IConnector.cs 5.6 KB

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  1. using System;
  2. using System.Collections.Concurrent;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. using System.Linq;
  6. using System.Text;
  7. using System.Threading;
  8. using Wit;
  9. using Wit.SDK;
  10. using Wit.SDK.Modular;
  11. using Wit.SDK.Modular.Sensor;
  12. using Wit.SDK.Modular.Sensor.Device;
  13. using Wit.SDK.Modular.Sensor.Modular;
  14. using Wit.SDK.Modular.Sensor.Modular.Connector.Entity;
  15. using Wit.SDK.Modular.Sensor.Modular.Connector.Interface;
  16. namespace Wit.SDK.Modular.Sensor.Modular.Connector.Interface
  17. {
  18. /// <summary>
  19. /// 核心通讯模块接口
  20. /// </summary>
  21. public abstract class IConnector
  22. {
  23. /// <summary>
  24. /// 连接状态
  25. /// </summary>
  26. protected ConnectStatus ConnectStatus { get; set; } = ConnectStatus.Closed;
  27. /// <summary>
  28. /// 接收数据队列
  29. /// </summary>
  30. public ConcurrentQueue<byte[]> ReceiveQueue = new ConcurrentQueue<byte[]>();
  31. /// 发送数据锁
  32. /// </summary>
  33. public object OnSendDataLockObj = new object();
  34. /// <summary>
  35. /// 接收数据队列
  36. /// </summary>
  37. public Thread ReceiveThread;
  38. /// <summary>
  39. /// 收数据的人
  40. /// </summary>
  41. private List<DataReceivedInterface> receiveListenerList = new List<DataReceivedInterface>();
  42. /// <summary>
  43. /// 监听发送数据的人
  44. /// </summary>
  45. private List<SendDataInterface> sendDataInterfaceList = new List<SendDataInterface>();
  46. /// <summary>
  47. /// 构造
  48. /// </summary>
  49. public IConnector() {
  50. ReceiveThread = new Thread(HandleReceiveThread) { IsBackground = true };
  51. ReceiveThread.Start();
  52. }
  53. /// <summary>
  54. /// 对象销毁时
  55. /// </summary>
  56. ~IConnector()
  57. {
  58. if (ReceiveThread != null) {
  59. ReceiveThread.Abort();
  60. }
  61. }
  62. /// <summary>
  63. /// 检查配置
  64. /// </summary>
  65. public abstract void CheckConfig();
  66. /// <summary>
  67. /// 获得连接配置
  68. /// </summary>
  69. /// <returns></returns>
  70. public abstract IConnectConfig GetConfig();
  71. /// <summary>
  72. /// 是否已经打开连接
  73. /// </summary>
  74. /// <returns></returns>
  75. public bool IsOpen()
  76. {
  77. return ConnectStatus == ConnectStatus.Opened;
  78. }
  79. /// <summary>
  80. /// 打开连接
  81. /// </summary>
  82. /// <returns></returns>
  83. public abstract void Open();
  84. /// <summary>
  85. /// 关闭连接
  86. /// </summary>
  87. /// <returns></returns>
  88. public abstract void Close();
  89. /// <summary>
  90. /// 发送数据
  91. /// </summary>
  92. /// <param name="data"></param>
  93. public abstract void SendData(byte[] data);
  94. /// <summary>
  95. /// 移除接收数据的人
  96. /// </summary>
  97. /// <param name="listener"></param>
  98. public void LogoutReceivedObj(DataReceivedInterface listener) {
  99. receiveListenerList.Remove(listener);
  100. }
  101. /// <summary>
  102. /// 添加接收数据的人
  103. /// </summary>
  104. /// <param name="listener"></param>
  105. public void RegisterReceivedObj(DataReceivedInterface listener) {
  106. receiveListenerList.Add(listener);
  107. }
  108. /// <summary>
  109. /// 取消发送数据监听者
  110. /// </summary>
  111. /// <param name="listener"></param>
  112. public void LogoutDataDisplayObj(SendDataInterface listener) {
  113. sendDataInterfaceList.Remove(listener);
  114. }
  115. /// <summary>
  116. /// 添加发送数据监听者
  117. /// </summary>
  118. /// <param name="listener"></param>
  119. public void RegisterDataDisplayObj(SendDataInterface listener) {
  120. sendDataInterfaceList.Add(listener);
  121. }
  122. /// <summary>
  123. /// 接收数据
  124. /// </summary>
  125. /// <param name="data"></param>
  126. public void onReceive(byte[] data)
  127. {
  128. ReceiveQueue.Enqueue(data);
  129. }
  130. /// <summary>
  131. /// 处理接收数据线程
  132. /// </summary>
  133. private void HandleReceiveThread()
  134. {
  135. while (true) {
  136. Thread.Sleep(1);
  137. while (ReceiveQueue.Count > 0) {
  138. byte[] data = null;
  139. ReceiveQueue.TryDequeue(out data);
  140. for (int i = 0; i < receiveListenerList.Count; i++)
  141. {
  142. DataReceivedInterface dataReceived = receiveListenerList[i];
  143. dataReceived.OnDataReceived(data);
  144. }
  145. }
  146. }
  147. }
  148. /// <summary>
  149. /// 如果发送数据
  150. /// </summary>
  151. /// <param name="data"></param>
  152. public void OnSendData(byte[] data)
  153. {
  154. for (int i = 0; i < sendDataInterfaceList.Count; i++)
  155. {
  156. var item = sendDataInterfaceList[i];
  157. // 调用线程池完成操作
  158. ThreadPool.QueueUserWorkItem(new WaitCallback((p) =>
  159. {
  160. lock (OnSendDataLockObj)
  161. {
  162. item.OnSendData(data);
  163. }
  164. }), null);
  165. }
  166. }
  167. }
  168. /// <summary>
  169. /// 连接状态
  170. /// </summary>
  171. public enum ConnectStatus
  172. {
  173. /// <summary>
  174. /// 打开的
  175. /// </summary>
  176. Opened = 0,
  177. /// <summary>
  178. /// 关闭的
  179. /// </summary>
  180. Closed = 1
  181. }
  182. }