using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SysConst
{
    /* UI预设名称(UI窗体ID)(特别注意: 这里常量字符串与配置文件定义的必须相同)
     */
    public const string StarAppForms = "StarAppForms";
    public const string LoginForms = "LoginForms";
    public const string PhoneLoginForms = "PhoneLoginForms";
    public const string MainPanelForms = "MainPanelForms";
    public const string CreatRoomForms = "CreatRoomForms";
    public const string JoinRoomForms = "JoinRoomForms";
    public const string RoomMainForms = "RoomMainForms";
    public const string SystemSettingForms = "SystemSettingForms";
    public const string MyCenterForms = "MyCenterForms";
    public const string ListenForms = "ListenForms";
    public const string PopForms = "PopForms";
}