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- using System.Collections;
- using System.Collections.Generic;
- using System.Net.Sockets;
- using UnityEngine;
- public static class SocketExtensions
- {
- public static bool IsConnected(this Socket socket)
- {
- try
- {
- return !(socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0);
- }
- catch (SocketException) { return false; }
- }
- }
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