using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cancel : MonoBehaviour { public GameObject lineParent; public GameObject imagepaint; public void ClickCancelBtn() { PaintLine.canUse = false; if (imagepaint.transform.childCount>0) { for (int i = 0; i < imagepaint.transform.childCount; i++) { Destroy(imagepaint.transform.GetChild(i).gameObject); } } if (lineParent.transform.childCount > 0) { for (int i = 0; i < lineParent.transform.childCount; i++) { Destroy(lineParent.transform.GetChild(i).gameObject); } } if (RoomMainForms.Instance) { RoomMainForms.Instance.JieTuWancheng(); } } }