UIMaskMgr.cs 7.2 KB

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  1. /***
  2. *
  3. * Title: "SUIFW" UI框架项目
  4. * 主题: UI遮罩管理器
  5. * Description:
  6. * 功能: 负责“弹出窗体”的模态实现。
  7. * (即:不允许穿透)
  8. * Date: 2017
  9. * Version: 0.1版本
  10. * Modify Recoder:
  11. *
  12. *
  13. */
  14. using UnityEngine;
  15. using UnityEngine.UI;
  16. using System;
  17. using System.Collections.Generic;
  18. namespace SUIFW
  19. {
  20. public class UIMaskMgr : MonoBehaviour
  21. {
  22. /* 字段 */
  23. //本脚本私有单例实例
  24. private static UIMaskMgr _Instance;
  25. //UI根节点对象
  26. private GameObject _GoCanvasRoot = null;
  27. //UI脚本节点(加载各种管理脚本的节点)
  28. private Transform _CanTransformUIScripts = null;
  29. //顶层面板
  30. private GameObject _GoTopPlane;
  31. //遮罩面板
  32. private GameObject _GoMaskPlane;
  33. //UI摄像机
  34. public Camera _UICamear;
  35. //原始UI摄像机的层深
  36. private float _OriginalUICameraDepth;
  37. /// <summary>
  38. /// 得到实例(单例)
  39. /// </summary>
  40. /// <returns></returns>
  41. public static UIMaskMgr GetInstance()
  42. {
  43. if (_Instance == null)
  44. {
  45. _Instance = new GameObject("_UIMaskMgr").AddComponent<UIMaskMgr>();
  46. }
  47. return _Instance;
  48. }
  49. void Awake()
  50. {
  51. //得到UI根节点、UI脚本节点
  52. _GoCanvasRoot = GameObject.FindGameObjectWithTag(SysDefine.SYS_TAG_CANVAS);
  53. _CanTransformUIScripts = UnityHelper.FindTheChild(_GoCanvasRoot, SysDefine.SYS_CANVAS_UISCRIPTS_NODE_NAME);
  54. //把本脚本实例,作为Canvas的子节点
  55. UnityHelper.AddChildToParent(_CanTransformUIScripts, this.gameObject.transform);
  56. //得到“顶层面板”与“遮罩面板”
  57. _GoTopPlane = _GoCanvasRoot;
  58. _GoMaskPlane = UnityHelper.FindTheChild(_GoCanvasRoot.gameObject, SysDefine.SYS_CANVAS_UIMASKPANELS_NODE_NAME).gameObject;
  59. //得到UI摄像机的原始“层深”
  60. _UICamear = GameObject.FindGameObjectWithTag(SysDefine.SYS_TAG_UICAMERA).GetComponent<Camera>();
  61. if (_UICamear != null)
  62. {
  63. _OriginalUICameraDepth = _UICamear.depth;
  64. }
  65. else
  66. {
  67. Log.Write(GetType() + "/Start()/_UICamera is Null ,please Check!");
  68. }
  69. }
  70. /// <summary>
  71. /// 设置遮罩状态
  72. /// </summary>
  73. /// <param name="goDisplayPlane">需要显示的窗体</param>
  74. public void SetMaskWindow(GameObject goDisplayPlane, UIFormsLucencyType UILucencyType = UIFormsLucencyType.Impenetrable)
  75. {
  76. //顶层窗体下移。
  77. _GoTopPlane.transform.SetAsLastSibling();
  78. //启用遮罩窗体与透明度
  79. switch (UILucencyType)
  80. {
  81. case UIFormsLucencyType.Lucency:
  82. _GoMaskPlane.SetActive(true);
  83. Color newColor1 = new Color(SysDefine.SYS_UIMASK_LUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_LUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_LUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_LUCENCY_COLOR_A);
  84. _GoMaskPlane.GetComponent<Image>().color = newColor1;
  85. break;
  86. case UIFormsLucencyType.Translucence:
  87. _GoMaskPlane.SetActive(true);
