AotStubs.cs 580 KB

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  1. #pragma warning disable 219
  2. //------------------------------------------------------------------------------
  3. // <auto-generated>
  4. // This code was generated by a tool.
  5. // Runtime Version:4.0.30319.42000
  6. //
  7. // Changes to this file may cause incorrect behavior and will be lost if
  8. // the code is regenerated.
  9. // </auto-generated>
  10. //------------------------------------------------------------------------------
  11. namespace Unity.VisualScripting.Generated.Aot
  12. {
  13. // --------------- Setting Stubs
  14. // string.op_Equality
  15. // string.op_Inequality
  16. // float.op_Equality
  17. // float.op_Inequality
  18. // float.op_LessThan
  19. // float.op_GreaterThan
  20. // float.op_LessThanOrEqual
  21. // float.op_GreaterThanOrEqual
  22. // UnityEngine.AI.NavMeshData.op_Implicit
  23. // UnityEngine.AI.NavMeshData.op_Equality
  24. // UnityEngine.AI.NavMeshData.op_Inequality
  25. // UnityEngine.AI.NavMeshAgent.op_Implicit
  26. // UnityEngine.AI.NavMeshAgent.op_Equality
  27. // UnityEngine.AI.NavMeshAgent.op_Inequality
  28. // UnityEngine.AI.OffMeshLink.op_Implicit
  29. // UnityEngine.AI.OffMeshLink.op_Equality
  30. // UnityEngine.AI.OffMeshLink.op_Inequality
  31. // UnityEngine.AI.NavMeshObstacle.op_Implicit
  32. // UnityEngine.AI.NavMeshObstacle.op_Equality
  33. // UnityEngine.AI.NavMeshObstacle.op_Inequality
  34. // UnityEngine.Animator.op_Implicit
  35. // UnityEngine.Animator.op_Equality
  36. // UnityEngine.Animator.op_Inequality
  37. // UnityEngine.AnimatorOverrideController.op_Implicit
  38. // UnityEngine.AnimatorOverrideController.op_Equality
  39. // UnityEngine.AnimatorOverrideController.op_Inequality
  40. // UnityEngine.AvatarMask.op_Implicit
  41. // UnityEngine.AvatarMask.op_Equality
  42. // UnityEngine.AvatarMask.op_Inequality
  43. // UnityEngine.Avatar.op_Implicit
  44. // UnityEngine.Avatar.op_Equality
  45. // UnityEngine.Avatar.op_Inequality
  46. // UnityEngine.AnimationClip.op_Implicit
  47. // UnityEngine.AnimationClip.op_Equality
  48. // UnityEngine.AnimationClip.op_Inequality
  49. // UnityEngine.RuntimeAnimatorController.op_Implicit
  50. // UnityEngine.RuntimeAnimatorController.op_Equality
  51. // UnityEngine.RuntimeAnimatorController.op_Inequality
  52. // UnityEngine.Motion.op_Implicit
  53. // UnityEngine.Motion.op_Equality
  54. // UnityEngine.Motion.op_Inequality
  55. // UnityEngine.Animation.op_Implicit
  56. // UnityEngine.Animation.op_Equality
  57. // UnityEngine.Animation.op_Inequality
  58. // UnityEngine.Animations.PositionConstraint.op_Implicit
  59. // UnityEngine.Animations.PositionConstraint.op_Equality
  60. // UnityEngine.Animations.PositionConstraint.op_Inequality
  61. // UnityEngine.Animations.RotationConstraint.op_Implicit
  62. // UnityEngine.Animations.RotationConstraint.op_Equality
  63. // UnityEngine.Animations.RotationConstraint.op_Inequality
  64. // UnityEngine.Animations.ScaleConstraint.op_Implicit
  65. // UnityEngine.Animations.ScaleConstraint.op_Equality
  66. // UnityEngine.Animations.ScaleConstraint.op_Inequality
  67. // UnityEngine.Animations.AimConstraint.op_Implicit
  68. // UnityEngine.Animations.AimConstraint.op_Equality
  69. // UnityEngine.Animations.AimConstraint.op_Inequality
  70. // UnityEngine.Animations.ParentConstraint.op_Implicit
  71. // UnityEngine.Animations.ParentConstraint.op_Equality
  72. // UnityEngine.Animations.ParentConstraint.op_Inequality
  73. // UnityEngine.Animations.LookAtConstraint.op_Implicit
  74. // UnityEngine.Animations.LookAtConstraint.op_Equality
  75. // UnityEngine.Animations.LookAtConstraint.op_Inequality
  76. // UnityEngine.AssetBundle.op_Implicit
  77. // UnityEngine.AssetBundle.op_Equality
  78. // UnityEngine.AssetBundle.op_Inequality
  79. // UnityEngine.AssetBundleManifest.op_Implicit
  80. // UnityEngine.AssetBundleManifest.op_Equality
  81. // UnityEngine.AssetBundleManifest.op_Inequality
  82. // UnityEngine.AudioSource.op_Implicit
  83. // UnityEngine.AudioSource.op_Equality
  84. // UnityEngine.AudioSource.op_Inequality
  85. // UnityEngine.AudioLowPassFilter.op_Implicit
  86. // UnityEngine.AudioLowPassFilter.op_Equality
  87. // UnityEngine.AudioLowPassFilter.op_Inequality
  88. // UnityEngine.AudioHighPassFilter.op_Implicit
  89. // UnityEngine.AudioHighPassFilter.op_Equality
  90. // UnityEngine.AudioHighPassFilter.op_Inequality
  91. // UnityEngine.AudioReverbFilter.op_Implicit
  92. // UnityEngine.AudioReverbFilter.op_Equality
  93. // UnityEngine.AudioReverbFilter.op_Inequality
  94. // UnityEngine.AudioClip.op_Implicit
  95. // UnityEngine.AudioClip.op_Equality
  96. // UnityEngine.AudioClip.op_Inequality
  97. // UnityEngine.AudioBehaviour.op_Implicit
  98. // UnityEngine.AudioBehaviour.op_Equality
  99. // UnityEngine.AudioBehaviour.op_Inequality
  100. // UnityEngine.AudioListener.op_Implicit
  101. // UnityEngine.AudioListener.op_Equality
  102. // UnityEngine.AudioListener.op_Inequality
  103. // UnityEngine.AudioReverbZone.op_Implicit
  104. // UnityEngine.AudioReverbZone.op_Equality
  105. // UnityEngine.AudioReverbZone.op_Inequality
  106. // UnityEngine.AudioDistortionFilter.op_Implicit
  107. // UnityEngine.AudioDistortionFilter.op_Equality
  108. // UnityEngine.AudioDistortionFilter.op_Inequality
  109. // UnityEngine.AudioEchoFilter.op_Implicit
  110. // UnityEngine.AudioEchoFilter.op_Equality
  111. // UnityEngine.AudioEchoFilter.op_Inequality
  112. // UnityEngine.AudioChorusFilter.op_Implicit
  113. // UnityEngine.AudioChorusFilter.op_Equality
  114. // UnityEngine.AudioChorusFilter.op_Inequality
  115. // UnityEngine.WebCamTexture.op_Implicit
  116. // UnityEngine.WebCamTexture.op_Equality
  117. // UnityEngine.WebCamTexture.op_Inequality
  118. // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit
  119. // UnityEngine.Audio.AudioMixerSnapshot.op_Equality
  120. // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality
  121. // UnityEngine.Audio.AudioMixer.op_Implicit
  122. // UnityEngine.Audio.AudioMixer.op_Equality
  123. // UnityEngine.Audio.AudioMixer.op_Inequality
  124. // UnityEngine.Audio.AudioMixerGroup.op_Implicit
  125. // UnityEngine.Audio.AudioMixerGroup.op_Equality
  126. // UnityEngine.Audio.AudioMixerGroup.op_Inequality
  127. // UnityEngine.Cloth.op_Implicit
  128. // UnityEngine.Cloth.op_Equality
  129. // UnityEngine.Cloth.op_Inequality
  130. // UnityEngine.ScriptableObject.op_Implicit
  131. // UnityEngine.ScriptableObject.op_Equality
  132. // UnityEngine.ScriptableObject.op_Inequality
  133. // UnityEngine.Behaviour.op_Implicit
  134. // UnityEngine.Behaviour.op_Equality
  135. // UnityEngine.Behaviour.op_Inequality
  136. // UnityEngine.GameObject.op_Implicit
  137. // UnityEngine.GameObject.op_Equality
  138. // UnityEngine.GameObject.op_Inequality
  139. // UnityEngine.TextAsset.op_Implicit
  140. // UnityEngine.TextAsset.op_Equality
  141. // UnityEngine.TextAsset.op_Inequality
  142. // UnityEngine.Object.op_Implicit
  143. // UnityEngine.Object.op_Equality
  144. // UnityEngine.Object.op_Inequality
  145. // UnityEngine.Component.op_Implicit
  146. // UnityEngine.Component.op_Equality
  147. // UnityEngine.Component.op_Inequality
  148. // UnityEngine.LayerMask.op_Implicit
  149. // UnityEngine.LayerMask.op_Implicit
  150. // UnityEngine.MonoBehaviour.op_Implicit
  151. // UnityEngine.MonoBehaviour.op_Equality
  152. // UnityEngine.MonoBehaviour.op_Inequality
  153. // UnityEngine.LightingSettings.op_Implicit
  154. // UnityEngine.LightingSettings.op_Equality
  155. // UnityEngine.LightingSettings.op_Inequality
  156. // UnityEngine.Camera.op_Implicit
  157. // UnityEngine.Camera.op_Equality
  158. // UnityEngine.Camera.op_Inequality
  159. // UnityEngine.ReflectionProbe.op_Implicit
  160. // UnityEngine.ReflectionProbe.op_Equality
  161. // UnityEngine.ReflectionProbe.op_Inequality
  162. // UnityEngine.FlareLayer.op_Implicit
  163. // UnityEngine.FlareLayer.op_Equality
  164. // UnityEngine.FlareLayer.op_Inequality
  165. // UnityEngine.Quaternion.op_Multiply
  166. // UnityEngine.Quaternion.op_Multiply
  167. // UnityEngine.Quaternion.op_Equality
  168. // UnityEngine.Quaternion.op_Inequality
  169. // UnityEngine.Vector2.op_Addition
  170. // UnityEngine.Vector2.op_Subtraction
  171. // UnityEngine.Vector2.op_Multiply
  172. // UnityEngine.Vector2.op_Division
  173. // UnityEngine.Vector2.op_UnaryNegation
  174. // UnityEngine.Vector2.op_Multiply
  175. // UnityEngine.Vector2.op_Multiply
  176. // UnityEngine.Vector2.op_Division
  177. // UnityEngine.Vector2.op_Equality
  178. // UnityEngine.Vector2.op_Inequality
  179. // UnityEngine.Vector2.op_Implicit
  180. // UnityEngine.Vector2.op_Implicit
  181. // UnityEngine.Vector3.op_Addition
  182. // UnityEngine.Vector3.op_Subtraction
  183. // UnityEngine.Vector3.op_UnaryNegation
  184. // UnityEngine.Vector3.op_Multiply
  185. // UnityEngine.Vector3.op_Multiply
  186. // UnityEngine.Vector3.op_Division
  187. // UnityEngine.Vector3.op_Equality
  188. // UnityEngine.Vector3.op_Inequality
  189. // UnityEngine.Matrix4x4.op_Multiply
  190. // UnityEngine.Matrix4x4.op_Multiply
  191. // UnityEngine.Matrix4x4.op_Equality
  192. // UnityEngine.Matrix4x4.op_Inequality
  193. // UnityEngine.Bounds.op_Equality
  194. // UnityEngine.Bounds.op_Inequality
  195. // UnityEngine.Color.op_Addition
  196. // UnityEngine.Color.op_Subtraction
  197. // UnityEngine.Color.op_Multiply
  198. // UnityEngine.Color.op_Multiply
  199. // UnityEngine.Color.op_Multiply
  200. // UnityEngine.Color.op_Division
  201. // UnityEngine.Color.op_Equality
  202. // UnityEngine.Color.op_Inequality
  203. // UnityEngine.Color.op_Implicit
  204. // UnityEngine.Color.op_Implicit
  205. // UnityEngine.Vector4.op_Addition
  206. // UnityEngine.Vector4.op_Subtraction
  207. // UnityEngine.Vector4.op_UnaryNegation
  208. // UnityEngine.Vector4.op_Multiply
  209. // UnityEngine.Vector4.op_Multiply
  210. // UnityEngine.Vector4.op_Division
  211. // UnityEngine.Vector4.op_Equality
  212. // UnityEngine.Vector4.op_Inequality
  213. // UnityEngine.Vector4.op_Implicit
  214. // UnityEngine.Vector4.op_Implicit
  215. // UnityEngine.Vector4.op_Implicit
  216. // UnityEngine.Shader.op_Implicit
  217. // UnityEngine.Shader.op_Equality
  218. // UnityEngine.Shader.op_Inequality
  219. // UnityEngine.Material.op_Implicit
  220. // UnityEngine.Material.op_Equality
  221. // UnityEngine.Material.op_Inequality
  222. // UnityEngine.ComputeShader.op_Implicit
  223. // UnityEngine.ComputeShader.op_Equality
  224. // UnityEngine.ComputeShader.op_Inequality
  225. // UnityEngine.ShaderVariantCollection.op_Implicit
  226. // UnityEngine.ShaderVariantCollection.op_Equality
  227. // UnityEngine.ShaderVariantCollection.op_Inequality
  228. // UnityEngine.Rect.op_Inequality
  229. // UnityEngine.Rect.op_Equality
  230. // UnityEngine.Mesh.op_Implicit
  231. // UnityEngine.Mesh.op_Equality
  232. // UnityEngine.Mesh.op_Inequality
  233. // UnityEngine.RenderSettings.op_Implicit
  234. // UnityEngine.RenderSettings.op_Equality
  235. // UnityEngine.RenderSettings.op_Inequality
  236. // UnityEngine.QualitySettings.op_Implicit
  237. // UnityEngine.QualitySettings.op_Equality
  238. // UnityEngine.QualitySettings.op_Inequality
  239. // UnityEngine.RenderTexture.op_Implicit
  240. // UnityEngine.RenderTexture.op_Equality
  241. // UnityEngine.RenderTexture.op_Inequality
  242. // UnityEngine.LightProbeProxyVolume.op_Implicit
  243. // UnityEngine.LightProbeProxyVolume.op_Equality
  244. // UnityEngine.LightProbeProxyVolume.op_Inequality
  245. // UnityEngine.OcclusionPortal.op_Implicit
  246. // UnityEngine.OcclusionPortal.op_Equality
  247. // UnityEngine.OcclusionPortal.op_Inequality
  248. // UnityEngine.OcclusionArea.op_Implicit
  249. // UnityEngine.OcclusionArea.op_Equality
  250. // UnityEngine.OcclusionArea.op_Inequality
  251. // UnityEngine.Flare.op_Implicit
  252. // UnityEngine.Flare.op_Equality
  253. // UnityEngine.Flare.op_Inequality
  254. // UnityEngine.LensFlare.op_Implicit
  255. // UnityEngine.LensFlare.op_Equality
  256. // UnityEngine.LensFlare.op_Inequality
  257. // UnityEngine.Projector.op_Implicit
  258. // UnityEngine.Projector.op_Equality
  259. // UnityEngine.Projector.op_Inequality
  260. // UnityEngine.Light.op_Implicit
  261. // UnityEngine.Light.op_Equality
  262. // UnityEngine.Light.op_Inequality
  263. // UnityEngine.Skybox.op_Implicit
  264. // UnityEngine.Skybox.op_Equality
  265. // UnityEngine.Skybox.op_Inequality
  266. // UnityEngine.MeshFilter.op_Implicit
  267. // UnityEngine.MeshFilter.op_Equality
  268. // UnityEngine.MeshFilter.op_Inequality
  269. // UnityEngine.Renderer.op_Implicit
  270. // UnityEngine.Renderer.op_Equality
  271. // UnityEngine.Renderer.op_Inequality
  272. // UnityEngine.TrailRenderer.op_Implicit
  273. // UnityEngine.TrailRenderer.op_Equality
  274. // UnityEngine.TrailRenderer.op_Inequality
  275. // UnityEngine.LineRenderer.op_Implicit
  276. // UnityEngine.LineRenderer.op_Equality
  277. // UnityEngine.LineRenderer.op_Inequality
  278. // UnityEngine.SkinnedMeshRenderer.op_Implicit
  279. // UnityEngine.SkinnedMeshRenderer.op_Equality
  280. // UnityEngine.SkinnedMeshRenderer.op_Inequality
  281. // UnityEngine.MeshRenderer.op_Implicit
  282. // UnityEngine.MeshRenderer.op_Equality
  283. // UnityEngine.MeshRenderer.op_Inequality
  284. // UnityEngine.LightmapSettings.op_Implicit
  285. // UnityEngine.LightmapSettings.op_Equality
  286. // UnityEngine.LightmapSettings.op_Inequality
  287. // UnityEngine.LightProbes.op_Implicit
  288. // UnityEngine.LightProbes.op_Equality
  289. // UnityEngine.LightProbes.op_Inequality
  290. // UnityEngine.LightProbeGroup.op_Implicit
  291. // UnityEngine.LightProbeGroup.op_Equality
  292. // UnityEngine.LightProbeGroup.op_Inequality
  293. // UnityEngine.BillboardAsset.op_Implicit
  294. // UnityEngine.BillboardAsset.op_Equality
  295. // UnityEngine.BillboardAsset.op_Inequality
  296. // UnityEngine.BillboardRenderer.op_Implicit
  297. // UnityEngine.BillboardRenderer.op_Equality
  298. // UnityEngine.BillboardRenderer.op_Inequality
  299. // UnityEngine.LODGroup.op_Implicit
  300. // UnityEngine.LODGroup.op_Equality
  301. // UnityEngine.LODGroup.op_Inequality
  302. // UnityEngine.CustomRenderTexture.op_Implicit
  303. // UnityEngine.CustomRenderTexture.op_Equality
  304. // UnityEngine.CustomRenderTexture.op_Inequality
  305. // UnityEngine.Texture.op_Implicit
  306. // UnityEngine.Texture.op_Equality
  307. // UnityEngine.Texture.op_Inequality
  308. // UnityEngine.Texture2D.op_Implicit
  309. // UnityEngine.Texture2D.op_Equality
  310. // UnityEngine.Texture2D.op_Inequality
  311. // UnityEngine.Cubemap.op_Implicit
  312. // UnityEngine.Cubemap.op_Equality
  313. // UnityEngine.Cubemap.op_Inequality
  314. // UnityEngine.Texture3D.op_Implicit
  315. // UnityEngine.Texture3D.op_Equality
  316. // UnityEngine.Texture3D.op_Inequality
  317. // UnityEngine.Texture2DArray.op_Implicit
  318. // UnityEngine.Texture2DArray.op_Equality
  319. // UnityEngine.Texture2DArray.op_Inequality
  320. // UnityEngine.CubemapArray.op_Implicit
  321. // UnityEngine.CubemapArray.op_Equality
  322. // UnityEngine.CubemapArray.op_Inequality
  323. // UnityEngine.SparseTexture.op_Implicit
  324. // UnityEngine.SparseTexture.op_Equality
  325. // UnityEngine.SparseTexture.op_Inequality
  326. // UnityEngine.Transform.op_Implicit
  327. // UnityEngine.Transform.op_Equality
  328. // UnityEngine.Transform.op_Inequality
  329. // UnityEngine.RectTransform.op_Implicit
  330. // UnityEngine.RectTransform.op_Equality
  331. // UnityEngine.RectTransform.op_Inequality
  332. // UnityEngine.SpriteRenderer.op_Implicit
  333. // UnityEngine.SpriteRenderer.op_Equality
  334. // UnityEngine.SpriteRenderer.op_Inequality
  335. // UnityEngine.Sprite.op_Implicit
  336. // UnityEngine.Sprite.op_Equality
  337. // UnityEngine.Sprite.op_Inequality
  338. // UnityEngine.U2D.SpriteAtlas.op_Implicit
  339. // UnityEngine.U2D.SpriteAtlas.op_Equality
  340. // UnityEngine.U2D.SpriteAtlas.op_Inequality
  341. // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit
  342. // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality
  343. // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality
  344. // UnityEngine.SceneManagement.Scene.op_Equality
  345. // UnityEngine.SceneManagement.Scene.op_Inequality
  346. // UnityEngine.Rendering.GraphicsSettings.op_Implicit
  347. // UnityEngine.Rendering.GraphicsSettings.op_Equality
  348. // UnityEngine.Rendering.GraphicsSettings.op_Inequality
  349. // UnityEngine.Rendering.SortingGroup.op_Implicit
  350. // UnityEngine.Rendering.SortingGroup.op_Equality
  351. // UnityEngine.Rendering.SortingGroup.op_Inequality
  352. // UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit
  353. // UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality
  354. // UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality
  355. // UnityEngine.Playables.PlayableDirector.op_Implicit
  356. // UnityEngine.Playables.PlayableDirector.op_Equality
  357. // UnityEngine.Playables.PlayableDirector.op_Inequality
  358. // UnityEngine.GUISkin.op_Implicit
  359. // UnityEngine.GUISkin.op_Equality
  360. // UnityEngine.GUISkin.op_Inequality
  361. // UnityEngine.ParticleSystem.op_Implicit
  362. // UnityEngine.ParticleSystem.op_Equality
  363. // UnityEngine.ParticleSystem.op_Inequality
  364. // UnityEngine.ParticleSystemRenderer.op_Implicit
  365. // UnityEngine.ParticleSystemRenderer.op_Equality
  366. // UnityEngine.ParticleSystemRenderer.op_Inequality
  367. // UnityEngine.ParticleSystemForceField.op_Implicit
  368. // UnityEngine.ParticleSystemForceField.op_Equality
  369. // UnityEngine.ParticleSystemForceField.op_Inequality
  370. // UnityEngine.ArticulationBody.op_Implicit
  371. // UnityEngine.ArticulationBody.op_Equality
  372. // UnityEngine.ArticulationBody.op_Inequality
  373. // UnityEngine.PhysicMaterial.op_Implicit
  374. // UnityEngine.PhysicMaterial.op_Equality
  375. // UnityEngine.PhysicMaterial.op_Inequality
  376. // UnityEngine.Rigidbody.op_Implicit
  377. // UnityEngine.Rigidbody.op_Equality
  378. // UnityEngine.Rigidbody.op_Inequality
  379. // UnityEngine.MeshCollider.op_Implicit
  380. // UnityEngine.MeshCollider.op_Equality
  381. // UnityEngine.MeshCollider.op_Inequality
  382. // UnityEngine.BoxCollider.op_Implicit
  383. // UnityEngine.BoxCollider.op_Equality
  384. // UnityEngine.BoxCollider.op_Inequality
  385. // UnityEngine.CharacterJoint.op_Implicit
  386. // UnityEngine.CharacterJoint.op_Equality
  387. // UnityEngine.CharacterJoint.op_Inequality
  388. // UnityEngine.Collider.op_Implicit
  389. // UnityEngine.Collider.op_Equality
  390. // UnityEngine.Collider.op_Inequality
  391. // UnityEngine.CharacterController.op_Implicit
  392. // UnityEngine.CharacterController.op_Equality
  393. // UnityEngine.CharacterController.op_Inequality
  394. // UnityEngine.CapsuleCollider.op_Implicit
  395. // UnityEngine.CapsuleCollider.op_Equality
  396. // UnityEngine.CapsuleCollider.op_Inequality
  397. // UnityEngine.SphereCollider.op_Implicit
  398. // UnityEngine.SphereCollider.op_Equality
  399. // UnityEngine.SphereCollider.op_Inequality
  400. // UnityEngine.ConstantForce.op_Implicit
  401. // UnityEngine.ConstantForce.op_Equality
  402. // UnityEngine.ConstantForce.op_Inequality
  403. // UnityEngine.Joint.op_Implicit
  404. // UnityEngine.Joint.op_Equality
  405. // UnityEngine.Joint.op_Inequality
  406. // UnityEngine.HingeJoint.op_Implicit
  407. // UnityEngine.HingeJoint.op_Equality
  408. // UnityEngine.HingeJoint.op_Inequality
  409. // UnityEngine.SpringJoint.op_Implicit
  410. // UnityEngine.SpringJoint.op_Equality
  411. // UnityEngine.SpringJoint.op_Inequality
  412. // UnityEngine.FixedJoint.op_Implicit
  413. // UnityEngine.FixedJoint.op_Equality
  414. // UnityEngine.FixedJoint.op_Inequality
  415. // UnityEngine.ConfigurableJoint.op_Implicit
  416. // UnityEngine.ConfigurableJoint.op_Equality
  417. // UnityEngine.ConfigurableJoint.op_Inequality
  418. // UnityEngine.RaycastHit2D.op_Implicit
  419. // UnityEngine.Rigidbody2D.op_Implicit
  420. // UnityEngine.Rigidbody2D.op_Equality
  421. // UnityEngine.Rigidbody2D.op_Inequality
  422. // UnityEngine.Collider2D.op_Implicit
  423. // UnityEngine.Collider2D.op_Equality
  424. // UnityEngine.Collider2D.op_Inequality
  425. // UnityEngine.CustomCollider2D.op_Implicit
  426. // UnityEngine.CustomCollider2D.op_Equality
  427. // UnityEngine.CustomCollider2D.op_Inequality
  428. // UnityEngine.CircleCollider2D.op_Implicit
  429. // UnityEngine.CircleCollider2D.op_Equality
  430. // UnityEngine.CircleCollider2D.op_Inequality
  431. // UnityEngine.CapsuleCollider2D.op_Implicit
  432. // UnityEngine.CapsuleCollider2D.op_Equality
  433. // UnityEngine.CapsuleCollider2D.op_Inequality
  434. // UnityEngine.EdgeCollider2D.op_Implicit
  435. // UnityEngine.EdgeCollider2D.op_Equality
  436. // UnityEngine.EdgeCollider2D.op_Inequality
  437. // UnityEngine.BoxCollider2D.op_Implicit
  438. // UnityEngine.BoxCollider2D.op_Equality
  439. // UnityEngine.BoxCollider2D.op_Inequality
  440. // UnityEngine.PolygonCollider2D.op_Implicit
  441. // UnityEngine.PolygonCollider2D.op_Equality
  442. // UnityEngine.PolygonCollider2D.op_Inequality
  443. // UnityEngine.CompositeCollider2D.op_Implicit
  444. // UnityEngine.CompositeCollider2D.op_Equality
  445. // UnityEngine.CompositeCollider2D.op_Inequality
  446. // UnityEngine.Joint2D.op_Implicit
  447. // UnityEngine.Joint2D.op_Equality
  448. // UnityEngine.Joint2D.op_Inequality
  449. // UnityEngine.AnchoredJoint2D.op_Implicit
  450. // UnityEngine.AnchoredJoint2D.op_Equality
  451. // UnityEngine.AnchoredJoint2D.op_Inequality
  452. // UnityEngine.SpringJoint2D.op_Implicit
  453. // UnityEngine.SpringJoint2D.op_Equality
  454. // UnityEngine.SpringJoint2D.op_Inequality
  455. // UnityEngine.DistanceJoint2D.op_Implicit
  456. // UnityEngine.DistanceJoint2D.op_Equality
  457. // UnityEngine.DistanceJoint2D.op_Inequality
  458. // UnityEngine.FrictionJoint2D.op_Implicit
  459. // UnityEngine.FrictionJoint2D.op_Equality
  460. // UnityEngine.FrictionJoint2D.op_Inequality
  461. // UnityEngine.HingeJoint2D.op_Implicit
  462. // UnityEngine.HingeJoint2D.op_Equality
  463. // UnityEngine.HingeJoint2D.op_Inequality
  464. // UnityEngine.RelativeJoint2D.op_Implicit
  465. // UnityEngine.RelativeJoint2D.op_Equality
  466. // UnityEngine.RelativeJoint2D.op_Inequality
  467. // UnityEngine.SliderJoint2D.op_Implicit
  468. // UnityEngine.SliderJoint2D.op_Equality
  469. // UnityEngine.SliderJoint2D.op_Inequality
  470. // UnityEngine.TargetJoint2D.op_Implicit
  471. // UnityEngine.TargetJoint2D.op_Equality
  472. // UnityEngine.TargetJoint2D.op_Inequality
  473. // UnityEngine.FixedJoint2D.op_Implicit
  474. // UnityEngine.FixedJoint2D.op_Equality
  475. // UnityEngine.FixedJoint2D.op_Inequality
  476. // UnityEngine.WheelJoint2D.op_Implicit
  477. // UnityEngine.WheelJoint2D.op_Equality
  478. // UnityEngine.WheelJoint2D.op_Inequality
  479. // UnityEngine.Effector2D.op_Implicit
  480. // UnityEngine.Effector2D.op_Equality
  481. // UnityEngine.Effector2D.op_Inequality
  482. // UnityEngine.AreaEffector2D.op_Implicit
  483. // UnityEngine.AreaEffector2D.op_Equality
  484. // UnityEngine.AreaEffector2D.op_Inequality
  485. // UnityEngine.BuoyancyEffector2D.op_Implicit
  486. // UnityEngine.BuoyancyEffector2D.op_Equality
  487. // UnityEngine.BuoyancyEffector2D.op_Inequality
  488. // UnityEngine.PointEffector2D.op_Implicit
  489. // UnityEngine.PointEffector2D.op_Equality
  490. // UnityEngine.PointEffector2D.op_Inequality
  491. // UnityEngine.PlatformEffector2D.op_Implicit
  492. // UnityEngine.PlatformEffector2D.op_Equality
  493. // UnityEngine.PlatformEffector2D.op_Inequality
  494. // UnityEngine.SurfaceEffector2D.op_Implicit
  495. // UnityEngine.SurfaceEffector2D.op_Equality
  496. // UnityEngine.SurfaceEffector2D.op_Inequality
  497. // UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit
  498. // UnityEngine.PhysicsUpdateBehaviour2D.op_Equality
  499. // UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality
  500. // UnityEngine.ConstantForce2D.op_Implicit
  501. // UnityEngine.ConstantForce2D.op_Equality
  502. // UnityEngine.ConstantForce2D.op_Inequality
  503. // UnityEngine.PhysicsMaterial2D.op_Implicit
  504. // UnityEngine.PhysicsMaterial2D.op_Equality
  505. // UnityEngine.PhysicsMaterial2D.op_Inequality
  506. // UnityEngine.SpriteMask.op_Implicit
  507. // UnityEngine.SpriteMask.op_Equality
  508. // UnityEngine.SpriteMask.op_Inequality
  509. // UnityEngine.TerrainLayer.op_Implicit
  510. // UnityEngine.TerrainLayer.op_Equality
  511. // UnityEngine.TerrainLayer.op_Inequality
  512. // UnityEngine.TerrainData.op_Implicit
  513. // UnityEngine.TerrainData.op_Equality
  514. // UnityEngine.TerrainData.op_Inequality
  515. // UnityEngine.Terrain.op_Implicit
  516. // UnityEngine.Terrain.op_Equality
  517. // UnityEngine.Terrain.op_Inequality
  518. // UnityEngine.Tree.op_Implicit
  519. // UnityEngine.Tree.op_Equality
  520. // UnityEngine.Tree.op_Inequality
  521. // UnityEngine.TerrainCollider.op_Implicit
  522. // UnityEngine.TerrainCollider.op_Equality
  523. // UnityEngine.TerrainCollider.op_Inequality
  524. // UnityEngine.TextMesh.op_Implicit
  525. // UnityEngine.TextMesh.op_Equality
  526. // UnityEngine.TextMesh.op_Inequality
  527. // UnityEngine.Font.op_Implicit
  528. // UnityEngine.Font.op_Equality
  529. // UnityEngine.Font.op_Inequality
  530. // UnityEngine.Tilemaps.Tile.op_Implicit
  531. // UnityEngine.Tilemaps.Tile.op_Equality
  532. // UnityEngine.Tilemaps.Tile.op_Inequality
  533. // UnityEngine.Tilemaps.Tilemap.op_Implicit
  534. // UnityEngine.Tilemaps.Tilemap.op_Equality
  535. // UnityEngine.Tilemaps.Tilemap.op_Inequality
  536. // UnityEngine.Tilemaps.TilemapRenderer.op_Implicit
  537. // UnityEngine.Tilemaps.TilemapRenderer.op_Equality
  538. // UnityEngine.Tilemaps.TilemapRenderer.op_Inequality
  539. // UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit
  540. // UnityEngine.Tilemaps.TilemapCollider2D.op_Equality
  541. // UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality
  542. // UnityEngine.Canvas.op_Implicit
  543. // UnityEngine.Canvas.op_Equality
  544. // UnityEngine.Canvas.op_Inequality
  545. // UnityEngine.CanvasRenderer.op_Implicit
  546. // UnityEngine.CanvasRenderer.op_Equality
  547. // UnityEngine.CanvasRenderer.op_Inequality
  548. // UnityEngine.CanvasGroup.op_Implicit
  549. // UnityEngine.CanvasGroup.op_Equality
  550. // UnityEngine.CanvasGroup.op_Inequality
  551. // UnityEngine.UIElements.VectorImage.op_Implicit
  552. // UnityEngine.UIElements.VectorImage.op_Equality
  553. // UnityEngine.UIElements.VectorImage.op_Inequality
  554. // UnityEngine.UIElements.UIDocument.op_Implicit
  555. // UnityEngine.UIElements.UIDocument.op_Equality
  556. // UnityEngine.UIElements.UIDocument.op_Inequality
  557. // UnityEngine.UIElements.PanelSettings.op_Implicit
  558. // UnityEngine.UIElements.PanelSettings.op_Equality
  559. // UnityEngine.UIElements.PanelSettings.op_Inequality
  560. // UnityEngine.UIElements.PanelTextSettings.op_Implicit
  561. // UnityEngine.UIElements.PanelTextSettings.op_Equality
  562. // UnityEngine.UIElements.PanelTextSettings.op_Inequality
  563. // UnityEngine.UIElements.VisualTreeAsset.op_Implicit
  564. // UnityEngine.UIElements.VisualTreeAsset.op_Equality
  565. // UnityEngine.UIElements.VisualTreeAsset.op_Inequality
  566. // UnityEngine.UIElements.StyleSheet.op_Implicit
  567. // UnityEngine.UIElements.StyleSheet.op_Equality
  568. // UnityEngine.UIElements.StyleSheet.op_Inequality
  569. // UnityEngine.UIElements.ThemeStyleSheet.op_Implicit
  570. // UnityEngine.UIElements.ThemeStyleSheet.op_Equality
  571. // UnityEngine.UIElements.ThemeStyleSheet.op_Inequality
  572. // UnityEngine.WheelCollider.op_Implicit
  573. // UnityEngine.WheelCollider.op_Equality
  574. // UnityEngine.WheelCollider.op_Inequality
  575. // UnityEngine.Video.VideoPlayer.op_Implicit
  576. // UnityEngine.Video.VideoPlayer.op_Equality
  577. // UnityEngine.Video.VideoPlayer.op_Inequality
  578. // UnityEngine.Video.VideoClip.op_Implicit
  579. // UnityEngine.Video.VideoClip.op_Equality
  580. // UnityEngine.Video.VideoClip.op_Inequality
  581. // UnityEngine.WindZone.op_Implicit
  582. // UnityEngine.WindZone.op_Equality
  583. // UnityEngine.WindZone.op_Inequality
  584. // JsonNetSample.op_Implicit
  585. // JsonNetSample.op_Equality
  586. // JsonNetSample.op_Inequality
  587. // CommandBufferBlurRefraction.op_Implicit
  588. // CommandBufferBlurRefraction.op_Equality
  589. // CommandBufferBlurRefraction.op_Inequality
  590. // RotationController.op_Implicit
  591. // RotationController.op_Equality
  592. // RotationController.op_Inequality
  593. // UIWindowBase.op_Implicit
  594. // UIWindowBase.op_Equality
  595. // UIWindowBase.op_Inequality
  596. // AOTGenericReferences.op_Implicit
  597. // AOTGenericReferences.op_Equality
  598. // AOTGenericReferences.op_Inequality
  599. // ConsoleToScreen.op_Implicit
  600. // ConsoleToScreen.op_Equality
  601. // ConsoleToScreen.op_Inequality
  602. // LoadDll.op_Implicit
  603. // LoadDll.op_Equality
  604. // LoadDll.op_Inequality
  605. // ChatController.op_Implicit
  606. // ChatController.op_Equality
  607. // ChatController.op_Inequality
  608. // DropdownSample.op_Implicit
  609. // DropdownSample.op_Equality
  610. // DropdownSample.op_Inequality
  611. // EnvMapAnimator.op_Implicit
  612. // EnvMapAnimator.op_Equality
  613. // EnvMapAnimator.op_Inequality
  614. // TMPro.TMP_DigitValidator.op_Implicit
  615. // TMPro.TMP_DigitValidator.op_Equality
  616. // TMPro.TMP_DigitValidator.op_Inequality
  617. // TMPro.TMP_PhoneNumberValidator.op_Implicit
  618. // TMPro.TMP_PhoneNumberValidator.op_Equality
  619. // TMPro.TMP_PhoneNumberValidator.op_Inequality
  620. // TMPro.TMP_TextEventHandler.op_Implicit
  621. // TMPro.TMP_TextEventHandler.op_Equality
  622. // TMPro.TMP_TextEventHandler.op_Inequality
  623. // TMPro.Examples.Benchmark01.op_Implicit
  624. // TMPro.Examples.Benchmark01.op_Equality
  625. // TMPro.Examples.Benchmark01.op_Inequality
  626. // TMPro.Examples.Benchmark01_UGUI.op_Implicit
  627. // TMPro.Examples.Benchmark01_UGUI.op_Equality
  628. // TMPro.Examples.Benchmark01_UGUI.op_Inequality
  629. // TMPro.Examples.Benchmark02.op_Implicit
  630. // TMPro.Examples.Benchmark02.op_Equality
  631. // TMPro.Examples.Benchmark02.op_Inequality
  632. // TMPro.Examples.Benchmark03.op_Implicit
  633. // TMPro.Examples.Benchmark03.op_Equality
  634. // TMPro.Examples.Benchmark03.op_Inequality
  635. // TMPro.Examples.Benchmark04.op_Implicit
  636. // TMPro.Examples.Benchmark04.op_Equality
  637. // TMPro.Examples.Benchmark04.op_Inequality
  638. // TMPro.Examples.CameraController.op_Implicit
  639. // TMPro.Examples.CameraController.op_Equality
  640. // TMPro.Examples.CameraController.op_Inequality
  641. // TMPro.Examples.ObjectSpin.op_Implicit
  642. // TMPro.Examples.ObjectSpin.op_Equality
  643. // TMPro.Examples.ObjectSpin.op_Inequality
  644. // TMPro.Examples.ShaderPropAnimator.op_Implicit
  645. // TMPro.Examples.ShaderPropAnimator.op_Equality
  646. // TMPro.Examples.ShaderPropAnimator.op_Inequality
  647. // TMPro.Examples.SimpleScript.op_Implicit
  648. // TMPro.Examples.SimpleScript.op_Equality
  649. // TMPro.Examples.SimpleScript.op_Inequality
  650. // TMPro.Examples.SkewTextExample.op_Implicit
  651. // TMPro.Examples.SkewTextExample.op_Equality
  652. // TMPro.Examples.SkewTextExample.op_Inequality
  653. // TMPro.Examples.TeleType.op_Implicit
  654. // TMPro.Examples.TeleType.op_Equality
  655. // TMPro.Examples.TeleType.op_Inequality
  656. // TMPro.Examples.TextConsoleSimulator.op_Implicit
  657. // TMPro.Examples.TextConsoleSimulator.op_Equality
  658. // TMPro.Examples.TextConsoleSimulator.op_Inequality
  659. // TMPro.Examples.TextMeshProFloatingText.op_Implicit
  660. // TMPro.Examples.TextMeshProFloatingText.op_Equality
  661. // TMPro.Examples.TextMeshProFloatingText.op_Inequality
  662. // TMPro.Examples.TextMeshSpawner.op_Implicit
  663. // TMPro.Examples.TextMeshSpawner.op_Equality
  664. // TMPro.Examples.TextMeshSpawner.op_Inequality
  665. // TMPro.Examples.TMPro_InstructionOverlay.op_Implicit
  666. // TMPro.Examples.TMPro_InstructionOverlay.op_Equality
  667. // TMPro.Examples.TMPro_InstructionOverlay.op_Inequality
  668. // TMPro.Examples.TMP_ExampleScript_01.op_Implicit
  669. // TMPro.Examples.TMP_ExampleScript_01.op_Equality
  670. // TMPro.Examples.TMP_ExampleScript_01.op_Inequality
  671. // TMPro.Examples.TMP_FrameRateCounter.op_Implicit
  672. // TMPro.Examples.TMP_FrameRateCounter.op_Equality
  673. // TMPro.Examples.TMP_FrameRateCounter.op_Inequality
  674. // TMPro.Examples.TMP_TextEventCheck.op_Implicit
  675. // TMPro.Examples.TMP_TextEventCheck.op_Equality
  676. // TMPro.Examples.TMP_TextEventCheck.op_Inequality
  677. // TMPro.Examples.TMP_TextInfoDebugTool.op_Implicit
  678. // TMPro.Examples.TMP_TextInfoDebugTool.op_Equality
  679. // TMPro.Examples.TMP_TextInfoDebugTool.op_Inequality
  680. // TMPro.Examples.TMP_TextSelector_A.op_Implicit
  681. // TMPro.Examples.TMP_TextSelector_A.op_Equality
  682. // TMPro.Examples.TMP_TextSelector_A.op_Inequality
  683. // TMPro.Examples.TMP_TextSelector_B.op_Implicit
  684. // TMPro.Examples.TMP_TextSelector_B.op_Equality
  685. // TMPro.Examples.TMP_TextSelector_B.op_Inequality
  686. // TMPro.Examples.TMP_UiFrameRateCounter.op_Implicit
  687. // TMPro.Examples.TMP_UiFrameRateCounter.op_Equality
  688. // TMPro.Examples.TMP_UiFrameRateCounter.op_Inequality
  689. // TMPro.Examples.VertexColorCycler.op_Implicit
  690. // TMPro.Examples.VertexColorCycler.op_Equality
  691. // TMPro.Examples.VertexColorCycler.op_Inequality
  692. // TMPro.Examples.VertexJitter.op_Implicit
  693. // TMPro.Examples.VertexJitter.op_Equality
  694. // TMPro.Examples.VertexJitter.op_Inequality
  695. // TMPro.Examples.VertexShakeA.op_Implicit
  696. // TMPro.Examples.VertexShakeA.op_Equality
  697. // TMPro.Examples.VertexShakeA.op_Inequality
  698. // TMPro.Examples.VertexShakeB.op_Implicit
  699. // TMPro.Examples.VertexShakeB.op_Equality
  700. // TMPro.Examples.VertexShakeB.op_Inequality
  701. // TMPro.Examples.VertexZoom.op_Implicit
  702. // TMPro.Examples.VertexZoom.op_Equality
  703. // TMPro.Examples.VertexZoom.op_Inequality
  704. // TMPro.Examples.WarpTextExample.op_Implicit
  705. // TMPro.Examples.WarpTextExample.op_Equality
  706. // TMPro.Examples.WarpTextExample.op_Inequality
  707. // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Implicit
  708. // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Equality
  709. // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Inequality
  710. // UnityEngine.UI.Button.op_Implicit
  711. // UnityEngine.UI.Button.op_Equality
  712. // UnityEngine.UI.Button.op_Inequality
  713. // UnityEngine.UI.Dropdown.op_Implicit
  714. // UnityEngine.UI.Dropdown.op_Equality
  715. // UnityEngine.UI.Dropdown.op_Inequality
  716. // UnityEngine.UI.GraphicRaycaster.op_Implicit
  717. // UnityEngine.UI.GraphicRaycaster.op_Equality
  718. // UnityEngine.UI.GraphicRaycaster.op_Inequality
  719. // UnityEngine.UI.Image.op_Implicit
  720. // UnityEngine.UI.Image.op_Equality
  721. // UnityEngine.UI.Image.op_Inequality
  722. // UnityEngine.UI.InputField.op_Implicit
  723. // UnityEngine.UI.InputField.op_Equality
  724. // UnityEngine.UI.InputField.op_Inequality
  725. // UnityEngine.UI.AspectRatioFitter.op_Implicit
  726. // UnityEngine.UI.AspectRatioFitter.op_Equality
  727. // UnityEngine.UI.AspectRatioFitter.op_Inequality
  728. // UnityEngine.UI.CanvasScaler.op_Implicit
  729. // UnityEngine.UI.CanvasScaler.op_Equality
  730. // UnityEngine.UI.CanvasScaler.op_Inequality
  731. // UnityEngine.UI.ContentSizeFitter.op_Implicit
  732. // UnityEngine.UI.ContentSizeFitter.op_Equality
  733. // UnityEngine.UI.ContentSizeFitter.op_Inequality
  734. // UnityEngine.UI.GridLayoutGroup.op_Implicit
  735. // UnityEngine.UI.GridLayoutGroup.op_Equality
  736. // UnityEngine.UI.GridLayoutGroup.op_Inequality
  737. // UnityEngine.UI.HorizontalLayoutGroup.op_Implicit
  738. // UnityEngine.UI.HorizontalLayoutGroup.op_Equality
  739. // UnityEngine.UI.HorizontalLayoutGroup.op_Inequality
  740. // UnityEngine.UI.LayoutElement.op_Implicit
  741. // UnityEngine.UI.LayoutElement.op_Equality
  742. // UnityEngine.UI.LayoutElement.op_Inequality
  743. // UnityEngine.UI.VerticalLayoutGroup.op_Implicit
  744. // UnityEngine.UI.VerticalLayoutGroup.op_Equality
  745. // UnityEngine.UI.VerticalLayoutGroup.op_Inequality
  746. // UnityEngine.UI.Mask.op_Implicit
  747. // UnityEngine.UI.Mask.op_Equality
  748. // UnityEngine.UI.Mask.op_Inequality
  749. // UnityEngine.UI.RawImage.op_Implicit
  750. // UnityEngine.UI.RawImage.op_Equality
  751. // UnityEngine.UI.RawImage.op_Inequality
  752. // UnityEngine.UI.RectMask2D.op_Implicit
  753. // UnityEngine.UI.RectMask2D.op_Equality
  754. // UnityEngine.UI.RectMask2D.op_Inequality
  755. // UnityEngine.UI.Scrollbar.op_Implicit
  756. // UnityEngine.UI.Scrollbar.op_Equality
  757. // UnityEngine.UI.Scrollbar.op_Inequality
  758. // UnityEngine.UI.ScrollRect.op_Implicit
  759. // UnityEngine.UI.ScrollRect.op_Equality
  760. // UnityEngine.UI.ScrollRect.op_Inequality
  761. // UnityEngine.UI.Selectable.op_Implicit
  762. // UnityEngine.UI.Selectable.op_Equality
  763. // UnityEngine.UI.Selectable.op_Inequality
  764. // UnityEngine.UI.Slider.op_Implicit
  765. // UnityEngine.UI.Slider.op_Equality
  766. // UnityEngine.UI.Slider.op_Inequality
  767. // UnityEngine.UI.Text.op_Implicit
  768. // UnityEngine.UI.Text.op_Equality
  769. // UnityEngine.UI.Text.op_Inequality
  770. // UnityEngine.UI.Toggle.op_Implicit
  771. // UnityEngine.UI.Toggle.op_Equality
  772. // UnityEngine.UI.Toggle.op_Inequality
  773. // UnityEngine.UI.ToggleGroup.op_Implicit
  774. // UnityEngine.UI.ToggleGroup.op_Equality
  775. // UnityEngine.UI.ToggleGroup.op_Inequality
  776. // UnityEngine.UI.Outline.op_Implicit
  777. // UnityEngine.UI.Outline.op_Equality
  778. // UnityEngine.UI.Outline.op_Inequality
  779. // UnityEngine.UI.PositionAsUV1.op_Implicit
  780. // UnityEngine.UI.PositionAsUV1.op_Equality
  781. // UnityEngine.UI.PositionAsUV1.op_Inequality
  782. // UnityEngine.UI.Shadow.op_Implicit
  783. // UnityEngine.UI.Shadow.op_Equality
  784. // UnityEngine.UI.Shadow.op_Inequality
  785. // UnityEngine.UIElements.PanelEventHandler.op_Implicit
  786. // UnityEngine.UIElements.PanelEventHandler.op_Equality
  787. // UnityEngine.UIElements.PanelEventHandler.op_Inequality
  788. // UnityEngine.UIElements.PanelRaycaster.op_Implicit
  789. // UnityEngine.UIElements.PanelRaycaster.op_Equality
  790. // UnityEngine.UIElements.PanelRaycaster.op_Inequality
  791. // UnityEngine.EventSystems.EventSystem.op_Implicit
  792. // UnityEngine.EventSystems.EventSystem.op_Equality
  793. // UnityEngine.EventSystems.EventSystem.op_Inequality
  794. // UnityEngine.EventSystems.EventTrigger.op_Implicit
  795. // UnityEngine.EventSystems.EventTrigger.op_Equality
  796. // UnityEngine.EventSystems.EventTrigger.op_Inequality
  797. // UnityEngine.EventSystems.BaseInput.op_Implicit
  798. // UnityEngine.EventSystems.BaseInput.op_Equality
  799. // UnityEngine.EventSystems.BaseInput.op_Inequality
  800. // UnityEngine.EventSystems.StandaloneInputModule.op_Implicit
  801. // UnityEngine.EventSystems.StandaloneInputModule.op_Equality
  802. // UnityEngine.EventSystems.StandaloneInputModule.op_Inequality
  803. // UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit
  804. // UnityEngine.EventSystems.Physics2DRaycaster.op_Equality
  805. // UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality
  806. // UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit
  807. // UnityEngine.EventSystems.PhysicsRaycaster.op_Equality
  808. // UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality
  809. // TMPro.TextContainer.op_Implicit
  810. // TMPro.TextContainer.op_Equality
  811. // TMPro.TextContainer.op_Inequality
  812. // TMPro.TextMeshPro.op_Implicit
  813. // TMPro.TextMeshPro.op_Equality
  814. // TMPro.TextMeshPro.op_Inequality
  815. // TMPro.TextMeshProUGUI.op_Implicit
  816. // TMPro.TextMeshProUGUI.op_Equality
  817. // TMPro.TextMeshProUGUI.op_Inequality
  818. // TMPro.TMP_ColorGradient.op_Implicit
  819. // TMPro.TMP_ColorGradient.op_Equality
  820. // TMPro.TMP_ColorGradient.op_Inequality
  821. // TMPro.TMP_Dropdown.op_Implicit
  822. // TMPro.TMP_Dropdown.op_Equality
  823. // TMPro.TMP_Dropdown.op_Inequality
  824. // TMPro.TMP_FontAsset.op_Implicit
  825. // TMPro.TMP_FontAsset.op_Equality
  826. // TMPro.TMP_FontAsset.op_Inequality
  827. // TMPro.TMP_InputField.op_Implicit
  828. // TMPro.TMP_InputField.op_Equality
  829. // TMPro.TMP_InputField.op_Inequality
  830. // TMPro.TMP_PackageResourceImporterWindow.op_Implicit
  831. // TMPro.TMP_PackageResourceImporterWindow.op_Equality
  832. // TMPro.TMP_PackageResourceImporterWindow.op_Inequality
  833. // TMPro.TMP_ScrollbarEventHandler.op_Implicit
  834. // TMPro.TMP_ScrollbarEventHandler.op_Equality
  835. // TMPro.TMP_ScrollbarEventHandler.op_Inequality
  836. // TMPro.TMP_SelectionCaret.op_Implicit
  837. // TMPro.TMP_SelectionCaret.op_Equality
  838. // TMPro.TMP_SelectionCaret.op_Inequality
  839. // TMPro.TMP_Settings.op_Implicit
  840. // TMPro.TMP_Settings.op_Equality
  841. // TMPro.TMP_Settings.op_Inequality
  842. // TMPro.TMP_SpriteAnimator.op_Implicit
  843. // TMPro.TMP_SpriteAnimator.op_Equality
  844. // TMPro.TMP_SpriteAnimator.op_Inequality
  845. // TMPro.TMP_SpriteAsset.op_Implicit
  846. // TMPro.TMP_SpriteAsset.op_Equality
  847. // TMPro.TMP_SpriteAsset.op_Inequality
  848. // TMPro.TMP_StyleSheet.op_Implicit
  849. // TMPro.TMP_StyleSheet.op_Equality
  850. // TMPro.TMP_StyleSheet.op_Inequality
  851. // TMPro.TMP_SubMesh.op_Implicit
  852. // TMPro.TMP_SubMesh.op_Equality
  853. // TMPro.TMP_SubMesh.op_Inequality
  854. // TMPro.TMP_SubMeshUI.op_Implicit
  855. // TMPro.TMP_SubMeshUI.op_Equality
  856. // TMPro.TMP_SubMeshUI.op_Inequality
  857. // --------------- Plugin Stubs
  858. // --------------- Asset Stubs
  859. // --------------- Scene Stubs
  860. [UnityEngine.Scripting.PreserveAttribute()]
  861. public class AotStubs
  862. {
  863. // string.op_Equality
  864. [global::UnityEngine.Scripting.PreserveAttribute()]
  865. public static void string_op_Equality()
  866. {
  867. string arg0 = default(string);
  868. string arg1 = default(string);
  869. bool @operator = (arg0 == arg1);
  870. global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool>(default(global::System.Reflection.MethodInfo));
  871. optimized.Invoke(null, arg0, arg1);
  872. optimized.Invoke(default(object[]));
  873. }
  874. // string.op_Inequality
  875. [global::UnityEngine.Scripting.PreserveAttribute()]
  876. public static void string_op_Inequality()
  877. {
  878. string arg0 = default(string);
  879. string arg1 = default(string);
  880. bool @operator = (arg0 != arg1);
  881. global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool>(default(global::System.Reflection.MethodInfo));
  882. optimized.Invoke(null, arg0, arg1);
  883. optimized.Invoke(default(object[]));
  884. }
  885. // float.op_Equality
  886. [global::UnityEngine.Scripting.PreserveAttribute()]
  887. public static void float_op_Equality()
  888. {
  889. float arg0 = default(float);
  890. float arg1 = default(float);
  891. bool @operator = (arg0 == arg1);
  892. global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
  893. optimized.Invoke(null, arg0, arg1);
  894. optimized.Invoke(default(object[]));
  895. }
  896. // float.op_Inequality
  897. [global::UnityEngine.Scripting.PreserveAttribute()]
  898. public static void float_op_Inequality()
  899. {
  900. float arg0 = default(float);
  901. float arg1 = default(float);
  902. bool @operator = (arg0 != arg1);
  903. global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
  904. optimized.Invoke(null, arg0, arg1);
  905. optimized.Invoke(default(object[]));
  906. }
  907. // float.op_LessThan
  908. [global::UnityEngine.Scripting.PreserveAttribute()]
  909. public static void float_op_LessThan()
  910. {
  911. float arg0 = default(float);
  912. float arg1 = default(float);
  913. bool @operator = (arg0 < arg1);
  914. global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
  915. optimized.Invoke(null, arg0, arg1);
  916. optimized.Invoke(default(object[]));
  917. }
  918. // float.op_GreaterThan
  919. [global::UnityEngine.Scripting.PreserveAttribute()]
  920. public static void float_op_GreaterThan()
  921. {
  922. float arg0 = default(float);
  923. float arg1 = default(float);
  924. bool @operator = (arg0 > arg1);
  925. global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
  926. optimized.Invoke(null, arg0, arg1);
  927. optimized.Invoke(default(object[]));
  928. }
  929. // float.op_LessThanOrEqual
  930. [global::UnityEngine.Scripting.PreserveAttribute()]
  931. public static void float_op_LessThanOrEqual()
  932. {
  933. float arg0 = default(float);
  934. float arg1 = default(float);
  935. bool @operator = (arg0 <= arg1);
  936. global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
  937. optimized.Invoke(null, arg0, arg1);
  938. optimized.Invoke(default(object[]));
  939. }
  940. // float.op_GreaterThanOrEqual
  941. [global::UnityEngine.Scripting.PreserveAttribute()]
  942. public static void float_op_GreaterThanOrEqual()
  943. {
  944. float arg0 = default(float);
  945. float arg1 = default(float);
  946. bool @operator = (arg0 >= arg1);
  947. global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
  948. optimized.Invoke(null, arg0, arg1);
  949. optimized.Invoke(default(object[]));
  950. }
  951. // UnityEngine.AI.NavMeshData.op_Implicit
  952. [global::UnityEngine.Scripting.PreserveAttribute()]
  953. public static void UnityEngine_AI_NavMeshData_op_Implicit()
  954. {
  955. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  956. bool conversion = ((bool)(arg0));
  957. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  958. optimized.Invoke(null, arg0);
  959. optimized.Invoke(default(object[]));
  960. }
  961. // UnityEngine.AI.NavMeshData.op_Equality
  962. [global::UnityEngine.Scripting.PreserveAttribute()]
