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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using System.Xml;
- using XRTool.Util;
- /// <summary>
- /// 一个xml编辑器
- /// </summary>
- namespace PublicTools.XMLDataBase
- {
- /// <summary>
- /// 针对某个xml文件进行编辑的类
- /// </summary>
- public class XMLDataEditor : TableInterface
- {
- private XmlDocument xmlDoc; //可操作的xml文档
- private XmlNode xmlRootNode; //根节点
- /// <summary>
- /// 文件的绝对路径
- /// </summary>
- private string filePath;
- /// <summary>
- /// 表格的名称
- /// </summary>
- private string tableName;
- /// <summary>
- /// 根节点的名称
- /// </summary>
- /// <summary>
- /// 以绝对路径创建一个对象
- /// </summary>
- /// <param name="filePath"></param>
- public XMLDataEditor(string filePath)
- {
- this.filePath = filePath;
- }
- public XMLDataEditor()
- {
- }
- public bool Open()
- {
- return Open(filePath);
- }
- /// <summary>
- /// 打开xml表格
- /// </summary>
- /// <param name="path"></param>
- /// <returns></returns>
- public bool Open(string path)
- {
- if (xmlDoc != null && !string.IsNullOrEmpty(this.filePath))
- {
- return true;
- }
- ///开启之前先关闭
- //Close();
- if (File.Exists(path))
- {
- xmlDoc = new XmlDocument();
- tableName = Path.GetFileNameWithoutExtension(path);
- try
- {
- xmlDoc.Load(path);
- xmlRootNode = xmlDoc.SelectSingleNode(tableName);
- return xmlRootNode != null;
- }
- catch (Exception ex)
- {
- UnityLog.LogError(path + ex.ToString());
- }
- }
- return false;
- }
- public void Close()
- {
- if (xmlDoc != null && !string.IsNullOrEmpty(filePath))
- {
- try
- {
- xmlDoc.Save(filePath);
- xmlDoc = null;
- //filePath = null;
- }
- catch (Exception ex)
- {
- UnityLog.LogError(filePath + "\n" + ex.ToString());
- }
- }
- }
- public bool InsertData<T>(T data, string priKey)
- {
- Dictionary<string, string> field = ClazzFactory.ClazzAnalyze(data);
- if (field != null && field.Count > 0)
- {
- XmlNode table = xmlRootNode;
- if (string.IsNullOrEmpty(priKey))
- {
- foreach (var item in field)
- {
- priKey = item.Value;
- break;
- }
- }
- return InsertData<T>(data, table, field, priKey);
- }
- return false;
- }
- /// <summary>
- /// 插入数据
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="table"></param>
- /// <param name="field"></param>
- private bool InsertData<T>(T data, XmlNode table, Dictionary<string, string> field, string priKey)
- {
- try
- {
- if (string.IsNullOrEmpty(priKey) || priKey == "null")
- {
- return false;
- }
- if (table.SelectSingleNode(priKey) != null)
- {
- return UpdateData<T>(data, table, field, priKey);
- }
- ///添加一条数据
- ///按照key值添加一个节点元素
- XmlElement element = xmlDoc.CreateElement(priKey);
- ///循环遍历变量集合,将类的数据集合起来添加
- foreach (var item in field)
- {
- XmlAttribute xa = xmlDoc.CreateAttribute(item.Key);
- xa.Value = item.Value;
- element.Attributes.Append(xa);
- }
- table.AppendChild(element);
- return true;
- }
- catch (Exception ex)
- {
- UnityLog.LogError(data + " " + priKey + ex.ToString());
- Close();
- }
- return false;
- }
- public bool InsertData<T>(T data)
- {
- return InsertData<T>(data, null);
- }
- /// <summary>
- /// 尝试获取xml的一个表,如果此xml没有此表,则创建一个
- /// </summary>
- /// <param name="tableName"></param>
- /// <returns></returns>
- public XmlNode TryGetTable(string tableName)
- {
- XmlNode node = xmlRootNode.SelectSingleNode(tableName);
- if (node != null)
- {
- return node;
- }
- return CreateTable(tableName);
- }
- /// <summary>
- /// 创建一个子节点
- /// </summary>
- /// <param name="tableName"></param>
- public XmlNode CreateTable(string tableName)
- {
- XmlNode table = xmlDoc.CreateElement(tableName);
- xmlRootNode.AppendChild(table);
- Save();
- return table;
- }
- /// <summary>
- ///
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="priKey"></param>
- /// <returns></returns>
- public T FindData<T>(string priKey)
- {
- T t = default(T);
- XmlNode table = xmlRootNode;
- try
- {
- XmlNode obj = table.SelectSingleNode(priKey);
- if (obj != null)
- {
- Dictionary<string, string> dic = new Dictionary<string, string>();
- for (int i = 0; i < obj.Attributes.Count; i++)
- {
- dic.Add(obj.Attributes[i].LocalName, obj.Attributes[i].Value);
- }
- t = ClazzFactory.ClazzPack<T>(dic);
- }
- }
- catch (Exception ex)
- {
