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nainiu init

“hujiajun” 8 months ago
commit
e0746de037
100 changed files with 6039 additions and 0 deletions
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+感谢下载本模型
+
+◆允许完善物理,修正模型权重、表情等bug
+
+  允许改色,适度更改衣装,添加spa、toon等
+
+◆请勿二次配布,以及拆取部件以用于改造其他模型
+
+  请勿用于18禁作品,极端宗教宣传,血腥恐怖猎奇作品,人身攻击等
+
+  请勿用于商业用途
+
+◆他人使用本模型所造成的一切不良后果,不由模型改造者与miHoYo承担,请向使用者追究全部责任
+
+◆模型提供:miHoYo
+
+◆模型改造:观海
+
+  联系我【BiliBili:观海子】
+
+◆最终解释权归属:miHoYo
+
+请遵守本规则使用

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Assets/100 Best Effect Pack/Editor/ImageEffects/AntialiasingEditor.cs

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+using System;
+using UnityEditor;
+using UnityEngine;
+
+namespace UnityStandardAssets.ImageEffects
+{
+    [CustomEditor(typeof (Antialiasing))]
+    public class AntialiasingEditor : Editor
+    {
+        private SerializedObject serObj;
+
+        private SerializedProperty mode;
+
+        private SerializedProperty showGeneratedNormals;
+        private SerializedProperty offsetScale;
+        private SerializedProperty blurRadius;
+        private SerializedProperty dlaaSharp;
+
+        private SerializedProperty edgeThresholdMin;
+        private SerializedProperty edgeThreshold;
+        private SerializedProperty edgeSharpness;
+
+
+        private void OnEnable()
+        {
+            serObj = new SerializedObject(target);
+
+            mode = serObj.FindProperty("mode");
+
+            showGeneratedNormals = serObj.FindProperty("showGeneratedNormals");
+            offsetScale = serObj.FindProperty("offsetScale");
+            blurRadius = serObj.FindProperty("blurRadius");
+            dlaaSharp = serObj.FindProperty("dlaaSharp");
+
+            edgeThresholdMin = serObj.FindProperty("edgeThresholdMin");
+            edgeThreshold = serObj.FindProperty("edgeThreshold");
+            edgeSharpness = serObj.FindProperty("edgeSharpness");
+        }
+
+
+        public override void OnInspectorGUI()
+        {
+            serObj.Update();
+
+            GUILayout.Label("Luminance based fullscreen antialiasing", EditorStyles.miniBoldLabel);
+
+            EditorGUILayout.PropertyField(mode, new GUIContent("Technique"));
+
+            Material mat = (target as Antialiasing).CurrentAAMaterial();
+            if (null == mat && (target as Antialiasing).enabled)
+            {
+                EditorGUILayout.HelpBox("This AA technique is currently not supported. Choose a different technique or disable the effect and use MSAA instead.", MessageType.Warning);
+            }
+
+            if (mode.enumValueIndex == (int) AAMode.NFAA)
+            {
+                EditorGUILayout.PropertyField(offsetScale, new GUIContent("Edge Detect Ofs"));
+                EditorGUILayout.PropertyField(blurRadius, new GUIContent("Blur Radius"));
+                EditorGUILayout.PropertyField(showGeneratedNormals, new GUIContent("Show Normals"));
+            }
+            else if (mode.enumValueIndex == (int) AAMode.DLAA)
+            {
+                EditorGUILayout.PropertyField(dlaaSharp, new GUIContent("Sharp"));
+            }
+            else if (mode.enumValueIndex == (int) AAMode.FXAA3Console)
+            {
+                EditorGUILayout.PropertyField(edgeThresholdMin, new GUIContent("Edge Min Threshhold"));
+                EditorGUILayout.PropertyField(edgeThreshold, new GUIContent("Edge Threshhold"));
+                EditorGUILayout.PropertyField(edgeSharpness, new GUIContent("Edge Sharpness"));
+            }
+
+            serObj.ApplyModifiedProperties();
+        }
+    }
+}

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Assets/100 Best Effect Pack/Editor/ImageEffects/BloomAndFlaresEditor.cs