  88. Color newColor2 = new Color(SysDefine.SYS_UIMASK_TRANSLUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_TRANSLUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_TRANSLUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_TRANSLUCENCY_COLOR_A);
  89. _GoMaskPlane.GetComponent<Image>().color = newColor2;
  90. break;
  91. case UIFormsLucencyType.Impenetrable:
  92. _GoMaskPlane.SetActive(true);
  93. Color newColor3 = new Color(SysDefine.SYS_UIMASK_IMPENETRABLE_COLOR_RGB, SysDefine.SYS_UIMASK_IMPENETRABLE_COLOR_RGB, SysDefine.SYS_UIMASK_IMPENETRABLE_COLOR_RGB, SysDefine.SYS_UIMASK_IMPENETRABLE_COLOR_A);
  94. _GoMaskPlane.GetComponent<Image>().color = newColor3;
  95. break;
  96. case UIFormsLucencyType.Penetrate:
  97. if (_GoMaskPlane.activeInHierarchy)
  98. {
  99. _GoMaskPlane.SetActive(false);
  100. }
  101. break;
  102. default:
  103. break;
  104. }
  105. //遮罩窗体下移
  106. _GoMaskPlane.transform.SetAsLastSibling();
  107. //显示窗体下移
  108. goDisplayPlane.transform.SetAsLastSibling();
  109. //增加当前UI摄像机的“层深”
  110. if (_UICamear != null)
  111. {
  112. _UICamear.depth = _UICamear.depth + SysDefine.SYS_UICAMERA_DEPTH_INCREMENT;
  113. }
  114. }
  115. /// <summary>
  116. /// 取消遮罩窗体
  117. /// </summary>
  118. public void CancleMaskWindow()
  119. {
  120. //顶层窗体上移
  121. _GoTopPlane.transform.SetAsFirstSibling();
  122. //禁用遮罩窗体
  123. if (_GoMaskPlane.activeInHierarchy)
  124. {
  125. _GoMaskPlane.SetActive(false);
  126. }
  127. //回复UI摄像机的原来的“层深”
  128. _UICamear.depth = _OriginalUICameraDepth;
  129. }
  130. public void ShowMask(UIFormsLucencyType UILucencyType = UIFormsLucencyType.Lucency)
  131. {
  132. switch (UILucencyType)
  133. {
  134. case UIFormsLucencyType.Lucency:
  135. _GoMaskPlane.SetActive(true);
  136. Color newColor1 = new Color(SysDefine.SYS_UIMASK_LUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_LUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_LUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_LUCENCY_COLOR_A);
  137. _GoMaskPlane.GetComponent<Image>().color = newColor1;
  138. break;
  139. case UIFormsLucencyType.Translucence:
  140. _GoMaskPlane.SetActive(true);
  141. Color newColor2 = new Color(SysDefine.SYS_UIMASK_TRANSLUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_TRANSLUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_TRANSLUCENCY_COLOR_RGB, SysDefine.SYS_UIMASK_TRANSLUCENCY_COLOR_A);
  142. _GoMaskPlane.GetComponent<Image>().color = newColor2;
  143. break;
  144. case UIFormsLucencyType.Impenetrable:
  145. _GoMaskPlane.SetActive(true);
  146. Color newColor3 = new Color(SysDefine.SYS_UIMASK_IMPENETRABLE_COLOR_RGB, SysDefine.SYS_UIMASK_IMPENETRABLE_COLOR_RGB, SysDefine.SYS_UIMASK_IMPENETRABLE_COLOR_RGB, SysDefine.SYS_UIMASK_IMPENETRABLE_COLOR_A);
  147. _GoMaskPlane.GetComponent<Image>().color = newColor3;
  148. break;
  149. case UIFormsLucencyType.Penetrate:
  150. if (_GoMaskPlane.activeInHierarchy)
  151. {
  152. _GoMaskPlane.SetActive(false);
  153. }
  154. break;
  155. default:
  156. break;
  157. }
  158. }
  159. public void HideMask()
  160. {
  161. _GoMaskPlane.SetActive(false);
  162. }
  163. }//Class_end
  164. }