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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using UnityEngine;
- using static WindowConfig;
- public class WindowsManager : MonoSingleton<WindowsManager>
- {
- public WindowItemConfig wConfig;
- [HideInInspector]
- public Canvas canvasRoot;
- public List<windowItemGameObject> windowItemGameObjectList;
- public WindowConfig windowsConfig;
- private void Awake()
- {
- StartCoroutine(CheckIsStart());
- }
- void initShowWindow()
- {
- for (int i = 0; i < windowItemGameObjectList.Count; i++)
- {
- if(windowItemGameObjectList[i].type == windowsConfig.initShowWindow)
- {
- windowItemGameObjectList[i].window.SetActive(true);
- }
- else
- {
- windowItemGameObjectList[i].window.SetActive(false);
- }
- }
- }
- public bool isStart = false;
- IEnumerator CheckIsStart()
- {
- while (HttpSDKAction.Instance.jsonData == "")
- {
- yield return null;
- }
- isStart = true;
- canvasRoot = GameObject.Instantiate(windowsConfig.canvas);
- for (int i = 0; i < windowsConfig.initComponent.Count; i++)
- {
- canvasRoot.gameObject.AddComponent(GetTypeByName(windowsConfig.initComponent[i].name));
- }
- windowItemGameObjectList = new List<windowItemGameObject>();
- initWindowList(windowsConfig.windowItemGameObjectList, windowItemGameObjectList, canvasRoot.transform);
- initShowWindow();
- }
- public static System.Type GetTypeByName(string name)
- {
- foreach (Assembly assembly in System.AppDomain.CurrentDomain.GetAssemblies())
- {
- foreach (System.Type type in assembly.GetTypes())
- {
- if (type.Name == name)
- return type;
- }
- }
- return null;
- }
- void initWindowList(List<windowItemGameObject> list, List<windowItemGameObject> nowlist,Transform parent)
- {
- if(list!=null)
- {
- for (int i = 0; i < list.Count; i++)
- {
- windowItemGameObject wg = new windowItemGameObject();
- wg.type = list[i].type;
- wg.window = GameObject.Instantiate(list[i].window, parent);
- wg.window.name = list[i].window.name;
- wg.windowItemGameObjectList = new List<windowItemGameObject>();
- initGameObject(wg.window);
- initWindowList(list[i].windowItemGameObjectList, wg.windowItemGameObjectList, wg.window.transform);
- nowlist.Add(wg);
- }
- }
- }
- void initGameObject(GameObject go)
- {
- go.transform.localPosition = Vector3.zero;
- go.transform.localEulerAngles = Vector3.zero;
- go.transform.localScale = Vector3.one;
- }
- public GameObject GetPrefab(windowType wt,string name)
- {
- for (int i = 0; i < wConfig.list.Count; i++)
- {
- if(wConfig.list[i].type==wt)
- {
- for (int j = 0; j < wConfig.list[i].PrefabList.Count; j++)
- {
- if(wConfig.list[i].PrefabList[j].name==name)
- {
- return wConfig.list[i].PrefabList[j].obj;
- }
- }
- }
- }
- return null;
- }
- void setWindowData(windowType wt,GameObject go, string data)
- {
- switch(wt)
- {
- case windowType.Tip2:
- Tip2Window t2w = go.GetComponent<Tip2Window>();
- t2w.showTxt(data);
- break;
- }
-
- }
- bool isChangzhu(windowType wt)
- {
- switch (wt)
- {
- case windowType.Top:
- return true;
- }
- return false;
- }
- bool isHuLue(windowType wt)
- {
- switch (wt)
- {
- case windowType.Tip:
- return true;
- case windowType.Tip2:
- return true;
- case windowType.Error:
- return true;
- }
- return false;
- }
- Stack<windowType> wlist = new Stack<windowType>();
- public void show(windowType wt,bool needHandle = true,string data="")
- {
- for (int i = 0; i < windowItemGameObjectList.Count; i++)
- {
- if (windowItemGameObjectList[i].type == wt)
- {
- windowItemGameObjectList[i].window.SetActive(true);
- setWindowData(wt, windowItemGameObjectList[i].window, data);
- }
- else
- {
- if(needHandle&&!isHuLue(windowItemGameObjectList[i].type))
- {
- windowItemGameObjectList[i].window.SetActive(isChangzhu(windowItemGameObjectList[i].type));
- }
- }
- if (showitem(windowItemGameObjectList[i].windowItemGameObjectList, wt, needHandle))
- {
- windowItemGameObjectList[i].window.SetActive(true);
- }
- }
- if(wlist.Count>0)
- {
- if(wlist.Peek()!=wt&& !wlist.Contains(wt))
- {
- wlist.Push(wt);
- }
- }else
- {
- wlist.Push(wt);
- }
- }
- bool showitem(List<windowItemGameObject> list,windowType wt, bool needHandle = true)
- {
- bool isShow=false;
- for (int i = 0; i < list.Count; i++)
- {
- showitem(list[i].windowItemGameObjectList, wt);
- if (list[i].type == wt)
- {
- list[i].window.SetActive(true);
- isShow = true;
- }
- else
- {
- if (needHandle && !isHuLue(list[i].type))
- {
- list[i].window.SetActive(isChangzhu(list[i].type));
- }
- }
- }
- return isShow;
- }
- }
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