@@ -0,0 +1,157 @@
+using System;
+using UnityEditor;
+using UnityEngine;
+
+namespace UnityStandardAssets.ImageEffects
+{
+    [CustomEditor (typeof(BloomAndFlares))]
+    class BloomAndFlaresEditor : Editor
+    {
+        SerializedProperty tweakMode;
+        SerializedProperty screenBlendMode;
+
+        SerializedObject serObj;
+
+        SerializedProperty hdr;
+        SerializedProperty sepBlurSpread;
+        SerializedProperty useSrcAlphaAsMask;
+
+        SerializedProperty bloomIntensity;
+        SerializedProperty bloomthreshold;
+        SerializedProperty bloomBlurIterations;
+
+        SerializedProperty lensflares;
+
+        SerializedProperty hollywoodFlareBlurIterations;
+
+        SerializedProperty lensflareMode;
+        SerializedProperty hollyStretchWidth;
+        SerializedProperty lensflareIntensity;
+        SerializedProperty lensflarethreshold;
+        SerializedProperty flareColorA;
+        SerializedProperty flareColorB;
+        SerializedProperty flareColorC;
+        SerializedProperty flareColorD;
+
+        SerializedProperty lensFlareVignetteMask;
+
+        void OnEnable () {
+            serObj = new SerializedObject (target);
+
+            screenBlendMode = serObj.FindProperty("screenBlendMode");
+            hdr = serObj.FindProperty("hdr");
+
+            sepBlurSpread = serObj.FindProperty("sepBlurSpread");
+            useSrcAlphaAsMask = serObj.FindProperty("useSrcAlphaAsMask");
+
+            bloomIntensity = serObj.FindProperty("bloomIntensity");
+            bloomthreshold = serObj.FindProperty("bloomThreshold");
+            bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
+
+            lensflares = serObj.FindProperty("lensflares");
+
+            lensflareMode = serObj.FindProperty("lensflareMode");
+            hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
+            hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
+            lensflareIntensity = serObj.FindProperty("lensflareIntensity");
+            lensflarethreshold = serObj.FindProperty("lensflareThreshold");
+            flareColorA = serObj.FindProperty("flareColorA");
+            flareColorB = serObj.FindProperty("flareColorB");
+            flareColorC = serObj.FindProperty("flareColorC");
+            flareColorD = serObj.FindProperty("flareColorD");
+            lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
+
+            tweakMode = serObj.FindProperty("tweakMode");
+        }
+
+
+        public override void OnInspectorGUI () {
+            serObj.Update();
+
+            GUILayout.Label("HDR " + (hdr.enumValueIndex == 0 ? "auto detected, " : (hdr.enumValueIndex == 1 ? "forced on, " : "disabled, ")) + (useSrcAlphaAsMask.floatValue < 0.1f ? " ignoring alpha channel glow information" : " using alpha channel glow information"), EditorStyles.miniBoldLabel);
+
+            EditorGUILayout.PropertyField (tweakMode, new GUIContent("Tweak mode"));
+            EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
+            EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
+
+            // display info text when screen blend mode cannot be used
+            Camera cam = (target as BloomAndFlares).GetComponent<Camera>();
+            if (cam != null) {
+                if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
+                    EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
+                }
+            }
+
+            if (1 == tweakMode.intValue)
+                EditorGUILayout.PropertyField (lensflares, new GUIContent("Cast lens flares"));
+
+            EditorGUILayout.Separator ();
+
+            EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
+            bloomthreshold.floatValue = EditorGUILayout.Slider ("threshold", bloomthreshold.floatValue, -0.05f, 4.0f);
+            bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", bloomBlurIterations.intValue, 1, 4);
+            sepBlurSpread.floatValue = EditorGUILayout.Slider ("Blur spread", sepBlurSpread.floatValue, 0.1f, 10.0f);
+
+            if (1 == tweakMode.intValue)
+                useSrcAlphaAsMask.floatValue = EditorGUILayout.Slider (new  GUIContent("Use alpha mask", "Make alpha channel define glowiness"), useSrcAlphaAsMask.floatValue, 0.0f, 1.0f);
+            else
+                useSrcAlphaAsMask.floatValue = 0.0f;
+
+            if (1 == tweakMode.intValue) {
+                EditorGUILayout.Separator ();
+
+                if (lensflares.boolValue) {
+
+                    // further lens flare tweakings
+                    if (0 != tweakMode.intValue)
+                        EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens flare mode"));
+                    else
+                        lensflareMode.enumValueIndex = 0;
+
+                    EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent("Lens flare mask", "This mask is needed to prevent lens flare artifacts"));
+
+                    EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent("Local intensity"));
+                    lensflarethreshold.floatValue = EditorGUILayout.Slider ("Local threshold", lensflarethreshold.floatValue, 0.0f, 1.0f);
+
+                    if (lensflareMode.intValue == 0) {
+                        // ghosting
+                        EditorGUILayout.BeginHorizontal ();
+                        EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
+                        EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
+                        EditorGUILayout.EndHorizontal ();
+
+                        EditorGUILayout.BeginHorizontal ();
+                        EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
+                        EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
+                        EditorGUILayout.EndHorizontal ();
+                    }
+                    else if (lensflareMode.intValue == 1) {
+                        // hollywood
+                        EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
+                        hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
+
+                        EditorGUILayout.PropertyField (flareColorA, new GUIContent("Tint Color"));
+                    }
+                    else if (lensflareMode.intValue == 2) {
+                        // both
+                        EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
+                        hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
+
+                        EditorGUILayout.BeginHorizontal ();
+                        EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
+                        EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
+                        EditorGUILayout.EndHorizontal ();
+
+                        EditorGUILayout.BeginHorizontal ();
+                        EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
+                        EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
+                        EditorGUILayout.EndHorizontal ();
+                    }
+                }
+            } else
+                lensflares.boolValue = false; // disable lens flares in simple tweak mode
+
+            serObj.ApplyModifiedProperties();
+        }
+    }
+}