- Close();
- UnityLog.LogError(priKey + ex.ToString());
- }
- return t;
- }
- public List<T> FindAllData<T>()
- {
- XmlNode table = xmlRootNode;
- if (table == null || table.ChildNodes.Count == 0)
- {
- return null;
- }
- List<T> list = new List<T>();
- for (int i = 0; i < table.ChildNodes.Count; i++)
- {//遍历表的子节点
- Dictionary<string, string> values = new Dictionary<string, string>();
- for (int j = 0; j < table.ChildNodes[i].Attributes.Count; j++)
- {
- values.Add(table.ChildNodes[i].Attributes[j].LocalName, table.ChildNodes[i].Attributes[j].Value);
- }
- list.Add(ClazzFactory.ClazzPack<T>(values));
- }
- return list;
- }
- public List<T> FindAllData<T>(string data)
- {
- return null;
- }
- /// <summary>
- /// 查找所有对象
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <returns></returns>
- public List<T> FindAllData<T>(byte[] data)
- {
- try
- {
- xmlDoc = new XmlDocument();
- string xmlStr = UnityUtil.GetUTF8String(data);
- xmlDoc.LoadXml(xmlStr);
- tableName = typeof(T).Name;
- xmlRootNode = xmlDoc.SelectSingleNode(tableName);
- }
- catch (Exception ex)
- {
- UnityLog.LogError(ex.ToString());
- }
- return FindAllData<T>();
- }
- public bool UpdateData<T>(T data, string priKey)
- {
- Dictionary<string, string> field = ClazzFactory.ClazzAnalyze(data);
- if (field != null && field.Count > 0)
- {
- XmlNode table = xmlRootNode;
- if (string.IsNullOrEmpty(priKey))
- {
- foreach (var item in field)
- {
- priKey = item.Value;
- break;
- }
- }
- return UpdateData<T>(data, table, field, priKey);
- }
- return false;
- }
- private bool UpdateData<T>(T data, XmlNode table, Dictionary<string, string> field, string priKey)
- {
- try
- {
- XmlNode obj = table.SelectSingleNode(priKey);
- if (obj == null)
- {
- //待更新数据不存在,更新失败
- return false;
- }
- ///需要判断变量名是否发生了变化
- bool isChanged = false;
- if (obj.Attributes.Count != field.Count)
- {
- isChanged = true;
- }
- if (!isChanged)
- {
- int index = 0;
- foreach (var item in field)
- {
- ///变量名不一致
- if (obj.Attributes[index].LocalName != item.Key)
- {
- isChanged = true;
- break;
- }
- index++;
- }
- }
- if (isChanged)
- {
- if (DeleteData<T>(priKey))
- {
- return InsertData(data, priKey);
- }
- else
- {
- return false;
- }
- }
- else
- {
- foreach (var item in field)
- {
- if (obj.Attributes[item.Key].Value != item.Value)
- {
- obj.Attributes[item.Key].Value = item.Value;
- isChanged = true;
- }
- }
- }
- return isChanged;
- }
- catch (Exception ex)
- {
- UnityLog.LogError(data + " " + priKey + ex.ToString());
- Close();
- }
- return false;
- }
- public bool UpdateData<T>(T data)
- {
- return UpdateData<T>(data, null);
- }
- public bool DeleteData<T>(string key)
- {
- XmlNode table = xmlRootNode;
- try
- {
- XmlNode obj = table.SelectSingleNode(key);//按照key值确定元素对象
- if (obj == null)
- {
- return false;
- }
- obj.RemoveAll();
- table.RemoveChild(obj);
- return true;
- }
- catch (Exception ex)
- {
- UnityLog.LogError(ex.ToString());
- }
- return false;
- }
- public bool DeleteAllData<T>()
- {
- try
- {
- XmlNode table = xmlRootNode;
- table.RemoveAll();
- return true;
- }
- catch (Exception ex)
- {
- UnityLog.LogError(ex.ToString());
- }
- return false;
- }
- /// <summary>
- /// 建表
- /// </summary>
- /// <param name="tableName"></param>
- /// <returns></returns>
- public bool Create(string tableName)
- {
- try
- {
- FileStream fs = new FileStream(filePath, FileMode.OpenOrCreate);
- if (xmlDoc == null)
- {
- xmlDoc = new XmlDocument();
- }
- this.tableName = Path.GetFileNameWithoutExtension(tableName);
- XmlDeclaration xmlDeclaration = xmlDoc.CreateXmlDeclaration("1.0", "utf-8", null);
- xmlRootNode = xmlDoc.CreateElement(this.tableName);
- xmlDoc.AppendChild(xmlDeclaration);
- xmlDoc.AppendChild(xmlRootNode);
- fs.Dispose();
- fs.Close();
- return xmlRootNode != null;
- }
- catch (Exception ex)
- {
- UnityLog.Log("Create Error" + this.tableName + ex.ToString());
- }
- return false;
- }
- public void Save()
- {
- if (xmlDoc != null && !string.IsNullOrEmpty(filePath))
- {
- try
- {
- xmlDoc.Save(filePath);
- }
- catch (Exception ex)
- {
- UnityLog.LogError(filePath + "\n" + ex.ToString());
- }
- }
- }
- }
- }
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