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- /*
- http://www.cgsoso.com/forum-211-1.html
- CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
- CGSOSO 主打游戏开发,影视设计等CG资源素材。
- 插件如若商用,请务必官网购买!
- daily assets update for try.
- U should buy the asset from home store if u use it in your project!
- */
- using System.IO;
- using UnityEditor;
- using UnityEngine;
- namespace Paroxe.PdfRenderer.Internal
- {
- [CustomEditor(typeof (PDFAsset), true)]
- public class PDFAssetEditor : Editor
- {
- GUIStyle m_Background1;
- GUIStyle m_Background2;
- GUIStyle m_Background3;
- Texture2D m_Logo;
- PDFAsset pdfAsset = null;
- public override void OnInspectorGUI()
- {
- Undo.RecordObject(pdfAsset, "PDFAsset");
- if (m_Logo != null)
- {
- Rect rect = GUILayoutUtility.GetRect(m_Logo.width, m_Logo.height);
- GUI.DrawTexture(rect, m_Logo, ScaleMode.ScaleToFit);
- }
- GUILayout.BeginVertical("Box");
- GUILayout.Label("Password Options", EditorStyles.boldLabel);
- EditorGUI.indentLevel++;
- pdfAsset.Password = EditorGUILayout.PasswordField("Password", pdfAsset.Password);
- EditorGUI.indentLevel--;
- GUILayout.Space(10.0f);
- GUILayout.EndVertical();
- if (GUI.changed)
- {
- EditorUtility.SetDirty(target);
- }
- }
- protected virtual void OnDisable()
- {
- DestroyImmediate(m_Background1.normal.background);
- DestroyImmediate(m_Background2.normal.background);
- DestroyImmediate(m_Background3.normal.background);
- }
- protected virtual void OnEnable()
- {
- pdfAsset = (PDFAsset) target;
- m_Background1 = new GUIStyle();
- m_Background1.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.1f));
- m_Background2 = new GUIStyle();
- m_Background2.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.0f));
- m_Background3 = new GUIStyle();
- m_Background3.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.05f));
- MonoScript script = MonoScript.FromScriptableObject(this);
- string path = AssetDatabase.GetAssetPath(script);
- string logoPath = Path.GetDirectoryName(path) + "/logo_pa.png";
- m_Logo = (Texture2D) AssetDatabase.LoadAssetAtPath(logoPath, typeof (Texture2D));
- }
- private Texture2D MakeTex(int width, int height, Color col)
- {
- Color[] pix = new Color[width*height];
- for (int i = 0; i < pix.Length; i++)
- {
- pix[i] = col;
- }
- Texture2D result = new Texture2D(width, height);
- result.hideFlags = HideFlags.HideAndDontSave;
- result.SetPixels(pix);
- result.Apply();
- return result;
- }
- }
- }
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