+ 9 - 0
Assets/100 Best Effect Pack/Editor/ImageEffects/BloomAndFlaresEditor.cs.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4deca87cb459d1642ac8f734856ca84e
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 

+ 162 - 0
Assets/100 Best Effect Pack/Editor/ImageEffects/BloomEditor.cs

@@ -0,0 +1,162 @@
+using System;
+using UnityEditor;
+using UnityEngine;
+
+namespace UnityStandardAssets.ImageEffects
+{
+    [CustomEditor (typeof(Bloom))]
+    class BloomEditor : Editor
+    {
+        SerializedProperty tweakMode;
+        SerializedProperty screenBlendMode;
+
+        SerializedObject serObj;
+
+        SerializedProperty hdr;
+        SerializedProperty quality;
+        SerializedProperty sepBlurSpread;
+
+        SerializedProperty bloomIntensity;
+        SerializedProperty bloomThresholdColor;
+        SerializedProperty bloomThreshold;
+        SerializedProperty bloomBlurIterations;
+
+        SerializedProperty hollywoodFlareBlurIterations;
+
+        SerializedProperty lensflareMode;
+        SerializedProperty hollyStretchWidth;
+        SerializedProperty lensflareIntensity;
+        SerializedProperty flareRotation;
+        SerializedProperty lensFlareSaturation;
+        SerializedProperty lensflareThreshold;
+        SerializedProperty flareColorA;
+        SerializedProperty flareColorB;
+        SerializedProperty flareColorC;
+        SerializedProperty flareColorD;
+
+        SerializedProperty lensFlareVignetteMask;
+
+        void OnEnable () {
+            serObj = new SerializedObject (target);
+
+            screenBlendMode = serObj.FindProperty("screenBlendMode");
+            hdr = serObj.FindProperty("hdr");
+            quality = serObj.FindProperty("quality");
+
+            sepBlurSpread = serObj.FindProperty("sepBlurSpread");
+
+            bloomIntensity = serObj.FindProperty("bloomIntensity");
+            bloomThreshold = serObj.FindProperty("bloomThreshold");
+            bloomThresholdColor = serObj.FindProperty("bloomThresholdColor");
+            bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
+
+            lensflareMode = serObj.FindProperty("lensflareMode");
+            hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
+            hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
+            lensflareIntensity = serObj.FindProperty("lensflareIntensity");
+            lensflareThreshold = serObj.FindProperty("lensflareThreshold");
+            lensFlareSaturation = serObj.FindProperty("lensFlareSaturation");
+            flareRotation = serObj.FindProperty("flareRotation");
+            flareColorA = serObj.FindProperty("flareColorA");
+            flareColorB = serObj.FindProperty("flareColorB");
+            flareColorC = serObj.FindProperty("flareColorC");
+            flareColorD = serObj.FindProperty("flareColorD");
+            lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
+
+            tweakMode = serObj.FindProperty("tweakMode");
+        }
+
+
+        public override void OnInspectorGUI () {
+            serObj.Update();
+
+            EditorGUILayout.LabelField("Glow and Lens Flares for bright screen pixels", EditorStyles.miniLabel);
+
+            EditorGUILayout.PropertyField (quality, new GUIContent("Quality", "High quality preserves high frequencies with bigger blurs and uses a better blending and down-/upsampling"));
+
+            EditorGUILayout.Separator ();
+
+            EditorGUILayout.PropertyField (tweakMode, new GUIContent("Mode"));
+            EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend"));
+            EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
+
+            EditorGUILayout.Separator ();
+
+            // display info text when screen blend mode cannot be used
+            Camera cam = (target as Bloom).GetComponent<Camera>();
+            if (cam != null) {
+                if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
