/* http://www.cgsoso.com/forum-211-1.html CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源! CGSOSO 主打游戏开发,影视设计等CG资源素材。 插件如若商用,请务必官网购买! daily assets update for try. U should buy the asset from home store if u use it in your project! */ using System.IO; using UnityEditor; using UnityEngine; namespace Paroxe.PdfRenderer.Internal { [CustomEditor(typeof (PDFAsset), true)] public class PDFAssetEditor : Editor { GUIStyle m_Background1; GUIStyle m_Background2; GUIStyle m_Background3; Texture2D m_Logo; PDFAsset pdfAsset = null; public override void OnInspectorGUI() { Undo.RecordObject(pdfAsset, "PDFAsset"); if (m_Logo != null) { Rect rect = GUILayoutUtility.GetRect(m_Logo.width, m_Logo.height); GUI.DrawTexture(rect, m_Logo, ScaleMode.ScaleToFit); } GUILayout.BeginVertical("Box"); GUILayout.Label("Password Options", EditorStyles.boldLabel); EditorGUI.indentLevel++; pdfAsset.Password = EditorGUILayout.PasswordField("Password", pdfAsset.Password); EditorGUI.indentLevel--; GUILayout.Space(10.0f); GUILayout.EndVertical(); if (GUI.changed) { EditorUtility.SetDirty(target); } } protected virtual void OnDisable() { DestroyImmediate(m_Background1.normal.background); DestroyImmediate(m_Background2.normal.background); DestroyImmediate(m_Background3.normal.background); } protected virtual void OnEnable() { pdfAsset = (PDFAsset) target; m_Background1 = new GUIStyle(); m_Background1.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.1f)); m_Background2 = new GUIStyle(); m_Background2.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.0f)); m_Background3 = new GUIStyle(); m_Background3.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.05f)); MonoScript script = MonoScript.FromScriptableObject(this); string path = AssetDatabase.GetAssetPath(script); string logoPath = Path.GetDirectoryName(path) + "/logo_pa.png"; m_Logo = (Texture2D) AssetDatabase.LoadAssetAtPath(logoPath, typeof (Texture2D)); } private Texture2D MakeTex(int width, int height, Color col) { Color[] pix = new Color[width*height]; for (int i = 0; i < pix.Length; i++) { pix[i] = col; } Texture2D result = new Texture2D(width, height); result.hideFlags = HideFlags.HideAndDontSave; result.SetPixels(pix); result.Apply(); return result; } } }