using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeHand : MonoBehaviour { public GameObject shoubi1; public GameObject shoubi2; public GameObject zhongduan; // Update is called once per frame void Update() { Vector3 p1 = (shoubi1.transform.position + shoubi2.transform.position)/2; zhongduan.transform.position = p1; zhongduan.transform.LookAt(shoubi1.transform, Vector3.down); } }