+                    EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
+                }
+            }
+
+            EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
+            bloomThreshold.floatValue = EditorGUILayout.Slider ("Threshold", bloomThreshold.floatValue, -0.05f, 4.0f);
+            if (1 == tweakMode.intValue) {
+                EditorGUILayout.PropertyField(bloomThresholdColor, new GUIContent(" RGB Threshold"));
+            }
+            EditorGUILayout.Separator ();
+
+            bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur Iterations", bloomBlurIterations.intValue, 1, 4);
+            sepBlurSpread.floatValue = EditorGUILayout.Slider (" Sample Distance", sepBlurSpread.floatValue, 0.1f, 10.0f);
+            EditorGUILayout.Separator ();
+
+            if (1 == tweakMode.intValue) {
+                // further lens flare tweakings
+                if (0 != tweakMode.intValue)
+                    EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens Flares"));
+                else
+                    lensflareMode.enumValueIndex = 0;
+
+                EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent(" Local Intensity", "0 disables lens flares entirely (optimization)"));
+                lensflareThreshold.floatValue = EditorGUILayout.Slider ("Threshold", lensflareThreshold.floatValue, 0.0f, 4.0f);
+
+                if (Mathf.Abs(lensflareIntensity.floatValue) > Mathf.Epsilon) {
+                    if (lensflareMode.intValue == 0) {
+                        // ghosting
+                        EditorGUILayout.BeginHorizontal ();
+                        EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
+                        EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
+                        EditorGUILayout.EndHorizontal ();
+
+                        EditorGUILayout.BeginHorizontal ();
+                        EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
+                        EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
+                        EditorGUILayout.EndHorizontal ();
+                    }
+                    else if (lensflareMode.intValue == 1) {
+                        // hollywood
+                        EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
+                        EditorGUILayout.PropertyField (flareRotation,  new GUIContent( " Rotation"));
+                        hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
+
+                        EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
+                        EditorGUILayout.PropertyField (flareColorA, new GUIContent(" Tint Color"));
+                    }
+                    else if (lensflareMode.intValue == 2) {
+                        // both
+                        EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
+                        hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
+
+                        EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
+
+                        EditorGUILayout.BeginHorizontal ();
+                        EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
+                        EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
+                        EditorGUILayout.EndHorizontal ();
+
+                        EditorGUILayout.BeginHorizontal ();
+                        EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
+                        EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
+                        EditorGUILayout.EndHorizontal ();
+                    }
+
+                    EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent(" Mask", "This mask is needed to prevent lens flare artifacts"));
+
+                }
+            }
+
+            serObj.ApplyModifiedProperties();
+        }
+    }
+}

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