  963. public static void UnityEngine_AI_NavMeshData_op_Equality()
  964. {
  965. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  966. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  967. bool @operator = (arg0 == arg1);
  968. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  969. optimized.Invoke(null, arg0, arg1);
  970. optimized.Invoke(default(object[]));
  971. }
  972. // UnityEngine.AI.NavMeshData.op_Inequality
  973. [global::UnityEngine.Scripting.PreserveAttribute()]
  974. public static void UnityEngine_AI_NavMeshData_op_Inequality()
  975. {
  976. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  977. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  978. bool @operator = (arg0 != arg1);
  979. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  980. optimized.Invoke(null, arg0, arg1);
  981. optimized.Invoke(default(object[]));
  982. }
  983. // UnityEngine.AI.NavMeshAgent.op_Implicit
  984. [global::UnityEngine.Scripting.PreserveAttribute()]
  985. public static void UnityEngine_AI_NavMeshAgent_op_Implicit()
  986. {
  987. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  988. bool conversion = ((bool)(arg0));
  989. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  990. optimized.Invoke(null, arg0);
  991. optimized.Invoke(default(object[]));
  992. }
  993. // UnityEngine.AI.NavMeshAgent.op_Equality
  994. [global::UnityEngine.Scripting.PreserveAttribute()]
  995. public static void UnityEngine_AI_NavMeshAgent_op_Equality()
  996. {
  997. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  998. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  999. bool @operator = (arg0 == arg1);
  1000. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1001. optimized.Invoke(null, arg0, arg1);
  1002. optimized.Invoke(default(object[]));
  1003. }
  1004. // UnityEngine.AI.NavMeshAgent.op_Inequality
  1005. [global::UnityEngine.Scripting.PreserveAttribute()]
  1006. public static void UnityEngine_AI_NavMeshAgent_op_Inequality()
  1007. {
  1008. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1009. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1010. bool @operator = (arg0 != arg1);
  1011. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1012. optimized.Invoke(null, arg0, arg1);
  1013. optimized.Invoke(default(object[]));
  1014. }
  1015. // UnityEngine.AI.OffMeshLink.op_Implicit
  1016. [global::UnityEngine.Scripting.PreserveAttribute()]
  1017. public static void UnityEngine_AI_OffMeshLink_op_Implicit()
  1018. {
  1019. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1020. bool conversion = ((bool)(arg0));
  1021. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1022. optimized.Invoke(null, arg0);
  1023. optimized.Invoke(default(object[]));
  1024. }
  1025. // UnityEngine.AI.OffMeshLink.op_Equality
  1026. [global::UnityEngine.Scripting.PreserveAttribute()]
  1027. public static void UnityEngine_AI_OffMeshLink_op_Equality()
  1028. {
  1029. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1030. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1031. bool @operator = (arg0 == arg1);
  1032. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1033. optimized.Invoke(null, arg0, arg1);
  1034. optimized.Invoke(default(object[]));
  1035. }
  1036. // UnityEngine.AI.OffMeshLink.op_Inequality
  1037. [global::UnityEngine.Scripting.PreserveAttribute()]
  1038. public static void UnityEngine_AI_OffMeshLink_op_Inequality()
  1039. {
  1040. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1041. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1042. bool @operator = (arg0 != arg1);
  1043. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1044. optimized.Invoke(null, arg0, arg1);
  1045. optimized.Invoke(default(object[]));
  1046. }
  1047. // UnityEngine.AI.NavMeshObstacle.op_Implicit
  1048. [global::UnityEngine.Scripting.PreserveAttribute()]
  1049. public static void UnityEngine_AI_NavMeshObstacle_op_Implicit()
  1050. {
  1051. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1052. bool conversion = ((bool)(arg0));
  1053. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1054. optimized.Invoke(null, arg0);
  1055. optimized.Invoke(default(object[]));
  1056. }
  1057. // UnityEngine.AI.NavMeshObstacle.op_Equality
  1058. [global::UnityEngine.Scripting.PreserveAttribute()]
  1059. public static void UnityEngine_AI_NavMeshObstacle_op_Equality()
  1060. {
  1061. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1062. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1063. bool @operator = (arg0 == arg1);
  1064. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1065. optimized.Invoke(null, arg0, arg1);
  1066. optimized.Invoke(default(object[]));
  1067. }
  1068. // UnityEngine.AI.NavMeshObstacle.op_Inequality
  1069. [global::UnityEngine.Scripting.PreserveAttribute()]
  1070. public static void UnityEngine_AI_NavMeshObstacle_op_Inequality()
  1071. {
  1072. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1073. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1074. bool @operator = (arg0 != arg1);
  1075. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1076. optimized.Invoke(null, arg0, arg1);
  1077. optimized.Invoke(default(object[]));
  1078. }
  1079. // UnityEngine.Animator.op_Implicit
  1080. [global::UnityEngine.Scripting.PreserveAttribute()]
  1081. public static void UnityEngine_Animator_op_Implicit()
  1082. {
  1083. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1084. bool conversion = ((bool)(arg0));
  1085. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1086. optimized.Invoke(null, arg0);
  1087. optimized.Invoke(default(object[]));
  1088. }
  1089. // UnityEngine.Animator.op_Equality
  1090. [global::UnityEngine.Scripting.PreserveAttribute()]
  1091. public static void UnityEngine_Animator_op_Equality()
  1092. {
  1093. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1094. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1095. bool @operator = (arg0 == arg1);
  1096. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1097. optimized.Invoke(null, arg0, arg1);
  1098. optimized.Invoke(default(object[]));
  1099. }
  1100. // UnityEngine.Animator.op_Inequality
  1101. [global::UnityEngine.Scripting.PreserveAttribute()]
  1102. public static void UnityEngine_Animator_op_Inequality()
  1103. {
  1104. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1105. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1106. bool @operator = (arg0 != arg1);
  1107. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1108. optimized.Invoke(null, arg0, arg1);
  1109. optimized.Invoke(default(object[]));
  1110. }
  1111. // UnityEngine.AnimatorOverrideController.op_Implicit
  1112. [global::UnityEngine.Scripting.PreserveAttribute()]
  1113. public static void UnityEngine_AnimatorOverrideController_op_Implicit()
  1114. {
  1115. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1116. bool conversion = ((bool)(arg0));
  1117. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1118. optimized.Invoke(null, arg0);
  1119. optimized.Invoke(default(object[]));
  1120. }
  1121. // UnityEngine.AnimatorOverrideController.op_Equality
  1122. [global::UnityEngine.Scripting.PreserveAttribute()]
  1123. public static void UnityEngine_AnimatorOverrideController_op_Equality()
  1124. {
  1125. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1126. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1127. bool @operator = (arg0 == arg1);
  1128. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1129. optimized.Invoke(null, arg0, arg1);
  1130. optimized.Invoke(default(object[]));
  1131. }
  1132. // UnityEngine.AnimatorOverrideController.op_Inequality
  1133. [global::UnityEngine.Scripting.PreserveAttribute()]
  1134. public static void UnityEngine_AnimatorOverrideController_op_Inequality()
  1135. {
  1136. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1137. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1138. bool @operator = (arg0 != arg1);
  1139. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1140. optimized.Invoke(null, arg0, arg1);
  1141. optimized.Invoke(default(object[]));
  1142. }
  1143. // UnityEngine.AvatarMask.op_Implicit
  1144. [global::UnityEngine.Scripting.PreserveAttribute()]
  1145. public static void UnityEngine_AvatarMask_op_Implicit()
  1146. {
  1147. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1148. bool conversion = ((bool)(arg0));
  1149. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1150. optimized.Invoke(null, arg0);
  1151. optimized.Invoke(default(object[]));
  1152. }
  1153. // UnityEngine.AvatarMask.op_Equality
  1154. [global::UnityEngine.Scripting.PreserveAttribute()]
  1155. public static void UnityEngine_AvatarMask_op_Equality()
  1156. {
  1157. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1158. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1159. bool @operator = (arg0 == arg1);
  1160. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1161. optimized.Invoke(null, arg0, arg1);
  1162. optimized.Invoke(default(object[]));
  1163. }
  1164. // UnityEngine.AvatarMask.op_Inequality
  1165. [global::UnityEngine.Scripting.PreserveAttribute()]
  1166. public static void UnityEngine_AvatarMask_op_Inequality()
  1167. {
  1168. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1169. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1170. bool @operator = (arg0 != arg1);
  1171. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1172. optimized.Invoke(null, arg0, arg1);
  1173. optimized.Invoke(default(object[]));
  1174. }
  1175. // UnityEngine.Avatar.op_Implicit
  1176. [global::UnityEngine.Scripting.PreserveAttribute()]
  1177. public static void UnityEngine_Avatar_op_Implicit()
  1178. {
  1179. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1180. bool conversion = ((bool)(arg0));
  1181. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1182. optimized.Invoke(null, arg0);
  1183. optimized.Invoke(default(object[]));
  1184. }
  1185. // UnityEngine.Avatar.op_Equality
  1186. [global::UnityEngine.Scripting.PreserveAttribute()]
  1187. public static void UnityEngine_Avatar_op_Equality()
  1188. {
  1189. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1190. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1191. bool @operator = (arg0 == arg1);
  1192. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1193. optimized.Invoke(null, arg0, arg1);
  1194. optimized.Invoke(default(object[]));
  1195. }
  1196. // UnityEngine.Avatar.op_Inequality
  1197. [global::UnityEngine.Scripting.PreserveAttribute()]
  1198. public static void UnityEngine_Avatar_op_Inequality()
  1199. {
  1200. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1201. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1202. bool @operator = (arg0 != arg1);
  1203. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1204. optimized.Invoke(null, arg0, arg1);
  1205. optimized.Invoke(default(object[]));
  1206. }
  1207. // UnityEngine.AnimationClip.op_Implicit
  1208. [global::UnityEngine.Scripting.PreserveAttribute()]
  1209. public static void UnityEngine_AnimationClip_op_Implicit()
  1210. {
  1211. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1212. bool conversion = ((bool)(arg0));
  1213. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1214. optimized.Invoke(null, arg0);
  1215. optimized.Invoke(default(object[]));
  1216. }
  1217. // UnityEngine.AnimationClip.op_Equality
  1218. [global::UnityEngine.Scripting.PreserveAttribute()]
  1219. public static void UnityEngine_AnimationClip_op_Equality()
  1220. {
  1221. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1222. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1223. bool @operator = (arg0 == arg1);
  1224. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1225. optimized.Invoke(null, arg0, arg1);
  1226. optimized.Invoke(default(object[]));
  1227. }
  1228. // UnityEngine.AnimationClip.op_Inequality
  1229. [global::UnityEngine.Scripting.PreserveAttribute()]
  1230. public static void UnityEngine_AnimationClip_op_Inequality()
  1231. {
  1232. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1233. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1234. bool @operator = (arg0 != arg1);
  1235. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1236. optimized.Invoke(null, arg0, arg1);
  1237. optimized.Invoke(default(object[]));
  1238. }
  1239. // UnityEngine.RuntimeAnimatorController.op_Implicit
  1240. [global::UnityEngine.Scripting.PreserveAttribute()]
  1241. public static void UnityEngine_RuntimeAnimatorController_op_Implicit()
  1242. {
  1243. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1244. bool conversion = ((bool)(arg0));
  1245. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1246. optimized.Invoke(null, arg0);
  1247. optimized.Invoke(default(object[]));
  1248. }
  1249. // UnityEngine.RuntimeAnimatorController.op_Equality
  1250. [global::UnityEngine.Scripting.PreserveAttribute()]
  1251. public static void UnityEngine_RuntimeAnimatorController_op_Equality()
  1252. {
  1253. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1254. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1255. bool @operator = (arg0 == arg1);
  1256. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1257. optimized.Invoke(null, arg0, arg1);
  1258. optimized.Invoke(default(object[]));
  1259. }
  1260. // UnityEngine.RuntimeAnimatorController.op_Inequality
  1261. [global::UnityEngine.Scripting.PreserveAttribute()]
  1262. public static void UnityEngine_RuntimeAnimatorController_op_Inequality()
  1263. {
  1264. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1265. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1266. bool @operator = (arg0 != arg1);
  1267. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1268. optimized.Invoke(null, arg0, arg1);
  1269. optimized.Invoke(default(object[]));
  1270. }
  1271. // UnityEngine.Motion.op_Implicit
  1272. [global::UnityEngine.Scripting.PreserveAttribute()]
  1273. public static void UnityEngine_Motion_op_Implicit()
  1274. {
  1275. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1276. bool conversion = ((bool)(arg0));
  1277. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1278. optimized.Invoke(null, arg0);
  1279. optimized.Invoke(default(object[]));
  1280. }
  1281. // UnityEngine.Motion.op_Equality
  1282. [global::UnityEngine.Scripting.PreserveAttribute()]
  1283. public static void UnityEngine_Motion_op_Equality()
  1284. {
  1285. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1286. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1287. bool @operator = (arg0 == arg1);
  1288. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1289. optimized.Invoke(null, arg0, arg1);
  1290. optimized.Invoke(default(object[]));
  1291. }
  1292. // UnityEngine.Motion.op_Inequality
  1293. [global::UnityEngine.Scripting.PreserveAttribute()]
  1294. public static void UnityEngine_Motion_op_Inequality()
  1295. {
  1296. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1297. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1298. bool @operator = (arg0 != arg1);
  1299. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1300. optimized.Invoke(null, arg0, arg1);
  1301. optimized.Invoke(default(object[]));
  1302. }
  1303. // UnityEngine.Animation.op_Implicit
  1304. [global::UnityEngine.Scripting.PreserveAttribute()]
  1305. public static void UnityEngine_Animation_op_Implicit()
  1306. {
  1307. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1308. bool conversion = ((bool)(arg0));
  1309. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1310. optimized.Invoke(null, arg0);
  1311. optimized.Invoke(default(object[]));
  1312. }
  1313. // UnityEngine.Animation.op_Equality
  1314. [global::UnityEngine.Scripting.PreserveAttribute()]
  1315. public static void UnityEngine_Animation_op_Equality()
  1316. {
  1317. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1318. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1319. bool @operator = (arg0 == arg1);
  1320. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1321. optimized.Invoke(null, arg0, arg1);
  1322. optimized.Invoke(default(object[]));
  1323. }
  1324. // UnityEngine.Animation.op_Inequality
  1325. [global::UnityEngine.Scripting.PreserveAttribute()]
  1326. public static void UnityEngine_Animation_op_Inequality()
  1327. {
  1328. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1329. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1330. bool @operator = (arg0 != arg1);
  1331. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1332. optimized.Invoke(null, arg0, arg1);
  1333. optimized.Invoke(default(object[]));
  1334. }
  1335. // UnityEngine.Animations.PositionConstraint.op_Implicit
  1336. [global::UnityEngine.Scripting.PreserveAttribute()]
  1337. public static void UnityEngine_Animations_PositionConstraint_op_Implicit()
  1338. {
  1339. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1340. bool conversion = ((bool)(arg0));
  1341. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1342. optimized.Invoke(null, arg0);
  1343. optimized.Invoke(default(object[]));
  1344. }
  1345. // UnityEngine.Animations.PositionConstraint.op_Equality
  1346. [global::UnityEngine.Scripting.PreserveAttribute()]
  1347. public static void UnityEngine_Animations_PositionConstraint_op_Equality()
  1348. {
  1349. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1350. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1351. bool @operator = (arg0 == arg1);
  1352. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1353. optimized.Invoke(null, arg0, arg1);
  1354. optimized.Invoke(default(object[]));
  1355. }
  1356. // UnityEngine.Animations.PositionConstraint.op_Inequality
  1357. [global::UnityEngine.Scripting.PreserveAttribute()]
  1358. public static void UnityEngine_Animations_PositionConstraint_op_Inequality()
  1359. {
  1360. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1361. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1362. bool @operator = (arg0 != arg1);
  1363. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1364. optimized.Invoke(null, arg0, arg1);
  1365. optimized.Invoke(default(object[]));
  1366. }
  1367. // UnityEngine.Animations.RotationConstraint.op_Implicit
  1368. [global::UnityEngine.Scripting.PreserveAttribute()]
  1369. public static void UnityEngine_Animations_RotationConstraint_op_Implicit()
  1370. {
  1371. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1372. bool conversion = ((bool)(arg0));
  1373. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1374. optimized.Invoke(null, arg0);
  1375. optimized.Invoke(default(object[]));
  1376. }
  1377. // UnityEngine.Animations.RotationConstraint.op_Equality
  1378. [global::UnityEngine.Scripting.PreserveAttribute()]
  1379. public static void UnityEngine_Animations_RotationConstraint_op_Equality()
  1380. {
  1381. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1382. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1383. bool @operator = (arg0 == arg1);
  1384. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1385. optimized.Invoke(null, arg0, arg1);
  1386. optimized.Invoke(default(object[]));
  1387. }
  1388. // UnityEngine.Animations.RotationConstraint.op_Inequality
  1389. [global::UnityEngine.Scripting.PreserveAttribute()]
  1390. public static void UnityEngine_Animations_RotationConstraint_op_Inequality()
  1391. {
  1392. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1393. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1394. bool @operator = (arg0 != arg1);
  1395. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1396. optimized.Invoke(null, arg0, arg1);
  1397. optimized.Invoke(default(object[]));
  1398. }
  1399. // UnityEngine.Animations.ScaleConstraint.op_Implicit
  1400. [global::UnityEngine.Scripting.PreserveAttribute()]
  1401. public static void UnityEngine_Animations_ScaleConstraint_op_Implicit()
  1402. {
  1403. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1404. bool conversion = ((bool)(arg0));
  1405. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1406. optimized.Invoke(null, arg0);
  1407. optimized.Invoke(default(object[]));
  1408. }
  1409. // UnityEngine.Animations.ScaleConstraint.op_Equality
  1410. [global::UnityEngine.Scripting.PreserveAttribute()]
  1411. public static void UnityEngine_Animations_ScaleConstraint_op_Equality()
  1412. {
  1413. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1414. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1415. bool @operator = (arg0 == arg1);
  1416. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1417. optimized.Invoke(null, arg0, arg1);
  1418. optimized.Invoke(default(object[]));
  1419. }
  1420. // UnityEngine.Animations.ScaleConstraint.op_Inequality
  1421. [global::UnityEngine.Scripting.PreserveAttribute()]
  1422. public static void UnityEngine_Animations_ScaleConstraint_op_Inequality()
  1423. {
  1424. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1425. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1426. bool @operator = (arg0 != arg1);
  1427. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1428. optimized.Invoke(null, arg0, arg1);
  1429. optimized.Invoke(default(object[]));
  1430. }
  1431. // UnityEngine.Animations.AimConstraint.op_Implicit
  1432. [global::UnityEngine.Scripting.PreserveAttribute()]
  1433. public static void UnityEngine_Animations_AimConstraint_op_Implicit()
  1434. {
  1435. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1436. bool conversion = ((bool)(arg0));
  1437. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1438. optimized.Invoke(null, arg0);
  1439. optimized.Invoke(default(object[]));
  1440. }
  1441. // UnityEngine.Animations.AimConstraint.op_Equality
  1442. [global::UnityEngine.Scripting.PreserveAttribute()]
  1443. public static void UnityEngine_Animations_AimConstraint_op_Equality()
  1444. {
  1445. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1446. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1447. bool @operator = (arg0 == arg1);
  1448. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1449. optimized.Invoke(null, arg0, arg1);
  1450. optimized.Invoke(default(object[]));
  1451. }
  1452. // UnityEngine.Animations.AimConstraint.op_Inequality
  1453. [global::UnityEngine.Scripting.PreserveAttribute()]
  1454. public static void UnityEngine_Animations_AimConstraint_op_Inequality()
  1455. {
  1456. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1457. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1458. bool @operator = (arg0 != arg1);
  1459. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1460. optimized.Invoke(null, arg0, arg1);
  1461. optimized.Invoke(default(object[]));
  1462. }
  1463. // UnityEngine.Animations.ParentConstraint.op_Implicit
  1464. [global::UnityEngine.Scripting.PreserveAttribute()]
  1465. public static void UnityEngine_Animations_ParentConstraint_op_Implicit()
  1466. {
  1467. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1468. bool conversion = ((bool)(arg0));
  1469. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1470. optimized.Invoke(null, arg0);
  1471. optimized.Invoke(default(object[]));
  1472. }
  1473. // UnityEngine.Animations.ParentConstraint.op_Equality
  1474. [global::UnityEngine.Scripting.PreserveAttribute()]
  1475. public static void UnityEngine_Animations_ParentConstraint_op_Equality()
  1476. {
  1477. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1478. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1479. bool @operator = (arg0 == arg1);
  1480. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1481. optimized.Invoke(null, arg0, arg1);
  1482. optimized.Invoke(default(object[]));
  1483. }
  1484. // UnityEngine.Animations.ParentConstraint.op_Inequality
  1485. [global::UnityEngine.Scripting.PreserveAttribute()]
  1486. public static void UnityEngine_Animations_ParentConstraint_op_Inequality()
  1487. {
  1488. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1489. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1490. bool @operator = (arg0 != arg1);
  1491. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1492. optimized.Invoke(null, arg0, arg1);
  1493. optimized.Invoke(default(object[]));
  1494. }
  1495. // UnityEngine.Animations.LookAtConstraint.op_Implicit
  1496. [global::UnityEngine.Scripting.PreserveAttribute()]
  1497. public static void UnityEngine_Animations_LookAtConstraint_op_Implicit()
  1498. {
  1499. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1500. bool conversion = ((bool)(arg0));
  1501. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1502. optimized.Invoke(null, arg0);
  1503. optimized.Invoke(default(object[]));
  1504. }
  1505. // UnityEngine.Animations.LookAtConstraint.op_Equality
  1506. [global::UnityEngine.Scripting.PreserveAttribute()]
  1507. public static void UnityEngine_Animations_LookAtConstraint_op_Equality()
  1508. {
  1509. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1510. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1511. bool @operator = (arg0 == arg1);
  1512. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1513. optimized.Invoke(null, arg0, arg1);
  1514. optimized.Invoke(default(object[]));
  1515. }
  1516. // UnityEngine.Animations.LookAtConstraint.op_Inequality
  1517. [global::UnityEngine.Scripting.PreserveAttribute()]
  1518. public static void UnityEngine_Animations_LookAtConstraint_op_Inequality()
  1519. {
  1520. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1521. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1522. bool @operator = (arg0 != arg1);
  1523. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1524. optimized.Invoke(null, arg0, arg1);
  1525. optimized.Invoke(default(object[]));
  1526. }
  1527. // UnityEngine.AssetBundle.op_Implicit
  1528. [global::UnityEngine.Scripting.PreserveAttribute()]
  1529. public static void UnityEngine_AssetBundle_op_Implicit()
  1530. {
  1531. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1532. bool conversion = ((bool)(arg0));
  1533. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1534. optimized.Invoke(null, arg0);
  1535. optimized.Invoke(default(object[]));
  1536. }
  1537. // UnityEngine.AssetBundle.op_Equality
  1538. [global::UnityEngine.Scripting.PreserveAttribute()]
  1539. public static void UnityEngine_AssetBundle_op_Equality()
  1540. {
  1541. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1542. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1543. bool @operator = (arg0 == arg1);
  1544. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1545. optimized.Invoke(null, arg0, arg1);
  1546. optimized.Invoke(default(object[]));
  1547. }
  1548. // UnityEngine.AssetBundle.op_Inequality
  1549. [global::UnityEngine.Scripting.PreserveAttribute()]
  1550. public static void UnityEngine_AssetBundle_op_Inequality()
  1551. {
  1552. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1553. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1554. bool @operator = (arg0 != arg1);
  1555. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1556. optimized.Invoke(null, arg0, arg1);
  1557. optimized.Invoke(default(object[]));
  1558. }
  1559. // UnityEngine.AssetBundleManifest.op_Implicit
  1560. [global::UnityEngine.Scripting.PreserveAttribute()]
  1561. public static void UnityEngine_AssetBundleManifest_op_Implicit()
  1562. {
  1563. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1564. bool conversion = ((bool)(arg0));
  1565. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1566. optimized.Invoke(null, arg0);
  1567. optimized.Invoke(default(object[]));
  1568. }
  1569. // UnityEngine.AssetBundleManifest.op_Equality
  1570. [global::UnityEngine.Scripting.PreserveAttribute()]
  1571. public static void UnityEngine_AssetBundleManifest_op_Equality()
  1572. {
  1573. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1574. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1575. bool @operator = (arg0 == arg1);
  1576. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1577. optimized.Invoke(null, arg0, arg1);
  1578. optimized.Invoke(default(object[]));
  1579. }
  1580. // UnityEngine.AssetBundleManifest.op_Inequality
  1581. [global::UnityEngine.Scripting.PreserveAttribute()]
  1582. public static void UnityEngine_AssetBundleManifest_op_Inequality()
  1583. {
  1584. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1585. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1586. bool @operator = (arg0 != arg1);
  1587. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1588. optimized.Invoke(null, arg0, arg1);
  1589. optimized.Invoke(default(object[]));
  1590. }
  1591. // UnityEngine.AudioSource.op_Implicit
  1592. [global::UnityEngine.Scripting.PreserveAttribute()]
  1593. public static void UnityEngine_AudioSource_op_Implicit()
  1594. {
  1595. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1596. bool conversion = ((bool)(arg0));
  1597. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1598. optimized.Invoke(null, arg0);
  1599. optimized.Invoke(default(object[]));
  1600. }
  1601. // UnityEngine.AudioSource.op_Equality
  1602. [global::UnityEngine.Scripting.PreserveAttribute()]
  1603. public static void UnityEngine_AudioSource_op_Equality()
  1604. {
  1605. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1606. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1607. bool @operator = (arg0 == arg1);
  1608. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1609. optimized.Invoke(null, arg0, arg1);
  1610. optimized.Invoke(default(object[]));
  1611. }
  1612. // UnityEngine.AudioSource.op_Inequality
  1613. [global::UnityEngine.Scripting.PreserveAttribute()]
  1614. public static void UnityEngine_AudioSource_op_Inequality()
  1615. {
  1616. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1617. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1618. bool @operator = (arg0 != arg1);
  1619. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1620. optimized.Invoke(null, arg0, arg1);
  1621. optimized.Invoke(default(object[]));
  1622. }
  1623. // UnityEngine.AudioLowPassFilter.op_Implicit
  1624. [global::UnityEngine.Scripting.PreserveAttribute()]
  1625. public static void UnityEngine_AudioLowPassFilter_op_Implicit()
  1626. {
  1627. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1628. bool conversion = ((bool)(arg0));
  1629. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1630. optimized.Invoke(null, arg0);
  1631. optimized.Invoke(default(object[]));
  1632. }
  1633. // UnityEngine.AudioLowPassFilter.op_Equality
  1634. [global::UnityEngine.Scripting.PreserveAttribute()]
  1635. public static void UnityEngine_AudioLowPassFilter_op_Equality()
  1636. {
  1637. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1638. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1639. bool @operator = (arg0 == arg1);
  1640. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1641. optimized.Invoke(null, arg0, arg1);
  1642. optimized.Invoke(default(object[]));
  1643. }
  1644. // UnityEngine.AudioLowPassFilter.op_Inequality
  1645. [global::UnityEngine.Scripting.PreserveAttribute()]
  1646. public static void UnityEngine_AudioLowPassFilter_op_Inequality()
  1647. {
  1648. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1649. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1650. bool @operator = (arg0 != arg1);
  1651. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1652. optimized.Invoke(null, arg0, arg1);
  1653. optimized.Invoke(default(object[]));
  1654. }
  1655. // UnityEngine.AudioHighPassFilter.op_Implicit
  1656. [global::UnityEngine.Scripting.PreserveAttribute()]
  1657. public static void UnityEngine_AudioHighPassFilter_op_Implicit()
  1658. {
  1659. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1660. bool conversion = ((bool)(arg0));
  1661. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1662. optimized.Invoke(null, arg0);
  1663. optimized.Invoke(default(object[]));
  1664. }
  1665. // UnityEngine.AudioHighPassFilter.op_Equality
  1666. [global::UnityEngine.Scripting.PreserveAttribute()]
  1667. public static void UnityEngine_AudioHighPassFilter_op_Equality()
  1668. {
  1669. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1670. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1671. bool @operator = (arg0 == arg1);
  1672. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1673. optimized.Invoke(null, arg0, arg1);
  1674. optimized.Invoke(default(object[]));
  1675. }
  1676. // UnityEngine.AudioHighPassFilter.op_Inequality
  1677. [global::UnityEngine.Scripting.PreserveAttribute()]
  1678. public static void UnityEngine_AudioHighPassFilter_op_Inequality()
  1679. {
  1680. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1681. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1682. bool @operator = (arg0 != arg1);
  1683. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1684. optimized.Invoke(null, arg0, arg1);
  1685. optimized.Invoke(default(object[]));
  1686. }
  1687. // UnityEngine.AudioReverbFilter.op_Implicit
  1688. [global::UnityEngine.Scripting.PreserveAttribute()]
  1689. public static void UnityEngine_AudioReverbFilter_op_Implicit()
  1690. {
  1691. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1692. bool conversion = ((bool)(arg0));
  1693. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1694. optimized.Invoke(null, arg0);
  1695. optimized.Invoke(default(object[]));
  1696. }
  1697. // UnityEngine.AudioReverbFilter.op_Equality
  1698. [global::UnityEngine.Scripting.PreserveAttribute()]
  1699. public static void UnityEngine_AudioReverbFilter_op_Equality()
  1700. {
  1701. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1702. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1703. bool @operator = (arg0 == arg1);
  1704. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1705. optimized.Invoke(null, arg0, arg1);
  1706. optimized.Invoke(default(object[]));
  1707. }
  1708. // UnityEngine.AudioReverbFilter.op_Inequality
  1709. [global::UnityEngine.Scripting.PreserveAttribute()]
  1710. public static void UnityEngine_AudioReverbFilter_op_Inequality()
  1711. {
  1712. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1713. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1714. bool @operator = (arg0 != arg1);
  1715. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1716. optimized.Invoke(null, arg0, arg1);
  1717. optimized.Invoke(default(object[]));
  1718. }
  1719. // UnityEngine.AudioClip.op_Implicit
  1720. [global::UnityEngine.Scripting.PreserveAttribute()]
  1721. public static void UnityEngine_AudioClip_op_Implicit()
  1722. {
  1723. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1724. bool conversion = ((bool)(arg0));
  1725. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1726. optimized.Invoke(null, arg0);
  1727. optimized.Invoke(default(object[]));
  1728. }
  1729. // UnityEngine.AudioClip.op_Equality
  1730. [global::UnityEngine.Scripting.PreserveAttribute()]
  1731. public static void UnityEngine_AudioClip_op_Equality()
  1732. {
  1733. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1734. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1735. bool @operator = (arg0 == arg1);
  1736. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1737. optimized.Invoke(null, arg0, arg1);
  1738. optimized.Invoke(default(object[]));
  1739. }
  1740. // UnityEngine.AudioClip.op_Inequality
  1741. [global::UnityEngine.Scripting.PreserveAttribute()]
  1742. public static void UnityEngine_AudioClip_op_Inequality()
  1743. {
  1744. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1745. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1746. bool @operator = (arg0 != arg1);
  1747. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1748. optimized.Invoke(null, arg0, arg1);
  1749. optimized.Invoke(default(object[]));
  1750. }
  1751. // UnityEngine.AudioBehaviour.op_Implicit
  1752. [global::UnityEngine.Scripting.PreserveAttribute()]
  1753. public static void UnityEngine_AudioBehaviour_op_Implicit()
  1754. {
  1755. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1756. bool conversion = ((bool)(arg0));
  1757. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1758. optimized.Invoke(null, arg0);
  1759. optimized.Invoke(default(object[]));
  1760. }
  1761. // UnityEngine.AudioBehaviour.op_Equality
  1762. [global::UnityEngine.Scripting.PreserveAttribute()]
  1763. public static void UnityEngine_AudioBehaviour_op_Equality()
  1764. {
  1765. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1766. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1767. bool @operator = (arg0 == arg1);
  1768. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1769. optimized.Invoke(null, arg0, arg1);
  1770. optimized.Invoke(default(object[]));
  1771. }
  1772. // UnityEngine.AudioBehaviour.op_Inequality
  1773. [global::UnityEngine.Scripting.PreserveAttribute()]
  1774. public static void UnityEngine_AudioBehaviour_op_Inequality()
  1775. {
  1776. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1777. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1778. bool @operator = (arg0 != arg1);
  1779. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1780. optimized.Invoke(null, arg0, arg1);
  1781. optimized.Invoke(default(object[]));
  1782. }
  1783. // UnityEngine.AudioListener.op_Implicit
  1784. [global::UnityEngine.Scripting.PreserveAttribute()]
  1785. public static void UnityEngine_AudioListener_op_Implicit()
  1786. {
  1787. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1788. bool conversion = ((bool)(arg0));
  1789. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1790. optimized.Invoke(null, arg0);
  1791. optimized.Invoke(default(object[]));
  1792. }
  1793. // UnityEngine.AudioListener.op_Equality
  1794. [global::UnityEngine.Scripting.PreserveAttribute()]
  1795. public static void UnityEngine_AudioListener_op_Equality()
  1796. {
  1797. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1798. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1799. bool @operator = (arg0 == arg1);
  1800. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1801. optimized.Invoke(null, arg0, arg1);
  1802. optimized.Invoke(default(object[]));
  1803. }
  1804. // UnityEngine.AudioListener.op_Inequality
  1805. [global::UnityEngine.Scripting.PreserveAttribute()]
  1806. public static void UnityEngine_AudioListener_op_Inequality()
  1807. {
  1808. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1809. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1810. bool @operator = (arg0 != arg1);
  1811. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1812. optimized.Invoke(null, arg0, arg1);
  1813. optimized.Invoke(default(object[]));
  1814. }
  1815. // UnityEngine.AudioReverbZone.op_Implicit
  1816. [global::UnityEngine.Scripting.PreserveAttribute()]
  1817. public static void UnityEngine_AudioReverbZone_op_Implicit()
  1818. {
  1819. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1820. bool conversion = ((bool)(arg0));
  1821. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1822. optimized.Invoke(null, arg0);
  1823. optimized.Invoke(default(object[]));
  1824. }
  1825. // UnityEngine.AudioReverbZone.op_Equality
  1826. [global::UnityEngine.Scripting.PreserveAttribute()]
  1827. public static void UnityEngine_AudioReverbZone_op_Equality()
  1828. {
  1829. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1830. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1831. bool @operator = (arg0 == arg1);
  1832. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1833. optimized.Invoke(null, arg0, arg1);
  1834. optimized.Invoke(default(object[]));
  1835. }
  1836. // UnityEngine.AudioReverbZone.op_Inequality
  1837. [global::UnityEngine.Scripting.PreserveAttribute()]
  1838. public static void UnityEngine_AudioReverbZone_op_Inequality()
  1839. {
  1840. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1841. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1842. bool @operator = (arg0 != arg1);
  1843. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1844. optimized.Invoke(null, arg0, arg1);
  1845. optimized.Invoke(default(object[]));
  1846. }
  1847. // UnityEngine.AudioDistortionFilter.op_Implicit
  1848. [global::UnityEngine.Scripting.PreserveAttribute()]
  1849. public static void UnityEngine_AudioDistortionFilter_op_Implicit()
  1850. {
  1851. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1852. bool conversion = ((bool)(arg0));
  1853. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1854. optimized.Invoke(null, arg0);
  1855. optimized.Invoke(default(object[]));
  1856. }
  1857. // UnityEngine.AudioDistortionFilter.op_Equality
  1858. [global::UnityEngine.Scripting.PreserveAttribute()]
  1859. public static void UnityEngine_AudioDistortionFilter_op_Equality()
  1860. {
  1861. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1862. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1863. bool @operator = (arg0 == arg1);
  1864. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1865. optimized.Invoke(null, arg0, arg1);
  1866. optimized.Invoke(default(object[]));
  1867. }
  1868. // UnityEngine.AudioDistortionFilter.op_Inequality
  1869. [global::UnityEngine.Scripting.PreserveAttribute()]
  1870. public static void UnityEngine_AudioDistortionFilter_op_Inequality()
  1871. {
  1872. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1873. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1874. bool @operator = (arg0 != arg1);
  1875. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1876. optimized.Invoke(null, arg0, arg1);
  1877. optimized.Invoke(default(object[]));
  1878. }
  1879. // UnityEngine.AudioEchoFilter.op_Implicit
  1880. [global::UnityEngine.Scripting.PreserveAttribute()]
  1881. public static void UnityEngine_AudioEchoFilter_op_Implicit()
  1882. {
  1883. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1884. bool conversion = ((bool)(arg0));
  1885. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1886. optimized.Invoke(null, arg0);
  1887. optimized.Invoke(default(object[]));
  1888. }
  1889. // UnityEngine.AudioEchoFilter.op_Equality
  1890. [global::UnityEngine.Scripting.PreserveAttribute()]
  1891. public static void UnityEngine_AudioEchoFilter_op_Equality()
  1892. {
  1893. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1894. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1895. bool @operator = (arg0 == arg1);
  1896. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1897. optimized.Invoke(null, arg0, arg1);
  1898. optimized.Invoke(default(object[]));
  1899. }
  1900. // UnityEngine.AudioEchoFilter.op_Inequality
  1901. [global::UnityEngine.Scripting.PreserveAttribute()]
  1902. public static void UnityEngine_AudioEchoFilter_op_Inequality()
  1903. {
  1904. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1905. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1906. bool @operator = (arg0 != arg1);
  1907. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1908. optimized.Invoke(null, arg0, arg1);
  1909. optimized.Invoke(default(object[]));
  1910. }
  1911. // UnityEngine.AudioChorusFilter.op_Implicit
  1912. [global::UnityEngine.Scripting.PreserveAttribute()]
  1913. public static void UnityEngine_AudioChorusFilter_op_Implicit()
  1914. {
  1915. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1916. bool conversion = ((bool)(arg0));
  1917. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1918. optimized.Invoke(null, arg0);
  1919. optimized.Invoke(default(object[]));
  1920. }
  1921. // UnityEngine.AudioChorusFilter.op_Equality
  1922. [global::UnityEngine.Scripting.PreserveAttribute()]
  1923. public static void UnityEngine_AudioChorusFilter_op_Equality()
  1924. {
  1925. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1926. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1927. bool @operator = (arg0 == arg1);
  1928. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1929. optimized.Invoke(null, arg0, arg1);
  1930. optimized.Invoke(default(object[]));
  1931. }
  1932. // UnityEngine.AudioChorusFilter.op_Inequality
  1933. [global::UnityEngine.Scripting.PreserveAttribute()]
  1934. public static void UnityEngine_AudioChorusFilter_op_Inequality()
  1935. {
  1936. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1937. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1938. bool @operator = (arg0 != arg1);
  1939. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1940. optimized.Invoke(null, arg0, arg1);
  1941. optimized.Invoke(default(object[]));
  1942. }
  1943. // UnityEngine.WebCamTexture.op_Implicit
  1944. [global::UnityEngine.Scripting.PreserveAttribute()]
  1945. public static void UnityEngine_WebCamTexture_op_Implicit()
  1946. {
  1947. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1948. bool conversion = ((bool)(arg0));
  1949. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1950. optimized.Invoke(null, arg0);
  1951. optimized.Invoke(default(object[]));
  1952. }
  1953. // UnityEngine.WebCamTexture.op_Equality
  1954. [global::UnityEngine.Scripting.PreserveAttribute()]
  1955. public static void UnityEngine_WebCamTexture_op_Equality()
  1956. {
  1957. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1958. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1959. bool @operator = (arg0 == arg1);
  1960. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1961. optimized.Invoke(null, arg0, arg1);
  1962. optimized.Invoke(default(object[]));
  1963. }
  1964. // UnityEngine.WebCamTexture.op_Inequality
  1965. [global::UnityEngine.Scripting.PreserveAttribute()]
  1966. public static void UnityEngine_WebCamTexture_op_Inequality()
  1967. {
  1968. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1969. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1970. bool @operator = (arg0 != arg1);
  1971. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1972. optimized.Invoke(null, arg0, arg1);
  1973. optimized.Invoke(default(object[]));
  1974. }
  1975. // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit
  1976. [global::UnityEngine.Scripting.PreserveAttribute()]
  1977. public static void UnityEngine_Audio_AudioMixerSnapshot_op_Implicit()
  1978. {
  1979. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1980. bool conversion = ((bool)(arg0));
