  82. - _InvFade: 1
  83. - _LightingEnabled: 1
  84. - _Metallic: 0
  85. - _Mode: 2
  86. - _OcclusionStrength: 1
  87. - _Parallax: 0.02
  88. - _SmoothnessTextureChannel: 0
  89. - _SoftParticlesEnabled: 0
  90. - _SoftParticlesFarFadeDistance: 1
  91. - _SoftParticlesNearFadeDistance: 0
  92. - _SpecularHighlights: 0
  93. - _SrcBlend: 5
  94. - _UVSec: 0
  95. - _ZWrite: 0
  96. m_Colors:
  97. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  98. - _Color: {r: 1, g: 1, b: 1, a: 1}
  99. - _EmisColor: {r: 0.2, g: 0.2, b: 0.2, a: 0}
  100. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  101. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  102. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  103. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}