using System.Collections; using System.Collections.Generic; using UnityEngine; public class SysConst { /* UI预设名称(UI窗体ID)(特别注意: 这里常量字符串与配置文件定义的必须相同) */ public const string StarAppForms = "StarAppForms"; public const string LoginForms = "LoginForms"; public const string PhoneLoginForms = "PhoneLoginForms"; public const string MainPanelForms = "MainPanelForms"; public const string CreatRoomForms = "CreatRoomForms"; public const string JoinRoomForms = "JoinRoomForms"; public const string RoomMainForms = "RoomMainForms"; public const string SystemSettingForms = "SystemSettingForms"; public const string MyCenterForms = "MyCenterForms"; public const string ListenForms = "ListenForms"; public const string PopForms = "PopForms"; }