  1981. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1982. optimized.Invoke(null, arg0);
  1983. optimized.Invoke(default(object[]));
  1984. }
  1985. // UnityEngine.Audio.AudioMixerSnapshot.op_Equality
  1986. [global::UnityEngine.Scripting.PreserveAttribute()]
  1987. public static void UnityEngine_Audio_AudioMixerSnapshot_op_Equality()
  1988. {
  1989. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  1990. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  1991. bool @operator = (arg0 == arg1);
  1992. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  1993. optimized.Invoke(null, arg0, arg1);
  1994. optimized.Invoke(default(object[]));
  1995. }
  1996. // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality
  1997. [global::UnityEngine.Scripting.PreserveAttribute()]
  1998. public static void UnityEngine_Audio_AudioMixerSnapshot_op_Inequality()
  1999. {
  2000. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2001. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2002. bool @operator = (arg0 != arg1);
  2003. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2004. optimized.Invoke(null, arg0, arg1);
  2005. optimized.Invoke(default(object[]));
  2006. }
  2007. // UnityEngine.Audio.AudioMixer.op_Implicit
  2008. [global::UnityEngine.Scripting.PreserveAttribute()]
  2009. public static void UnityEngine_Audio_AudioMixer_op_Implicit()
  2010. {
  2011. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2012. bool conversion = ((bool)(arg0));
  2013. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2014. optimized.Invoke(null, arg0);
  2015. optimized.Invoke(default(object[]));
  2016. }
  2017. // UnityEngine.Audio.AudioMixer.op_Equality
  2018. [global::UnityEngine.Scripting.PreserveAttribute()]
  2019. public static void UnityEngine_Audio_AudioMixer_op_Equality()
  2020. {
  2021. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2022. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2023. bool @operator = (arg0 == arg1);
  2024. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2025. optimized.Invoke(null, arg0, arg1);
  2026. optimized.Invoke(default(object[]));
  2027. }
  2028. // UnityEngine.Audio.AudioMixer.op_Inequality
  2029. [global::UnityEngine.Scripting.PreserveAttribute()]
  2030. public static void UnityEngine_Audio_AudioMixer_op_Inequality()
  2031. {
  2032. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2033. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2034. bool @operator = (arg0 != arg1);
  2035. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2036. optimized.Invoke(null, arg0, arg1);
  2037. optimized.Invoke(default(object[]));
  2038. }
  2039. // UnityEngine.Audio.AudioMixerGroup.op_Implicit
  2040. [global::UnityEngine.Scripting.PreserveAttribute()]
  2041. public static void UnityEngine_Audio_AudioMixerGroup_op_Implicit()
  2042. {
  2043. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2044. bool conversion = ((bool)(arg0));
  2045. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2046. optimized.Invoke(null, arg0);
  2047. optimized.Invoke(default(object[]));
  2048. }
  2049. // UnityEngine.Audio.AudioMixerGroup.op_Equality
  2050. [global::UnityEngine.Scripting.PreserveAttribute()]
  2051. public static void UnityEngine_Audio_AudioMixerGroup_op_Equality()
  2052. {
  2053. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2054. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2055. bool @operator = (arg0 == arg1);
  2056. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2057. optimized.Invoke(null, arg0, arg1);
  2058. optimized.Invoke(default(object[]));
  2059. }
  2060. // UnityEngine.Audio.AudioMixerGroup.op_Inequality
  2061. [global::UnityEngine.Scripting.PreserveAttribute()]
  2062. public static void UnityEngine_Audio_AudioMixerGroup_op_Inequality()
  2063. {
  2064. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2065. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2066. bool @operator = (arg0 != arg1);
  2067. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2068. optimized.Invoke(null, arg0, arg1);
  2069. optimized.Invoke(default(object[]));
  2070. }
  2071. // UnityEngine.Cloth.op_Implicit
  2072. [global::UnityEngine.Scripting.PreserveAttribute()]
  2073. public static void UnityEngine_Cloth_op_Implicit()
  2074. {
  2075. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2076. bool conversion = ((bool)(arg0));
  2077. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2078. optimized.Invoke(null, arg0);
  2079. optimized.Invoke(default(object[]));
  2080. }
  2081. // UnityEngine.Cloth.op_Equality
  2082. [global::UnityEngine.Scripting.PreserveAttribute()]
  2083. public static void UnityEngine_Cloth_op_Equality()
  2084. {
  2085. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2086. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2087. bool @operator = (arg0 == arg1);
  2088. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2089. optimized.Invoke(null, arg0, arg1);
  2090. optimized.Invoke(default(object[]));
  2091. }
  2092. // UnityEngine.Cloth.op_Inequality
  2093. [global::UnityEngine.Scripting.PreserveAttribute()]
  2094. public static void UnityEngine_Cloth_op_Inequality()
  2095. {
  2096. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2097. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2098. bool @operator = (arg0 != arg1);
  2099. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2100. optimized.Invoke(null, arg0, arg1);
  2101. optimized.Invoke(default(object[]));
  2102. }
  2103. // UnityEngine.ScriptableObject.op_Implicit
  2104. [global::UnityEngine.Scripting.PreserveAttribute()]
  2105. public static void UnityEngine_ScriptableObject_op_Implicit()
  2106. {
  2107. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2108. bool conversion = ((bool)(arg0));
  2109. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2110. optimized.Invoke(null, arg0);
  2111. optimized.Invoke(default(object[]));
  2112. }
  2113. // UnityEngine.ScriptableObject.op_Equality
  2114. [global::UnityEngine.Scripting.PreserveAttribute()]
  2115. public static void UnityEngine_ScriptableObject_op_Equality()
  2116. {
  2117. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2118. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2119. bool @operator = (arg0 == arg1);
  2120. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2121. optimized.Invoke(null, arg0, arg1);
  2122. optimized.Invoke(default(object[]));
  2123. }
  2124. // UnityEngine.ScriptableObject.op_Inequality
  2125. [global::UnityEngine.Scripting.PreserveAttribute()]
  2126. public static void UnityEngine_ScriptableObject_op_Inequality()
  2127. {
  2128. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2129. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2130. bool @operator = (arg0 != arg1);
  2131. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2132. optimized.Invoke(null, arg0, arg1);
  2133. optimized.Invoke(default(object[]));
  2134. }
  2135. // UnityEngine.Behaviour.op_Implicit
  2136. [global::UnityEngine.Scripting.PreserveAttribute()]
  2137. public static void UnityEngine_Behaviour_op_Implicit()
  2138. {
  2139. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2140. bool conversion = ((bool)(arg0));
  2141. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2142. optimized.Invoke(null, arg0);
  2143. optimized.Invoke(default(object[]));
  2144. }
  2145. // UnityEngine.Behaviour.op_Equality
  2146. [global::UnityEngine.Scripting.PreserveAttribute()]
  2147. public static void UnityEngine_Behaviour_op_Equality()
  2148. {
  2149. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2150. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2151. bool @operator = (arg0 == arg1);
  2152. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2153. optimized.Invoke(null, arg0, arg1);
  2154. optimized.Invoke(default(object[]));
  2155. }
  2156. // UnityEngine.Behaviour.op_Inequality
  2157. [global::UnityEngine.Scripting.PreserveAttribute()]
  2158. public static void UnityEngine_Behaviour_op_Inequality()
  2159. {
  2160. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2161. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2162. bool @operator = (arg0 != arg1);
  2163. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2164. optimized.Invoke(null, arg0, arg1);
  2165. optimized.Invoke(default(object[]));
  2166. }
  2167. // UnityEngine.GameObject.op_Implicit
  2168. [global::UnityEngine.Scripting.PreserveAttribute()]
  2169. public static void UnityEngine_GameObject_op_Implicit()
  2170. {
  2171. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2172. bool conversion = ((bool)(arg0));
  2173. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2174. optimized.Invoke(null, arg0);
  2175. optimized.Invoke(default(object[]));
  2176. }
  2177. // UnityEngine.GameObject.op_Equality
  2178. [global::UnityEngine.Scripting.PreserveAttribute()]
  2179. public static void UnityEngine_GameObject_op_Equality()
  2180. {
  2181. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2182. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2183. bool @operator = (arg0 == arg1);
  2184. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2185. optimized.Invoke(null, arg0, arg1);
  2186. optimized.Invoke(default(object[]));
  2187. }
  2188. // UnityEngine.GameObject.op_Inequality
  2189. [global::UnityEngine.Scripting.PreserveAttribute()]
  2190. public static void UnityEngine_GameObject_op_Inequality()
  2191. {
  2192. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2193. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2194. bool @operator = (arg0 != arg1);
  2195. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2196. optimized.Invoke(null, arg0, arg1);
  2197. optimized.Invoke(default(object[]));
  2198. }
  2199. // UnityEngine.TextAsset.op_Implicit
  2200. [global::UnityEngine.Scripting.PreserveAttribute()]
  2201. public static void UnityEngine_TextAsset_op_Implicit()
  2202. {
  2203. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2204. bool conversion = ((bool)(arg0));
  2205. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2206. optimized.Invoke(null, arg0);
  2207. optimized.Invoke(default(object[]));
  2208. }
  2209. // UnityEngine.TextAsset.op_Equality
  2210. [global::UnityEngine.Scripting.PreserveAttribute()]
  2211. public static void UnityEngine_TextAsset_op_Equality()
  2212. {
  2213. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2214. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2215. bool @operator = (arg0 == arg1);
  2216. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2217. optimized.Invoke(null, arg0, arg1);
  2218. optimized.Invoke(default(object[]));
  2219. }
  2220. // UnityEngine.TextAsset.op_Inequality
  2221. [global::UnityEngine.Scripting.PreserveAttribute()]
  2222. public static void UnityEngine_TextAsset_op_Inequality()
  2223. {
  2224. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2225. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2226. bool @operator = (arg0 != arg1);
  2227. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2228. optimized.Invoke(null, arg0, arg1);
  2229. optimized.Invoke(default(object[]));
  2230. }
  2231. // UnityEngine.Object.op_Implicit
  2232. [global::UnityEngine.Scripting.PreserveAttribute()]
  2233. public static void UnityEngine_Object_op_Implicit()
  2234. {
  2235. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2236. bool conversion = ((bool)(arg0));
  2237. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2238. optimized.Invoke(null, arg0);
  2239. optimized.Invoke(default(object[]));
  2240. }
  2241. // UnityEngine.Object.op_Equality
  2242. [global::UnityEngine.Scripting.PreserveAttribute()]
  2243. public static void UnityEngine_Object_op_Equality()
  2244. {
  2245. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2246. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2247. bool @operator = (arg0 == arg1);
  2248. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2249. optimized.Invoke(null, arg0, arg1);
  2250. optimized.Invoke(default(object[]));
  2251. }
  2252. // UnityEngine.Object.op_Inequality
  2253. [global::UnityEngine.Scripting.PreserveAttribute()]
  2254. public static void UnityEngine_Object_op_Inequality()
  2255. {
  2256. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2257. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2258. bool @operator = (arg0 != arg1);
  2259. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2260. optimized.Invoke(null, arg0, arg1);
  2261. optimized.Invoke(default(object[]));
  2262. }
  2263. // UnityEngine.Component.op_Implicit
  2264. [global::UnityEngine.Scripting.PreserveAttribute()]
  2265. public static void UnityEngine_Component_op_Implicit()
  2266. {
  2267. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2268. bool conversion = ((bool)(arg0));
  2269. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2270. optimized.Invoke(null, arg0);
  2271. optimized.Invoke(default(object[]));
  2272. }
  2273. // UnityEngine.Component.op_Equality
  2274. [global::UnityEngine.Scripting.PreserveAttribute()]
  2275. public static void UnityEngine_Component_op_Equality()
  2276. {
  2277. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2278. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2279. bool @operator = (arg0 == arg1);
  2280. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2281. optimized.Invoke(null, arg0, arg1);
  2282. optimized.Invoke(default(object[]));
  2283. }
  2284. // UnityEngine.Component.op_Inequality
  2285. [global::UnityEngine.Scripting.PreserveAttribute()]
  2286. public static void UnityEngine_Component_op_Inequality()
  2287. {
  2288. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2289. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2290. bool @operator = (arg0 != arg1);
  2291. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2292. optimized.Invoke(null, arg0, arg1);
  2293. optimized.Invoke(default(object[]));
  2294. }
  2295. // UnityEngine.LayerMask.op_Implicit
  2296. [global::UnityEngine.Scripting.PreserveAttribute()]
  2297. public static void UnityEngine_LayerMask_op_Implicit()
  2298. {
  2299. global::UnityEngine.LayerMask arg0 = default(global::UnityEngine.LayerMask);
  2300. int conversion = ((int)(arg0));
  2301. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.LayerMask, int> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.LayerMask, int>(default(global::System.Reflection.MethodInfo));
  2302. optimized.Invoke(null, arg0);
  2303. optimized.Invoke(default(object[]));
  2304. }
  2305. // UnityEngine.LayerMask.op_Implicit
  2306. [global::UnityEngine.Scripting.PreserveAttribute()]
  2307. public static void UnityEngine_LayerMask_op_Implicit_0()
  2308. {
  2309. int arg0 = default(int);
  2310. UnityEngine.LayerMask conversion = ((UnityEngine.LayerMask)(arg0));
  2311. global::Unity.VisualScripting.StaticFunctionInvoker<int, UnityEngine.LayerMask> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<int, UnityEngine.LayerMask>(default(global::System.Reflection.MethodInfo));
  2312. optimized.Invoke(null, arg0);
  2313. optimized.Invoke(default(object[]));
  2314. }
  2315. // UnityEngine.MonoBehaviour.op_Implicit
  2316. [global::UnityEngine.Scripting.PreserveAttribute()]
  2317. public static void UnityEngine_MonoBehaviour_op_Implicit()
  2318. {
  2319. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2320. bool conversion = ((bool)(arg0));
  2321. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2322. optimized.Invoke(null, arg0);
  2323. optimized.Invoke(default(object[]));
  2324. }
  2325. // UnityEngine.MonoBehaviour.op_Equality
  2326. [global::UnityEngine.Scripting.PreserveAttribute()]
  2327. public static void UnityEngine_MonoBehaviour_op_Equality()
  2328. {
  2329. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2330. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2331. bool @operator = (arg0 == arg1);
  2332. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2333. optimized.Invoke(null, arg0, arg1);
  2334. optimized.Invoke(default(object[]));
  2335. }
  2336. // UnityEngine.MonoBehaviour.op_Inequality
  2337. [global::UnityEngine.Scripting.PreserveAttribute()]
  2338. public static void UnityEngine_MonoBehaviour_op_Inequality()
  2339. {
  2340. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2341. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2342. bool @operator = (arg0 != arg1);
  2343. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2344. optimized.Invoke(null, arg0, arg1);
  2345. optimized.Invoke(default(object[]));
  2346. }
  2347. // UnityEngine.LightingSettings.op_Implicit
  2348. [global::UnityEngine.Scripting.PreserveAttribute()]
  2349. public static void UnityEngine_LightingSettings_op_Implicit()
  2350. {
  2351. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2352. bool conversion = ((bool)(arg0));
  2353. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2354. optimized.Invoke(null, arg0);
  2355. optimized.Invoke(default(object[]));
  2356. }
  2357. // UnityEngine.LightingSettings.op_Equality
  2358. [global::UnityEngine.Scripting.PreserveAttribute()]
  2359. public static void UnityEngine_LightingSettings_op_Equality()
  2360. {
  2361. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2362. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2363. bool @operator = (arg0 == arg1);
  2364. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2365. optimized.Invoke(null, arg0, arg1);
  2366. optimized.Invoke(default(object[]));
  2367. }
  2368. // UnityEngine.LightingSettings.op_Inequality
  2369. [global::UnityEngine.Scripting.PreserveAttribute()]
  2370. public static void UnityEngine_LightingSettings_op_Inequality()
  2371. {
  2372. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2373. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2374. bool @operator = (arg0 != arg1);
  2375. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2376. optimized.Invoke(null, arg0, arg1);
  2377. optimized.Invoke(default(object[]));
  2378. }
  2379. // UnityEngine.Camera.op_Implicit
  2380. [global::UnityEngine.Scripting.PreserveAttribute()]
  2381. public static void UnityEngine_Camera_op_Implicit()
  2382. {
  2383. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2384. bool conversion = ((bool)(arg0));
  2385. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2386. optimized.Invoke(null, arg0);
  2387. optimized.Invoke(default(object[]));
  2388. }
  2389. // UnityEngine.Camera.op_Equality
  2390. [global::UnityEngine.Scripting.PreserveAttribute()]
  2391. public static void UnityEngine_Camera_op_Equality()
  2392. {
  2393. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2394. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2395. bool @operator = (arg0 == arg1);
  2396. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2397. optimized.Invoke(null, arg0, arg1);
  2398. optimized.Invoke(default(object[]));
  2399. }
  2400. // UnityEngine.Camera.op_Inequality
  2401. [global::UnityEngine.Scripting.PreserveAttribute()]
  2402. public static void UnityEngine_Camera_op_Inequality()
  2403. {
  2404. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2405. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2406. bool @operator = (arg0 != arg1);
  2407. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2408. optimized.Invoke(null, arg0, arg1);
  2409. optimized.Invoke(default(object[]));
  2410. }
  2411. // UnityEngine.ReflectionProbe.op_Implicit
  2412. [global::UnityEngine.Scripting.PreserveAttribute()]
  2413. public static void UnityEngine_ReflectionProbe_op_Implicit()
  2414. {
  2415. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2416. bool conversion = ((bool)(arg0));
  2417. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2418. optimized.Invoke(null, arg0);
  2419. optimized.Invoke(default(object[]));
  2420. }
  2421. // UnityEngine.ReflectionProbe.op_Equality
  2422. [global::UnityEngine.Scripting.PreserveAttribute()]
  2423. public static void UnityEngine_ReflectionProbe_op_Equality()
  2424. {
  2425. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2426. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2427. bool @operator = (arg0 == arg1);
  2428. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2429. optimized.Invoke(null, arg0, arg1);
  2430. optimized.Invoke(default(object[]));
  2431. }
  2432. // UnityEngine.ReflectionProbe.op_Inequality
  2433. [global::UnityEngine.Scripting.PreserveAttribute()]
  2434. public static void UnityEngine_ReflectionProbe_op_Inequality()
  2435. {
  2436. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2437. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2438. bool @operator = (arg0 != arg1);
  2439. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2440. optimized.Invoke(null, arg0, arg1);
  2441. optimized.Invoke(default(object[]));
  2442. }
  2443. // UnityEngine.FlareLayer.op_Implicit
  2444. [global::UnityEngine.Scripting.PreserveAttribute()]
  2445. public static void UnityEngine_FlareLayer_op_Implicit()
  2446. {
  2447. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2448. bool conversion = ((bool)(arg0));
  2449. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2450. optimized.Invoke(null, arg0);
  2451. optimized.Invoke(default(object[]));
  2452. }
  2453. // UnityEngine.FlareLayer.op_Equality
  2454. [global::UnityEngine.Scripting.PreserveAttribute()]
  2455. public static void UnityEngine_FlareLayer_op_Equality()
  2456. {
  2457. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2458. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2459. bool @operator = (arg0 == arg1);
  2460. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2461. optimized.Invoke(null, arg0, arg1);
  2462. optimized.Invoke(default(object[]));
  2463. }
  2464. // UnityEngine.FlareLayer.op_Inequality
  2465. [global::UnityEngine.Scripting.PreserveAttribute()]
  2466. public static void UnityEngine_FlareLayer_op_Inequality()
  2467. {
  2468. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  2469. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  2470. bool @operator = (arg0 != arg1);
  2471. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  2472. optimized.Invoke(null, arg0, arg1);
  2473. optimized.Invoke(default(object[]));
  2474. }
  2475. // UnityEngine.Quaternion.op_Multiply
  2476. [global::UnityEngine.Scripting.PreserveAttribute()]
  2477. public static void UnityEngine_Quaternion_op_Multiply()
  2478. {
  2479. global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
  2480. global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion);
  2481. UnityEngine.Quaternion @operator = (arg0 * arg1);
  2482. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Quaternion> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Quaternion>(default(global::System.Reflection.MethodInfo));
  2483. optimized.Invoke(null, arg0, arg1);
  2484. optimized.Invoke(default(object[]));
  2485. }
  2486. // UnityEngine.Quaternion.op_Multiply
  2487. [global::UnityEngine.Scripting.PreserveAttribute()]
  2488. public static void UnityEngine_Quaternion_op_Multiply_0()
  2489. {
  2490. global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
  2491. global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
  2492. UnityEngine.Vector3 @operator = (arg0 * arg1);
  2493. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
  2494. optimized.Invoke(null, arg0, arg1);
  2495. optimized.Invoke(default(object[]));
  2496. }
  2497. // UnityEngine.Quaternion.op_Equality
  2498. [global::UnityEngine.Scripting.PreserveAttribute()]
  2499. public static void UnityEngine_Quaternion_op_Equality()
  2500. {
  2501. global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
  2502. global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion);
  2503. bool @operator = (arg0 == arg1);
  2504. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool>(default(global::System.Reflection.MethodInfo));
  2505. optimized.Invoke(null, arg0, arg1);
  2506. optimized.Invoke(default(object[]));
  2507. }
  2508. // UnityEngine.Quaternion.op_Inequality
  2509. [global::UnityEngine.Scripting.PreserveAttribute()]
  2510. public static void UnityEngine_Quaternion_op_Inequality()
  2511. {
  2512. global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
  2513. global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion);
  2514. bool @operator = (arg0 != arg1);
  2515. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool>(default(global::System.Reflection.MethodInfo));
  2516. optimized.Invoke(null, arg0, arg1);
  2517. optimized.Invoke(default(object[]));
  2518. }
  2519. // UnityEngine.Vector2.op_Addition
  2520. [global::UnityEngine.Scripting.PreserveAttribute()]
  2521. public static void UnityEngine_Vector2_op_Addition()
  2522. {
  2523. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2524. global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
  2525. UnityEngine.Vector2 @operator = (arg0 + arg1);
  2526. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
  2527. optimized.Invoke(null, arg0, arg1);
  2528. optimized.Invoke(default(object[]));
  2529. }
  2530. // UnityEngine.Vector2.op_Subtraction
  2531. [global::UnityEngine.Scripting.PreserveAttribute()]
  2532. public static void UnityEngine_Vector2_op_Subtraction()
  2533. {
  2534. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2535. global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
  2536. UnityEngine.Vector2 @operator = (arg0 - arg1);
  2537. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
  2538. optimized.Invoke(null, arg0, arg1);
  2539. optimized.Invoke(default(object[]));
  2540. }
  2541. // UnityEngine.Vector2.op_Multiply
  2542. [global::UnityEngine.Scripting.PreserveAttribute()]
  2543. public static void UnityEngine_Vector2_op_Multiply()
  2544. {
  2545. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2546. global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
  2547. UnityEngine.Vector2 @operator = (arg0 * arg1);
  2548. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
  2549. optimized.Invoke(null, arg0, arg1);
  2550. optimized.Invoke(default(object[]));
  2551. }
  2552. // UnityEngine.Vector2.op_Division
  2553. [global::UnityEngine.Scripting.PreserveAttribute()]
  2554. public static void UnityEngine_Vector2_op_Division()
  2555. {
  2556. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2557. global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
  2558. UnityEngine.Vector2 @operator = (arg0 / arg1);
  2559. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
  2560. optimized.Invoke(null, arg0, arg1);
  2561. optimized.Invoke(default(object[]));
  2562. }
  2563. // UnityEngine.Vector2.op_UnaryNegation
  2564. [global::UnityEngine.Scripting.PreserveAttribute()]
  2565. public static void UnityEngine_Vector2_op_UnaryNegation()
  2566. {
  2567. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2568. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
  2569. optimized.Invoke(null, arg0);
  2570. optimized.Invoke(default(object[]));
  2571. }
  2572. // UnityEngine.Vector2.op_Multiply
  2573. [global::UnityEngine.Scripting.PreserveAttribute()]
  2574. public static void UnityEngine_Vector2_op_Multiply_0()
  2575. {
  2576. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2577. float arg1 = default(float);
  2578. UnityEngine.Vector2 @operator = (arg0 * arg1);
  2579. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
  2580. optimized.Invoke(null, arg0, arg1);
  2581. optimized.Invoke(default(object[]));
  2582. }
  2583. // UnityEngine.Vector2.op_Multiply
  2584. [global::UnityEngine.Scripting.PreserveAttribute()]
  2585. public static void UnityEngine_Vector2_op_Multiply_1()
  2586. {
  2587. float arg0 = default(float);
  2588. global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
  2589. UnityEngine.Vector2 @operator = (arg0 * arg1);
  2590. global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
  2591. optimized.Invoke(null, arg0, arg1);
  2592. optimized.Invoke(default(object[]));
  2593. }
  2594. // UnityEngine.Vector2.op_Division
  2595. [global::UnityEngine.Scripting.PreserveAttribute()]
  2596. public static void UnityEngine_Vector2_op_Division_0()
  2597. {
  2598. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2599. float arg1 = default(float);
  2600. UnityEngine.Vector2 @operator = (arg0 / arg1);
  2601. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
  2602. optimized.Invoke(null, arg0, arg1);
  2603. optimized.Invoke(default(object[]));
  2604. }
  2605. // UnityEngine.Vector2.op_Equality
  2606. [global::UnityEngine.Scripting.PreserveAttribute()]
  2607. public static void UnityEngine_Vector2_op_Equality()
  2608. {
  2609. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2610. global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
  2611. bool @operator = (arg0 == arg1);
  2612. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool>(default(global::System.Reflection.MethodInfo));
  2613. optimized.Invoke(null, arg0, arg1);
  2614. optimized.Invoke(default(object[]));
  2615. }
  2616. // UnityEngine.Vector2.op_Inequality
  2617. [global::UnityEngine.Scripting.PreserveAttribute()]
  2618. public static void UnityEngine_Vector2_op_Inequality()
  2619. {
  2620. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2621. global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
  2622. bool @operator = (arg0 != arg1);
  2623. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool>(default(global::System.Reflection.MethodInfo));
  2624. optimized.Invoke(null, arg0, arg1);
  2625. optimized.Invoke(default(object[]));
  2626. }
  2627. // UnityEngine.Vector2.op_Implicit
  2628. [global::UnityEngine.Scripting.PreserveAttribute()]
  2629. public static void UnityEngine_Vector2_op_Implicit()
  2630. {
  2631. global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
  2632. UnityEngine.Vector2 conversion = ((UnityEngine.Vector2)(arg0));
  2633. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
  2634. optimized.Invoke(null, arg0);
  2635. optimized.Invoke(default(object[]));
  2636. }
  2637. // UnityEngine.Vector2.op_Implicit
  2638. [global::UnityEngine.Scripting.PreserveAttribute()]
  2639. public static void UnityEngine_Vector2_op_Implicit_0()
  2640. {
  2641. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  2642. UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0));
  2643. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
  2644. optimized.Invoke(null, arg0);
  2645. optimized.Invoke(default(object[]));
  2646. }
  2647. // UnityEngine.Vector3.op_Addition
  2648. [global::UnityEngine.Scripting.PreserveAttribute()]
  2649. public static void UnityEngine_Vector3_op_Addition()
  2650. {
  2651. global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
  2652. global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
  2653. UnityEngine.Vector3 @operator = (arg0 + arg1);
  2654. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
  2655. optimized.Invoke(null, arg0, arg1);
  2656. optimized.Invoke(default(object[]));
  2657. }
  2658. // UnityEngine.Vector3.op_Subtraction
  2659. [global::UnityEngine.Scripting.PreserveAttribute()]
  2660. public static void UnityEngine_Vector3_op_Subtraction()
  2661. {
  2662. global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
  2663. global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
  2664. UnityEngine.Vector3 @operator = (arg0 - arg1);
  2665. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
  2666. optimized.Invoke(null, arg0, arg1);
  2667. optimized.Invoke(default(object[]));
  2668. }
  2669. // UnityEngine.Vector3.op_UnaryNegation
  2670. [global::UnityEngine.Scripting.PreserveAttribute()]
  2671. public static void UnityEngine_Vector3_op_UnaryNegation()
  2672. {
  2673. global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
  2674. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
  2675. optimized.Invoke(null, arg0);
  2676. optimized.Invoke(default(object[]));
  2677. }
  2678. // UnityEngine.Vector3.op_Multiply
  2679. [global::UnityEngine.Scripting.PreserveAttribute()]
  2680. public static void UnityEngine_Vector3_op_Multiply()
  2681. {
  2682. global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
  2683. float arg1 = default(float);
  2684. UnityEngine.Vector3 @operator = (arg0 * arg1);
  2685. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
  2686. optimized.Invoke(null, arg0, arg1);
  2687. optimized.Invoke(default(object[]));
  2688. }
  2689. // UnityEngine.Vector3.op_Multiply
  2690. [global::UnityEngine.Scripting.PreserveAttribute()]
  2691. public static void UnityEngine_Vector3_op_Multiply_0()
  2692. {
  2693. float arg0 = default(float);
  2694. global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
  2695. UnityEngine.Vector3 @operator = (arg0 * arg1);
  2696. global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
  2697. optimized.Invoke(null, arg0, arg1);
  2698. optimized.Invoke(default(object[]));
  2699. }
  2700. // UnityEngine.Vector3.op_Division
  2701. [global::UnityEngine.Scripting.PreserveAttribute()]
  2702. public static void UnityEngine_Vector3_op_Division()
  2703. {
  2704. global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
  2705. float arg1 = default(float);
  2706. UnityEngine.Vector3 @operator = (arg0 / arg1);
  2707. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
  2708. optimized.Invoke(null, arg0, arg1);
  2709. optimized.Invoke(default(object[]));
  2710. }
  2711. // UnityEngine.Vector3.op_Equality
  2712. [global::UnityEngine.Scripting.PreserveAttribute()]
  2713. public static void UnityEngine_Vector3_op_Equality()
  2714. {
  2715. global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
  2716. global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
  2717. bool @operator = (arg0 == arg1);
  2718. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool>(default(global::System.Reflection.MethodInfo));
  2719. optimized.Invoke(null, arg0, arg1);
  2720. optimized.Invoke(default(object[]));
  2721. }
  2722. // UnityEngine.Vector3.op_Inequality
  2723. [global::UnityEngine.Scripting.PreserveAttribute()]
  2724. public static void UnityEngine_Vector3_op_Inequality()
  2725. {
  2726. global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
  2727. global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
  2728. bool @operator = (arg0 != arg1);
  2729. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool>(default(global::System.Reflection.MethodInfo));
  2730. optimized.Invoke(null, arg0, arg1);
  2731. optimized.Invoke(default(object[]));
  2732. }
  2733. // UnityEngine.Matrix4x4.op_Multiply
  2734. [global::UnityEngine.Scripting.PreserveAttribute()]
  2735. public static void UnityEngine_Matrix4x4_op_Multiply()
  2736. {
  2737. global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
  2738. global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4);
  2739. UnityEngine.Matrix4x4 @operator = (arg0 * arg1);
  2740. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, UnityEngine.Matrix4x4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, UnityEngine.Matrix4x4>(default(global::System.Reflection.MethodInfo));
  2741. optimized.Invoke(null, arg0, arg1);
  2742. optimized.Invoke(default(object[]));
  2743. }
  2744. // UnityEngine.Matrix4x4.op_Multiply
  2745. [global::UnityEngine.Scripting.PreserveAttribute()]
  2746. public static void UnityEngine_Matrix4x4_op_Multiply_0()
  2747. {
  2748. global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
  2749. global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
  2750. UnityEngine.Vector4 @operator = (arg0 * arg1);
  2751. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  2752. optimized.Invoke(null, arg0, arg1);
  2753. optimized.Invoke(default(object[]));
  2754. }
  2755. // UnityEngine.Matrix4x4.op_Equality
  2756. [global::UnityEngine.Scripting.PreserveAttribute()]
  2757. public static void UnityEngine_Matrix4x4_op_Equality()
  2758. {
  2759. global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
  2760. global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4);
  2761. bool @operator = (arg0 == arg1);
  2762. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool>(default(global::System.Reflection.MethodInfo));
  2763. optimized.Invoke(null, arg0, arg1);
  2764. optimized.Invoke(default(object[]));
  2765. }
  2766. // UnityEngine.Matrix4x4.op_Inequality
  2767. [global::UnityEngine.Scripting.PreserveAttribute()]
  2768. public static void UnityEngine_Matrix4x4_op_Inequality()
  2769. {
  2770. global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
  2771. global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4);
  2772. bool @operator = (arg0 != arg1);
  2773. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool>(default(global::System.Reflection.MethodInfo));
  2774. optimized.Invoke(null, arg0, arg1);
  2775. optimized.Invoke(default(object[]));
  2776. }
  2777. // UnityEngine.Bounds.op_Equality
  2778. [global::UnityEngine.Scripting.PreserveAttribute()]
  2779. public static void UnityEngine_Bounds_op_Equality()
  2780. {
  2781. global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds);
  2782. global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds);
  2783. bool @operator = (arg0 == arg1);
  2784. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool>(default(global::System.Reflection.MethodInfo));
  2785. optimized.Invoke(null, arg0, arg1);
  2786. optimized.Invoke(default(object[]));
  2787. }
  2788. // UnityEngine.Bounds.op_Inequality
  2789. [global::UnityEngine.Scripting.PreserveAttribute()]
  2790. public static void UnityEngine_Bounds_op_Inequality()
  2791. {
  2792. global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds);
  2793. global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds);
  2794. bool @operator = (arg0 != arg1);
  2795. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool>(default(global::System.Reflection.MethodInfo));
  2796. optimized.Invoke(null, arg0, arg1);
  2797. optimized.Invoke(default(object[]));
  2798. }
  2799. // UnityEngine.Color.op_Addition
  2800. [global::UnityEngine.Scripting.PreserveAttribute()]
  2801. public static void UnityEngine_Color_op_Addition()
  2802. {
  2803. global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
  2804. global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
  2805. UnityEngine.Color @operator = (arg0 + arg1);
  2806. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
  2807. optimized.Invoke(null, arg0, arg1);
  2808. optimized.Invoke(default(object[]));
  2809. }
  2810. // UnityEngine.Color.op_Subtraction
  2811. [global::UnityEngine.Scripting.PreserveAttribute()]
  2812. public static void UnityEngine_Color_op_Subtraction()
  2813. {
  2814. global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
  2815. global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
  2816. UnityEngine.Color @operator = (arg0 - arg1);
  2817. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
  2818. optimized.Invoke(null, arg0, arg1);
  2819. optimized.Invoke(default(object[]));
  2820. }
  2821. // UnityEngine.Color.op_Multiply
  2822. [global::UnityEngine.Scripting.PreserveAttribute()]
  2823. public static void UnityEngine_Color_op_Multiply()
  2824. {
  2825. global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
  2826. global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
  2827. UnityEngine.Color @operator = (arg0 * arg1);
  2828. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
  2829. optimized.Invoke(null, arg0, arg1);
  2830. optimized.Invoke(default(object[]));
  2831. }
  2832. // UnityEngine.Color.op_Multiply
  2833. [global::UnityEngine.Scripting.PreserveAttribute()]
  2834. public static void UnityEngine_Color_op_Multiply_0()
  2835. {
  2836. global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
  2837. float arg1 = default(float);
  2838. UnityEngine.Color @operator = (arg0 * arg1);
  2839. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
  2840. optimized.Invoke(null, arg0, arg1);
  2841. optimized.Invoke(default(object[]));
  2842. }
  2843. // UnityEngine.Color.op_Multiply
  2844. [global::UnityEngine.Scripting.PreserveAttribute()]
  2845. public static void UnityEngine_Color_op_Multiply_1()
  2846. {
  2847. float arg0 = default(float);
  2848. global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
  2849. UnityEngine.Color @operator = (arg0 * arg1);
  2850. global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
  2851. optimized.Invoke(null, arg0, arg1);
  2852. optimized.Invoke(default(object[]));
  2853. }
  2854. // UnityEngine.Color.op_Division
  2855. [global::UnityEngine.Scripting.PreserveAttribute()]
  2856. public static void UnityEngine_Color_op_Division()
  2857. {
  2858. global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
  2859. float arg1 = default(float);
  2860. UnityEngine.Color @operator = (arg0 / arg1);
  2861. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
  2862. optimized.Invoke(null, arg0, arg1);
  2863. optimized.Invoke(default(object[]));
  2864. }
  2865. // UnityEngine.Color.op_Equality
  2866. [global::UnityEngine.Scripting.PreserveAttribute()]
  2867. public static void UnityEngine_Color_op_Equality()
  2868. {
  2869. global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
  2870. global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
  2871. bool @operator = (arg0 == arg1);
  2872. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool>(default(global::System.Reflection.MethodInfo));
  2873. optimized.Invoke(null, arg0, arg1);
  2874. optimized.Invoke(default(object[]));
  2875. }
  2876. // UnityEngine.Color.op_Inequality
  2877. [global::UnityEngine.Scripting.PreserveAttribute()]
  2878. public static void UnityEngine_Color_op_Inequality()
  2879. {
  2880. global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
  2881. global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
  2882. bool @operator = (arg0 != arg1);
  2883. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool>(default(global::System.Reflection.MethodInfo));
  2884. optimized.Invoke(null, arg0, arg1);
  2885. optimized.Invoke(default(object[]));
  2886. }
  2887. // UnityEngine.Color.op_Implicit
  2888. [global::UnityEngine.Scripting.PreserveAttribute()]
  2889. public static void UnityEngine_Color_op_Implicit()
  2890. {
  2891. global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
  2892. UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0));
  2893. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  2894. optimized.Invoke(null, arg0);
  2895. optimized.Invoke(default(object[]));
  2896. }
  2897. // UnityEngine.Color.op_Implicit
  2898. [global::UnityEngine.Scripting.PreserveAttribute()]
  2899. public static void UnityEngine_Color_op_Implicit_0()
  2900. {
  2901. global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
  2902. UnityEngine.Color conversion = ((UnityEngine.Color)(arg0));
  2903. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
  2904. optimized.Invoke(null, arg0);
  2905. optimized.Invoke(default(object[]));
  2906. }
  2907. // UnityEngine.Vector4.op_Addition
  2908. [global::UnityEngine.Scripting.PreserveAttribute()]
  2909. public static void UnityEngine_Vector4_op_Addition()
  2910. {
  2911. global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
  2912. global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
  2913. UnityEngine.Vector4 @operator = (arg0 + arg1);
  2914. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  2915. optimized.Invoke(null, arg0, arg1);
  2916. optimized.Invoke(default(object[]));
  2917. }
  2918. // UnityEngine.Vector4.op_Subtraction
  2919. [global::UnityEngine.Scripting.PreserveAttribute()]
  2920. public static void UnityEngine_Vector4_op_Subtraction()
  2921. {
  2922. global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
  2923. global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
  2924. UnityEngine.Vector4 @operator = (arg0 - arg1);
  2925. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  2926. optimized.Invoke(null, arg0, arg1);
  2927. optimized.Invoke(default(object[]));
  2928. }
  2929. // UnityEngine.Vector4.op_UnaryNegation
  2930. [global::UnityEngine.Scripting.PreserveAttribute()]
  2931. public static void UnityEngine_Vector4_op_UnaryNegation()
  2932. {
  2933. global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
  2934. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  2935. optimized.Invoke(null, arg0);
  2936. optimized.Invoke(default(object[]));
  2937. }
  2938. // UnityEngine.Vector4.op_Multiply
  2939. [global::UnityEngine.Scripting.PreserveAttribute()]
  2940. public static void UnityEngine_Vector4_op_Multiply()
  2941. {
  2942. global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
  2943. float arg1 = default(float);
  2944. UnityEngine.Vector4 @operator = (arg0 * arg1);
  2945. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  2946. optimized.Invoke(null, arg0, arg1);
  2947. optimized.Invoke(default(object[]));
  2948. }
  2949. // UnityEngine.Vector4.op_Multiply
  2950. [global::UnityEngine.Scripting.PreserveAttribute()]
  2951. public static void UnityEngine_Vector4_op_Multiply_0()
  2952. {
  2953. float arg0 = default(float);
  2954. global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
  2955. UnityEngine.Vector4 @operator = (arg0 * arg1);
  2956. global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  2957. optimized.Invoke(null, arg0, arg1);
  2958. optimized.Invoke(default(object[]));
  2959. }
  2960. // UnityEngine.Vector4.op_Division
  2961. [global::UnityEngine.Scripting.PreserveAttribute()]
  2962. public static void UnityEngine_Vector4_op_Division()
  2963. {
  2964. global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
  2965. float arg1 = default(float);
  2966. UnityEngine.Vector4 @operator = (arg0 / arg1);
  2967. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  2968. optimized.Invoke(null, arg0, arg1);
  2969. optimized.Invoke(default(object[]));
  2970. }
  2971. // UnityEngine.Vector4.op_Equality
  2972. [global::UnityEngine.Scripting.PreserveAttribute()]
  2973. public static void UnityEngine_Vector4_op_Equality()
  2974. {
  2975. global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
  2976. global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
  2977. bool @operator = (arg0 == arg1);
  2978. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool>(default(global::System.Reflection.MethodInfo));
  2979. optimized.Invoke(null, arg0, arg1);
  2980. optimized.Invoke(default(object[]));
  2981. }
  2982. // UnityEngine.Vector4.op_Inequality
  2983. [global::UnityEngine.Scripting.PreserveAttribute()]
  2984. public static void UnityEngine_Vector4_op_Inequality()
  2985. {
  2986. global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
  2987. global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
  2988. bool @operator = (arg0 != arg1);
  2989. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool>(default(global::System.Reflection.MethodInfo));
  2990. optimized.Invoke(null, arg0, arg1);
  2991. optimized.Invoke(default(object[]));
  2992. }
  2993. // UnityEngine.Vector4.op_Implicit
  2994. [global::UnityEngine.Scripting.PreserveAttribute()]
  2995. public static void UnityEngine_Vector4_op_Implicit()
  2996. {
  2997. global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
  2998. UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0));
  2999. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  3000. optimized.Invoke(null, arg0);
  3001. optimized.Invoke(default(object[]));
  3002. }
  3003. // UnityEngine.Vector4.op_Implicit
  3004. [global::UnityEngine.Scripting.PreserveAttribute()]
  3005. public static void UnityEngine_Vector4_op_Implicit_0()
  3006. {
  3007. global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
  3008. UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0));
  3009. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
  3010. optimized.Invoke(null, arg0);
  3011. optimized.Invoke(default(object[]));
  3012. }
  3013. // UnityEngine.Vector4.op_Implicit
  3014. [global::UnityEngine.Scripting.PreserveAttribute()]
  3015. public static void UnityEngine_Vector4_op_Implicit_1()
  3016. {
  3017. global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
  3018. UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0));
  3019. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
  3020. optimized.Invoke(null, arg0);
  3021. optimized.Invoke(default(object[]));
  3022. }
  3023. // UnityEngine.Shader.op_Implicit
  3024. [global::UnityEngine.Scripting.PreserveAttribute()]
  3025. public static void UnityEngine_Shader_op_Implicit()
  3026. {
  3027. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3028. bool conversion = ((bool)(arg0));
  3029. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3030. optimized.Invoke(null, arg0);
  3031. optimized.Invoke(default(object[]));
  3032. }
  3033. // UnityEngine.Shader.op_Equality
  3034. [global::UnityEngine.Scripting.PreserveAttribute()]
  3035. public static void UnityEngine_Shader_op_Equality()
  3036. {
  3037. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3038. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3039. bool @operator = (arg0 == arg1);
  3040. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3041. optimized.Invoke(null, arg0, arg1);
  3042. optimized.Invoke(default(object[]));
  3043. }
  3044. // UnityEngine.Shader.op_Inequality
  3045. [global::UnityEngine.Scripting.PreserveAttribute()]
  3046. public static void UnityEngine_Shader_op_Inequality()
  3047. {
  3048. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3049. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3050. bool @operator = (arg0 != arg1);
  3051. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3052. optimized.Invoke(null, arg0, arg1);
  3053. optimized.Invoke(default(object[]));
  3054. }
  3055. // UnityEngine.Material.op_Implicit
  3056. [global::UnityEngine.Scripting.PreserveAttribute()]
  3057. public static void UnityEngine_Material_op_Implicit()
  3058. {
  3059. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3060. bool conversion = ((bool)(arg0));
  3061. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3062. optimized.Invoke(null, arg0);
  3063. optimized.Invoke(default(object[]));
  3064. }
  3065. // UnityEngine.Material.op_Equality
  3066. [global::UnityEngine.Scripting.PreserveAttribute()]
  3067. public static void UnityEngine_Material_op_Equality()
  3068. {
  3069. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3070. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3071. bool @operator = (arg0 == arg1);
  3072. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3073. optimized.Invoke(null, arg0, arg1);
  3074. optimized.Invoke(default(object[]));
  3075. }
  3076. // UnityEngine.Material.op_Inequality
  3077. [global::UnityEngine.Scripting.PreserveAttribute()]
  3078. public static void UnityEngine_Material_op_Inequality()
  3079. {
  3080. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3081. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3082. bool @operator = (arg0 != arg1);
  3083. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3084. optimized.Invoke(null, arg0, arg1);
  3085. optimized.Invoke(default(object[]));
  3086. }
  3087. // UnityEngine.ComputeShader.op_Implicit
  3088. [global::UnityEngine.Scripting.PreserveAttribute()]
  3089. public static void UnityEngine_ComputeShader_op_Implicit()
  3090. {
  3091. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3092. bool conversion = ((bool)(arg0));
  3093. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3094. optimized.Invoke(null, arg0);
  3095. optimized.Invoke(default(object[]));
  3096. }
  3097. // UnityEngine.ComputeShader.op_Equality
  3098. [global::UnityEngine.Scripting.PreserveAttribute()]
  3099. public static void UnityEngine_ComputeShader_op_Equality()
  3100. {
  3101. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3102. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3103. bool @operator = (arg0 == arg1);
  3104. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3105. optimized.Invoke(null, arg0, arg1);
  3106. optimized.Invoke(default(object[]));
  3107. }
  3108. // UnityEngine.ComputeShader.op_Inequality
  3109. [global::UnityEngine.Scripting.PreserveAttribute()]
  3110. public static void UnityEngine_ComputeShader_op_Inequality()
  3111. {
  3112. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3113. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3114. bool @operator = (arg0 != arg1);
  3115. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3116. optimized.Invoke(null, arg0, arg1);
  3117. optimized.Invoke(default(object[]));
  3118. }
  3119. // UnityEngine.ShaderVariantCollection.op_Implicit
  3120. [global::UnityEngine.Scripting.PreserveAttribute()]
  3121. public static void UnityEngine_ShaderVariantCollection_op_Implicit()
  3122. {
  3123. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3124. bool conversion = ((bool)(arg0));
  3125. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3126. optimized.Invoke(null, arg0);
  3127. optimized.Invoke(default(object[]));
  3128. }
  3129. // UnityEngine.ShaderVariantCollection.op_Equality
  3130. [global::UnityEngine.Scripting.PreserveAttribute()]
  3131. public static void UnityEngine_ShaderVariantCollection_op_Equality()
  3132. {
  3133. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3134. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3135. bool @operator = (arg0 == arg1);
  3136. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3137. optimized.Invoke(null, arg0, arg1);
  3138. optimized.Invoke(default(object[]));
  3139. }
  3140. // UnityEngine.ShaderVariantCollection.op_Inequality
  3141. [global::UnityEngine.Scripting.PreserveAttribute()]
  3142. public static void UnityEngine_ShaderVariantCollection_op_Inequality()
  3143. {
  3144. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3145. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3146. bool @operator = (arg0 != arg1);
  3147. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3148. optimized.Invoke(null, arg0, arg1);
  3149. optimized.Invoke(default(object[]));
  3150. }
  3151. // UnityEngine.Rect.op_Inequality
  3152. [global::UnityEngine.Scripting.PreserveAttribute()]
  3153. public static void UnityEngine_Rect_op_Inequality()
  3154. {
  3155. global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect);
  3156. global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect);
  3157. bool @operator = (arg0 != arg1);
  3158. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool>(default(global::System.Reflection.MethodInfo));
  3159. optimized.Invoke(null, arg0, arg1);
  3160. optimized.Invoke(default(object[]));
  3161. }
  3162. // UnityEngine.Rect.op_Equality
  3163. [global::UnityEngine.Scripting.PreserveAttribute()]
  3164. public static void UnityEngine_Rect_op_Equality()
  3165. {
  3166. global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect);
  3167. global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect);
  3168. bool @operator = (arg0 == arg1);
  3169. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool>(default(global::System.Reflection.MethodInfo));
  3170. optimized.Invoke(null, arg0, arg1);
  3171. optimized.Invoke(default(object[]));
  3172. }
  3173. // UnityEngine.Mesh.op_Implicit
  3174. [global::UnityEngine.Scripting.PreserveAttribute()]
  3175. public static void UnityEngine_Mesh_op_Implicit()
  3176. {
  3177. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3178. bool conversion = ((bool)(arg0));
  3179. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3180. optimized.Invoke(null, arg0);
  3181. optimized.Invoke(default(object[]));
  3182. }
  3183. // UnityEngine.Mesh.op_Equality
  3184. [global::UnityEngine.Scripting.PreserveAttribute()]
  3185. public static void UnityEngine_Mesh_op_Equality()
  3186. {
  3187. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3188. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3189. bool @operator = (arg0 == arg1);
  3190. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3191. optimized.Invoke(null, arg0, arg1);
  3192. optimized.Invoke(default(object[]));
  3193. }
  3194. // UnityEngine.Mesh.op_Inequality
  3195. [global::UnityEngine.Scripting.PreserveAttribute()]
  3196. public static void UnityEngine_Mesh_op_Inequality()
  3197. {
  3198. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3199. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3200. bool @operator = (arg0 != arg1);
  3201. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3202. optimized.Invoke(null, arg0, arg1);
  3203. optimized.Invoke(default(object[]));
  3204. }
  3205. // UnityEngine.RenderSettings.op_Implicit
  3206. [global::UnityEngine.Scripting.PreserveAttribute()]
  3207. public static void UnityEngine_RenderSettings_op_Implicit()
  3208. {
  3209. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3210. bool conversion = ((bool)(arg0));
  3211. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3212. optimized.Invoke(null, arg0);
  3213. optimized.Invoke(default(object[]));
  3214. }
  3215. // UnityEngine.RenderSettings.op_Equality
  3216. [global::UnityEngine.Scripting.PreserveAttribute()]
  3217. public static void UnityEngine_RenderSettings_op_Equality()
  3218. {
  3219. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3220. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3221. bool @operator = (arg0 == arg1);
  3222. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3223. optimized.Invoke(null, arg0, arg1);
  3224. optimized.Invoke(default(object[]));
  3225. }
  3226. // UnityEngine.RenderSettings.op_Inequality
  3227. [global::UnityEngine.Scripting.PreserveAttribute()]
  3228. public static void UnityEngine_RenderSettings_op_Inequality()
  3229. {
  3230. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3231. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3232. bool @operator = (arg0 != arg1);
  3233. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3234. optimized.Invoke(null, arg0, arg1);
  3235. optimized.Invoke(default(object[]));
  3236. }
  3237. // UnityEngine.QualitySettings.op_Implicit
  3238. [global::UnityEngine.Scripting.PreserveAttribute()]
  3239. public static void UnityEngine_QualitySettings_op_Implicit()
  3240. {
  3241. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3242. bool conversion = ((bool)(arg0));
  3243. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3244. optimized.Invoke(null, arg0);
  3245. optimized.Invoke(default(object[]));
  3246. }
  3247. // UnityEngine.QualitySettings.op_Equality
  3248. [global::UnityEngine.Scripting.PreserveAttribute()]
  3249. public static void UnityEngine_QualitySettings_op_Equality()
  3250. {
  3251. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3252. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3253. bool @operator = (arg0 == arg1);
  3254. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3255. optimized.Invoke(null, arg0, arg1);
  3256. optimized.Invoke(default(object[]));
  3257. }
  3258. // UnityEngine.QualitySettings.op_Inequality
  3259. [global::UnityEngine.Scripting.PreserveAttribute()]
  3260. public static void UnityEngine_QualitySettings_op_Inequality()
  3261. {
  3262. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3263. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3264. bool @operator = (arg0 != arg1);
  3265. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3266. optimized.Invoke(null, arg0, arg1);
  3267. optimized.Invoke(default(object[]));
  3268. }
  3269. // UnityEngine.RenderTexture.op_Implicit
  3270. [global::UnityEngine.Scripting.PreserveAttribute()]
  3271. public static void UnityEngine_RenderTexture_op_Implicit()
  3272. {
  3273. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3274. bool conversion = ((bool)(arg0));
  3275. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3276. optimized.Invoke(null, arg0);
  3277. optimized.Invoke(default(object[]));
  3278. }
  3279. // UnityEngine.RenderTexture.op_Equality
  3280. [global::UnityEngine.Scripting.PreserveAttribute()]
  3281. public static void UnityEngine_RenderTexture_op_Equality()
  3282. {
  3283. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3284. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3285. bool @operator = (arg0 == arg1);
  3286. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3287. optimized.Invoke(null, arg0, arg1);
  3288. optimized.Invoke(default(object[]));
  3289. }
  3290. // UnityEngine.RenderTexture.op_Inequality
  3291. [global::UnityEngine.Scripting.PreserveAttribute()]
  3292. public static void UnityEngine_RenderTexture_op_Inequality()
  3293. {
  3294. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3295. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3296. bool @operator = (arg0 != arg1);
  3297. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3298. optimized.Invoke(null, arg0, arg1);
  3299. optimized.Invoke(default(object[]));
  3300. }
  3301. // UnityEngine.LightProbeProxyVolume.op_Implicit
  3302. [global::UnityEngine.Scripting.PreserveAttribute()]
  3303. public static void UnityEngine_LightProbeProxyVolume_op_Implicit()
  3304. {
  3305. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3306. bool conversion = ((bool)(arg0));
  3307. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3308. optimized.Invoke(null, arg0);
  3309. optimized.Invoke(default(object[]));
  3310. }
  3311. // UnityEngine.LightProbeProxyVolume.op_Equality
  3312. [global::UnityEngine.Scripting.PreserveAttribute()]
  3313. public static void UnityEngine_LightProbeProxyVolume_op_Equality()
  3314. {
  3315. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3316. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3317. bool @operator = (arg0 == arg1);
  3318. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3319. optimized.Invoke(null, arg0, arg1);
  3320. optimized.Invoke(default(object[]));
  3321. }
  3322. // UnityEngine.LightProbeProxyVolume.op_Inequality
  3323. [global::UnityEngine.Scripting.PreserveAttribute()]
  3324. public static void UnityEngine_LightProbeProxyVolume_op_Inequality()
  3325. {
  3326. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3327. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3328. bool @operator = (arg0 != arg1);
  3329. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3330. optimized.Invoke(null, arg0, arg1);
  3331. optimized.Invoke(default(object[]));
  3332. }
  3333. // UnityEngine.OcclusionPortal.op_Implicit
  3334. [global::UnityEngine.Scripting.PreserveAttribute()]
  3335. public static void UnityEngine_OcclusionPortal_op_Implicit()
  3336. {
  3337. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3338. bool conversion = ((bool)(arg0));
  3339. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3340. optimized.Invoke(null, arg0);
  3341. optimized.Invoke(default(object[]));
  3342. }
  3343. // UnityEngine.OcclusionPortal.op_Equality
  3344. [global::UnityEngine.Scripting.PreserveAttribute()]
  3345. public static void UnityEngine_OcclusionPortal_op_Equality()
  3346. {
  3347. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3348. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3349. bool @operator = (arg0 == arg1);
  3350. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3351. optimized.Invoke(null, arg0, arg1);
  3352. optimized.Invoke(default(object[]));
  3353. }
  3354. // UnityEngine.OcclusionPortal.op_Inequality
  3355. [global::UnityEngine.Scripting.PreserveAttribute()]
  3356. public static void UnityEngine_OcclusionPortal_op_Inequality()
  3357. {
  3358. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3359. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3360. bool @operator = (arg0 != arg1);
  3361. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3362. optimized.Invoke(null, arg0, arg1);
  3363. optimized.Invoke(default(object[]));
  3364. }
  3365. // UnityEngine.OcclusionArea.op_Implicit
  3366. [global::UnityEngine.Scripting.PreserveAttribute()]
  3367. public static void UnityEngine_OcclusionArea_op_Implicit()
  3368. {
  3369. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3370. bool conversion = ((bool)(arg0));
  3371. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3372. optimized.Invoke(null, arg0);
  3373. optimized.Invoke(default(object[]));
  3374. }
  3375. // UnityEngine.OcclusionArea.op_Equality
  3376. [global::UnityEngine.Scripting.PreserveAttribute()]
  3377. public static void UnityEngine_OcclusionArea_op_Equality()
  3378. {
  3379. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3380. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3381. bool @operator = (arg0 == arg1);
  3382. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3383. optimized.Invoke(null, arg0, arg1);
  3384. optimized.Invoke(default(object[]));
  3385. }
  3386. // UnityEngine.OcclusionArea.op_Inequality
  3387. [global::UnityEngine.Scripting.PreserveAttribute()]
  3388. public static void UnityEngine_OcclusionArea_op_Inequality()
  3389. {
  3390. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3391. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3392. bool @operator = (arg0 != arg1);
  3393. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3394. optimized.Invoke(null, arg0, arg1);
  3395. optimized.Invoke(default(object[]));
  3396. }
  3397. // UnityEngine.Flare.op_Implicit
  3398. [global::UnityEngine.Scripting.PreserveAttribute()]
  3399. public static void UnityEngine_Flare_op_Implicit()
  3400. {
  3401. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3402. bool conversion = ((bool)(arg0));
  3403. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3404. optimized.Invoke(null, arg0);
  3405. optimized.Invoke(default(object[]));
  3406. }
  3407. // UnityEngine.Flare.op_Equality
  3408. [global::UnityEngine.Scripting.PreserveAttribute()]
  3409. public static void UnityEngine_Flare_op_Equality()
  3410. {
  3411. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3412. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3413. bool @operator = (arg0 == arg1);
  3414. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3415. optimized.Invoke(null, arg0, arg1);
  3416. optimized.Invoke(default(object[]));
  3417. }
  3418. // UnityEngine.Flare.op_Inequality
  3419. [global::UnityEngine.Scripting.PreserveAttribute()]
  3420. public static void UnityEngine_Flare_op_Inequality()
  3421. {
  3422. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3423. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3424. bool @operator = (arg0 != arg1);
  3425. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3426. optimized.Invoke(null, arg0, arg1);
  3427. optimized.Invoke(default(object[]));
  3428. }
  3429. // UnityEngine.LensFlare.op_Implicit
  3430. [global::UnityEngine.Scripting.PreserveAttribute()]
  3431. public static void UnityEngine_LensFlare_op_Implicit()
  3432. {
  3433. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3434. bool conversion = ((bool)(arg0));
  3435. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3436. optimized.Invoke(null, arg0);
  3437. optimized.Invoke(default(object[]));
  3438. }
  3439. // UnityEngine.LensFlare.op_Equality
  3440. [global::UnityEngine.Scripting.PreserveAttribute()]
  3441. public static void UnityEngine_LensFlare_op_Equality()
  3442. {
  3443. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3444. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3445. bool @operator = (arg0 == arg1);
  3446. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3447. optimized.Invoke(null, arg0, arg1);
  3448. optimized.Invoke(default(object[]));
  3449. }
  3450. // UnityEngine.LensFlare.op_Inequality
  3451. [global::UnityEngine.Scripting.PreserveAttribute()]
  3452. public static void UnityEngine_LensFlare_op_Inequality()
  3453. {
  3454. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3455. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3456. bool @operator = (arg0 != arg1);
  3457. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3458. optimized.Invoke(null, arg0, arg1);
  3459. optimized.Invoke(default(object[]));
  3460. }
  3461. // UnityEngine.Projector.op_Implicit
  3462. [global::UnityEngine.Scripting.PreserveAttribute()]
  3463. public static void UnityEngine_Projector_op_Implicit()
  3464. {
  3465. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3466. bool conversion = ((bool)(arg0));
  3467. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3468. optimized.Invoke(null, arg0);
  3469. optimized.Invoke(default(object[]));
  3470. }
  3471. // UnityEngine.Projector.op_Equality
  3472. [global::UnityEngine.Scripting.PreserveAttribute()]
  3473. public static void UnityEngine_Projector_op_Equality()
  3474. {
  3475. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3476. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3477. bool @operator = (arg0 == arg1);
  3478. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3479. optimized.Invoke(null, arg0, arg1);
  3480. optimized.Invoke(default(object[]));
  3481. }
  3482. // UnityEngine.Projector.op_Inequality
  3483. [global::UnityEngine.Scripting.PreserveAttribute()]
  3484. public static void UnityEngine_Projector_op_Inequality()
  3485. {
  3486. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3487. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3488. bool @operator = (arg0 != arg1);
  3489. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3490. optimized.Invoke(null, arg0, arg1);
  3491. optimized.Invoke(default(object[]));
  3492. }
  3493. // UnityEngine.Light.op_Implicit
  3494. [global::UnityEngine.Scripting.PreserveAttribute()]
  3495. public static void UnityEngine_Light_op_Implicit()
  3496. {
  3497. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3498. bool conversion = ((bool)(arg0));
  3499. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3500. optimized.Invoke(null, arg0);
  3501. optimized.Invoke(default(object[]));
  3502. }
  3503. // UnityEngine.Light.op_Equality
  3504. [global::UnityEngine.Scripting.PreserveAttribute()]
  3505. public static void UnityEngine_Light_op_Equality()
  3506. {
  3507. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3508. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3509. bool @operator = (arg0 == arg1);
  3510. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3511. optimized.Invoke(null, arg0, arg1);
  3512. optimized.Invoke(default(object[]));
  3513. }
  3514. // UnityEngine.Light.op_Inequality
  3515. [global::UnityEngine.Scripting.PreserveAttribute()]
  3516. public static void UnityEngine_Light_op_Inequality()
  3517. {
  3518. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3519. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3520. bool @operator = (arg0 != arg1);
  3521. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3522. optimized.Invoke(null, arg0, arg1);
  3523. optimized.Invoke(default(object[]));
  3524. }
  3525. // UnityEngine.Skybox.op_Implicit
  3526. [global::UnityEngine.Scripting.PreserveAttribute()]
  3527. public static void UnityEngine_Skybox_op_Implicit()
  3528. {
  3529. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3530. bool conversion = ((bool)(arg0));
  3531. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3532. optimized.Invoke(null, arg0);
  3533. optimized.Invoke(default(object[]));
  3534. }
  3535. // UnityEngine.Skybox.op_Equality
  3536. [global::UnityEngine.Scripting.PreserveAttribute()]
  3537. public static void UnityEngine_Skybox_op_Equality()
  3538. {
  3539. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3540. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3541. bool @operator = (arg0 == arg1);
  3542. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3543. optimized.Invoke(null, arg0, arg1);
  3544. optimized.Invoke(default(object[]));
  3545. }
  3546. // UnityEngine.Skybox.op_Inequality
  3547. [global::UnityEngine.Scripting.PreserveAttribute()]
  3548. public static void UnityEngine_Skybox_op_Inequality()
  3549. {
  3550. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3551. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3552. bool @operator = (arg0 != arg1);
  3553. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3554. optimized.Invoke(null, arg0, arg1);
  3555. optimized.Invoke(default(object[]));
  3556. }
  3557. // UnityEngine.MeshFilter.op_Implicit
  3558. [global::UnityEngine.Scripting.PreserveAttribute()]
  3559. public static void UnityEngine_MeshFilter_op_Implicit()
  3560. {
  3561. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3562. bool conversion = ((bool)(arg0));
  3563. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3564. optimized.Invoke(null, arg0);
  3565. optimized.Invoke(default(object[]));
  3566. }
  3567. // UnityEngine.MeshFilter.op_Equality
  3568. [global::UnityEngine.Scripting.PreserveAttribute()]
  3569. public static void UnityEngine_MeshFilter_op_Equality()
  3570. {
  3571. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3572. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3573. bool @operator = (arg0 == arg1);
  3574. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3575. optimized.Invoke(null, arg0, arg1);
  3576. optimized.Invoke(default(object[]));
  3577. }
  3578. // UnityEngine.MeshFilter.op_Inequality
  3579. [global::UnityEngine.Scripting.PreserveAttribute()]
  3580. public static void UnityEngine_MeshFilter_op_Inequality()
  3581. {
  3582. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3583. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3584. bool @operator = (arg0 != arg1);
  3585. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3586. optimized.Invoke(null, arg0, arg1);
  3587. optimized.Invoke(default(object[]));
  3588. }
  3589. // UnityEngine.Renderer.op_Implicit
  3590. [global::UnityEngine.Scripting.PreserveAttribute()]
  3591. public static void UnityEngine_Renderer_op_Implicit()
  3592. {
  3593. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3594. bool conversion = ((bool)(arg0));
  3595. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3596. optimized.Invoke(null, arg0);
  3597. optimized.Invoke(default(object[]));
  3598. }
  3599. // UnityEngine.Renderer.op_Equality
  3600. [global::UnityEngine.Scripting.PreserveAttribute()]
  3601. public static void UnityEngine_Renderer_op_Equality()
  3602. {
  3603. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3604. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3605. bool @operator = (arg0 == arg1);
  3606. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3607. optimized.Invoke(null, arg0, arg1);
  3608. optimized.Invoke(default(object[]));
  3609. }
  3610. // UnityEngine.Renderer.op_Inequality
  3611. [global::UnityEngine.Scripting.PreserveAttribute()]
  3612. public static void UnityEngine_Renderer_op_Inequality()
  3613. {
  3614. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3615. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3616. bool @operator = (arg0 != arg1);
  3617. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3618. optimized.Invoke(null, arg0, arg1);
  3619. optimized.Invoke(default(object[]));
  3620. }
  3621. // UnityEngine.TrailRenderer.op_Implicit
  3622. [global::UnityEngine.Scripting.PreserveAttribute()]
  3623. public static void UnityEngine_TrailRenderer_op_Implicit()
  3624. {
  3625. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3626. bool conversion = ((bool)(arg0));
  3627. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3628. optimized.Invoke(null, arg0);
  3629. optimized.Invoke(default(object[]));
  3630. }
  3631. // UnityEngine.TrailRenderer.op_Equality
  3632. [global::UnityEngine.Scripting.PreserveAttribute()]
  3633. public static void UnityEngine_TrailRenderer_op_Equality()
  3634. {
  3635. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3636. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3637. bool @operator = (arg0 == arg1);
  3638. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3639. optimized.Invoke(null, arg0, arg1);
  3640. optimized.Invoke(default(object[]));
  3641. }
  3642. // UnityEngine.TrailRenderer.op_Inequality
  3643. [global::UnityEngine.Scripting.PreserveAttribute()]
  3644. public static void UnityEngine_TrailRenderer_op_Inequality()
  3645. {
  3646. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3647. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3648. bool @operator = (arg0 != arg1);
  3649. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3650. optimized.Invoke(null, arg0, arg1);
  3651. optimized.Invoke(default(object[]));
  3652. }
  3653. // UnityEngine.LineRenderer.op_Implicit
  3654. [global::UnityEngine.Scripting.PreserveAttribute()]
  3655. public static void UnityEngine_LineRenderer_op_Implicit()
  3656. {
  3657. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3658. bool conversion = ((bool)(arg0));
  3659. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3660. optimized.Invoke(null, arg0);
  3661. optimized.Invoke(default(object[]));
  3662. }
  3663. // UnityEngine.LineRenderer.op_Equality
  3664. [global::UnityEngine.Scripting.PreserveAttribute()]
  3665. public static void UnityEngine_LineRenderer_op_Equality()
  3666. {
  3667. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3668. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3669. bool @operator = (arg0 == arg1);
  3670. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3671. optimized.Invoke(null, arg0, arg1);
  3672. optimized.Invoke(default(object[]));
  3673. }
  3674. // UnityEngine.LineRenderer.op_Inequality
  3675. [global::UnityEngine.Scripting.PreserveAttribute()]
  3676. public static void UnityEngine_LineRenderer_op_Inequality()
  3677. {
  3678. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3679. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3680. bool @operator = (arg0 != arg1);
  3681. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3682. optimized.Invoke(null, arg0, arg1);
  3683. optimized.Invoke(default(object[]));
  3684. }
  3685. // UnityEngine.SkinnedMeshRenderer.op_Implicit
  3686. [global::UnityEngine.Scripting.PreserveAttribute()]
  3687. public static void UnityEngine_SkinnedMeshRenderer_op_Implicit()
  3688. {
  3689. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3690. bool conversion = ((bool)(arg0));
  3691. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3692. optimized.Invoke(null, arg0);
  3693. optimized.Invoke(default(object[]));
  3694. }
  3695. // UnityEngine.SkinnedMeshRenderer.op_Equality
  3696. [global::UnityEngine.Scripting.PreserveAttribute()]
  3697. public static void UnityEngine_SkinnedMeshRenderer_op_Equality()
  3698. {
  3699. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3700. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3701. bool @operator = (arg0 == arg1);
  3702. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3703. optimized.Invoke(null, arg0, arg1);
  3704. optimized.Invoke(default(object[]));
  3705. }
  3706. // UnityEngine.SkinnedMeshRenderer.op_Inequality
  3707. [global::UnityEngine.Scripting.PreserveAttribute()]
  3708. public static void UnityEngine_SkinnedMeshRenderer_op_Inequality()
  3709. {
  3710. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3711. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3712. bool @operator = (arg0 != arg1);
  3713. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3714. optimized.Invoke(null, arg0, arg1);
  3715. optimized.Invoke(default(object[]));
  3716. }
  3717. // UnityEngine.MeshRenderer.op_Implicit
  3718. [global::UnityEngine.Scripting.PreserveAttribute()]
  3719. public static void UnityEngine_MeshRenderer_op_Implicit()
  3720. {
  3721. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3722. bool conversion = ((bool)(arg0));
  3723. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3724. optimized.Invoke(null, arg0);
  3725. optimized.Invoke(default(object[]));
  3726. }
  3727. // UnityEngine.MeshRenderer.op_Equality
  3728. [global::UnityEngine.Scripting.PreserveAttribute()]
  3729. public static void UnityEngine_MeshRenderer_op_Equality()
  3730. {
  3731. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3732. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3733. bool @operator = (arg0 == arg1);
  3734. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3735. optimized.Invoke(null, arg0, arg1);
  3736. optimized.Invoke(default(object[]));
  3737. }
  3738. // UnityEngine.MeshRenderer.op_Inequality
  3739. [global::UnityEngine.Scripting.PreserveAttribute()]
  3740. public static void UnityEngine_MeshRenderer_op_Inequality()
  3741. {
  3742. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3743. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3744. bool @operator = (arg0 != arg1);
  3745. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3746. optimized.Invoke(null, arg0, arg1);
  3747. optimized.Invoke(default(object[]));
  3748. }
  3749. // UnityEngine.LightmapSettings.op_Implicit
  3750. [global::UnityEngine.Scripting.PreserveAttribute()]
  3751. public static void UnityEngine_LightmapSettings_op_Implicit()
  3752. {
  3753. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3754. bool conversion = ((bool)(arg0));
  3755. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3756. optimized.Invoke(null, arg0);
  3757. optimized.Invoke(default(object[]));
  3758. }
  3759. // UnityEngine.LightmapSettings.op_Equality
  3760. [global::UnityEngine.Scripting.PreserveAttribute()]
  3761. public static void UnityEngine_LightmapSettings_op_Equality()
  3762. {
  3763. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3764. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3765. bool @operator = (arg0 == arg1);
  3766. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3767. optimized.Invoke(null, arg0, arg1);
  3768. optimized.Invoke(default(object[]));
  3769. }
  3770. // UnityEngine.LightmapSettings.op_Inequality
  3771. [global::UnityEngine.Scripting.PreserveAttribute()]
  3772. public static void UnityEngine_LightmapSettings_op_Inequality()
  3773. {
  3774. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3775. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3776. bool @operator = (arg0 != arg1);
  3777. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3778. optimized.Invoke(null, arg0, arg1);
  3779. optimized.Invoke(default(object[]));
  3780. }
  3781. // UnityEngine.LightProbes.op_Implicit
  3782. [global::UnityEngine.Scripting.PreserveAttribute()]
  3783. public static void UnityEngine_LightProbes_op_Implicit()
  3784. {
  3785. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3786. bool conversion = ((bool)(arg0));
  3787. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3788. optimized.Invoke(null, arg0);
  3789. optimized.Invoke(default(object[]));
  3790. }
  3791. // UnityEngine.LightProbes.op_Equality
  3792. [global::UnityEngine.Scripting.PreserveAttribute()]
  3793. public static void UnityEngine_LightProbes_op_Equality()
  3794. {
  3795. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3796. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3797. bool @operator = (arg0 == arg1);
  3798. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3799. optimized.Invoke(null, arg0, arg1);
  3800. optimized.Invoke(default(object[]));
  3801. }
  3802. // UnityEngine.LightProbes.op_Inequality
  3803. [global::UnityEngine.Scripting.PreserveAttribute()]
  3804. public static void UnityEngine_LightProbes_op_Inequality()
  3805. {
  3806. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3807. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3808. bool @operator = (arg0 != arg1);
  3809. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3810. optimized.Invoke(null, arg0, arg1);
  3811. optimized.Invoke(default(object[]));
  3812. }
  3813. // UnityEngine.LightProbeGroup.op_Implicit
  3814. [global::UnityEngine.Scripting.PreserveAttribute()]
  3815. public static void UnityEngine_LightProbeGroup_op_Implicit()
  3816. {
  3817. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3818. bool conversion = ((bool)(arg0));
  3819. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3820. optimized.Invoke(null, arg0);
  3821. optimized.Invoke(default(object[]));
  3822. }
  3823. // UnityEngine.LightProbeGroup.op_Equality
  3824. [global::UnityEngine.Scripting.PreserveAttribute()]
  3825. public static void UnityEngine_LightProbeGroup_op_Equality()
  3826. {
  3827. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3828. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3829. bool @operator = (arg0 == arg1);
  3830. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3831. optimized.Invoke(null, arg0, arg1);
  3832. optimized.Invoke(default(object[]));
  3833. }
  3834. // UnityEngine.LightProbeGroup.op_Inequality
  3835. [global::UnityEngine.Scripting.PreserveAttribute()]
  3836. public static void UnityEngine_LightProbeGroup_op_Inequality()
  3837. {
  3838. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3839. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3840. bool @operator = (arg0 != arg1);
  3841. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3842. optimized.Invoke(null, arg0, arg1);
  3843. optimized.Invoke(default(object[]));
  3844. }
  3845. // UnityEngine.BillboardAsset.op_Implicit
  3846. [global::UnityEngine.Scripting.PreserveAttribute()]
  3847. public static void UnityEngine_BillboardAsset_op_Implicit()
  3848. {
  3849. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3850. bool conversion = ((bool)(arg0));
  3851. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3852. optimized.Invoke(null, arg0);
  3853. optimized.Invoke(default(object[]));
  3854. }
  3855. // UnityEngine.BillboardAsset.op_Equality
  3856. [global::UnityEngine.Scripting.PreserveAttribute()]
  3857. public static void UnityEngine_BillboardAsset_op_Equality()
  3858. {
  3859. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3860. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3861. bool @operator = (arg0 == arg1);
  3862. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3863. optimized.Invoke(null, arg0, arg1);
  3864. optimized.Invoke(default(object[]));
  3865. }
  3866. // UnityEngine.BillboardAsset.op_Inequality
  3867. [global::UnityEngine.Scripting.PreserveAttribute()]
  3868. public static void UnityEngine_BillboardAsset_op_Inequality()
  3869. {
  3870. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3871. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3872. bool @operator = (arg0 != arg1);
  3873. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3874. optimized.Invoke(null, arg0, arg1);
  3875. optimized.Invoke(default(object[]));
  3876. }
  3877. // UnityEngine.BillboardRenderer.op_Implicit
  3878. [global::UnityEngine.Scripting.PreserveAttribute()]
  3879. public static void UnityEngine_BillboardRenderer_op_Implicit()
  3880. {
  3881. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3882. bool conversion = ((bool)(arg0));
  3883. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3884. optimized.Invoke(null, arg0);
  3885. optimized.Invoke(default(object[]));
  3886. }
  3887. // UnityEngine.BillboardRenderer.op_Equality
  3888. [global::UnityEngine.Scripting.PreserveAttribute()]
  3889. public static void UnityEngine_BillboardRenderer_op_Equality()
  3890. {
  3891. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3892. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3893. bool @operator = (arg0 == arg1);
  3894. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3895. optimized.Invoke(null, arg0, arg1);
  3896. optimized.Invoke(default(object[]));
  3897. }
  3898. // UnityEngine.BillboardRenderer.op_Inequality
  3899. [global::UnityEngine.Scripting.PreserveAttribute()]
  3900. public static void UnityEngine_BillboardRenderer_op_Inequality()
  3901. {
  3902. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3903. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3904. bool @operator = (arg0 != arg1);
  3905. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3906. optimized.Invoke(null, arg0, arg1);
  3907. optimized.Invoke(default(object[]));
  3908. }
  3909. // UnityEngine.LODGroup.op_Implicit
  3910. [global::UnityEngine.Scripting.PreserveAttribute()]
  3911. public static void UnityEngine_LODGroup_op_Implicit()
  3912. {
  3913. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3914. bool conversion = ((bool)(arg0));
  3915. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3916. optimized.Invoke(null, arg0);
  3917. optimized.Invoke(default(object[]));
  3918. }
  3919. // UnityEngine.LODGroup.op_Equality
  3920. [global::UnityEngine.Scripting.PreserveAttribute()]
  3921. public static void UnityEngine_LODGroup_op_Equality()
  3922. {
  3923. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3924. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3925. bool @operator = (arg0 == arg1);
  3926. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3927. optimized.Invoke(null, arg0, arg1);
  3928. optimized.Invoke(default(object[]));
  3929. }
  3930. // UnityEngine.LODGroup.op_Inequality
  3931. [global::UnityEngine.Scripting.PreserveAttribute()]
  3932. public static void UnityEngine_LODGroup_op_Inequality()
  3933. {
  3934. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3935. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3936. bool @operator = (arg0 != arg1);
  3937. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3938. optimized.Invoke(null, arg0, arg1);
  3939. optimized.Invoke(default(object[]));
  3940. }
  3941. // UnityEngine.CustomRenderTexture.op_Implicit
  3942. [global::UnityEngine.Scripting.PreserveAttribute()]
  3943. public static void UnityEngine_CustomRenderTexture_op_Implicit()
  3944. {
  3945. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3946. bool conversion = ((bool)(arg0));
  3947. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3948. optimized.Invoke(null, arg0);
  3949. optimized.Invoke(default(object[]));
  3950. }
  3951. // UnityEngine.CustomRenderTexture.op_Equality
  3952. [global::UnityEngine.Scripting.PreserveAttribute()]
  3953. public static void UnityEngine_CustomRenderTexture_op_Equality()
  3954. {
  3955. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3956. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3957. bool @operator = (arg0 == arg1);
  3958. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3959. optimized.Invoke(null, arg0, arg1);
  3960. optimized.Invoke(default(object[]));
  3961. }
  3962. // UnityEngine.CustomRenderTexture.op_Inequality
  3963. [global::UnityEngine.Scripting.PreserveAttribute()]
  3964. public static void UnityEngine_CustomRenderTexture_op_Inequality()
  3965. {
  3966. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3967. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3968. bool @operator = (arg0 != arg1);
  3969. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3970. optimized.Invoke(null, arg0, arg1);
  3971. optimized.Invoke(default(object[]));
  3972. }
  3973. // UnityEngine.Texture.op_Implicit
  3974. [global::UnityEngine.Scripting.PreserveAttribute()]
  3975. public static void UnityEngine_Texture_op_Implicit()
  3976. {
  3977. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3978. bool conversion = ((bool)(arg0));
  3979. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3980. optimized.Invoke(null, arg0);
  3981. optimized.Invoke(default(object[]));
  3982. }
  3983. // UnityEngine.Texture.op_Equality
  3984. [global::UnityEngine.Scripting.PreserveAttribute()]
  3985. public static void UnityEngine_Texture_op_Equality()
  3986. {
  3987. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3988. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  3989. bool @operator = (arg0 == arg1);
  3990. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  3991. optimized.Invoke(null, arg0, arg1);
  3992. optimized.Invoke(default(object[]));
  3993. }
  3994. // UnityEngine.Texture.op_Inequality
  3995. [global::UnityEngine.Scripting.PreserveAttribute()]
  3996. public static void UnityEngine_Texture_op_Inequality()
  3997. {
  3998. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  3999. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4000. bool @operator = (arg0 != arg1);
  4001. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4002. optimized.Invoke(null, arg0, arg1);
  4003. optimized.Invoke(default(object[]));
  4004. }
  4005. // UnityEngine.Texture2D.op_Implicit
  4006. [global::UnityEngine.Scripting.PreserveAttribute()]
  4007. public static void UnityEngine_Texture2D_op_Implicit()
  4008. {
  4009. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4010. bool conversion = ((bool)(arg0));
  4011. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4012. optimized.Invoke(null, arg0);
  4013. optimized.Invoke(default(object[]));
  4014. }
  4015. // UnityEngine.Texture2D.op_Equality
  4016. [global::UnityEngine.Scripting.PreserveAttribute()]
  4017. public static void UnityEngine_Texture2D_op_Equality()
  4018. {
  4019. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4020. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4021. bool @operator = (arg0 == arg1);
  4022. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4023. optimized.Invoke(null, arg0, arg1);
  4024. optimized.Invoke(default(object[]));
  4025. }
  4026. // UnityEngine.Texture2D.op_Inequality
  4027. [global::UnityEngine.Scripting.PreserveAttribute()]
  4028. public static void UnityEngine_Texture2D_op_Inequality()
  4029. {
  4030. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4031. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4032. bool @operator = (arg0 != arg1);
  4033. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4034. optimized.Invoke(null, arg0, arg1);
  4035. optimized.Invoke(default(object[]));
  4036. }
  4037. // UnityEngine.Cubemap.op_Implicit
  4038. [global::UnityEngine.Scripting.PreserveAttribute()]
  4039. public static void UnityEngine_Cubemap_op_Implicit()
  4040. {
  4041. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4042. bool conversion = ((bool)(arg0));
  4043. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4044. optimized.Invoke(null, arg0);
  4045. optimized.Invoke(default(object[]));
  4046. }
  4047. // UnityEngine.Cubemap.op_Equality
  4048. [global::UnityEngine.Scripting.PreserveAttribute()]
  4049. public static void UnityEngine_Cubemap_op_Equality()
  4050. {
  4051. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4052. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4053. bool @operator = (arg0 == arg1);
  4054. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4055. optimized.Invoke(null, arg0, arg1);
  4056. optimized.Invoke(default(object[]));
  4057. }
  4058. // UnityEngine.Cubemap.op_Inequality
  4059. [global::UnityEngine.Scripting.PreserveAttribute()]
  4060. public static void UnityEngine_Cubemap_op_Inequality()
  4061. {
  4062. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4063. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4064. bool @operator = (arg0 != arg1);
  4065. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4066. optimized.Invoke(null, arg0, arg1);
  4067. optimized.Invoke(default(object[]));
  4068. }
  4069. // UnityEngine.Texture3D.op_Implicit
  4070. [global::UnityEngine.Scripting.PreserveAttribute()]
  4071. public static void UnityEngine_Texture3D_op_Implicit()
  4072. {
  4073. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4074. bool conversion = ((bool)(arg0));
  4075. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4076. optimized.Invoke(null, arg0);
  4077. optimized.Invoke(default(object[]));
  4078. }
  4079. // UnityEngine.Texture3D.op_Equality
  4080. [global::UnityEngine.Scripting.PreserveAttribute()]
  4081. public static void UnityEngine_Texture3D_op_Equality()
  4082. {
  4083. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4084. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4085. bool @operator = (arg0 == arg1);
  4086. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4087. optimized.Invoke(null, arg0, arg1);
  4088. optimized.Invoke(default(object[]));
  4089. }
  4090. // UnityEngine.Texture3D.op_Inequality
  4091. [global::UnityEngine.Scripting.PreserveAttribute()]
  4092. public static void UnityEngine_Texture3D_op_Inequality()
  4093. {
  4094. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4095. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4096. bool @operator = (arg0 != arg1);
  4097. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4098. optimized.Invoke(null, arg0, arg1);
  4099. optimized.Invoke(default(object[]));
  4100. }
  4101. // UnityEngine.Texture2DArray.op_Implicit
  4102. [global::UnityEngine.Scripting.PreserveAttribute()]
  4103. public static void UnityEngine_Texture2DArray_op_Implicit()
  4104. {
  4105. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4106. bool conversion = ((bool)(arg0));
  4107. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4108. optimized.Invoke(null, arg0);
  4109. optimized.Invoke(default(object[]));
  4110. }
  4111. // UnityEngine.Texture2DArray.op_Equality
  4112. [global::UnityEngine.Scripting.PreserveAttribute()]
  4113. public static void UnityEngine_Texture2DArray_op_Equality()
  4114. {
  4115. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4116. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4117. bool @operator = (arg0 == arg1);
  4118. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4119. optimized.Invoke(null, arg0, arg1);
  4120. optimized.Invoke(default(object[]));
  4121. }
  4122. // UnityEngine.Texture2DArray.op_Inequality
  4123. [global::UnityEngine.Scripting.PreserveAttribute()]
  4124. public static void UnityEngine_Texture2DArray_op_Inequality()
  4125. {
  4126. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4127. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4128. bool @operator = (arg0 != arg1);
  4129. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4130. optimized.Invoke(null, arg0, arg1);
  4131. optimized.Invoke(default(object[]));
  4132. }
  4133. // UnityEngine.CubemapArray.op_Implicit
  4134. [global::UnityEngine.Scripting.PreserveAttribute()]
  4135. public static void UnityEngine_CubemapArray_op_Implicit()
  4136. {
  4137. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4138. bool conversion = ((bool)(arg0));
  4139. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4140. optimized.Invoke(null, arg0);
  4141. optimized.Invoke(default(object[]));
  4142. }
  4143. // UnityEngine.CubemapArray.op_Equality
  4144. [global::UnityEngine.Scripting.PreserveAttribute()]
  4145. public static void UnityEngine_CubemapArray_op_Equality()
  4146. {
  4147. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4148. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4149. bool @operator = (arg0 == arg1);
  4150. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4151. optimized.Invoke(null, arg0, arg1);
  4152. optimized.Invoke(default(object[]));
  4153. }
  4154. // UnityEngine.CubemapArray.op_Inequality
  4155. [global::UnityEngine.Scripting.PreserveAttribute()]
  4156. public static void UnityEngine_CubemapArray_op_Inequality()
  4157. {
  4158. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4159. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4160. bool @operator = (arg0 != arg1);
  4161. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4162. optimized.Invoke(null, arg0, arg1);
  4163. optimized.Invoke(default(object[]));
  4164. }
  4165. // UnityEngine.SparseTexture.op_Implicit
  4166. [global::UnityEngine.Scripting.PreserveAttribute()]
  4167. public static void UnityEngine_SparseTexture_op_Implicit()
  4168. {
  4169. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4170. bool conversion = ((bool)(arg0));
  4171. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4172. optimized.Invoke(null, arg0);
  4173. optimized.Invoke(default(object[]));
  4174. }
  4175. // UnityEngine.SparseTexture.op_Equality
  4176. [global::UnityEngine.Scripting.PreserveAttribute()]
  4177. public static void UnityEngine_SparseTexture_op_Equality()
  4178. {
  4179. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4180. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4181. bool @operator = (arg0 == arg1);
  4182. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4183. optimized.Invoke(null, arg0, arg1);
  4184. optimized.Invoke(default(object[]));
  4185. }
  4186. // UnityEngine.SparseTexture.op_Inequality
  4187. [global::UnityEngine.Scripting.PreserveAttribute()]
  4188. public static void UnityEngine_SparseTexture_op_Inequality()
  4189. {
  4190. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4191. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4192. bool @operator = (arg0 != arg1);
  4193. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4194. optimized.Invoke(null, arg0, arg1);
  4195. optimized.Invoke(default(object[]));
  4196. }
  4197. // UnityEngine.Transform.op_Implicit
  4198. [global::UnityEngine.Scripting.PreserveAttribute()]
  4199. public static void UnityEngine_Transform_op_Implicit()
  4200. {
  4201. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4202. bool conversion = ((bool)(arg0));
  4203. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4204. optimized.Invoke(null, arg0);
  4205. optimized.Invoke(default(object[]));
  4206. }
  4207. // UnityEngine.Transform.op_Equality
  4208. [global::UnityEngine.Scripting.PreserveAttribute()]
  4209. public static void UnityEngine_Transform_op_Equality()
  4210. {
  4211. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4212. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4213. bool @operator = (arg0 == arg1);
  4214. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4215. optimized.Invoke(null, arg0, arg1);
  4216. optimized.Invoke(default(object[]));
  4217. }
  4218. // UnityEngine.Transform.op_Inequality
  4219. [global::UnityEngine.Scripting.PreserveAttribute()]
  4220. public static void UnityEngine_Transform_op_Inequality()
  4221. {
  4222. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4223. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4224. bool @operator = (arg0 != arg1);
  4225. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4226. optimized.Invoke(null, arg0, arg1);
  4227. optimized.Invoke(default(object[]));
  4228. }
  4229. // UnityEngine.RectTransform.op_Implicit
  4230. [global::UnityEngine.Scripting.PreserveAttribute()]
  4231. public static void UnityEngine_RectTransform_op_Implicit()
  4232. {
  4233. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4234. bool conversion = ((bool)(arg0));
  4235. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4236. optimized.Invoke(null, arg0);
  4237. optimized.Invoke(default(object[]));
  4238. }
  4239. // UnityEngine.RectTransform.op_Equality
  4240. [global::UnityEngine.Scripting.PreserveAttribute()]
  4241. public static void UnityEngine_RectTransform_op_Equality()
  4242. {
  4243. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4244. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4245. bool @operator = (arg0 == arg1);
  4246. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4247. optimized.Invoke(null, arg0, arg1);
  4248. optimized.Invoke(default(object[]));
  4249. }
  4250. // UnityEngine.RectTransform.op_Inequality
  4251. [global::UnityEngine.Scripting.PreserveAttribute()]
  4252. public static void UnityEngine_RectTransform_op_Inequality()
  4253. {
  4254. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4255. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4256. bool @operator = (arg0 != arg1);
  4257. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4258. optimized.Invoke(null, arg0, arg1);
  4259. optimized.Invoke(default(object[]));
  4260. }
  4261. // UnityEngine.SpriteRenderer.op_Implicit
  4262. [global::UnityEngine.Scripting.PreserveAttribute()]
  4263. public static void UnityEngine_SpriteRenderer_op_Implicit()
  4264. {
  4265. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4266. bool conversion = ((bool)(arg0));
  4267. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4268. optimized.Invoke(null, arg0);
  4269. optimized.Invoke(default(object[]));
  4270. }
  4271. // UnityEngine.SpriteRenderer.op_Equality
  4272. [global::UnityEngine.Scripting.PreserveAttribute()]
  4273. public static void UnityEngine_SpriteRenderer_op_Equality()
  4274. {
  4275. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4276. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4277. bool @operator = (arg0 == arg1);
  4278. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4279. optimized.Invoke(null, arg0, arg1);
  4280. optimized.Invoke(default(object[]));
  4281. }
  4282. // UnityEngine.SpriteRenderer.op_Inequality
  4283. [global::UnityEngine.Scripting.PreserveAttribute()]
  4284. public static void UnityEngine_SpriteRenderer_op_Inequality()
  4285. {
  4286. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4287. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4288. bool @operator = (arg0 != arg1);
  4289. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4290. optimized.Invoke(null, arg0, arg1);
  4291. optimized.Invoke(default(object[]));
  4292. }
  4293. // UnityEngine.Sprite.op_Implicit
  4294. [global::UnityEngine.Scripting.PreserveAttribute()]
  4295. public static void UnityEngine_Sprite_op_Implicit()
  4296. {
  4297. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4298. bool conversion = ((bool)(arg0));
  4299. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4300. optimized.Invoke(null, arg0);
  4301. optimized.Invoke(default(object[]));
  4302. }
  4303. // UnityEngine.Sprite.op_Equality
  4304. [global::UnityEngine.Scripting.PreserveAttribute()]
  4305. public static void UnityEngine_Sprite_op_Equality()
  4306. {
  4307. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4308. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4309. bool @operator = (arg0 == arg1);
  4310. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4311. optimized.Invoke(null, arg0, arg1);
  4312. optimized.Invoke(default(object[]));
  4313. }
  4314. // UnityEngine.Sprite.op_Inequality
  4315. [global::UnityEngine.Scripting.PreserveAttribute()]
  4316. public static void UnityEngine_Sprite_op_Inequality()
  4317. {
  4318. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4319. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4320. bool @operator = (arg0 != arg1);
  4321. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4322. optimized.Invoke(null, arg0, arg1);
  4323. optimized.Invoke(default(object[]));
  4324. }
  4325. // UnityEngine.U2D.SpriteAtlas.op_Implicit
  4326. [global::UnityEngine.Scripting.PreserveAttribute()]
  4327. public static void UnityEngine_U2D_SpriteAtlas_op_Implicit()
  4328. {
  4329. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4330. bool conversion = ((bool)(arg0));
  4331. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4332. optimized.Invoke(null, arg0);
  4333. optimized.Invoke(default(object[]));
  4334. }
  4335. // UnityEngine.U2D.SpriteAtlas.op_Equality
  4336. [global::UnityEngine.Scripting.PreserveAttribute()]
  4337. public static void UnityEngine_U2D_SpriteAtlas_op_Equality()
  4338. {
  4339. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4340. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4341. bool @operator = (arg0 == arg1);
  4342. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4343. optimized.Invoke(null, arg0, arg1);
  4344. optimized.Invoke(default(object[]));
  4345. }
  4346. // UnityEngine.U2D.SpriteAtlas.op_Inequality
  4347. [global::UnityEngine.Scripting.PreserveAttribute()]
  4348. public static void UnityEngine_U2D_SpriteAtlas_op_Inequality()
  4349. {
  4350. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4351. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4352. bool @operator = (arg0 != arg1);
  4353. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4354. optimized.Invoke(null, arg0, arg1);
  4355. optimized.Invoke(default(object[]));
  4356. }
  4357. // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit
  4358. [global::UnityEngine.Scripting.PreserveAttribute()]
  4359. public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Implicit()
  4360. {
  4361. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4362. bool conversion = ((bool)(arg0));
  4363. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4364. optimized.Invoke(null, arg0);
  4365. optimized.Invoke(default(object[]));
  4366. }
  4367. // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality
  4368. [global::UnityEngine.Scripting.PreserveAttribute()]
  4369. public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Equality()
  4370. {
  4371. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4372. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4373. bool @operator = (arg0 == arg1);
  4374. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4375. optimized.Invoke(null, arg0, arg1);
  4376. optimized.Invoke(default(object[]));
  4377. }
  4378. // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality
  4379. [global::UnityEngine.Scripting.PreserveAttribute()]
  4380. public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Inequality()
  4381. {
  4382. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4383. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4384. bool @operator = (arg0 != arg1);
  4385. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4386. optimized.Invoke(null, arg0, arg1);
  4387. optimized.Invoke(default(object[]));
  4388. }
  4389. // UnityEngine.SceneManagement.Scene.op_Equality
  4390. [global::UnityEngine.Scripting.PreserveAttribute()]
  4391. public static void UnityEngine_SceneManagement_Scene_op_Equality()
  4392. {
  4393. global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene);
  4394. global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene);
  4395. bool @operator = (arg0 == arg1);
  4396. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool>(default(global::System.Reflection.MethodInfo));
  4397. optimized.Invoke(null, arg0, arg1);
  4398. optimized.Invoke(default(object[]));
  4399. }
  4400. // UnityEngine.SceneManagement.Scene.op_Inequality
  4401. [global::UnityEngine.Scripting.PreserveAttribute()]
  4402. public static void UnityEngine_SceneManagement_Scene_op_Inequality()
  4403. {
  4404. global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene);
  4405. global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene);
  4406. bool @operator = (arg0 != arg1);
  4407. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool>(default(global::System.Reflection.MethodInfo));
  4408. optimized.Invoke(null, arg0, arg1);
  4409. optimized.Invoke(default(object[]));
  4410. }
  4411. // UnityEngine.Rendering.GraphicsSettings.op_Implicit
  4412. [global::UnityEngine.Scripting.PreserveAttribute()]
  4413. public static void UnityEngine_Rendering_GraphicsSettings_op_Implicit()
  4414. {
  4415. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4416. bool conversion = ((bool)(arg0));
  4417. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4418. optimized.Invoke(null, arg0);
  4419. optimized.Invoke(default(object[]));
  4420. }
  4421. // UnityEngine.Rendering.GraphicsSettings.op_Equality
  4422. [global::UnityEngine.Scripting.PreserveAttribute()]
  4423. public static void UnityEngine_Rendering_GraphicsSettings_op_Equality()
  4424. {
  4425. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4426. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4427. bool @operator = (arg0 == arg1);
  4428. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4429. optimized.Invoke(null, arg0, arg1);
  4430. optimized.Invoke(default(object[]));
  4431. }
  4432. // UnityEngine.Rendering.GraphicsSettings.op_Inequality
  4433. [global::UnityEngine.Scripting.PreserveAttribute()]
  4434. public static void UnityEngine_Rendering_GraphicsSettings_op_Inequality()
  4435. {
  4436. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4437. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4438. bool @operator = (arg0 != arg1);
  4439. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4440. optimized.Invoke(null, arg0, arg1);
  4441. optimized.Invoke(default(object[]));
  4442. }
  4443. // UnityEngine.Rendering.SortingGroup.op_Implicit
  4444. [global::UnityEngine.Scripting.PreserveAttribute()]
  4445. public static void UnityEngine_Rendering_SortingGroup_op_Implicit()
  4446. {
  4447. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4448. bool conversion = ((bool)(arg0));
  4449. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4450. optimized.Invoke(null, arg0);
  4451. optimized.Invoke(default(object[]));
  4452. }
  4453. // UnityEngine.Rendering.SortingGroup.op_Equality
  4454. [global::UnityEngine.Scripting.PreserveAttribute()]
  4455. public static void UnityEngine_Rendering_SortingGroup_op_Equality()
  4456. {
  4457. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4458. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4459. bool @operator = (arg0 == arg1);
  4460. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4461. optimized.Invoke(null, arg0, arg1);
  4462. optimized.Invoke(default(object[]));
  4463. }
  4464. // UnityEngine.Rendering.SortingGroup.op_Inequality
  4465. [global::UnityEngine.Scripting.PreserveAttribute()]
  4466. public static void UnityEngine_Rendering_SortingGroup_op_Inequality()
  4467. {
  4468. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4469. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4470. bool @operator = (arg0 != arg1);
  4471. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4472. optimized.Invoke(null, arg0, arg1);
  4473. optimized.Invoke(default(object[]));
  4474. }
  4475. // UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit
  4476. [global::UnityEngine.Scripting.PreserveAttribute()]
  4477. public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Implicit()
  4478. {
  4479. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4480. bool conversion = ((bool)(arg0));
  4481. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4482. optimized.Invoke(null, arg0);
  4483. optimized.Invoke(default(object[]));
  4484. }
  4485. // UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality
  4486. [global::UnityEngine.Scripting.PreserveAttribute()]
  4487. public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Equality()
  4488. {
  4489. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4490. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4491. bool @operator = (arg0 == arg1);
  4492. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4493. optimized.Invoke(null, arg0, arg1);
  4494. optimized.Invoke(default(object[]));
  4495. }
  4496. // UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality
  4497. [global::UnityEngine.Scripting.PreserveAttribute()]
  4498. public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Inequality()
  4499. {
  4500. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4501. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4502. bool @operator = (arg0 != arg1);
  4503. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4504. optimized.Invoke(null, arg0, arg1);
  4505. optimized.Invoke(default(object[]));
  4506. }
  4507. // UnityEngine.Playables.PlayableDirector.op_Implicit
  4508. [global::UnityEngine.Scripting.PreserveAttribute()]
  4509. public static void UnityEngine_Playables_PlayableDirector_op_Implicit()
  4510. {
  4511. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4512. bool conversion = ((bool)(arg0));
  4513. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4514. optimized.Invoke(null, arg0);
  4515. optimized.Invoke(default(object[]));
  4516. }
  4517. // UnityEngine.Playables.PlayableDirector.op_Equality
  4518. [global::UnityEngine.Scripting.PreserveAttribute()]
  4519. public static void UnityEngine_Playables_PlayableDirector_op_Equality()
  4520. {
  4521. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4522. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4523. bool @operator = (arg0 == arg1);
  4524. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4525. optimized.Invoke(null, arg0, arg1);
  4526. optimized.Invoke(default(object[]));
  4527. }
  4528. // UnityEngine.Playables.PlayableDirector.op_Inequality
  4529. [global::UnityEngine.Scripting.PreserveAttribute()]
  4530. public static void UnityEngine_Playables_PlayableDirector_op_Inequality()
  4531. {
  4532. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4533. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4534. bool @operator = (arg0 != arg1);
  4535. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4536. optimized.Invoke(null, arg0, arg1);
  4537. optimized.Invoke(default(object[]));
  4538. }
  4539. // UnityEngine.GUISkin.op_Implicit
  4540. [global::UnityEngine.Scripting.PreserveAttribute()]
  4541. public static void UnityEngine_GUISkin_op_Implicit()
  4542. {
  4543. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4544. bool conversion = ((bool)(arg0));
  4545. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4546. optimized.Invoke(null, arg0);
  4547. optimized.Invoke(default(object[]));
  4548. }
  4549. // UnityEngine.GUISkin.op_Equality
  4550. [global::UnityEngine.Scripting.PreserveAttribute()]
  4551. public static void UnityEngine_GUISkin_op_Equality()
  4552. {
  4553. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4554. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4555. bool @operator = (arg0 == arg1);
  4556. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4557. optimized.Invoke(null, arg0, arg1);
  4558. optimized.Invoke(default(object[]));
  4559. }
  4560. // UnityEngine.GUISkin.op_Inequality
  4561. [global::UnityEngine.Scripting.PreserveAttribute()]
  4562. public static void UnityEngine_GUISkin_op_Inequality()
  4563. {
  4564. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4565. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4566. bool @operator = (arg0 != arg1);
  4567. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4568. optimized.Invoke(null, arg0, arg1);
  4569. optimized.Invoke(default(object[]));
  4570. }
  4571. // UnityEngine.ParticleSystem.op_Implicit
  4572. [global::UnityEngine.Scripting.PreserveAttribute()]
  4573. public static void UnityEngine_ParticleSystem_op_Implicit()
  4574. {
  4575. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4576. bool conversion = ((bool)(arg0));
  4577. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4578. optimized.Invoke(null, arg0);
  4579. optimized.Invoke(default(object[]));
  4580. }
  4581. // UnityEngine.ParticleSystem.op_Equality
  4582. [global::UnityEngine.Scripting.PreserveAttribute()]
  4583. public static void UnityEngine_ParticleSystem_op_Equality()
  4584. {
  4585. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4586. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4587. bool @operator = (arg0 == arg1);
  4588. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4589. optimized.Invoke(null, arg0, arg1);
  4590. optimized.Invoke(default(object[]));
  4591. }
  4592. // UnityEngine.ParticleSystem.op_Inequality
  4593. [global::UnityEngine.Scripting.PreserveAttribute()]
  4594. public static void UnityEngine_ParticleSystem_op_Inequality()
  4595. {
  4596. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4597. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4598. bool @operator = (arg0 != arg1);
  4599. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4600. optimized.Invoke(null, arg0, arg1);
  4601. optimized.Invoke(default(object[]));
  4602. }
  4603. // UnityEngine.ParticleSystemRenderer.op_Implicit
  4604. [global::UnityEngine.Scripting.PreserveAttribute()]
  4605. public static void UnityEngine_ParticleSystemRenderer_op_Implicit()
  4606. {
  4607. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4608. bool conversion = ((bool)(arg0));
  4609. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4610. optimized.Invoke(null, arg0);
  4611. optimized.Invoke(default(object[]));
  4612. }
  4613. // UnityEngine.ParticleSystemRenderer.op_Equality
  4614. [global::UnityEngine.Scripting.PreserveAttribute()]
  4615. public static void UnityEngine_ParticleSystemRenderer_op_Equality()
  4616. {
  4617. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4618. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4619. bool @operator = (arg0 == arg1);
  4620. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4621. optimized.Invoke(null, arg0, arg1);
  4622. optimized.Invoke(default(object[]));
  4623. }
  4624. // UnityEngine.ParticleSystemRenderer.op_Inequality
  4625. [global::UnityEngine.Scripting.PreserveAttribute()]
  4626. public static void UnityEngine_ParticleSystemRenderer_op_Inequality()
  4627. {
  4628. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4629. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4630. bool @operator = (arg0 != arg1);
  4631. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4632. optimized.Invoke(null, arg0, arg1);
  4633. optimized.Invoke(default(object[]));
  4634. }
  4635. // UnityEngine.ParticleSystemForceField.op_Implicit
  4636. [global::UnityEngine.Scripting.PreserveAttribute()]
  4637. public static void UnityEngine_ParticleSystemForceField_op_Implicit()
  4638. {
  4639. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4640. bool conversion = ((bool)(arg0));
  4641. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4642. optimized.Invoke(null, arg0);
  4643. optimized.Invoke(default(object[]));
  4644. }
  4645. // UnityEngine.ParticleSystemForceField.op_Equality
  4646. [global::UnityEngine.Scripting.PreserveAttribute()]
  4647. public static void UnityEngine_ParticleSystemForceField_op_Equality()
  4648. {
  4649. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4650. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4651. bool @operator = (arg0 == arg1);
  4652. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4653. optimized.Invoke(null, arg0, arg1);
  4654. optimized.Invoke(default(object[]));
  4655. }
  4656. // UnityEngine.ParticleSystemForceField.op_Inequality
  4657. [global::UnityEngine.Scripting.PreserveAttribute()]
  4658. public static void UnityEngine_ParticleSystemForceField_op_Inequality()
  4659. {
  4660. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4661. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4662. bool @operator = (arg0 != arg1);
  4663. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4664. optimized.Invoke(null, arg0, arg1);
  4665. optimized.Invoke(default(object[]));
  4666. }
  4667. // UnityEngine.ArticulationBody.op_Implicit
  4668. [global::UnityEngine.Scripting.PreserveAttribute()]
  4669. public static void UnityEngine_ArticulationBody_op_Implicit()
  4670. {
  4671. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4672. bool conversion = ((bool)(arg0));
  4673. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4674. optimized.Invoke(null, arg0);
  4675. optimized.Invoke(default(object[]));
  4676. }
  4677. // UnityEngine.ArticulationBody.op_Equality
  4678. [global::UnityEngine.Scripting.PreserveAttribute()]
  4679. public static void UnityEngine_ArticulationBody_op_Equality()
  4680. {
  4681. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4682. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4683. bool @operator = (arg0 == arg1);
  4684. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4685. optimized.Invoke(null, arg0, arg1);
  4686. optimized.Invoke(default(object[]));
  4687. }
  4688. // UnityEngine.ArticulationBody.op_Inequality
  4689. [global::UnityEngine.Scripting.PreserveAttribute()]
  4690. public static void UnityEngine_ArticulationBody_op_Inequality()
  4691. {
  4692. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4693. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4694. bool @operator = (arg0 != arg1);
  4695. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4696. optimized.Invoke(null, arg0, arg1);
  4697. optimized.Invoke(default(object[]));
  4698. }
  4699. // UnityEngine.PhysicMaterial.op_Implicit
  4700. [global::UnityEngine.Scripting.PreserveAttribute()]
  4701. public static void UnityEngine_PhysicMaterial_op_Implicit()
  4702. {
  4703. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4704. bool conversion = ((bool)(arg0));
  4705. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4706. optimized.Invoke(null, arg0);
  4707. optimized.Invoke(default(object[]));
  4708. }
  4709. // UnityEngine.PhysicMaterial.op_Equality
  4710. [global::UnityEngine.Scripting.PreserveAttribute()]
  4711. public static void UnityEngine_PhysicMaterial_op_Equality()
  4712. {
  4713. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4714. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4715. bool @operator = (arg0 == arg1);
  4716. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4717. optimized.Invoke(null, arg0, arg1);
  4718. optimized.Invoke(default(object[]));
  4719. }
  4720. // UnityEngine.PhysicMaterial.op_Inequality
  4721. [global::UnityEngine.Scripting.PreserveAttribute()]
  4722. public static void UnityEngine_PhysicMaterial_op_Inequality()
  4723. {
  4724. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4725. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4726. bool @operator = (arg0 != arg1);
  4727. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4728. optimized.Invoke(null, arg0, arg1);
  4729. optimized.Invoke(default(object[]));
  4730. }
  4731. // UnityEngine.Rigidbody.op_Implicit
  4732. [global::UnityEngine.Scripting.PreserveAttribute()]
  4733. public static void UnityEngine_Rigidbody_op_Implicit()
  4734. {
  4735. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4736. bool conversion = ((bool)(arg0));
  4737. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4738. optimized.Invoke(null, arg0);
  4739. optimized.Invoke(default(object[]));
  4740. }
  4741. // UnityEngine.Rigidbody.op_Equality
  4742. [global::UnityEngine.Scripting.PreserveAttribute()]
  4743. public static void UnityEngine_Rigidbody_op_Equality()
  4744. {
  4745. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4746. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4747. bool @operator = (arg0 == arg1);
  4748. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4749. optimized.Invoke(null, arg0, arg1);
  4750. optimized.Invoke(default(object[]));
  4751. }
  4752. // UnityEngine.Rigidbody.op_Inequality
  4753. [global::UnityEngine.Scripting.PreserveAttribute()]
  4754. public static void UnityEngine_Rigidbody_op_Inequality()
  4755. {
  4756. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4757. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4758. bool @operator = (arg0 != arg1);
  4759. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4760. optimized.Invoke(null, arg0, arg1);
  4761. optimized.Invoke(default(object[]));
  4762. }
  4763. // UnityEngine.MeshCollider.op_Implicit
  4764. [global::UnityEngine.Scripting.PreserveAttribute()]
  4765. public static void UnityEngine_MeshCollider_op_Implicit()
  4766. {
  4767. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4768. bool conversion = ((bool)(arg0));
  4769. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4770. optimized.Invoke(null, arg0);
  4771. optimized.Invoke(default(object[]));
  4772. }
  4773. // UnityEngine.MeshCollider.op_Equality
  4774. [global::UnityEngine.Scripting.PreserveAttribute()]
  4775. public static void UnityEngine_MeshCollider_op_Equality()
  4776. {
  4777. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4778. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4779. bool @operator = (arg0 == arg1);
  4780. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4781. optimized.Invoke(null, arg0, arg1);
  4782. optimized.Invoke(default(object[]));
  4783. }
  4784. // UnityEngine.MeshCollider.op_Inequality
  4785. [global::UnityEngine.Scripting.PreserveAttribute()]
  4786. public static void UnityEngine_MeshCollider_op_Inequality()
  4787. {
  4788. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4789. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4790. bool @operator = (arg0 != arg1);
  4791. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4792. optimized.Invoke(null, arg0, arg1);
  4793. optimized.Invoke(default(object[]));
  4794. }
  4795. // UnityEngine.BoxCollider.op_Implicit
  4796. [global::UnityEngine.Scripting.PreserveAttribute()]
  4797. public static void UnityEngine_BoxCollider_op_Implicit()
  4798. {
  4799. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4800. bool conversion = ((bool)(arg0));
  4801. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4802. optimized.Invoke(null, arg0);
  4803. optimized.Invoke(default(object[]));
  4804. }
  4805. // UnityEngine.BoxCollider.op_Equality
  4806. [global::UnityEngine.Scripting.PreserveAttribute()]
  4807. public static void UnityEngine_BoxCollider_op_Equality()
  4808. {
  4809. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4810. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4811. bool @operator = (arg0 == arg1);
  4812. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4813. optimized.Invoke(null, arg0, arg1);
  4814. optimized.Invoke(default(object[]));
  4815. }
  4816. // UnityEngine.BoxCollider.op_Inequality
  4817. [global::UnityEngine.Scripting.PreserveAttribute()]
  4818. public static void UnityEngine_BoxCollider_op_Inequality()
  4819. {
  4820. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4821. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4822. bool @operator = (arg0 != arg1);
  4823. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4824. optimized.Invoke(null, arg0, arg1);
  4825. optimized.Invoke(default(object[]));
  4826. }
  4827. // UnityEngine.CharacterJoint.op_Implicit
  4828. [global::UnityEngine.Scripting.PreserveAttribute()]
  4829. public static void UnityEngine_CharacterJoint_op_Implicit()
  4830. {
  4831. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4832. bool conversion = ((bool)(arg0));
  4833. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4834. optimized.Invoke(null, arg0);
  4835. optimized.Invoke(default(object[]));
  4836. }
  4837. // UnityEngine.CharacterJoint.op_Equality
  4838. [global::UnityEngine.Scripting.PreserveAttribute()]
  4839. public static void UnityEngine_CharacterJoint_op_Equality()
  4840. {
  4841. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4842. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4843. bool @operator = (arg0 == arg1);
  4844. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4845. optimized.Invoke(null, arg0, arg1);
  4846. optimized.Invoke(default(object[]));
  4847. }
  4848. // UnityEngine.CharacterJoint.op_Inequality
  4849. [global::UnityEngine.Scripting.PreserveAttribute()]
  4850. public static void UnityEngine_CharacterJoint_op_Inequality()
  4851. {
  4852. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4853. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4854. bool @operator = (arg0 != arg1);
  4855. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4856. optimized.Invoke(null, arg0, arg1);
  4857. optimized.Invoke(default(object[]));
  4858. }
  4859. // UnityEngine.Collider.op_Implicit
  4860. [global::UnityEngine.Scripting.PreserveAttribute()]
  4861. public static void UnityEngine_Collider_op_Implicit()
  4862. {
  4863. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4864. bool conversion = ((bool)(arg0));
  4865. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4866. optimized.Invoke(null, arg0);
  4867. optimized.Invoke(default(object[]));
  4868. }
  4869. // UnityEngine.Collider.op_Equality
  4870. [global::UnityEngine.Scripting.PreserveAttribute()]
  4871. public static void UnityEngine_Collider_op_Equality()
  4872. {
  4873. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4874. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4875. bool @operator = (arg0 == arg1);
  4876. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4877. optimized.Invoke(null, arg0, arg1);
  4878. optimized.Invoke(default(object[]));
  4879. }
  4880. // UnityEngine.Collider.op_Inequality
  4881. [global::UnityEngine.Scripting.PreserveAttribute()]
  4882. public static void UnityEngine_Collider_op_Inequality()
  4883. {
  4884. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4885. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4886. bool @operator = (arg0 != arg1);
  4887. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4888. optimized.Invoke(null, arg0, arg1);
  4889. optimized.Invoke(default(object[]));
  4890. }
  4891. // UnityEngine.CharacterController.op_Implicit
  4892. [global::UnityEngine.Scripting.PreserveAttribute()]
  4893. public static void UnityEngine_CharacterController_op_Implicit()
  4894. {
  4895. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4896. bool conversion = ((bool)(arg0));
  4897. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4898. optimized.Invoke(null, arg0);
  4899. optimized.Invoke(default(object[]));
  4900. }
  4901. // UnityEngine.CharacterController.op_Equality
  4902. [global::UnityEngine.Scripting.PreserveAttribute()]
  4903. public static void UnityEngine_CharacterController_op_Equality()
  4904. {
  4905. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4906. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4907. bool @operator = (arg0 == arg1);
  4908. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4909. optimized.Invoke(null, arg0, arg1);
  4910. optimized.Invoke(default(object[]));
  4911. }
  4912. // UnityEngine.CharacterController.op_Inequality
  4913. [global::UnityEngine.Scripting.PreserveAttribute()]
  4914. public static void UnityEngine_CharacterController_op_Inequality()
  4915. {
  4916. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4917. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4918. bool @operator = (arg0 != arg1);
  4919. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4920. optimized.Invoke(null, arg0, arg1);
  4921. optimized.Invoke(default(object[]));
  4922. }
  4923. // UnityEngine.CapsuleCollider.op_Implicit
  4924. [global::UnityEngine.Scripting.PreserveAttribute()]
  4925. public static void UnityEngine_CapsuleCollider_op_Implicit()
  4926. {
  4927. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4928. bool conversion = ((bool)(arg0));
  4929. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4930. optimized.Invoke(null, arg0);
  4931. optimized.Invoke(default(object[]));
  4932. }
  4933. // UnityEngine.CapsuleCollider.op_Equality
  4934. [global::UnityEngine.Scripting.PreserveAttribute()]
  4935. public static void UnityEngine_CapsuleCollider_op_Equality()
  4936. {
  4937. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4938. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4939. bool @operator = (arg0 == arg1);
  4940. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4941. optimized.Invoke(null, arg0, arg1);
  4942. optimized.Invoke(default(object[]));
  4943. }
  4944. // UnityEngine.CapsuleCollider.op_Inequality
  4945. [global::UnityEngine.Scripting.PreserveAttribute()]
  4946. public static void UnityEngine_CapsuleCollider_op_Inequality()
  4947. {
  4948. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4949. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4950. bool @operator = (arg0 != arg1);
  4951. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4952. optimized.Invoke(null, arg0, arg1);
  4953. optimized.Invoke(default(object[]));
  4954. }
  4955. // UnityEngine.SphereCollider.op_Implicit
  4956. [global::UnityEngine.Scripting.PreserveAttribute()]
  4957. public static void UnityEngine_SphereCollider_op_Implicit()
  4958. {
  4959. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4960. bool conversion = ((bool)(arg0));
  4961. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4962. optimized.Invoke(null, arg0);
  4963. optimized.Invoke(default(object[]));
  4964. }
  4965. // UnityEngine.SphereCollider.op_Equality
  4966. [global::UnityEngine.Scripting.PreserveAttribute()]
  4967. public static void UnityEngine_SphereCollider_op_Equality()
  4968. {
  4969. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4970. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4971. bool @operator = (arg0 == arg1);
  4972. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4973. optimized.Invoke(null, arg0, arg1);
  4974. optimized.Invoke(default(object[]));
  4975. }
  4976. // UnityEngine.SphereCollider.op_Inequality
  4977. [global::UnityEngine.Scripting.PreserveAttribute()]
  4978. public static void UnityEngine_SphereCollider_op_Inequality()
  4979. {
  4980. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4981. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  4982. bool @operator = (arg0 != arg1);
  4983. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4984. optimized.Invoke(null, arg0, arg1);
  4985. optimized.Invoke(default(object[]));
  4986. }
  4987. // UnityEngine.ConstantForce.op_Implicit
  4988. [global::UnityEngine.Scripting.PreserveAttribute()]
  4989. public static void UnityEngine_ConstantForce_op_Implicit()
  4990. {
  4991. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  4992. bool conversion = ((bool)(arg0));
  4993. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  4994. optimized.Invoke(null, arg0);
  4995. optimized.Invoke(default(object[]));
  4996. }
  4997. // UnityEngine.ConstantForce.op_Equality
  4998. [global::UnityEngine.Scripting.PreserveAttribute()]
  4999. public static void UnityEngine_ConstantForce_op_Equality()
  5000. {
  5001. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5002. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5003. bool @operator = (arg0 == arg1);
  5004. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5005. optimized.Invoke(null, arg0, arg1);
  5006. optimized.Invoke(default(object[]));
  5007. }
  5008. // UnityEngine.ConstantForce.op_Inequality
  5009. [global::UnityEngine.Scripting.PreserveAttribute()]
  5010. public static void UnityEngine_ConstantForce_op_Inequality()
  5011. {
  5012. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5013. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5014. bool @operator = (arg0 != arg1);
  5015. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5016. optimized.Invoke(null, arg0, arg1);
  5017. optimized.Invoke(default(object[]));
  5018. }
  5019. // UnityEngine.Joint.op_Implicit
  5020. [global::UnityEngine.Scripting.PreserveAttribute()]
  5021. public static void UnityEngine_Joint_op_Implicit()
  5022. {
  5023. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5024. bool conversion = ((bool)(arg0));
  5025. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5026. optimized.Invoke(null, arg0);
  5027. optimized.Invoke(default(object[]));
  5028. }
  5029. // UnityEngine.Joint.op_Equality
  5030. [global::UnityEngine.Scripting.PreserveAttribute()]
  5031. public static void UnityEngine_Joint_op_Equality()
  5032. {
  5033. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5034. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5035. bool @operator = (arg0 == arg1);
  5036. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5037. optimized.Invoke(null, arg0, arg1);
  5038. optimized.Invoke(default(object[]));
  5039. }
  5040. // UnityEngine.Joint.op_Inequality
  5041. [global::UnityEngine.Scripting.PreserveAttribute()]
  5042. public static void UnityEngine_Joint_op_Inequality()
  5043. {
  5044. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5045. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5046. bool @operator = (arg0 != arg1);
  5047. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5048. optimized.Invoke(null, arg0, arg1);
  5049. optimized.Invoke(default(object[]));
  5050. }
  5051. // UnityEngine.HingeJoint.op_Implicit
  5052. [global::UnityEngine.Scripting.PreserveAttribute()]
  5053. public static void UnityEngine_HingeJoint_op_Implicit()
  5054. {
  5055. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5056. bool conversion = ((bool)(arg0));
  5057. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5058. optimized.Invoke(null, arg0);
  5059. optimized.Invoke(default(object[]));
  5060. }
  5061. // UnityEngine.HingeJoint.op_Equality
  5062. [global::UnityEngine.Scripting.PreserveAttribute()]
  5063. public static void UnityEngine_HingeJoint_op_Equality()
  5064. {
  5065. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5066. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5067. bool @operator = (arg0 == arg1);
  5068. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5069. optimized.Invoke(null, arg0, arg1);
  5070. optimized.Invoke(default(object[]));
  5071. }
  5072. // UnityEngine.HingeJoint.op_Inequality
  5073. [global::UnityEngine.Scripting.PreserveAttribute()]
  5074. public static void UnityEngine_HingeJoint_op_Inequality()
  5075. {
  5076. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5077. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5078. bool @operator = (arg0 != arg1);
  5079. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5080. optimized.Invoke(null, arg0, arg1);
  5081. optimized.Invoke(default(object[]));
  5082. }
  5083. // UnityEngine.SpringJoint.op_Implicit
  5084. [global::UnityEngine.Scripting.PreserveAttribute()]
  5085. public static void UnityEngine_SpringJoint_op_Implicit()
  5086. {
  5087. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5088. bool conversion = ((bool)(arg0));
  5089. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5090. optimized.Invoke(null, arg0);
  5091. optimized.Invoke(default(object[]));
  5092. }
  5093. // UnityEngine.SpringJoint.op_Equality
  5094. [global::UnityEngine.Scripting.PreserveAttribute()]
  5095. public static void UnityEngine_SpringJoint_op_Equality()
  5096. {
  5097. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5098. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5099. bool @operator = (arg0 == arg1);
  5100. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5101. optimized.Invoke(null, arg0, arg1);
  5102. optimized.Invoke(default(object[]));
  5103. }
  5104. // UnityEngine.SpringJoint.op_Inequality
  5105. [global::UnityEngine.Scripting.PreserveAttribute()]
  5106. public static void UnityEngine_SpringJoint_op_Inequality()
  5107. {
  5108. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5109. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5110. bool @operator = (arg0 != arg1);
  5111. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5112. optimized.Invoke(null, arg0, arg1);
  5113. optimized.Invoke(default(object[]));
  5114. }
  5115. // UnityEngine.FixedJoint.op_Implicit
  5116. [global::UnityEngine.Scripting.PreserveAttribute()]
  5117. public static void UnityEngine_FixedJoint_op_Implicit()
  5118. {
  5119. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5120. bool conversion = ((bool)(arg0));
  5121. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5122. optimized.Invoke(null, arg0);
  5123. optimized.Invoke(default(object[]));
  5124. }
  5125. // UnityEngine.FixedJoint.op_Equality
  5126. [global::UnityEngine.Scripting.PreserveAttribute()]
  5127. public static void UnityEngine_FixedJoint_op_Equality()
  5128. {
  5129. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5130. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5131. bool @operator = (arg0 == arg1);
  5132. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5133. optimized.Invoke(null, arg0, arg1);
  5134. optimized.Invoke(default(object[]));
  5135. }
  5136. // UnityEngine.FixedJoint.op_Inequality
  5137. [global::UnityEngine.Scripting.PreserveAttribute()]
  5138. public static void UnityEngine_FixedJoint_op_Inequality()
  5139. {
  5140. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5141. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5142. bool @operator = (arg0 != arg1);
  5143. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5144. optimized.Invoke(null, arg0, arg1);
  5145. optimized.Invoke(default(object[]));
  5146. }
  5147. // UnityEngine.ConfigurableJoint.op_Implicit
  5148. [global::UnityEngine.Scripting.PreserveAttribute()]
  5149. public static void UnityEngine_ConfigurableJoint_op_Implicit()
  5150. {
  5151. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5152. bool conversion = ((bool)(arg0));
  5153. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5154. optimized.Invoke(null, arg0);
  5155. optimized.Invoke(default(object[]));
  5156. }
  5157. // UnityEngine.ConfigurableJoint.op_Equality
  5158. [global::UnityEngine.Scripting.PreserveAttribute()]
  5159. public static void UnityEngine_ConfigurableJoint_op_Equality()
  5160. {
  5161. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5162. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5163. bool @operator = (arg0 == arg1);
  5164. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5165. optimized.Invoke(null, arg0, arg1);
  5166. optimized.Invoke(default(object[]));
  5167. }
  5168. // UnityEngine.ConfigurableJoint.op_Inequality
  5169. [global::UnityEngine.Scripting.PreserveAttribute()]
  5170. public static void UnityEngine_ConfigurableJoint_op_Inequality()
  5171. {
  5172. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5173. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5174. bool @operator = (arg0 != arg1);
  5175. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5176. optimized.Invoke(null, arg0, arg1);
  5177. optimized.Invoke(default(object[]));
  5178. }
  5179. // UnityEngine.RaycastHit2D.op_Implicit
  5180. [global::UnityEngine.Scripting.PreserveAttribute()]
  5181. public static void UnityEngine_RaycastHit2D_op_Implicit()
  5182. {
  5183. global::UnityEngine.RaycastHit2D arg0 = default(global::UnityEngine.RaycastHit2D);
  5184. bool conversion = ((bool)(arg0));
  5185. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.RaycastHit2D, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.RaycastHit2D, bool>(default(global::System.Reflection.MethodInfo));
  5186. optimized.Invoke(null, arg0);
  5187. optimized.Invoke(default(object[]));
  5188. }
  5189. // UnityEngine.Rigidbody2D.op_Implicit
  5190. [global::UnityEngine.Scripting.PreserveAttribute()]
  5191. public static void UnityEngine_Rigidbody2D_op_Implicit()
  5192. {
  5193. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5194. bool conversion = ((bool)(arg0));
  5195. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5196. optimized.Invoke(null, arg0);
  5197. optimized.Invoke(default(object[]));
  5198. }
  5199. // UnityEngine.Rigidbody2D.op_Equality
  5200. [global::UnityEngine.Scripting.PreserveAttribute()]
  5201. public static void UnityEngine_Rigidbody2D_op_Equality()
  5202. {
  5203. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5204. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5205. bool @operator = (arg0 == arg1);
  5206. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5207. optimized.Invoke(null, arg0, arg1);
  5208. optimized.Invoke(default(object[]));
  5209. }
  5210. // UnityEngine.Rigidbody2D.op_Inequality
  5211. [global::UnityEngine.Scripting.PreserveAttribute()]
  5212. public static void UnityEngine_Rigidbody2D_op_Inequality()
  5213. {
  5214. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5215. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5216. bool @operator = (arg0 != arg1);
  5217. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5218. optimized.Invoke(null, arg0, arg1);
  5219. optimized.Invoke(default(object[]));
  5220. }
  5221. // UnityEngine.Collider2D.op_Implicit
  5222. [global::UnityEngine.Scripting.PreserveAttribute()]
  5223. public static void UnityEngine_Collider2D_op_Implicit()
  5224. {
  5225. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5226. bool conversion = ((bool)(arg0));
  5227. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5228. optimized.Invoke(null, arg0);
  5229. optimized.Invoke(default(object[]));
  5230. }
  5231. // UnityEngine.Collider2D.op_Equality
  5232. [global::UnityEngine.Scripting.PreserveAttribute()]
  5233. public static void UnityEngine_Collider2D_op_Equality()
  5234. {
  5235. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5236. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5237. bool @operator = (arg0 == arg1);
  5238. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5239. optimized.Invoke(null, arg0, arg1);
  5240. optimized.Invoke(default(object[]));
  5241. }
  5242. // UnityEngine.Collider2D.op_Inequality
  5243. [global::UnityEngine.Scripting.PreserveAttribute()]
  5244. public static void UnityEngine_Collider2D_op_Inequality()
  5245. {
  5246. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5247. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5248. bool @operator = (arg0 != arg1);
  5249. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5250. optimized.Invoke(null, arg0, arg1);
  5251. optimized.Invoke(default(object[]));
  5252. }
  5253. // UnityEngine.CustomCollider2D.op_Implicit
  5254. [global::UnityEngine.Scripting.PreserveAttribute()]
  5255. public static void UnityEngine_CustomCollider2D_op_Implicit()
  5256. {
  5257. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5258. bool conversion = ((bool)(arg0));
  5259. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5260. optimized.Invoke(null, arg0);
  5261. optimized.Invoke(default(object[]));
  5262. }
  5263. // UnityEngine.CustomCollider2D.op_Equality
  5264. [global::UnityEngine.Scripting.PreserveAttribute()]
  5265. public static void UnityEngine_CustomCollider2D_op_Equality()
  5266. {
  5267. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5268. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5269. bool @operator = (arg0 == arg1);
  5270. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5271. optimized.Invoke(null, arg0, arg1);
  5272. optimized.Invoke(default(object[]));
  5273. }
  5274. // UnityEngine.CustomCollider2D.op_Inequality
  5275. [global::UnityEngine.Scripting.PreserveAttribute()]
  5276. public static void UnityEngine_CustomCollider2D_op_Inequality()
  5277. {
  5278. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5279. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5280. bool @operator = (arg0 != arg1);
  5281. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5282. optimized.Invoke(null, arg0, arg1);
  5283. optimized.Invoke(default(object[]));
  5284. }
  5285. // UnityEngine.CircleCollider2D.op_Implicit
  5286. [global::UnityEngine.Scripting.PreserveAttribute()]
  5287. public static void UnityEngine_CircleCollider2D_op_Implicit()
  5288. {
  5289. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5290. bool conversion = ((bool)(arg0));
  5291. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5292. optimized.Invoke(null, arg0);
  5293. optimized.Invoke(default(object[]));
  5294. }
  5295. // UnityEngine.CircleCollider2D.op_Equality
  5296. [global::UnityEngine.Scripting.PreserveAttribute()]
  5297. public static void UnityEngine_CircleCollider2D_op_Equality()
  5298. {
  5299. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5300. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5301. bool @operator = (arg0 == arg1);
  5302. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5303. optimized.Invoke(null, arg0, arg1);
  5304. optimized.Invoke(default(object[]));
  5305. }
  5306. // UnityEngine.CircleCollider2D.op_Inequality
  5307. [global::UnityEngine.Scripting.PreserveAttribute()]
  5308. public static void UnityEngine_CircleCollider2D_op_Inequality()
  5309. {
  5310. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5311. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5312. bool @operator = (arg0 != arg1);
  5313. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5314. optimized.Invoke(null, arg0, arg1);
  5315. optimized.Invoke(default(object[]));
  5316. }
  5317. // UnityEngine.CapsuleCollider2D.op_Implicit
  5318. [global::UnityEngine.Scripting.PreserveAttribute()]
  5319. public static void UnityEngine_CapsuleCollider2D_op_Implicit()
  5320. {
  5321. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5322. bool conversion = ((bool)(arg0));
  5323. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5324. optimized.Invoke(null, arg0);
  5325. optimized.Invoke(default(object[]));
  5326. }
  5327. // UnityEngine.CapsuleCollider2D.op_Equality
  5328. [global::UnityEngine.Scripting.PreserveAttribute()]
  5329. public static void UnityEngine_CapsuleCollider2D_op_Equality()
  5330. {
  5331. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5332. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5333. bool @operator = (arg0 == arg1);
  5334. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5335. optimized.Invoke(null, arg0, arg1);
  5336. optimized.Invoke(default(object[]));
  5337. }
  5338. // UnityEngine.CapsuleCollider2D.op_Inequality
  5339. [global::UnityEngine.Scripting.PreserveAttribute()]
  5340. public static void UnityEngine_CapsuleCollider2D_op_Inequality()
  5341. {
  5342. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5343. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5344. bool @operator = (arg0 != arg1);
  5345. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5346. optimized.Invoke(null, arg0, arg1);
  5347. optimized.Invoke(default(object[]));
  5348. }
  5349. // UnityEngine.EdgeCollider2D.op_Implicit
  5350. [global::UnityEngine.Scripting.PreserveAttribute()]
  5351. public static void UnityEngine_EdgeCollider2D_op_Implicit()
  5352. {
  5353. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5354. bool conversion = ((bool)(arg0));
  5355. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5356. optimized.Invoke(null, arg0);
  5357. optimized.Invoke(default(object[]));
  5358. }
  5359. // UnityEngine.EdgeCollider2D.op_Equality
  5360. [global::UnityEngine.Scripting.PreserveAttribute()]
  5361. public static void UnityEngine_EdgeCollider2D_op_Equality()
  5362. {
  5363. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5364. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5365. bool @operator = (arg0 == arg1);
  5366. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5367. optimized.Invoke(null, arg0, arg1);
  5368. optimized.Invoke(default(object[]));
  5369. }
  5370. // UnityEngine.EdgeCollider2D.op_Inequality
  5371. [global::UnityEngine.Scripting.PreserveAttribute()]
  5372. public static void UnityEngine_EdgeCollider2D_op_Inequality()
  5373. {
  5374. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5375. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5376. bool @operator = (arg0 != arg1);
  5377. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5378. optimized.Invoke(null, arg0, arg1);
  5379. optimized.Invoke(default(object[]));
  5380. }
  5381. // UnityEngine.BoxCollider2D.op_Implicit
  5382. [global::UnityEngine.Scripting.PreserveAttribute()]
  5383. public static void UnityEngine_BoxCollider2D_op_Implicit()
  5384. {
  5385. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5386. bool conversion = ((bool)(arg0));
  5387. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5388. optimized.Invoke(null, arg0);
  5389. optimized.Invoke(default(object[]));
  5390. }
  5391. // UnityEngine.BoxCollider2D.op_Equality
  5392. [global::UnityEngine.Scripting.PreserveAttribute()]
  5393. public static void UnityEngine_BoxCollider2D_op_Equality()
  5394. {
  5395. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5396. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5397. bool @operator = (arg0 == arg1);
  5398. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5399. optimized.Invoke(null, arg0, arg1);
  5400. optimized.Invoke(default(object[]));
  5401. }
  5402. // UnityEngine.BoxCollider2D.op_Inequality
  5403. [global::UnityEngine.Scripting.PreserveAttribute()]
  5404. public static void UnityEngine_BoxCollider2D_op_Inequality()
  5405. {
  5406. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5407. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5408. bool @operator = (arg0 != arg1);
  5409. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5410. optimized.Invoke(null, arg0, arg1);
  5411. optimized.Invoke(default(object[]));
  5412. }
  5413. // UnityEngine.PolygonCollider2D.op_Implicit
  5414. [global::UnityEngine.Scripting.PreserveAttribute()]
  5415. public static void UnityEngine_PolygonCollider2D_op_Implicit()
  5416. {
  5417. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5418. bool conversion = ((bool)(arg0));
  5419. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5420. optimized.Invoke(null, arg0);
  5421. optimized.Invoke(default(object[]));
  5422. }
  5423. // UnityEngine.PolygonCollider2D.op_Equality
  5424. [global::UnityEngine.Scripting.PreserveAttribute()]
  5425. public static void UnityEngine_PolygonCollider2D_op_Equality()
  5426. {
  5427. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5428. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5429. bool @operator = (arg0 == arg1);
  5430. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5431. optimized.Invoke(null, arg0, arg1);
  5432. optimized.Invoke(default(object[]));
  5433. }
  5434. // UnityEngine.PolygonCollider2D.op_Inequality
  5435. [global::UnityEngine.Scripting.PreserveAttribute()]
  5436. public static void UnityEngine_PolygonCollider2D_op_Inequality()
  5437. {
  5438. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5439. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5440. bool @operator = (arg0 != arg1);
  5441. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5442. optimized.Invoke(null, arg0, arg1);
  5443. optimized.Invoke(default(object[]));
  5444. }
  5445. // UnityEngine.CompositeCollider2D.op_Implicit
  5446. [global::UnityEngine.Scripting.PreserveAttribute()]
  5447. public static void UnityEngine_CompositeCollider2D_op_Implicit()
  5448. {
  5449. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5450. bool conversion = ((bool)(arg0));
  5451. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5452. optimized.Invoke(null, arg0);
  5453. optimized.Invoke(default(object[]));
  5454. }
  5455. // UnityEngine.CompositeCollider2D.op_Equality
  5456. [global::UnityEngine.Scripting.PreserveAttribute()]
  5457. public static void UnityEngine_CompositeCollider2D_op_Equality()
  5458. {
  5459. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5460. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5461. bool @operator = (arg0 == arg1);
  5462. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5463. optimized.Invoke(null, arg0, arg1);
  5464. optimized.Invoke(default(object[]));
  5465. }
  5466. // UnityEngine.CompositeCollider2D.op_Inequality
  5467. [global::UnityEngine.Scripting.PreserveAttribute()]
  5468. public static void UnityEngine_CompositeCollider2D_op_Inequality()
  5469. {
  5470. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5471. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5472. bool @operator = (arg0 != arg1);
  5473. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5474. optimized.Invoke(null, arg0, arg1);
  5475. optimized.Invoke(default(object[]));
  5476. }
  5477. // UnityEngine.Joint2D.op_Implicit
  5478. [global::UnityEngine.Scripting.PreserveAttribute()]
  5479. public static void UnityEngine_Joint2D_op_Implicit()
  5480. {
  5481. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5482. bool conversion = ((bool)(arg0));
  5483. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5484. optimized.Invoke(null, arg0);
  5485. optimized.Invoke(default(object[]));
  5486. }
  5487. // UnityEngine.Joint2D.op_Equality
  5488. [global::UnityEngine.Scripting.PreserveAttribute()]
  5489. public static void UnityEngine_Joint2D_op_Equality()
  5490. {
  5491. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5492. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5493. bool @operator = (arg0 == arg1);
  5494. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5495. optimized.Invoke(null, arg0, arg1);
  5496. optimized.Invoke(default(object[]));
  5497. }
  5498. // UnityEngine.Joint2D.op_Inequality
  5499. [global::UnityEngine.Scripting.PreserveAttribute()]
  5500. public static void UnityEngine_Joint2D_op_Inequality()
  5501. {
  5502. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5503. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5504. bool @operator = (arg0 != arg1);
  5505. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5506. optimized.Invoke(null, arg0, arg1);
  5507. optimized.Invoke(default(object[]));
  5508. }
  5509. // UnityEngine.AnchoredJoint2D.op_Implicit
  5510. [global::UnityEngine.Scripting.PreserveAttribute()]
  5511. public static void UnityEngine_AnchoredJoint2D_op_Implicit()
  5512. {
  5513. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5514. bool conversion = ((bool)(arg0));
  5515. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5516. optimized.Invoke(null, arg0);
  5517. optimized.Invoke(default(object[]));
  5518. }
  5519. // UnityEngine.AnchoredJoint2D.op_Equality
  5520. [global::UnityEngine.Scripting.PreserveAttribute()]
  5521. public static void UnityEngine_AnchoredJoint2D_op_Equality()
  5522. {
  5523. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5524. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5525. bool @operator = (arg0 == arg1);
  5526. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5527. optimized.Invoke(null, arg0, arg1);
  5528. optimized.Invoke(default(object[]));
  5529. }
  5530. // UnityEngine.AnchoredJoint2D.op_Inequality
  5531. [global::UnityEngine.Scripting.PreserveAttribute()]
  5532. public static void UnityEngine_AnchoredJoint2D_op_Inequality()
  5533. {
  5534. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5535. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5536. bool @operator = (arg0 != arg1);
  5537. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5538. optimized.Invoke(null, arg0, arg1);
  5539. optimized.Invoke(default(object[]));
  5540. }
  5541. // UnityEngine.SpringJoint2D.op_Implicit
  5542. [global::UnityEngine.Scripting.PreserveAttribute()]
  5543. public static void UnityEngine_SpringJoint2D_op_Implicit()
  5544. {
  5545. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5546. bool conversion = ((bool)(arg0));
  5547. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5548. optimized.Invoke(null, arg0);
  5549. optimized.Invoke(default(object[]));
  5550. }
  5551. // UnityEngine.SpringJoint2D.op_Equality
  5552. [global::UnityEngine.Scripting.PreserveAttribute()]
  5553. public static void UnityEngine_SpringJoint2D_op_Equality()
  5554. {
  5555. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5556. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5557. bool @operator = (arg0 == arg1);
  5558. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5559. optimized.Invoke(null, arg0, arg1);
  5560. optimized.Invoke(default(object[]));
  5561. }
  5562. // UnityEngine.SpringJoint2D.op_Inequality
  5563. [global::UnityEngine.Scripting.PreserveAttribute()]
  5564. public static void UnityEngine_SpringJoint2D_op_Inequality()
  5565. {
  5566. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5567. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5568. bool @operator = (arg0 != arg1);
  5569. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5570. optimized.Invoke(null, arg0, arg1);
  5571. optimized.Invoke(default(object[]));
  5572. }
  5573. // UnityEngine.DistanceJoint2D.op_Implicit
  5574. [global::UnityEngine.Scripting.PreserveAttribute()]
  5575. public static void UnityEngine_DistanceJoint2D_op_Implicit()
  5576. {
  5577. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5578. bool conversion = ((bool)(arg0));
  5579. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5580. optimized.Invoke(null, arg0);
  5581. optimized.Invoke(default(object[]));
  5582. }
  5583. // UnityEngine.DistanceJoint2D.op_Equality
  5584. [global::UnityEngine.Scripting.PreserveAttribute()]
  5585. public static void UnityEngine_DistanceJoint2D_op_Equality()
  5586. {
  5587. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5588. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5589. bool @operator = (arg0 == arg1);
  5590. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5591. optimized.Invoke(null, arg0, arg1);
  5592. optimized.Invoke(default(object[]));
  5593. }
  5594. // UnityEngine.DistanceJoint2D.op_Inequality
  5595. [global::UnityEngine.Scripting.PreserveAttribute()]
  5596. public static void UnityEngine_DistanceJoint2D_op_Inequality()
  5597. {
  5598. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5599. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5600. bool @operator = (arg0 != arg1);
  5601. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5602. optimized.Invoke(null, arg0, arg1);
  5603. optimized.Invoke(default(object[]));
  5604. }
  5605. // UnityEngine.FrictionJoint2D.op_Implicit
  5606. [global::UnityEngine.Scripting.PreserveAttribute()]
  5607. public static void UnityEngine_FrictionJoint2D_op_Implicit()
  5608. {
  5609. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5610. bool conversion = ((bool)(arg0));
  5611. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5612. optimized.Invoke(null, arg0);
  5613. optimized.Invoke(default(object[]));
  5614. }
  5615. // UnityEngine.FrictionJoint2D.op_Equality
  5616. [global::UnityEngine.Scripting.PreserveAttribute()]
  5617. public static void UnityEngine_FrictionJoint2D_op_Equality()
  5618. {
  5619. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5620. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5621. bool @operator = (arg0 == arg1);
  5622. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5623. optimized.Invoke(null, arg0, arg1);
  5624. optimized.Invoke(default(object[]));
  5625. }
  5626. // UnityEngine.FrictionJoint2D.op_Inequality
  5627. [global::UnityEngine.Scripting.PreserveAttribute()]
  5628. public static void UnityEngine_FrictionJoint2D_op_Inequality()
  5629. {
  5630. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5631. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5632. bool @operator = (arg0 != arg1);
  5633. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5634. optimized.Invoke(null, arg0, arg1);
  5635. optimized.Invoke(default(object[]));
  5636. }
  5637. // UnityEngine.HingeJoint2D.op_Implicit
  5638. [global::UnityEngine.Scripting.PreserveAttribute()]
  5639. public static void UnityEngine_HingeJoint2D_op_Implicit()
  5640. {
  5641. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5642. bool conversion = ((bool)(arg0));
  5643. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5644. optimized.Invoke(null, arg0);
  5645. optimized.Invoke(default(object[]));
  5646. }
  5647. // UnityEngine.HingeJoint2D.op_Equality
  5648. [global::UnityEngine.Scripting.PreserveAttribute()]
  5649. public static void UnityEngine_HingeJoint2D_op_Equality()
  5650. {
  5651. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5652. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5653. bool @operator = (arg0 == arg1);
  5654. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5655. optimized.Invoke(null, arg0, arg1);
  5656. optimized.Invoke(default(object[]));
  5657. }
  5658. // UnityEngine.HingeJoint2D.op_Inequality
  5659. [global::UnityEngine.Scripting.PreserveAttribute()]
  5660. public static void UnityEngine_HingeJoint2D_op_Inequality()
  5661. {
  5662. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5663. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5664. bool @operator = (arg0 != arg1);
  5665. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5666. optimized.Invoke(null, arg0, arg1);
  5667. optimized.Invoke(default(object[]));
  5668. }
  5669. // UnityEngine.RelativeJoint2D.op_Implicit
  5670. [global::UnityEngine.Scripting.PreserveAttribute()]
  5671. public static void UnityEngine_RelativeJoint2D_op_Implicit()
  5672. {
  5673. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5674. bool conversion = ((bool)(arg0));
  5675. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5676. optimized.Invoke(null, arg0);
  5677. optimized.Invoke(default(object[]));
  5678. }
  5679. // UnityEngine.RelativeJoint2D.op_Equality
  5680. [global::UnityEngine.Scripting.PreserveAttribute()]
  5681. public static void UnityEngine_RelativeJoint2D_op_Equality()
  5682. {
  5683. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5684. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5685. bool @operator = (arg0 == arg1);
  5686. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5687. optimized.Invoke(null, arg0, arg1);
  5688. optimized.Invoke(default(object[]));
  5689. }
  5690. // UnityEngine.RelativeJoint2D.op_Inequality
  5691. [global::UnityEngine.Scripting.PreserveAttribute()]
  5692. public static void UnityEngine_RelativeJoint2D_op_Inequality()
  5693. {
  5694. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5695. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5696. bool @operator = (arg0 != arg1);
  5697. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5698. optimized.Invoke(null, arg0, arg1);
  5699. optimized.Invoke(default(object[]));
  5700. }
  5701. // UnityEngine.SliderJoint2D.op_Implicit
  5702. [global::UnityEngine.Scripting.PreserveAttribute()]
  5703. public static void UnityEngine_SliderJoint2D_op_Implicit()
  5704. {
  5705. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5706. bool conversion = ((bool)(arg0));
  5707. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5708. optimized.Invoke(null, arg0);
  5709. optimized.Invoke(default(object[]));
  5710. }
  5711. // UnityEngine.SliderJoint2D.op_Equality
  5712. [global::UnityEngine.Scripting.PreserveAttribute()]
  5713. public static void UnityEngine_SliderJoint2D_op_Equality()
  5714. {
  5715. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5716. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5717. bool @operator = (arg0 == arg1);
  5718. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5719. optimized.Invoke(null, arg0, arg1);
  5720. optimized.Invoke(default(object[]));
  5721. }
  5722. // UnityEngine.SliderJoint2D.op_Inequality
  5723. [global::UnityEngine.Scripting.PreserveAttribute()]
  5724. public static void UnityEngine_SliderJoint2D_op_Inequality()
  5725. {
  5726. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5727. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5728. bool @operator = (arg0 != arg1);
  5729. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5730. optimized.Invoke(null, arg0, arg1);
  5731. optimized.Invoke(default(object[]));
  5732. }
  5733. // UnityEngine.TargetJoint2D.op_Implicit
  5734. [global::UnityEngine.Scripting.PreserveAttribute()]
  5735. public static void UnityEngine_TargetJoint2D_op_Implicit()
  5736. {
  5737. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5738. bool conversion = ((bool)(arg0));
  5739. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5740. optimized.Invoke(null, arg0);
  5741. optimized.Invoke(default(object[]));
  5742. }
  5743. // UnityEngine.TargetJoint2D.op_Equality
  5744. [global::UnityEngine.Scripting.PreserveAttribute()]
  5745. public static void UnityEngine_TargetJoint2D_op_Equality()
  5746. {
  5747. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5748. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5749. bool @operator = (arg0 == arg1);
  5750. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5751. optimized.Invoke(null, arg0, arg1);
  5752. optimized.Invoke(default(object[]));
  5753. }
  5754. // UnityEngine.TargetJoint2D.op_Inequality
  5755. [global::UnityEngine.Scripting.PreserveAttribute()]
  5756. public static void UnityEngine_TargetJoint2D_op_Inequality()
  5757. {
  5758. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5759. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5760. bool @operator = (arg0 != arg1);
  5761. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5762. optimized.Invoke(null, arg0, arg1);
  5763. optimized.Invoke(default(object[]));
  5764. }
  5765. // UnityEngine.FixedJoint2D.op_Implicit
  5766. [global::UnityEngine.Scripting.PreserveAttribute()]
  5767. public static void UnityEngine_FixedJoint2D_op_Implicit()
  5768. {
  5769. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5770. bool conversion = ((bool)(arg0));
  5771. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5772. optimized.Invoke(null, arg0);
  5773. optimized.Invoke(default(object[]));
  5774. }
  5775. // UnityEngine.FixedJoint2D.op_Equality
  5776. [global::UnityEngine.Scripting.PreserveAttribute()]
  5777. public static void UnityEngine_FixedJoint2D_op_Equality()
  5778. {
  5779. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5780. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5781. bool @operator = (arg0 == arg1);
  5782. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5783. optimized.Invoke(null, arg0, arg1);
  5784. optimized.Invoke(default(object[]));
  5785. }
  5786. // UnityEngine.FixedJoint2D.op_Inequality
  5787. [global::UnityEngine.Scripting.PreserveAttribute()]
  5788. public static void UnityEngine_FixedJoint2D_op_Inequality()
  5789. {
  5790. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5791. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5792. bool @operator = (arg0 != arg1);
  5793. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5794. optimized.Invoke(null, arg0, arg1);
  5795. optimized.Invoke(default(object[]));
  5796. }
  5797. // UnityEngine.WheelJoint2D.op_Implicit
  5798. [global::UnityEngine.Scripting.PreserveAttribute()]
  5799. public static void UnityEngine_WheelJoint2D_op_Implicit()
  5800. {
  5801. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5802. bool conversion = ((bool)(arg0));
  5803. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5804. optimized.Invoke(null, arg0);
  5805. optimized.Invoke(default(object[]));
  5806. }
  5807. // UnityEngine.WheelJoint2D.op_Equality
  5808. [global::UnityEngine.Scripting.PreserveAttribute()]
  5809. public static void UnityEngine_WheelJoint2D_op_Equality()
  5810. {
  5811. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5812. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5813. bool @operator = (arg0 == arg1);
  5814. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5815. optimized.Invoke(null, arg0, arg1);
  5816. optimized.Invoke(default(object[]));
  5817. }
  5818. // UnityEngine.WheelJoint2D.op_Inequality
  5819. [global::UnityEngine.Scripting.PreserveAttribute()]
  5820. public static void UnityEngine_WheelJoint2D_op_Inequality()
  5821. {
  5822. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5823. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5824. bool @operator = (arg0 != arg1);
  5825. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5826. optimized.Invoke(null, arg0, arg1);
  5827. optimized.Invoke(default(object[]));
  5828. }
  5829. // UnityEngine.Effector2D.op_Implicit
  5830. [global::UnityEngine.Scripting.PreserveAttribute()]
  5831. public static void UnityEngine_Effector2D_op_Implicit()
  5832. {
  5833. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5834. bool conversion = ((bool)(arg0));
  5835. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5836. optimized.Invoke(null, arg0);
  5837. optimized.Invoke(default(object[]));
  5838. }
  5839. // UnityEngine.Effector2D.op_Equality
  5840. [global::UnityEngine.Scripting.PreserveAttribute()]
  5841. public static void UnityEngine_Effector2D_op_Equality()
  5842. {
  5843. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5844. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5845. bool @operator = (arg0 == arg1);
  5846. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5847. optimized.Invoke(null, arg0, arg1);
  5848. optimized.Invoke(default(object[]));
  5849. }
  5850. // UnityEngine.Effector2D.op_Inequality
  5851. [global::UnityEngine.Scripting.PreserveAttribute()]
  5852. public static void UnityEngine_Effector2D_op_Inequality()
  5853. {
  5854. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5855. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5856. bool @operator = (arg0 != arg1);
  5857. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5858. optimized.Invoke(null, arg0, arg1);
  5859. optimized.Invoke(default(object[]));
  5860. }
  5861. // UnityEngine.AreaEffector2D.op_Implicit
  5862. [global::UnityEngine.Scripting.PreserveAttribute()]
  5863. public static void UnityEngine_AreaEffector2D_op_Implicit()
  5864. {
  5865. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5866. bool conversion = ((bool)(arg0));
  5867. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5868. optimized.Invoke(null, arg0);
  5869. optimized.Invoke(default(object[]));
  5870. }
  5871. // UnityEngine.AreaEffector2D.op_Equality
  5872. [global::UnityEngine.Scripting.PreserveAttribute()]
  5873. public static void UnityEngine_AreaEffector2D_op_Equality()
  5874. {
  5875. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5876. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5877. bool @operator = (arg0 == arg1);
  5878. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5879. optimized.Invoke(null, arg0, arg1);
  5880. optimized.Invoke(default(object[]));
  5881. }
  5882. // UnityEngine.AreaEffector2D.op_Inequality
  5883. [global::UnityEngine.Scripting.PreserveAttribute()]
  5884. public static void UnityEngine_AreaEffector2D_op_Inequality()
  5885. {
  5886. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5887. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5888. bool @operator = (arg0 != arg1);
  5889. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5890. optimized.Invoke(null, arg0, arg1);
  5891. optimized.Invoke(default(object[]));
  5892. }
  5893. // UnityEngine.BuoyancyEffector2D.op_Implicit
  5894. [global::UnityEngine.Scripting.PreserveAttribute()]
  5895. public static void UnityEngine_BuoyancyEffector2D_op_Implicit()
  5896. {
  5897. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5898. bool conversion = ((bool)(arg0));
  5899. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5900. optimized.Invoke(null, arg0);
  5901. optimized.Invoke(default(object[]));
  5902. }
  5903. // UnityEngine.BuoyancyEffector2D.op_Equality
  5904. [global::UnityEngine.Scripting.PreserveAttribute()]
  5905. public static void UnityEngine_BuoyancyEffector2D_op_Equality()
  5906. {
  5907. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5908. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5909. bool @operator = (arg0 == arg1);
  5910. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5911. optimized.Invoke(null, arg0, arg1);
  5912. optimized.Invoke(default(object[]));
  5913. }
  5914. // UnityEngine.BuoyancyEffector2D.op_Inequality
  5915. [global::UnityEngine.Scripting.PreserveAttribute()]
  5916. public static void UnityEngine_BuoyancyEffector2D_op_Inequality()
  5917. {
  5918. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5919. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5920. bool @operator = (arg0 != arg1);
  5921. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5922. optimized.Invoke(null, arg0, arg1);
  5923. optimized.Invoke(default(object[]));
  5924. }
  5925. // UnityEngine.PointEffector2D.op_Implicit
  5926. [global::UnityEngine.Scripting.PreserveAttribute()]
  5927. public static void UnityEngine_PointEffector2D_op_Implicit()
  5928. {
  5929. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5930. bool conversion = ((bool)(arg0));
  5931. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5932. optimized.Invoke(null, arg0);
  5933. optimized.Invoke(default(object[]));
  5934. }
  5935. // UnityEngine.PointEffector2D.op_Equality
  5936. [global::UnityEngine.Scripting.PreserveAttribute()]
  5937. public static void UnityEngine_PointEffector2D_op_Equality()
  5938. {
  5939. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5940. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5941. bool @operator = (arg0 == arg1);
  5942. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5943. optimized.Invoke(null, arg0, arg1);
  5944. optimized.Invoke(default(object[]));
  5945. }
  5946. // UnityEngine.PointEffector2D.op_Inequality
  5947. [global::UnityEngine.Scripting.PreserveAttribute()]
  5948. public static void UnityEngine_PointEffector2D_op_Inequality()
  5949. {
  5950. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5951. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5952. bool @operator = (arg0 != arg1);
  5953. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5954. optimized.Invoke(null, arg0, arg1);
  5955. optimized.Invoke(default(object[]));
  5956. }
  5957. // UnityEngine.PlatformEffector2D.op_Implicit
  5958. [global::UnityEngine.Scripting.PreserveAttribute()]
  5959. public static void UnityEngine_PlatformEffector2D_op_Implicit()
  5960. {
  5961. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5962. bool conversion = ((bool)(arg0));
  5963. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5964. optimized.Invoke(null, arg0);
  5965. optimized.Invoke(default(object[]));
  5966. }
  5967. // UnityEngine.PlatformEffector2D.op_Equality
  5968. [global::UnityEngine.Scripting.PreserveAttribute()]
  5969. public static void UnityEngine_PlatformEffector2D_op_Equality()
  5970. {
  5971. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5972. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5973. bool @operator = (arg0 == arg1);
  5974. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5975. optimized.Invoke(null, arg0, arg1);
  5976. optimized.Invoke(default(object[]));
  5977. }
  5978. // UnityEngine.PlatformEffector2D.op_Inequality
  5979. [global::UnityEngine.Scripting.PreserveAttribute()]
  5980. public static void UnityEngine_PlatformEffector2D_op_Inequality()
  5981. {
  5982. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5983. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  5984. bool @operator = (arg0 != arg1);
  5985. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5986. optimized.Invoke(null, arg0, arg1);
  5987. optimized.Invoke(default(object[]));
  5988. }
  5989. // UnityEngine.SurfaceEffector2D.op_Implicit
  5990. [global::UnityEngine.Scripting.PreserveAttribute()]
  5991. public static void UnityEngine_SurfaceEffector2D_op_Implicit()
  5992. {
  5993. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  5994. bool conversion = ((bool)(arg0));
  5995. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  5996. optimized.Invoke(null, arg0);
  5997. optimized.Invoke(default(object[]));
  5998. }
  5999. // UnityEngine.SurfaceEffector2D.op_Equality
  6000. [global::UnityEngine.Scripting.PreserveAttribute()]
  6001. public static void UnityEngine_SurfaceEffector2D_op_Equality()
  6002. {
  6003. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6004. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6005. bool @operator = (arg0 == arg1);
  6006. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6007. optimized.Invoke(null, arg0, arg1);
  6008. optimized.Invoke(default(object[]));
  6009. }
  6010. // UnityEngine.SurfaceEffector2D.op_Inequality
  6011. [global::UnityEngine.Scripting.PreserveAttribute()]
  6012. public static void UnityEngine_SurfaceEffector2D_op_Inequality()
  6013. {
  6014. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6015. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6016. bool @operator = (arg0 != arg1);
  6017. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6018. optimized.Invoke(null, arg0, arg1);
  6019. optimized.Invoke(default(object[]));
  6020. }
  6021. // UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit
  6022. [global::UnityEngine.Scripting.PreserveAttribute()]
  6023. public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Implicit()
  6024. {
  6025. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6026. bool conversion = ((bool)(arg0));
  6027. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6028. optimized.Invoke(null, arg0);
  6029. optimized.Invoke(default(object[]));
  6030. }
  6031. // UnityEngine.PhysicsUpdateBehaviour2D.op_Equality
  6032. [global::UnityEngine.Scripting.PreserveAttribute()]
  6033. public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Equality()
  6034. {
  6035. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6036. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6037. bool @operator = (arg0 == arg1);
  6038. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6039. optimized.Invoke(null, arg0, arg1);
  6040. optimized.Invoke(default(object[]));
  6041. }
  6042. // UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality
  6043. [global::UnityEngine.Scripting.PreserveAttribute()]
  6044. public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Inequality()
  6045. {
  6046. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6047. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6048. bool @operator = (arg0 != arg1);
  6049. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6050. optimized.Invoke(null, arg0, arg1);
  6051. optimized.Invoke(default(object[]));
  6052. }
  6053. // UnityEngine.ConstantForce2D.op_Implicit
  6054. [global::UnityEngine.Scripting.PreserveAttribute()]
  6055. public static void UnityEngine_ConstantForce2D_op_Implicit()
  6056. {
  6057. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6058. bool conversion = ((bool)(arg0));
  6059. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6060. optimized.Invoke(null, arg0);
  6061. optimized.Invoke(default(object[]));
  6062. }
  6063. // UnityEngine.ConstantForce2D.op_Equality
  6064. [global::UnityEngine.Scripting.PreserveAttribute()]
  6065. public static void UnityEngine_ConstantForce2D_op_Equality()
  6066. {
  6067. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6068. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6069. bool @operator = (arg0 == arg1);
  6070. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6071. optimized.Invoke(null, arg0, arg1);
  6072. optimized.Invoke(default(object[]));
  6073. }
  6074. // UnityEngine.ConstantForce2D.op_Inequality
  6075. [global::UnityEngine.Scripting.PreserveAttribute()]
  6076. public static void UnityEngine_ConstantForce2D_op_Inequality()
  6077. {
  6078. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6079. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6080. bool @operator = (arg0 != arg1);
  6081. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6082. optimized.Invoke(null, arg0, arg1);
  6083. optimized.Invoke(default(object[]));
  6084. }
  6085. // UnityEngine.PhysicsMaterial2D.op_Implicit
  6086. [global::UnityEngine.Scripting.PreserveAttribute()]
  6087. public static void UnityEngine_PhysicsMaterial2D_op_Implicit()
  6088. {
  6089. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6090. bool conversion = ((bool)(arg0));
  6091. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6092. optimized.Invoke(null, arg0);
  6093. optimized.Invoke(default(object[]));
  6094. }
  6095. // UnityEngine.PhysicsMaterial2D.op_Equality
  6096. [global::UnityEngine.Scripting.PreserveAttribute()]
  6097. public static void UnityEngine_PhysicsMaterial2D_op_Equality()
  6098. {
  6099. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6100. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6101. bool @operator = (arg0 == arg1);
  6102. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6103. optimized.Invoke(null, arg0, arg1);
  6104. optimized.Invoke(default(object[]));
  6105. }
  6106. // UnityEngine.PhysicsMaterial2D.op_Inequality
  6107. [global::UnityEngine.Scripting.PreserveAttribute()]
  6108. public static void UnityEngine_PhysicsMaterial2D_op_Inequality()
  6109. {
  6110. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6111. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6112. bool @operator = (arg0 != arg1);
  6113. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6114. optimized.Invoke(null, arg0, arg1);
  6115. optimized.Invoke(default(object[]));
  6116. }
  6117. // UnityEngine.SpriteMask.op_Implicit
  6118. [global::UnityEngine.Scripting.PreserveAttribute()]
  6119. public static void UnityEngine_SpriteMask_op_Implicit()
  6120. {
  6121. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6122. bool conversion = ((bool)(arg0));
  6123. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6124. optimized.Invoke(null, arg0);
  6125. optimized.Invoke(default(object[]));
  6126. }
  6127. // UnityEngine.SpriteMask.op_Equality
  6128. [global::UnityEngine.Scripting.PreserveAttribute()]
  6129. public static void UnityEngine_SpriteMask_op_Equality()
  6130. {
  6131. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6132. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6133. bool @operator = (arg0 == arg1);
  6134. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6135. optimized.Invoke(null, arg0, arg1);
  6136. optimized.Invoke(default(object[]));
  6137. }
  6138. // UnityEngine.SpriteMask.op_Inequality
  6139. [global::UnityEngine.Scripting.PreserveAttribute()]
  6140. public static void UnityEngine_SpriteMask_op_Inequality()
  6141. {
  6142. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6143. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6144. bool @operator = (arg0 != arg1);
  6145. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6146. optimized.Invoke(null, arg0, arg1);
  6147. optimized.Invoke(default(object[]));
  6148. }
  6149. // UnityEngine.TerrainLayer.op_Implicit
  6150. [global::UnityEngine.Scripting.PreserveAttribute()]
  6151. public static void UnityEngine_TerrainLayer_op_Implicit()
  6152. {
  6153. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6154. bool conversion = ((bool)(arg0));
  6155. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6156. optimized.Invoke(null, arg0);
  6157. optimized.Invoke(default(object[]));
  6158. }
  6159. // UnityEngine.TerrainLayer.op_Equality
  6160. [global::UnityEngine.Scripting.PreserveAttribute()]
  6161. public static void UnityEngine_TerrainLayer_op_Equality()
  6162. {
  6163. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6164. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6165. bool @operator = (arg0 == arg1);
  6166. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6167. optimized.Invoke(null, arg0, arg1);
  6168. optimized.Invoke(default(object[]));
  6169. }
  6170. // UnityEngine.TerrainLayer.op_Inequality
  6171. [global::UnityEngine.Scripting.PreserveAttribute()]
  6172. public static void UnityEngine_TerrainLayer_op_Inequality()
  6173. {
  6174. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6175. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6176. bool @operator = (arg0 != arg1);
  6177. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6178. optimized.Invoke(null, arg0, arg1);
  6179. optimized.Invoke(default(object[]));
  6180. }
  6181. // UnityEngine.TerrainData.op_Implicit
  6182. [global::UnityEngine.Scripting.PreserveAttribute()]
  6183. public static void UnityEngine_TerrainData_op_Implicit()
  6184. {
  6185. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6186. bool conversion = ((bool)(arg0));
  6187. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6188. optimized.Invoke(null, arg0);
  6189. optimized.Invoke(default(object[]));
  6190. }
  6191. // UnityEngine.TerrainData.op_Equality
  6192. [global::UnityEngine.Scripting.PreserveAttribute()]
  6193. public static void UnityEngine_TerrainData_op_Equality()
  6194. {
  6195. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6196. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6197. bool @operator = (arg0 == arg1);
  6198. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6199. optimized.Invoke(null, arg0, arg1);
  6200. optimized.Invoke(default(object[]));
  6201. }
  6202. // UnityEngine.TerrainData.op_Inequality
  6203. [global::UnityEngine.Scripting.PreserveAttribute()]
  6204. public static void UnityEngine_TerrainData_op_Inequality()
  6205. {
  6206. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6207. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6208. bool @operator = (arg0 != arg1);
  6209. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6210. optimized.Invoke(null, arg0, arg1);
  6211. optimized.Invoke(default(object[]));
  6212. }
  6213. // UnityEngine.Terrain.op_Implicit
  6214. [global::UnityEngine.Scripting.PreserveAttribute()]
  6215. public static void UnityEngine_Terrain_op_Implicit()
  6216. {
  6217. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6218. bool conversion = ((bool)(arg0));
  6219. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6220. optimized.Invoke(null, arg0);
  6221. optimized.Invoke(default(object[]));
  6222. }
  6223. // UnityEngine.Terrain.op_Equality
  6224. [global::UnityEngine.Scripting.PreserveAttribute()]
  6225. public static void UnityEngine_Terrain_op_Equality()
  6226. {
  6227. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6228. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6229. bool @operator = (arg0 == arg1);
  6230. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6231. optimized.Invoke(null, arg0, arg1);
  6232. optimized.Invoke(default(object[]));
  6233. }
  6234. // UnityEngine.Terrain.op_Inequality
  6235. [global::UnityEngine.Scripting.PreserveAttribute()]
  6236. public static void UnityEngine_Terrain_op_Inequality()
  6237. {
  6238. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6239. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6240. bool @operator = (arg0 != arg1);
  6241. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6242. optimized.Invoke(null, arg0, arg1);
  6243. optimized.Invoke(default(object[]));
  6244. }
  6245. // UnityEngine.Tree.op_Implicit
  6246. [global::UnityEngine.Scripting.PreserveAttribute()]
  6247. public static void UnityEngine_Tree_op_Implicit()
  6248. {
  6249. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6250. bool conversion = ((bool)(arg0));
  6251. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6252. optimized.Invoke(null, arg0);
  6253. optimized.Invoke(default(object[]));
  6254. }
  6255. // UnityEngine.Tree.op_Equality
  6256. [global::UnityEngine.Scripting.PreserveAttribute()]
  6257. public static void UnityEngine_Tree_op_Equality()
  6258. {
  6259. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6260. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6261. bool @operator = (arg0 == arg1);
  6262. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6263. optimized.Invoke(null, arg0, arg1);
  6264. optimized.Invoke(default(object[]));
  6265. }
  6266. // UnityEngine.Tree.op_Inequality
  6267. [global::UnityEngine.Scripting.PreserveAttribute()]
  6268. public static void UnityEngine_Tree_op_Inequality()
  6269. {
  6270. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6271. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6272. bool @operator = (arg0 != arg1);
  6273. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6274. optimized.Invoke(null, arg0, arg1);
  6275. optimized.Invoke(default(object[]));
  6276. }
  6277. // UnityEngine.TerrainCollider.op_Implicit
  6278. [global::UnityEngine.Scripting.PreserveAttribute()]
  6279. public static void UnityEngine_TerrainCollider_op_Implicit()
  6280. {
  6281. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6282. bool conversion = ((bool)(arg0));
  6283. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6284. optimized.Invoke(null, arg0);
  6285. optimized.Invoke(default(object[]));
  6286. }
  6287. // UnityEngine.TerrainCollider.op_Equality
  6288. [global::UnityEngine.Scripting.PreserveAttribute()]
  6289. public static void UnityEngine_TerrainCollider_op_Equality()
  6290. {
  6291. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6292. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6293. bool @operator = (arg0 == arg1);
  6294. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6295. optimized.Invoke(null, arg0, arg1);
  6296. optimized.Invoke(default(object[]));
  6297. }
  6298. // UnityEngine.TerrainCollider.op_Inequality
  6299. [global::UnityEngine.Scripting.PreserveAttribute()]
  6300. public static void UnityEngine_TerrainCollider_op_Inequality()
  6301. {
  6302. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6303. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6304. bool @operator = (arg0 != arg1);
  6305. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6306. optimized.Invoke(null, arg0, arg1);
  6307. optimized.Invoke(default(object[]));
  6308. }
  6309. // UnityEngine.TextMesh.op_Implicit
  6310. [global::UnityEngine.Scripting.PreserveAttribute()]
  6311. public static void UnityEngine_TextMesh_op_Implicit()
  6312. {
  6313. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6314. bool conversion = ((bool)(arg0));
  6315. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6316. optimized.Invoke(null, arg0);
  6317. optimized.Invoke(default(object[]));
  6318. }
  6319. // UnityEngine.TextMesh.op_Equality
  6320. [global::UnityEngine.Scripting.PreserveAttribute()]
  6321. public static void UnityEngine_TextMesh_op_Equality()
  6322. {
  6323. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6324. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6325. bool @operator = (arg0 == arg1);
  6326. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6327. optimized.Invoke(null, arg0, arg1);
  6328. optimized.Invoke(default(object[]));
  6329. }
  6330. // UnityEngine.TextMesh.op_Inequality
  6331. [global::UnityEngine.Scripting.PreserveAttribute()]
  6332. public static void UnityEngine_TextMesh_op_Inequality()
  6333. {
  6334. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6335. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6336. bool @operator = (arg0 != arg1);
  6337. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6338. optimized.Invoke(null, arg0, arg1);
  6339. optimized.Invoke(default(object[]));
  6340. }
  6341. // UnityEngine.Font.op_Implicit
  6342. [global::UnityEngine.Scripting.PreserveAttribute()]
  6343. public static void UnityEngine_Font_op_Implicit()
  6344. {
  6345. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6346. bool conversion = ((bool)(arg0));
  6347. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6348. optimized.Invoke(null, arg0);
  6349. optimized.Invoke(default(object[]));
  6350. }
  6351. // UnityEngine.Font.op_Equality
  6352. [global::UnityEngine.Scripting.PreserveAttribute()]
  6353. public static void UnityEngine_Font_op_Equality()
  6354. {
  6355. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6356. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6357. bool @operator = (arg0 == arg1);
  6358. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6359. optimized.Invoke(null, arg0, arg1);
  6360. optimized.Invoke(default(object[]));
  6361. }
  6362. // UnityEngine.Font.op_Inequality
  6363. [global::UnityEngine.Scripting.PreserveAttribute()]
  6364. public static void UnityEngine_Font_op_Inequality()
  6365. {
  6366. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6367. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6368. bool @operator = (arg0 != arg1);
  6369. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6370. optimized.Invoke(null, arg0, arg1);
  6371. optimized.Invoke(default(object[]));
  6372. }
  6373. // UnityEngine.Tilemaps.Tile.op_Implicit
  6374. [global::UnityEngine.Scripting.PreserveAttribute()]
  6375. public static void UnityEngine_Tilemaps_Tile_op_Implicit()
  6376. {
  6377. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6378. bool conversion = ((bool)(arg0));
  6379. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6380. optimized.Invoke(null, arg0);
  6381. optimized.Invoke(default(object[]));
  6382. }
  6383. // UnityEngine.Tilemaps.Tile.op_Equality
  6384. [global::UnityEngine.Scripting.PreserveAttribute()]
  6385. public static void UnityEngine_Tilemaps_Tile_op_Equality()
  6386. {
  6387. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6388. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6389. bool @operator = (arg0 == arg1);
  6390. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6391. optimized.Invoke(null, arg0, arg1);
  6392. optimized.Invoke(default(object[]));
  6393. }
  6394. // UnityEngine.Tilemaps.Tile.op_Inequality
  6395. [global::UnityEngine.Scripting.PreserveAttribute()]
  6396. public static void UnityEngine_Tilemaps_Tile_op_Inequality()
  6397. {
  6398. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6399. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6400. bool @operator = (arg0 != arg1);
  6401. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6402. optimized.Invoke(null, arg0, arg1);
  6403. optimized.Invoke(default(object[]));
  6404. }
  6405. // UnityEngine.Tilemaps.Tilemap.op_Implicit
  6406. [global::UnityEngine.Scripting.PreserveAttribute()]
  6407. public static void UnityEngine_Tilemaps_Tilemap_op_Implicit()
  6408. {
  6409. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6410. bool conversion = ((bool)(arg0));
  6411. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6412. optimized.Invoke(null, arg0);
  6413. optimized.Invoke(default(object[]));
  6414. }
  6415. // UnityEngine.Tilemaps.Tilemap.op_Equality
  6416. [global::UnityEngine.Scripting.PreserveAttribute()]
  6417. public static void UnityEngine_Tilemaps_Tilemap_op_Equality()
  6418. {
  6419. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6420. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6421. bool @operator = (arg0 == arg1);
  6422. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6423. optimized.Invoke(null, arg0, arg1);
  6424. optimized.Invoke(default(object[]));
  6425. }
  6426. // UnityEngine.Tilemaps.Tilemap.op_Inequality
  6427. [global::UnityEngine.Scripting.PreserveAttribute()]
  6428. public static void UnityEngine_Tilemaps_Tilemap_op_Inequality()
  6429. {
  6430. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6431. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6432. bool @operator = (arg0 != arg1);
  6433. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6434. optimized.Invoke(null, arg0, arg1);
  6435. optimized.Invoke(default(object[]));
  6436. }
  6437. // UnityEngine.Tilemaps.TilemapRenderer.op_Implicit
  6438. [global::UnityEngine.Scripting.PreserveAttribute()]
  6439. public static void UnityEngine_Tilemaps_TilemapRenderer_op_Implicit()
  6440. {
  6441. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6442. bool conversion = ((bool)(arg0));
  6443. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6444. optimized.Invoke(null, arg0);
  6445. optimized.Invoke(default(object[]));
  6446. }
  6447. // UnityEngine.Tilemaps.TilemapRenderer.op_Equality
  6448. [global::UnityEngine.Scripting.PreserveAttribute()]
  6449. public static void UnityEngine_Tilemaps_TilemapRenderer_op_Equality()
  6450. {
  6451. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6452. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6453. bool @operator = (arg0 == arg1);
  6454. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6455. optimized.Invoke(null, arg0, arg1);
  6456. optimized.Invoke(default(object[]));
  6457. }
  6458. // UnityEngine.Tilemaps.TilemapRenderer.op_Inequality
  6459. [global::UnityEngine.Scripting.PreserveAttribute()]
  6460. public static void UnityEngine_Tilemaps_TilemapRenderer_op_Inequality()
  6461. {
  6462. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6463. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6464. bool @operator = (arg0 != arg1);
  6465. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6466. optimized.Invoke(null, arg0, arg1);
  6467. optimized.Invoke(default(object[]));
  6468. }
  6469. // UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit
  6470. [global::UnityEngine.Scripting.PreserveAttribute()]
  6471. public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Implicit()
  6472. {
  6473. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6474. bool conversion = ((bool)(arg0));
  6475. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6476. optimized.Invoke(null, arg0);
  6477. optimized.Invoke(default(object[]));
  6478. }
  6479. // UnityEngine.Tilemaps.TilemapCollider2D.op_Equality
  6480. [global::UnityEngine.Scripting.PreserveAttribute()]
  6481. public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Equality()
  6482. {
  6483. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6484. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6485. bool @operator = (arg0 == arg1);
  6486. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6487. optimized.Invoke(null, arg0, arg1);
  6488. optimized.Invoke(default(object[]));
  6489. }
  6490. // UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality
  6491. [global::UnityEngine.Scripting.PreserveAttribute()]
  6492. public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Inequality()
  6493. {
  6494. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6495. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6496. bool @operator = (arg0 != arg1);
  6497. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6498. optimized.Invoke(null, arg0, arg1);
  6499. optimized.Invoke(default(object[]));
  6500. }
  6501. // UnityEngine.Canvas.op_Implicit
  6502. [global::UnityEngine.Scripting.PreserveAttribute()]
  6503. public static void UnityEngine_Canvas_op_Implicit()
  6504. {
  6505. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6506. bool conversion = ((bool)(arg0));
  6507. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6508. optimized.Invoke(null, arg0);
  6509. optimized.Invoke(default(object[]));
  6510. }
  6511. // UnityEngine.Canvas.op_Equality
  6512. [global::UnityEngine.Scripting.PreserveAttribute()]
  6513. public static void UnityEngine_Canvas_op_Equality()
  6514. {
  6515. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6516. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6517. bool @operator = (arg0 == arg1);
  6518. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6519. optimized.Invoke(null, arg0, arg1);
  6520. optimized.Invoke(default(object[]));
  6521. }
  6522. // UnityEngine.Canvas.op_Inequality
  6523. [global::UnityEngine.Scripting.PreserveAttribute()]
  6524. public static void UnityEngine_Canvas_op_Inequality()
  6525. {
  6526. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6527. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6528. bool @operator = (arg0 != arg1);
  6529. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6530. optimized.Invoke(null, arg0, arg1);
  6531. optimized.Invoke(default(object[]));
  6532. }
  6533. // UnityEngine.CanvasRenderer.op_Implicit
  6534. [global::UnityEngine.Scripting.PreserveAttribute()]
  6535. public static void UnityEngine_CanvasRenderer_op_Implicit()
  6536. {
  6537. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6538. bool conversion = ((bool)(arg0));
  6539. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6540. optimized.Invoke(null, arg0);
  6541. optimized.Invoke(default(object[]));
  6542. }
  6543. // UnityEngine.CanvasRenderer.op_Equality
  6544. [global::UnityEngine.Scripting.PreserveAttribute()]
  6545. public static void UnityEngine_CanvasRenderer_op_Equality()
  6546. {
  6547. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6548. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6549. bool @operator = (arg0 == arg1);
  6550. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6551. optimized.Invoke(null, arg0, arg1);
  6552. optimized.Invoke(default(object[]));
  6553. }
  6554. // UnityEngine.CanvasRenderer.op_Inequality
  6555. [global::UnityEngine.Scripting.PreserveAttribute()]
  6556. public static void UnityEngine_CanvasRenderer_op_Inequality()
  6557. {
  6558. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6559. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6560. bool @operator = (arg0 != arg1);
  6561. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6562. optimized.Invoke(null, arg0, arg1);
  6563. optimized.Invoke(default(object[]));
  6564. }
  6565. // UnityEngine.CanvasGroup.op_Implicit
  6566. [global::UnityEngine.Scripting.PreserveAttribute()]
  6567. public static void UnityEngine_CanvasGroup_op_Implicit()
  6568. {
  6569. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6570. bool conversion = ((bool)(arg0));
  6571. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6572. optimized.Invoke(null, arg0);
  6573. optimized.Invoke(default(object[]));
  6574. }
  6575. // UnityEngine.CanvasGroup.op_Equality
  6576. [global::UnityEngine.Scripting.PreserveAttribute()]
  6577. public static void UnityEngine_CanvasGroup_op_Equality()
  6578. {
  6579. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6580. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6581. bool @operator = (arg0 == arg1);
  6582. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6583. optimized.Invoke(null, arg0, arg1);
  6584. optimized.Invoke(default(object[]));
  6585. }
  6586. // UnityEngine.CanvasGroup.op_Inequality
  6587. [global::UnityEngine.Scripting.PreserveAttribute()]
  6588. public static void UnityEngine_CanvasGroup_op_Inequality()
  6589. {
  6590. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6591. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6592. bool @operator = (arg0 != arg1);
  6593. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6594. optimized.Invoke(null, arg0, arg1);
  6595. optimized.Invoke(default(object[]));
  6596. }
  6597. // UnityEngine.UIElements.VectorImage.op_Implicit
  6598. [global::UnityEngine.Scripting.PreserveAttribute()]
  6599. public static void UnityEngine_UIElements_VectorImage_op_Implicit()
  6600. {
  6601. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6602. bool conversion = ((bool)(arg0));
  6603. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6604. optimized.Invoke(null, arg0);
  6605. optimized.Invoke(default(object[]));
  6606. }
  6607. // UnityEngine.UIElements.VectorImage.op_Equality
  6608. [global::UnityEngine.Scripting.PreserveAttribute()]
  6609. public static void UnityEngine_UIElements_VectorImage_op_Equality()
  6610. {
  6611. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6612. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6613. bool @operator = (arg0 == arg1);
  6614. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6615. optimized.Invoke(null, arg0, arg1);
  6616. optimized.Invoke(default(object[]));
  6617. }
  6618. // UnityEngine.UIElements.VectorImage.op_Inequality
  6619. [global::UnityEngine.Scripting.PreserveAttribute()]
  6620. public static void UnityEngine_UIElements_VectorImage_op_Inequality()
  6621. {
  6622. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6623. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6624. bool @operator = (arg0 != arg1);
  6625. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6626. optimized.Invoke(null, arg0, arg1);
  6627. optimized.Invoke(default(object[]));
  6628. }
  6629. // UnityEngine.UIElements.UIDocument.op_Implicit
  6630. [global::UnityEngine.Scripting.PreserveAttribute()]
  6631. public static void UnityEngine_UIElements_UIDocument_op_Implicit()
  6632. {
  6633. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6634. bool conversion = ((bool)(arg0));
  6635. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6636. optimized.Invoke(null, arg0);
  6637. optimized.Invoke(default(object[]));
  6638. }
  6639. // UnityEngine.UIElements.UIDocument.op_Equality
  6640. [global::UnityEngine.Scripting.PreserveAttribute()]
  6641. public static void UnityEngine_UIElements_UIDocument_op_Equality()
  6642. {
  6643. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6644. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6645. bool @operator = (arg0 == arg1);
  6646. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6647. optimized.Invoke(null, arg0, arg1);
  6648. optimized.Invoke(default(object[]));
  6649. }
  6650. // UnityEngine.UIElements.UIDocument.op_Inequality
  6651. [global::UnityEngine.Scripting.PreserveAttribute()]
  6652. public static void UnityEngine_UIElements_UIDocument_op_Inequality()
  6653. {
  6654. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6655. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6656. bool @operator = (arg0 != arg1);
  6657. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6658. optimized.Invoke(null, arg0, arg1);
  6659. optimized.Invoke(default(object[]));
  6660. }
  6661. // UnityEngine.UIElements.PanelSettings.op_Implicit
  6662. [global::UnityEngine.Scripting.PreserveAttribute()]
  6663. public static void UnityEngine_UIElements_PanelSettings_op_Implicit()
  6664. {
  6665. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6666. bool conversion = ((bool)(arg0));
  6667. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6668. optimized.Invoke(null, arg0);
  6669. optimized.Invoke(default(object[]));
  6670. }
  6671. // UnityEngine.UIElements.PanelSettings.op_Equality
  6672. [global::UnityEngine.Scripting.PreserveAttribute()]
  6673. public static void UnityEngine_UIElements_PanelSettings_op_Equality()
  6674. {
  6675. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6676. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6677. bool @operator = (arg0 == arg1);
  6678. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6679. optimized.Invoke(null, arg0, arg1);
  6680. optimized.Invoke(default(object[]));
  6681. }
  6682. // UnityEngine.UIElements.PanelSettings.op_Inequality
  6683. [global::UnityEngine.Scripting.PreserveAttribute()]
  6684. public static void UnityEngine_UIElements_PanelSettings_op_Inequality()
  6685. {
  6686. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6687. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6688. bool @operator = (arg0 != arg1);
  6689. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6690. optimized.Invoke(null, arg0, arg1);
  6691. optimized.Invoke(default(object[]));
  6692. }
  6693. // UnityEngine.UIElements.PanelTextSettings.op_Implicit
  6694. [global::UnityEngine.Scripting.PreserveAttribute()]
  6695. public static void UnityEngine_UIElements_PanelTextSettings_op_Implicit()
  6696. {
  6697. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6698. bool conversion = ((bool)(arg0));
  6699. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6700. optimized.Invoke(null, arg0);
  6701. optimized.Invoke(default(object[]));
  6702. }
  6703. // UnityEngine.UIElements.PanelTextSettings.op_Equality
  6704. [global::UnityEngine.Scripting.PreserveAttribute()]
  6705. public static void UnityEngine_UIElements_PanelTextSettings_op_Equality()
  6706. {
  6707. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6708. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6709. bool @operator = (arg0 == arg1);
  6710. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6711. optimized.Invoke(null, arg0, arg1);
  6712. optimized.Invoke(default(object[]));
  6713. }
  6714. // UnityEngine.UIElements.PanelTextSettings.op_Inequality
  6715. [global::UnityEngine.Scripting.PreserveAttribute()]
  6716. public static void UnityEngine_UIElements_PanelTextSettings_op_Inequality()
  6717. {
  6718. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6719. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6720. bool @operator = (arg0 != arg1);
  6721. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6722. optimized.Invoke(null, arg0, arg1);
  6723. optimized.Invoke(default(object[]));
  6724. }
  6725. // UnityEngine.UIElements.VisualTreeAsset.op_Implicit
  6726. [global::UnityEngine.Scripting.PreserveAttribute()]
  6727. public static void UnityEngine_UIElements_VisualTreeAsset_op_Implicit()
  6728. {
  6729. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6730. bool conversion = ((bool)(arg0));
  6731. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6732. optimized.Invoke(null, arg0);
  6733. optimized.Invoke(default(object[]));
  6734. }
  6735. // UnityEngine.UIElements.VisualTreeAsset.op_Equality
  6736. [global::UnityEngine.Scripting.PreserveAttribute()]
  6737. public static void UnityEngine_UIElements_VisualTreeAsset_op_Equality()
  6738. {
  6739. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6740. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6741. bool @operator = (arg0 == arg1);
  6742. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6743. optimized.Invoke(null, arg0, arg1);
  6744. optimized.Invoke(default(object[]));
  6745. }
  6746. // UnityEngine.UIElements.VisualTreeAsset.op_Inequality
  6747. [global::UnityEngine.Scripting.PreserveAttribute()]
  6748. public static void UnityEngine_UIElements_VisualTreeAsset_op_Inequality()
  6749. {
  6750. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6751. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6752. bool @operator = (arg0 != arg1);
  6753. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6754. optimized.Invoke(null, arg0, arg1);
  6755. optimized.Invoke(default(object[]));
  6756. }
  6757. // UnityEngine.UIElements.StyleSheet.op_Implicit
  6758. [global::UnityEngine.Scripting.PreserveAttribute()]
  6759. public static void UnityEngine_UIElements_StyleSheet_op_Implicit()
  6760. {
  6761. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6762. bool conversion = ((bool)(arg0));
  6763. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6764. optimized.Invoke(null, arg0);
  6765. optimized.Invoke(default(object[]));
  6766. }
  6767. // UnityEngine.UIElements.StyleSheet.op_Equality
  6768. [global::UnityEngine.Scripting.PreserveAttribute()]
  6769. public static void UnityEngine_UIElements_StyleSheet_op_Equality()
  6770. {
  6771. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6772. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6773. bool @operator = (arg0 == arg1);
  6774. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6775. optimized.Invoke(null, arg0, arg1);
  6776. optimized.Invoke(default(object[]));
  6777. }
  6778. // UnityEngine.UIElements.StyleSheet.op_Inequality
  6779. [global::UnityEngine.Scripting.PreserveAttribute()]
  6780. public static void UnityEngine_UIElements_StyleSheet_op_Inequality()
  6781. {
  6782. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6783. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6784. bool @operator = (arg0 != arg1);
  6785. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6786. optimized.Invoke(null, arg0, arg1);
  6787. optimized.Invoke(default(object[]));
  6788. }
  6789. // UnityEngine.UIElements.ThemeStyleSheet.op_Implicit
  6790. [global::UnityEngine.Scripting.PreserveAttribute()]
  6791. public static void UnityEngine_UIElements_ThemeStyleSheet_op_Implicit()
  6792. {
  6793. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6794. bool conversion = ((bool)(arg0));
  6795. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6796. optimized.Invoke(null, arg0);
  6797. optimized.Invoke(default(object[]));
  6798. }
  6799. // UnityEngine.UIElements.ThemeStyleSheet.op_Equality
  6800. [global::UnityEngine.Scripting.PreserveAttribute()]
  6801. public static void UnityEngine_UIElements_ThemeStyleSheet_op_Equality()
  6802. {
  6803. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6804. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6805. bool @operator = (arg0 == arg1);
  6806. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6807. optimized.Invoke(null, arg0, arg1);
  6808. optimized.Invoke(default(object[]));
  6809. }
  6810. // UnityEngine.UIElements.ThemeStyleSheet.op_Inequality
  6811. [global::UnityEngine.Scripting.PreserveAttribute()]
  6812. public static void UnityEngine_UIElements_ThemeStyleSheet_op_Inequality()
  6813. {
  6814. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6815. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6816. bool @operator = (arg0 != arg1);
  6817. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6818. optimized.Invoke(null, arg0, arg1);
  6819. optimized.Invoke(default(object[]));
  6820. }
  6821. // UnityEngine.WheelCollider.op_Implicit
  6822. [global::UnityEngine.Scripting.PreserveAttribute()]
  6823. public static void UnityEngine_WheelCollider_op_Implicit()
  6824. {
  6825. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6826. bool conversion = ((bool)(arg0));
  6827. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6828. optimized.Invoke(null, arg0);
  6829. optimized.Invoke(default(object[]));
  6830. }
  6831. // UnityEngine.WheelCollider.op_Equality
  6832. [global::UnityEngine.Scripting.PreserveAttribute()]
  6833. public static void UnityEngine_WheelCollider_op_Equality()
  6834. {
  6835. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6836. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6837. bool @operator = (arg0 == arg1);
  6838. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6839. optimized.Invoke(null, arg0, arg1);
  6840. optimized.Invoke(default(object[]));
  6841. }
  6842. // UnityEngine.WheelCollider.op_Inequality
  6843. [global::UnityEngine.Scripting.PreserveAttribute()]
  6844. public static void UnityEngine_WheelCollider_op_Inequality()
  6845. {
  6846. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6847. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6848. bool @operator = (arg0 != arg1);
  6849. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6850. optimized.Invoke(null, arg0, arg1);
  6851. optimized.Invoke(default(object[]));
  6852. }
  6853. // UnityEngine.Video.VideoPlayer.op_Implicit
  6854. [global::UnityEngine.Scripting.PreserveAttribute()]
  6855. public static void UnityEngine_Video_VideoPlayer_op_Implicit()
  6856. {
  6857. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6858. bool conversion = ((bool)(arg0));
  6859. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6860. optimized.Invoke(null, arg0);
  6861. optimized.Invoke(default(object[]));
  6862. }
  6863. // UnityEngine.Video.VideoPlayer.op_Equality
  6864. [global::UnityEngine.Scripting.PreserveAttribute()]
  6865. public static void UnityEngine_Video_VideoPlayer_op_Equality()
  6866. {
  6867. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6868. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6869. bool @operator = (arg0 == arg1);
  6870. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6871. optimized.Invoke(null, arg0, arg1);
  6872. optimized.Invoke(default(object[]));
  6873. }
  6874. // UnityEngine.Video.VideoPlayer.op_Inequality
  6875. [global::UnityEngine.Scripting.PreserveAttribute()]
  6876. public static void UnityEngine_Video_VideoPlayer_op_Inequality()
  6877. {
  6878. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6879. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6880. bool @operator = (arg0 != arg1);
  6881. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6882. optimized.Invoke(null, arg0, arg1);
  6883. optimized.Invoke(default(object[]));
  6884. }
  6885. // UnityEngine.Video.VideoClip.op_Implicit
  6886. [global::UnityEngine.Scripting.PreserveAttribute()]
  6887. public static void UnityEngine_Video_VideoClip_op_Implicit()
  6888. {
  6889. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6890. bool conversion = ((bool)(arg0));
  6891. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6892. optimized.Invoke(null, arg0);
  6893. optimized.Invoke(default(object[]));
  6894. }
  6895. // UnityEngine.Video.VideoClip.op_Equality
  6896. [global::UnityEngine.Scripting.PreserveAttribute()]
  6897. public static void UnityEngine_Video_VideoClip_op_Equality()
  6898. {
  6899. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6900. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6901. bool @operator = (arg0 == arg1);
  6902. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6903. optimized.Invoke(null, arg0, arg1);
  6904. optimized.Invoke(default(object[]));
  6905. }
  6906. // UnityEngine.Video.VideoClip.op_Inequality
  6907. [global::UnityEngine.Scripting.PreserveAttribute()]
  6908. public static void UnityEngine_Video_VideoClip_op_Inequality()
  6909. {
  6910. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6911. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6912. bool @operator = (arg0 != arg1);
  6913. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6914. optimized.Invoke(null, arg0, arg1);
  6915. optimized.Invoke(default(object[]));
  6916. }
  6917. // UnityEngine.WindZone.op_Implicit
  6918. [global::UnityEngine.Scripting.PreserveAttribute()]
  6919. public static void UnityEngine_WindZone_op_Implicit()
  6920. {
  6921. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6922. bool conversion = ((bool)(arg0));
  6923. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6924. optimized.Invoke(null, arg0);
  6925. optimized.Invoke(default(object[]));
  6926. }
  6927. // UnityEngine.WindZone.op_Equality
  6928. [global::UnityEngine.Scripting.PreserveAttribute()]
  6929. public static void UnityEngine_WindZone_op_Equality()
  6930. {
  6931. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6932. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6933. bool @operator = (arg0 == arg1);
  6934. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6935. optimized.Invoke(null, arg0, arg1);
  6936. optimized.Invoke(default(object[]));
  6937. }
  6938. // UnityEngine.WindZone.op_Inequality
  6939. [global::UnityEngine.Scripting.PreserveAttribute()]
  6940. public static void UnityEngine_WindZone_op_Inequality()
  6941. {
  6942. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6943. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6944. bool @operator = (arg0 != arg1);
  6945. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6946. optimized.Invoke(null, arg0, arg1);
  6947. optimized.Invoke(default(object[]));
  6948. }
  6949. // JsonNetSample.op_Implicit
  6950. [global::UnityEngine.Scripting.PreserveAttribute()]
  6951. public static void JsonNetSample_op_Implicit()
  6952. {
  6953. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6954. bool conversion = ((bool)(arg0));
  6955. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6956. optimized.Invoke(null, arg0);
  6957. optimized.Invoke(default(object[]));
  6958. }
  6959. // JsonNetSample.op_Equality
  6960. [global::UnityEngine.Scripting.PreserveAttribute()]
  6961. public static void JsonNetSample_op_Equality()
  6962. {
  6963. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6964. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6965. bool @operator = (arg0 == arg1);
  6966. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6967. optimized.Invoke(null, arg0, arg1);
  6968. optimized.Invoke(default(object[]));
  6969. }
  6970. // JsonNetSample.op_Inequality
  6971. [global::UnityEngine.Scripting.PreserveAttribute()]
  6972. public static void JsonNetSample_op_Inequality()
  6973. {
  6974. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6975. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6976. bool @operator = (arg0 != arg1);
  6977. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6978. optimized.Invoke(null, arg0, arg1);
  6979. optimized.Invoke(default(object[]));
  6980. }
  6981. // CommandBufferBlurRefraction.op_Implicit
  6982. [global::UnityEngine.Scripting.PreserveAttribute()]
  6983. public static void CommandBufferBlurRefraction_op_Implicit()
  6984. {
  6985. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6986. bool conversion = ((bool)(arg0));
  6987. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6988. optimized.Invoke(null, arg0);
  6989. optimized.Invoke(default(object[]));
  6990. }
  6991. // CommandBufferBlurRefraction.op_Equality
  6992. [global::UnityEngine.Scripting.PreserveAttribute()]
  6993. public static void CommandBufferBlurRefraction_op_Equality()
  6994. {
  6995. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  6996. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  6997. bool @operator = (arg0 == arg1);
  6998. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  6999. optimized.Invoke(null, arg0, arg1);
  7000. optimized.Invoke(default(object[]));
  7001. }
  7002. // CommandBufferBlurRefraction.op_Inequality
  7003. [global::UnityEngine.Scripting.PreserveAttribute()]
  7004. public static void CommandBufferBlurRefraction_op_Inequality()
  7005. {
  7006. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7007. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7008. bool @operator = (arg0 != arg1);
  7009. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7010. optimized.Invoke(null, arg0, arg1);
  7011. optimized.Invoke(default(object[]));
  7012. }
  7013. // RotationController.op_Implicit
  7014. [global::UnityEngine.Scripting.PreserveAttribute()]
  7015. public static void RotationController_op_Implicit()
  7016. {
  7017. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7018. bool conversion = ((bool)(arg0));
  7019. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7020. optimized.Invoke(null, arg0);
  7021. optimized.Invoke(default(object[]));
  7022. }
  7023. // RotationController.op_Equality
  7024. [global::UnityEngine.Scripting.PreserveAttribute()]
  7025. public static void RotationController_op_Equality()
  7026. {
  7027. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7028. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7029. bool @operator = (arg0 == arg1);
  7030. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7031. optimized.Invoke(null, arg0, arg1);
  7032. optimized.Invoke(default(object[]));
  7033. }
  7034. // RotationController.op_Inequality
  7035. [global::UnityEngine.Scripting.PreserveAttribute()]
  7036. public static void RotationController_op_Inequality()
  7037. {
  7038. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7039. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7040. bool @operator = (arg0 != arg1);
  7041. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7042. optimized.Invoke(null, arg0, arg1);
  7043. optimized.Invoke(default(object[]));
  7044. }
  7045. // UIWindowBase.op_Implicit
  7046. [global::UnityEngine.Scripting.PreserveAttribute()]
  7047. public static void UIWindowBase_op_Implicit()
  7048. {
  7049. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7050. bool conversion = ((bool)(arg0));
  7051. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7052. optimized.Invoke(null, arg0);
  7053. optimized.Invoke(default(object[]));
  7054. }
  7055. // UIWindowBase.op_Equality
  7056. [global::UnityEngine.Scripting.PreserveAttribute()]
  7057. public static void UIWindowBase_op_Equality()
  7058. {
  7059. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7060. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7061. bool @operator = (arg0 == arg1);
  7062. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7063. optimized.Invoke(null, arg0, arg1);
  7064. optimized.Invoke(default(object[]));
  7065. }
  7066. // UIWindowBase.op_Inequality
  7067. [global::UnityEngine.Scripting.PreserveAttribute()]
  7068. public static void UIWindowBase_op_Inequality()
  7069. {
  7070. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7071. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7072. bool @operator = (arg0 != arg1);
  7073. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7074. optimized.Invoke(null, arg0, arg1);
  7075. optimized.Invoke(default(object[]));
  7076. }
  7077. // AOTGenericReferences.op_Implicit
  7078. [global::UnityEngine.Scripting.PreserveAttribute()]
  7079. public static void AOTGenericReferences_op_Implicit()
  7080. {
  7081. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7082. bool conversion = ((bool)(arg0));
  7083. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7084. optimized.Invoke(null, arg0);
  7085. optimized.Invoke(default(object[]));
  7086. }
  7087. // AOTGenericReferences.op_Equality
  7088. [global::UnityEngine.Scripting.PreserveAttribute()]
  7089. public static void AOTGenericReferences_op_Equality()
  7090. {
  7091. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7092. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7093. bool @operator = (arg0 == arg1);
  7094. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7095. optimized.Invoke(null, arg0, arg1);
  7096. optimized.Invoke(default(object[]));
  7097. }
  7098. // AOTGenericReferences.op_Inequality
  7099. [global::UnityEngine.Scripting.PreserveAttribute()]
  7100. public static void AOTGenericReferences_op_Inequality()
  7101. {
  7102. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7103. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7104. bool @operator = (arg0 != arg1);
  7105. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7106. optimized.Invoke(null, arg0, arg1);
  7107. optimized.Invoke(default(object[]));
  7108. }
  7109. // ConsoleToScreen.op_Implicit
  7110. [global::UnityEngine.Scripting.PreserveAttribute()]
  7111. public static void ConsoleToScreen_op_Implicit()
  7112. {
  7113. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7114. bool conversion = ((bool)(arg0));
  7115. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7116. optimized.Invoke(null, arg0);
  7117. optimized.Invoke(default(object[]));
  7118. }
  7119. // ConsoleToScreen.op_Equality
  7120. [global::UnityEngine.Scripting.PreserveAttribute()]
  7121. public static void ConsoleToScreen_op_Equality()
  7122. {
  7123. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7124. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7125. bool @operator = (arg0 == arg1);
  7126. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7127. optimized.Invoke(null, arg0, arg1);
  7128. optimized.Invoke(default(object[]));
  7129. }
  7130. // ConsoleToScreen.op_Inequality
  7131. [global::UnityEngine.Scripting.PreserveAttribute()]
  7132. public static void ConsoleToScreen_op_Inequality()
  7133. {
  7134. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7135. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7136. bool @operator = (arg0 != arg1);
  7137. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7138. optimized.Invoke(null, arg0, arg1);
  7139. optimized.Invoke(default(object[]));
  7140. }
  7141. // LoadDll.op_Implicit
  7142. [global::UnityEngine.Scripting.PreserveAttribute()]
  7143. public static void LoadDll_op_Implicit()
  7144. {
  7145. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7146. bool conversion = ((bool)(arg0));
  7147. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7148. optimized.Invoke(null, arg0);
  7149. optimized.Invoke(default(object[]));
  7150. }
  7151. // LoadDll.op_Equality
  7152. [global::UnityEngine.Scripting.PreserveAttribute()]
  7153. public static void LoadDll_op_Equality()
  7154. {
  7155. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7156. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7157. bool @operator = (arg0 == arg1);
  7158. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7159. optimized.Invoke(null, arg0, arg1);
  7160. optimized.Invoke(default(object[]));
  7161. }
  7162. // LoadDll.op_Inequality
  7163. [global::UnityEngine.Scripting.PreserveAttribute()]
  7164. public static void LoadDll_op_Inequality()
  7165. {
  7166. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7167. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7168. bool @operator = (arg0 != arg1);
  7169. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7170. optimized.Invoke(null, arg0, arg1);
  7171. optimized.Invoke(default(object[]));
  7172. }
  7173. // ChatController.op_Implicit
  7174. [global::UnityEngine.Scripting.PreserveAttribute()]
  7175. public static void ChatController_op_Implicit()
  7176. {
  7177. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7178. bool conversion = ((bool)(arg0));
  7179. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7180. optimized.Invoke(null, arg0);
  7181. optimized.Invoke(default(object[]));
  7182. }
  7183. // ChatController.op_Equality
  7184. [global::UnityEngine.Scripting.PreserveAttribute()]
  7185. public static void ChatController_op_Equality()
  7186. {
  7187. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7188. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7189. bool @operator = (arg0 == arg1);
  7190. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7191. optimized.Invoke(null, arg0, arg1);
  7192. optimized.Invoke(default(object[]));
  7193. }
  7194. // ChatController.op_Inequality
  7195. [global::UnityEngine.Scripting.PreserveAttribute()]
  7196. public static void ChatController_op_Inequality()
  7197. {
  7198. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7199. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7200. bool @operator = (arg0 != arg1);
  7201. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7202. optimized.Invoke(null, arg0, arg1);
  7203. optimized.Invoke(default(object[]));
  7204. }
  7205. // DropdownSample.op_Implicit
  7206. [global::UnityEngine.Scripting.PreserveAttribute()]
  7207. public static void DropdownSample_op_Implicit()
  7208. {
  7209. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7210. bool conversion = ((bool)(arg0));
  7211. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7212. optimized.Invoke(null, arg0);
  7213. optimized.Invoke(default(object[]));
  7214. }
  7215. // DropdownSample.op_Equality
  7216. [global::UnityEngine.Scripting.PreserveAttribute()]
  7217. public static void DropdownSample_op_Equality()
  7218. {
  7219. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7220. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7221. bool @operator = (arg0 == arg1);
  7222. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7223. optimized.Invoke(null, arg0, arg1);
  7224. optimized.Invoke(default(object[]));
  7225. }
  7226. // DropdownSample.op_Inequality
  7227. [global::UnityEngine.Scripting.PreserveAttribute()]
  7228. public static void DropdownSample_op_Inequality()
  7229. {
  7230. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7231. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7232. bool @operator = (arg0 != arg1);
  7233. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7234. optimized.Invoke(null, arg0, arg1);
  7235. optimized.Invoke(default(object[]));
  7236. }
  7237. // EnvMapAnimator.op_Implicit
  7238. [global::UnityEngine.Scripting.PreserveAttribute()]
  7239. public static void EnvMapAnimator_op_Implicit()
  7240. {
  7241. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7242. bool conversion = ((bool)(arg0));
  7243. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7244. optimized.Invoke(null, arg0);
  7245. optimized.Invoke(default(object[]));
  7246. }
  7247. // EnvMapAnimator.op_Equality
  7248. [global::UnityEngine.Scripting.PreserveAttribute()]
  7249. public static void EnvMapAnimator_op_Equality()
  7250. {
  7251. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7252. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7253. bool @operator = (arg0 == arg1);
  7254. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7255. optimized.Invoke(null, arg0, arg1);
  7256. optimized.Invoke(default(object[]));
  7257. }
  7258. // EnvMapAnimator.op_Inequality
  7259. [global::UnityEngine.Scripting.PreserveAttribute()]
  7260. public static void EnvMapAnimator_op_Inequality()
  7261. {
  7262. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7263. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7264. bool @operator = (arg0 != arg1);
  7265. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7266. optimized.Invoke(null, arg0, arg1);
  7267. optimized.Invoke(default(object[]));
  7268. }
  7269. // TMPro.TMP_DigitValidator.op_Implicit
  7270. [global::UnityEngine.Scripting.PreserveAttribute()]
  7271. public static void TMPro_TMP_DigitValidator_op_Implicit()
  7272. {
  7273. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7274. bool conversion = ((bool)(arg0));
  7275. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7276. optimized.Invoke(null, arg0);
  7277. optimized.Invoke(default(object[]));
  7278. }
  7279. // TMPro.TMP_DigitValidator.op_Equality
  7280. [global::UnityEngine.Scripting.PreserveAttribute()]
  7281. public static void TMPro_TMP_DigitValidator_op_Equality()
  7282. {
  7283. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7284. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7285. bool @operator = (arg0 == arg1);
  7286. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7287. optimized.Invoke(null, arg0, arg1);
  7288. optimized.Invoke(default(object[]));
  7289. }
  7290. // TMPro.TMP_DigitValidator.op_Inequality
  7291. [global::UnityEngine.Scripting.PreserveAttribute()]
  7292. public static void TMPro_TMP_DigitValidator_op_Inequality()
  7293. {
  7294. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7295. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7296. bool @operator = (arg0 != arg1);
  7297. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7298. optimized.Invoke(null, arg0, arg1);
  7299. optimized.Invoke(default(object[]));
  7300. }
  7301. // TMPro.TMP_PhoneNumberValidator.op_Implicit
  7302. [global::UnityEngine.Scripting.PreserveAttribute()]
  7303. public static void TMPro_TMP_PhoneNumberValidator_op_Implicit()
  7304. {
  7305. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7306. bool conversion = ((bool)(arg0));
  7307. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7308. optimized.Invoke(null, arg0);
  7309. optimized.Invoke(default(object[]));
  7310. }
  7311. // TMPro.TMP_PhoneNumberValidator.op_Equality
  7312. [global::UnityEngine.Scripting.PreserveAttribute()]
  7313. public static void TMPro_TMP_PhoneNumberValidator_op_Equality()
  7314. {
  7315. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7316. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7317. bool @operator = (arg0 == arg1);
  7318. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7319. optimized.Invoke(null, arg0, arg1);
  7320. optimized.Invoke(default(object[]));
  7321. }
  7322. // TMPro.TMP_PhoneNumberValidator.op_Inequality
  7323. [global::UnityEngine.Scripting.PreserveAttribute()]
  7324. public static void TMPro_TMP_PhoneNumberValidator_op_Inequality()
  7325. {
  7326. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7327. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7328. bool @operator = (arg0 != arg1);
  7329. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7330. optimized.Invoke(null, arg0, arg1);
  7331. optimized.Invoke(default(object[]));
  7332. }
  7333. // TMPro.TMP_TextEventHandler.op_Implicit
  7334. [global::UnityEngine.Scripting.PreserveAttribute()]
  7335. public static void TMPro_TMP_TextEventHandler_op_Implicit()
  7336. {
  7337. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7338. bool conversion = ((bool)(arg0));
  7339. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7340. optimized.Invoke(null, arg0);
  7341. optimized.Invoke(default(object[]));
  7342. }
  7343. // TMPro.TMP_TextEventHandler.op_Equality
  7344. [global::UnityEngine.Scripting.PreserveAttribute()]
  7345. public static void TMPro_TMP_TextEventHandler_op_Equality()
  7346. {
  7347. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7348. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7349. bool @operator = (arg0 == arg1);
  7350. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7351. optimized.Invoke(null, arg0, arg1);
  7352. optimized.Invoke(default(object[]));
  7353. }
  7354. // TMPro.TMP_TextEventHandler.op_Inequality
  7355. [global::UnityEngine.Scripting.PreserveAttribute()]
  7356. public static void TMPro_TMP_TextEventHandler_op_Inequality()
  7357. {
  7358. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7359. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7360. bool @operator = (arg0 != arg1);
  7361. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7362. optimized.Invoke(null, arg0, arg1);
  7363. optimized.Invoke(default(object[]));
  7364. }
  7365. // TMPro.Examples.Benchmark01.op_Implicit
  7366. [global::UnityEngine.Scripting.PreserveAttribute()]
  7367. public static void TMPro_Examples_Benchmark01_op_Implicit()
  7368. {
  7369. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7370. bool conversion = ((bool)(arg0));
  7371. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7372. optimized.Invoke(null, arg0);
  7373. optimized.Invoke(default(object[]));
  7374. }
  7375. // TMPro.Examples.Benchmark01.op_Equality
  7376. [global::UnityEngine.Scripting.PreserveAttribute()]
  7377. public static void TMPro_Examples_Benchmark01_op_Equality()
  7378. {
  7379. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7380. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7381. bool @operator = (arg0 == arg1);
  7382. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7383. optimized.Invoke(null, arg0, arg1);
  7384. optimized.Invoke(default(object[]));
  7385. }
  7386. // TMPro.Examples.Benchmark01.op_Inequality
  7387. [global::UnityEngine.Scripting.PreserveAttribute()]
  7388. public static void TMPro_Examples_Benchmark01_op_Inequality()
  7389. {
  7390. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7391. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7392. bool @operator = (arg0 != arg1);
  7393. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7394. optimized.Invoke(null, arg0, arg1);
  7395. optimized.Invoke(default(object[]));
  7396. }
  7397. // TMPro.Examples.Benchmark01_UGUI.op_Implicit
  7398. [global::UnityEngine.Scripting.PreserveAttribute()]
  7399. public static void TMPro_Examples_Benchmark01_UGUI_op_Implicit()
  7400. {
  7401. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7402. bool conversion = ((bool)(arg0));
  7403. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7404. optimized.Invoke(null, arg0);
  7405. optimized.Invoke(default(object[]));
  7406. }
  7407. // TMPro.Examples.Benchmark01_UGUI.op_Equality
  7408. [global::UnityEngine.Scripting.PreserveAttribute()]
  7409. public static void TMPro_Examples_Benchmark01_UGUI_op_Equality()
  7410. {
  7411. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7412. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7413. bool @operator = (arg0 == arg1);
  7414. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7415. optimized.Invoke(null, arg0, arg1);
  7416. optimized.Invoke(default(object[]));
  7417. }
  7418. // TMPro.Examples.Benchmark01_UGUI.op_Inequality
  7419. [global::UnityEngine.Scripting.PreserveAttribute()]
  7420. public static void TMPro_Examples_Benchmark01_UGUI_op_Inequality()
  7421. {
  7422. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7423. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7424. bool @operator = (arg0 != arg1);
  7425. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7426. optimized.Invoke(null, arg0, arg1);
  7427. optimized.Invoke(default(object[]));
  7428. }
  7429. // TMPro.Examples.Benchmark02.op_Implicit
  7430. [global::UnityEngine.Scripting.PreserveAttribute()]
  7431. public static void TMPro_Examples_Benchmark02_op_Implicit()
  7432. {
  7433. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7434. bool conversion = ((bool)(arg0));
  7435. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7436. optimized.Invoke(null, arg0);
  7437. optimized.Invoke(default(object[]));
  7438. }
  7439. // TMPro.Examples.Benchmark02.op_Equality
  7440. [global::UnityEngine.Scripting.PreserveAttribute()]
  7441. public static void TMPro_Examples_Benchmark02_op_Equality()
  7442. {
  7443. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7444. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7445. bool @operator = (arg0 == arg1);
  7446. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7447. optimized.Invoke(null, arg0, arg1);
  7448. optimized.Invoke(default(object[]));
  7449. }
  7450. // TMPro.Examples.Benchmark02.op_Inequality
  7451. [global::UnityEngine.Scripting.PreserveAttribute()]
  7452. public static void TMPro_Examples_Benchmark02_op_Inequality()
  7453. {
  7454. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7455. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7456. bool @operator = (arg0 != arg1);
  7457. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7458. optimized.Invoke(null, arg0, arg1);
  7459. optimized.Invoke(default(object[]));
  7460. }
  7461. // TMPro.Examples.Benchmark03.op_Implicit
  7462. [global::UnityEngine.Scripting.PreserveAttribute()]
  7463. public static void TMPro_Examples_Benchmark03_op_Implicit()
  7464. {
  7465. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7466. bool conversion = ((bool)(arg0));
  7467. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7468. optimized.Invoke(null, arg0);
  7469. optimized.Invoke(default(object[]));
  7470. }
  7471. // TMPro.Examples.Benchmark03.op_Equality
  7472. [global::UnityEngine.Scripting.PreserveAttribute()]
  7473. public static void TMPro_Examples_Benchmark03_op_Equality()
  7474. {
  7475. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7476. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7477. bool @operator = (arg0 == arg1);
  7478. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7479. optimized.Invoke(null, arg0, arg1);
  7480. optimized.Invoke(default(object[]));
  7481. }
  7482. // TMPro.Examples.Benchmark03.op_Inequality
  7483. [global::UnityEngine.Scripting.PreserveAttribute()]
  7484. public static void TMPro_Examples_Benchmark03_op_Inequality()
  7485. {
  7486. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7487. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7488. bool @operator = (arg0 != arg1);
  7489. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7490. optimized.Invoke(null, arg0, arg1);
  7491. optimized.Invoke(default(object[]));
  7492. }
  7493. // TMPro.Examples.Benchmark04.op_Implicit
  7494. [global::UnityEngine.Scripting.PreserveAttribute()]
  7495. public static void TMPro_Examples_Benchmark04_op_Implicit()
  7496. {
  7497. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7498. bool conversion = ((bool)(arg0));
  7499. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7500. optimized.Invoke(null, arg0);
  7501. optimized.Invoke(default(object[]));
  7502. }
  7503. // TMPro.Examples.Benchmark04.op_Equality
  7504. [global::UnityEngine.Scripting.PreserveAttribute()]
  7505. public static void TMPro_Examples_Benchmark04_op_Equality()
  7506. {
  7507. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7508. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7509. bool @operator = (arg0 == arg1);
  7510. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7511. optimized.Invoke(null, arg0, arg1);
  7512. optimized.Invoke(default(object[]));
  7513. }
  7514. // TMPro.Examples.Benchmark04.op_Inequality
  7515. [global::UnityEngine.Scripting.PreserveAttribute()]
  7516. public static void TMPro_Examples_Benchmark04_op_Inequality()
  7517. {
  7518. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7519. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7520. bool @operator = (arg0 != arg1);
  7521. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7522. optimized.Invoke(null, arg0, arg1);
  7523. optimized.Invoke(default(object[]));
  7524. }
  7525. // TMPro.Examples.CameraController.op_Implicit
  7526. [global::UnityEngine.Scripting.PreserveAttribute()]
  7527. public static void TMPro_Examples_CameraController_op_Implicit()
  7528. {
  7529. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7530. bool conversion = ((bool)(arg0));
  7531. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7532. optimized.Invoke(null, arg0);
  7533. optimized.Invoke(default(object[]));
  7534. }
  7535. // TMPro.Examples.CameraController.op_Equality
  7536. [global::UnityEngine.Scripting.PreserveAttribute()]
  7537. public static void TMPro_Examples_CameraController_op_Equality()
  7538. {
  7539. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7540. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7541. bool @operator = (arg0 == arg1);
  7542. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7543. optimized.Invoke(null, arg0, arg1);
  7544. optimized.Invoke(default(object[]));
  7545. }
  7546. // TMPro.Examples.CameraController.op_Inequality
  7547. [global::UnityEngine.Scripting.PreserveAttribute()]
  7548. public static void TMPro_Examples_CameraController_op_Inequality()
  7549. {
  7550. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7551. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7552. bool @operator = (arg0 != arg1);
  7553. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7554. optimized.Invoke(null, arg0, arg1);
  7555. optimized.Invoke(default(object[]));
  7556. }
  7557. // TMPro.Examples.ObjectSpin.op_Implicit
  7558. [global::UnityEngine.Scripting.PreserveAttribute()]
  7559. public static void TMPro_Examples_ObjectSpin_op_Implicit()
  7560. {
  7561. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7562. bool conversion = ((bool)(arg0));
  7563. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7564. optimized.Invoke(null, arg0);
  7565. optimized.Invoke(default(object[]));
  7566. }
  7567. // TMPro.Examples.ObjectSpin.op_Equality
  7568. [global::UnityEngine.Scripting.PreserveAttribute()]
  7569. public static void TMPro_Examples_ObjectSpin_op_Equality()
  7570. {
  7571. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7572. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7573. bool @operator = (arg0 == arg1);
  7574. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7575. optimized.Invoke(null, arg0, arg1);
  7576. optimized.Invoke(default(object[]));
  7577. }
  7578. // TMPro.Examples.ObjectSpin.op_Inequality
  7579. [global::UnityEngine.Scripting.PreserveAttribute()]
  7580. public static void TMPro_Examples_ObjectSpin_op_Inequality()
  7581. {
  7582. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7583. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7584. bool @operator = (arg0 != arg1);
  7585. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7586. optimized.Invoke(null, arg0, arg1);
  7587. optimized.Invoke(default(object[]));
  7588. }
  7589. // TMPro.Examples.ShaderPropAnimator.op_Implicit
  7590. [global::UnityEngine.Scripting.PreserveAttribute()]
  7591. public static void TMPro_Examples_ShaderPropAnimator_op_Implicit()
  7592. {
  7593. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7594. bool conversion = ((bool)(arg0));
  7595. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7596. optimized.Invoke(null, arg0);
  7597. optimized.Invoke(default(object[]));
  7598. }
  7599. // TMPro.Examples.ShaderPropAnimator.op_Equality
  7600. [global::UnityEngine.Scripting.PreserveAttribute()]
  7601. public static void TMPro_Examples_ShaderPropAnimator_op_Equality()
  7602. {
  7603. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7604. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7605. bool @operator = (arg0 == arg1);
  7606. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7607. optimized.Invoke(null, arg0, arg1);
  7608. optimized.Invoke(default(object[]));
  7609. }
  7610. // TMPro.Examples.ShaderPropAnimator.op_Inequality
  7611. [global::UnityEngine.Scripting.PreserveAttribute()]
  7612. public static void TMPro_Examples_ShaderPropAnimator_op_Inequality()
  7613. {
  7614. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7615. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7616. bool @operator = (arg0 != arg1);
  7617. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7618. optimized.Invoke(null, arg0, arg1);
  7619. optimized.Invoke(default(object[]));
  7620. }
  7621. // TMPro.Examples.SimpleScript.op_Implicit
  7622. [global::UnityEngine.Scripting.PreserveAttribute()]
  7623. public static void TMPro_Examples_SimpleScript_op_Implicit()
  7624. {
  7625. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7626. bool conversion = ((bool)(arg0));
  7627. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7628. optimized.Invoke(null, arg0);
  7629. optimized.Invoke(default(object[]));
  7630. }
  7631. // TMPro.Examples.SimpleScript.op_Equality
  7632. [global::UnityEngine.Scripting.PreserveAttribute()]
  7633. public static void TMPro_Examples_SimpleScript_op_Equality()
  7634. {
  7635. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7636. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7637. bool @operator = (arg0 == arg1);
  7638. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7639. optimized.Invoke(null, arg0, arg1);
  7640. optimized.Invoke(default(object[]));
  7641. }
  7642. // TMPro.Examples.SimpleScript.op_Inequality
  7643. [global::UnityEngine.Scripting.PreserveAttribute()]
  7644. public static void TMPro_Examples_SimpleScript_op_Inequality()
  7645. {
  7646. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7647. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7648. bool @operator = (arg0 != arg1);
  7649. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7650. optimized.Invoke(null, arg0, arg1);
  7651. optimized.Invoke(default(object[]));
  7652. }
  7653. // TMPro.Examples.SkewTextExample.op_Implicit
  7654. [global::UnityEngine.Scripting.PreserveAttribute()]
  7655. public static void TMPro_Examples_SkewTextExample_op_Implicit()
  7656. {
  7657. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7658. bool conversion = ((bool)(arg0));
  7659. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7660. optimized.Invoke(null, arg0);
  7661. optimized.Invoke(default(object[]));
  7662. }
  7663. // TMPro.Examples.SkewTextExample.op_Equality
  7664. [global::UnityEngine.Scripting.PreserveAttribute()]
  7665. public static void TMPro_Examples_SkewTextExample_op_Equality()
  7666. {
  7667. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7668. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7669. bool @operator = (arg0 == arg1);
  7670. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7671. optimized.Invoke(null, arg0, arg1);
  7672. optimized.Invoke(default(object[]));
  7673. }
  7674. // TMPro.Examples.SkewTextExample.op_Inequality
  7675. [global::UnityEngine.Scripting.PreserveAttribute()]
  7676. public static void TMPro_Examples_SkewTextExample_op_Inequality()
  7677. {
  7678. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7679. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7680. bool @operator = (arg0 != arg1);
  7681. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7682. optimized.Invoke(null, arg0, arg1);
  7683. optimized.Invoke(default(object[]));
  7684. }
  7685. // TMPro.Examples.TeleType.op_Implicit
  7686. [global::UnityEngine.Scripting.PreserveAttribute()]
  7687. public static void TMPro_Examples_TeleType_op_Implicit()
  7688. {
  7689. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7690. bool conversion = ((bool)(arg0));
  7691. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7692. optimized.Invoke(null, arg0);
  7693. optimized.Invoke(default(object[]));
  7694. }
  7695. // TMPro.Examples.TeleType.op_Equality
  7696. [global::UnityEngine.Scripting.PreserveAttribute()]
  7697. public static void TMPro_Examples_TeleType_op_Equality()
  7698. {
  7699. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7700. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7701. bool @operator = (arg0 == arg1);
  7702. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7703. optimized.Invoke(null, arg0, arg1);
  7704. optimized.Invoke(default(object[]));
  7705. }
  7706. // TMPro.Examples.TeleType.op_Inequality
  7707. [global::UnityEngine.Scripting.PreserveAttribute()]
  7708. public static void TMPro_Examples_TeleType_op_Inequality()
  7709. {
  7710. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7711. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7712. bool @operator = (arg0 != arg1);
  7713. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7714. optimized.Invoke(null, arg0, arg1);
  7715. optimized.Invoke(default(object[]));
  7716. }
  7717. // TMPro.Examples.TextConsoleSimulator.op_Implicit
  7718. [global::UnityEngine.Scripting.PreserveAttribute()]
  7719. public static void TMPro_Examples_TextConsoleSimulator_op_Implicit()
  7720. {
  7721. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7722. bool conversion = ((bool)(arg0));
  7723. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7724. optimized.Invoke(null, arg0);
  7725. optimized.Invoke(default(object[]));
  7726. }
  7727. // TMPro.Examples.TextConsoleSimulator.op_Equality
  7728. [global::UnityEngine.Scripting.PreserveAttribute()]
  7729. public static void TMPro_Examples_TextConsoleSimulator_op_Equality()
  7730. {
  7731. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7732. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7733. bool @operator = (arg0 == arg1);
  7734. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7735. optimized.Invoke(null, arg0, arg1);
  7736. optimized.Invoke(default(object[]));
  7737. }
  7738. // TMPro.Examples.TextConsoleSimulator.op_Inequality
  7739. [global::UnityEngine.Scripting.PreserveAttribute()]
  7740. public static void TMPro_Examples_TextConsoleSimulator_op_Inequality()
  7741. {
  7742. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7743. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7744. bool @operator = (arg0 != arg1);
  7745. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7746. optimized.Invoke(null, arg0, arg1);
  7747. optimized.Invoke(default(object[]));
  7748. }
  7749. // TMPro.Examples.TextMeshProFloatingText.op_Implicit
  7750. [global::UnityEngine.Scripting.PreserveAttribute()]
  7751. public static void TMPro_Examples_TextMeshProFloatingText_op_Implicit()
  7752. {
  7753. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7754. bool conversion = ((bool)(arg0));
  7755. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7756. optimized.Invoke(null, arg0);
  7757. optimized.Invoke(default(object[]));
  7758. }
  7759. // TMPro.Examples.TextMeshProFloatingText.op_Equality
  7760. [global::UnityEngine.Scripting.PreserveAttribute()]
  7761. public static void TMPro_Examples_TextMeshProFloatingText_op_Equality()
  7762. {
  7763. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7764. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7765. bool @operator = (arg0 == arg1);
  7766. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7767. optimized.Invoke(null, arg0, arg1);
  7768. optimized.Invoke(default(object[]));
  7769. }
  7770. // TMPro.Examples.TextMeshProFloatingText.op_Inequality
  7771. [global::UnityEngine.Scripting.PreserveAttribute()]
  7772. public static void TMPro_Examples_TextMeshProFloatingText_op_Inequality()
  7773. {
  7774. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7775. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7776. bool @operator = (arg0 != arg1);
  7777. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7778. optimized.Invoke(null, arg0, arg1);
  7779. optimized.Invoke(default(object[]));
  7780. }
  7781. // TMPro.Examples.TextMeshSpawner.op_Implicit
  7782. [global::UnityEngine.Scripting.PreserveAttribute()]
  7783. public static void TMPro_Examples_TextMeshSpawner_op_Implicit()
  7784. {
  7785. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7786. bool conversion = ((bool)(arg0));
  7787. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7788. optimized.Invoke(null, arg0);
  7789. optimized.Invoke(default(object[]));
  7790. }
  7791. // TMPro.Examples.TextMeshSpawner.op_Equality
  7792. [global::UnityEngine.Scripting.PreserveAttribute()]
  7793. public static void TMPro_Examples_TextMeshSpawner_op_Equality()
  7794. {
  7795. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7796. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7797. bool @operator = (arg0 == arg1);
  7798. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7799. optimized.Invoke(null, arg0, arg1);
  7800. optimized.Invoke(default(object[]));
  7801. }
  7802. // TMPro.Examples.TextMeshSpawner.op_Inequality
  7803. [global::UnityEngine.Scripting.PreserveAttribute()]
  7804. public static void TMPro_Examples_TextMeshSpawner_op_Inequality()
  7805. {
  7806. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7807. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7808. bool @operator = (arg0 != arg1);
  7809. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7810. optimized.Invoke(null, arg0, arg1);
  7811. optimized.Invoke(default(object[]));
  7812. }
  7813. // TMPro.Examples.TMPro_InstructionOverlay.op_Implicit
  7814. [global::UnityEngine.Scripting.PreserveAttribute()]
  7815. public static void TMPro_Examples_TMPro_InstructionOverlay_op_Implicit()
  7816. {
  7817. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7818. bool conversion = ((bool)(arg0));
  7819. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7820. optimized.Invoke(null, arg0);
  7821. optimized.Invoke(default(object[]));
  7822. }
  7823. // TMPro.Examples.TMPro_InstructionOverlay.op_Equality
  7824. [global::UnityEngine.Scripting.PreserveAttribute()]
  7825. public static void TMPro_Examples_TMPro_InstructionOverlay_op_Equality()
  7826. {
  7827. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7828. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7829. bool @operator = (arg0 == arg1);
  7830. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7831. optimized.Invoke(null, arg0, arg1);
  7832. optimized.Invoke(default(object[]));
  7833. }
  7834. // TMPro.Examples.TMPro_InstructionOverlay.op_Inequality
  7835. [global::UnityEngine.Scripting.PreserveAttribute()]
  7836. public static void TMPro_Examples_TMPro_InstructionOverlay_op_Inequality()
  7837. {
  7838. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7839. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7840. bool @operator = (arg0 != arg1);
  7841. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7842. optimized.Invoke(null, arg0, arg1);
  7843. optimized.Invoke(default(object[]));
  7844. }
  7845. // TMPro.Examples.TMP_ExampleScript_01.op_Implicit
  7846. [global::UnityEngine.Scripting.PreserveAttribute()]
  7847. public static void TMPro_Examples_TMP_ExampleScript_01_op_Implicit()
  7848. {
  7849. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7850. bool conversion = ((bool)(arg0));
  7851. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7852. optimized.Invoke(null, arg0);
  7853. optimized.Invoke(default(object[]));
  7854. }
  7855. // TMPro.Examples.TMP_ExampleScript_01.op_Equality
  7856. [global::UnityEngine.Scripting.PreserveAttribute()]
  7857. public static void TMPro_Examples_TMP_ExampleScript_01_op_Equality()
  7858. {
  7859. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7860. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7861. bool @operator = (arg0 == arg1);
  7862. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7863. optimized.Invoke(null, arg0, arg1);
  7864. optimized.Invoke(default(object[]));
  7865. }
  7866. // TMPro.Examples.TMP_ExampleScript_01.op_Inequality
  7867. [global::UnityEngine.Scripting.PreserveAttribute()]
  7868. public static void TMPro_Examples_TMP_ExampleScript_01_op_Inequality()
  7869. {
  7870. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7871. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7872. bool @operator = (arg0 != arg1);
  7873. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7874. optimized.Invoke(null, arg0, arg1);
  7875. optimized.Invoke(default(object[]));
  7876. }
  7877. // TMPro.Examples.TMP_FrameRateCounter.op_Implicit
  7878. [global::UnityEngine.Scripting.PreserveAttribute()]
  7879. public static void TMPro_Examples_TMP_FrameRateCounter_op_Implicit()
  7880. {
  7881. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7882. bool conversion = ((bool)(arg0));
  7883. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7884. optimized.Invoke(null, arg0);
  7885. optimized.Invoke(default(object[]));
  7886. }
  7887. // TMPro.Examples.TMP_FrameRateCounter.op_Equality
  7888. [global::UnityEngine.Scripting.PreserveAttribute()]
  7889. public static void TMPro_Examples_TMP_FrameRateCounter_op_Equality()
  7890. {
  7891. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7892. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7893. bool @operator = (arg0 == arg1);
  7894. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7895. optimized.Invoke(null, arg0, arg1);
  7896. optimized.Invoke(default(object[]));
  7897. }
  7898. // TMPro.Examples.TMP_FrameRateCounter.op_Inequality
  7899. [global::UnityEngine.Scripting.PreserveAttribute()]
  7900. public static void TMPro_Examples_TMP_FrameRateCounter_op_Inequality()
  7901. {
  7902. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7903. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7904. bool @operator = (arg0 != arg1);
  7905. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7906. optimized.Invoke(null, arg0, arg1);
  7907. optimized.Invoke(default(object[]));
  7908. }
  7909. // TMPro.Examples.TMP_TextEventCheck.op_Implicit
  7910. [global::UnityEngine.Scripting.PreserveAttribute()]
  7911. public static void TMPro_Examples_TMP_TextEventCheck_op_Implicit()
  7912. {
  7913. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7914. bool conversion = ((bool)(arg0));
  7915. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7916. optimized.Invoke(null, arg0);
  7917. optimized.Invoke(default(object[]));
  7918. }
  7919. // TMPro.Examples.TMP_TextEventCheck.op_Equality
  7920. [global::UnityEngine.Scripting.PreserveAttribute()]
  7921. public static void TMPro_Examples_TMP_TextEventCheck_op_Equality()
  7922. {
  7923. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7924. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7925. bool @operator = (arg0 == arg1);
  7926. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7927. optimized.Invoke(null, arg0, arg1);
  7928. optimized.Invoke(default(object[]));
  7929. }
  7930. // TMPro.Examples.TMP_TextEventCheck.op_Inequality
  7931. [global::UnityEngine.Scripting.PreserveAttribute()]
  7932. public static void TMPro_Examples_TMP_TextEventCheck_op_Inequality()
  7933. {
  7934. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7935. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7936. bool @operator = (arg0 != arg1);
  7937. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7938. optimized.Invoke(null, arg0, arg1);
  7939. optimized.Invoke(default(object[]));
  7940. }
  7941. // TMPro.Examples.TMP_TextInfoDebugTool.op_Implicit
  7942. [global::UnityEngine.Scripting.PreserveAttribute()]
  7943. public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Implicit()
  7944. {
  7945. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7946. bool conversion = ((bool)(arg0));
  7947. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7948. optimized.Invoke(null, arg0);
  7949. optimized.Invoke(default(object[]));
  7950. }
  7951. // TMPro.Examples.TMP_TextInfoDebugTool.op_Equality
  7952. [global::UnityEngine.Scripting.PreserveAttribute()]
  7953. public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Equality()
  7954. {
  7955. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7956. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7957. bool @operator = (arg0 == arg1);
  7958. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7959. optimized.Invoke(null, arg0, arg1);
  7960. optimized.Invoke(default(object[]));
  7961. }
  7962. // TMPro.Examples.TMP_TextInfoDebugTool.op_Inequality
  7963. [global::UnityEngine.Scripting.PreserveAttribute()]
  7964. public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Inequality()
  7965. {
  7966. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7967. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7968. bool @operator = (arg0 != arg1);
  7969. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7970. optimized.Invoke(null, arg0, arg1);
  7971. optimized.Invoke(default(object[]));
  7972. }
  7973. // TMPro.Examples.TMP_TextSelector_A.op_Implicit
  7974. [global::UnityEngine.Scripting.PreserveAttribute()]
  7975. public static void TMPro_Examples_TMP_TextSelector_A_op_Implicit()
  7976. {
  7977. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7978. bool conversion = ((bool)(arg0));
  7979. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7980. optimized.Invoke(null, arg0);
  7981. optimized.Invoke(default(object[]));
  7982. }
  7983. // TMPro.Examples.TMP_TextSelector_A.op_Equality
  7984. [global::UnityEngine.Scripting.PreserveAttribute()]
  7985. public static void TMPro_Examples_TMP_TextSelector_A_op_Equality()
  7986. {
  7987. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7988. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  7989. bool @operator = (arg0 == arg1);
  7990. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  7991. optimized.Invoke(null, arg0, arg1);
  7992. optimized.Invoke(default(object[]));
  7993. }
  7994. // TMPro.Examples.TMP_TextSelector_A.op_Inequality
  7995. [global::UnityEngine.Scripting.PreserveAttribute()]
  7996. public static void TMPro_Examples_TMP_TextSelector_A_op_Inequality()
  7997. {
  7998. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  7999. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8000. bool @operator = (arg0 != arg1);
  8001. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8002. optimized.Invoke(null, arg0, arg1);
  8003. optimized.Invoke(default(object[]));
  8004. }
  8005. // TMPro.Examples.TMP_TextSelector_B.op_Implicit
  8006. [global::UnityEngine.Scripting.PreserveAttribute()]
  8007. public static void TMPro_Examples_TMP_TextSelector_B_op_Implicit()
  8008. {
  8009. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8010. bool conversion = ((bool)(arg0));
  8011. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8012. optimized.Invoke(null, arg0);
  8013. optimized.Invoke(default(object[]));
  8014. }
  8015. // TMPro.Examples.TMP_TextSelector_B.op_Equality
  8016. [global::UnityEngine.Scripting.PreserveAttribute()]
  8017. public static void TMPro_Examples_TMP_TextSelector_B_op_Equality()
  8018. {
  8019. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8020. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8021. bool @operator = (arg0 == arg1);
  8022. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8023. optimized.Invoke(null, arg0, arg1);
  8024. optimized.Invoke(default(object[]));
  8025. }
  8026. // TMPro.Examples.TMP_TextSelector_B.op_Inequality
  8027. [global::UnityEngine.Scripting.PreserveAttribute()]
  8028. public static void TMPro_Examples_TMP_TextSelector_B_op_Inequality()
  8029. {
  8030. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8031. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8032. bool @operator = (arg0 != arg1);
  8033. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8034. optimized.Invoke(null, arg0, arg1);
  8035. optimized.Invoke(default(object[]));
  8036. }
  8037. // TMPro.Examples.TMP_UiFrameRateCounter.op_Implicit
  8038. [global::UnityEngine.Scripting.PreserveAttribute()]
  8039. public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Implicit()
  8040. {
  8041. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8042. bool conversion = ((bool)(arg0));
  8043. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8044. optimized.Invoke(null, arg0);
  8045. optimized.Invoke(default(object[]));
  8046. }
  8047. // TMPro.Examples.TMP_UiFrameRateCounter.op_Equality
  8048. [global::UnityEngine.Scripting.PreserveAttribute()]
  8049. public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Equality()
  8050. {
  8051. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8052. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8053. bool @operator = (arg0 == arg1);
  8054. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8055. optimized.Invoke(null, arg0, arg1);
  8056. optimized.Invoke(default(object[]));
  8057. }
  8058. // TMPro.Examples.TMP_UiFrameRateCounter.op_Inequality
  8059. [global::UnityEngine.Scripting.PreserveAttribute()]
  8060. public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Inequality()
  8061. {
  8062. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8063. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8064. bool @operator = (arg0 != arg1);
  8065. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8066. optimized.Invoke(null, arg0, arg1);
  8067. optimized.Invoke(default(object[]));
  8068. }
  8069. // TMPro.Examples.VertexColorCycler.op_Implicit
  8070. [global::UnityEngine.Scripting.PreserveAttribute()]
  8071. public static void TMPro_Examples_VertexColorCycler_op_Implicit()
  8072. {
  8073. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8074. bool conversion = ((bool)(arg0));
  8075. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8076. optimized.Invoke(null, arg0);
  8077. optimized.Invoke(default(object[]));
  8078. }
  8079. // TMPro.Examples.VertexColorCycler.op_Equality
  8080. [global::UnityEngine.Scripting.PreserveAttribute()]
  8081. public static void TMPro_Examples_VertexColorCycler_op_Equality()
  8082. {
  8083. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8084. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8085. bool @operator = (arg0 == arg1);
  8086. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8087. optimized.Invoke(null, arg0, arg1);
  8088. optimized.Invoke(default(object[]));
  8089. }
  8090. // TMPro.Examples.VertexColorCycler.op_Inequality
  8091. [global::UnityEngine.Scripting.PreserveAttribute()]
  8092. public static void TMPro_Examples_VertexColorCycler_op_Inequality()
  8093. {
  8094. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8095. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8096. bool @operator = (arg0 != arg1);
  8097. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8098. optimized.Invoke(null, arg0, arg1);
  8099. optimized.Invoke(default(object[]));
  8100. }
  8101. // TMPro.Examples.VertexJitter.op_Implicit
  8102. [global::UnityEngine.Scripting.PreserveAttribute()]
  8103. public static void TMPro_Examples_VertexJitter_op_Implicit()
  8104. {
  8105. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8106. bool conversion = ((bool)(arg0));
  8107. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8108. optimized.Invoke(null, arg0);
  8109. optimized.Invoke(default(object[]));
  8110. }
  8111. // TMPro.Examples.VertexJitter.op_Equality
  8112. [global::UnityEngine.Scripting.PreserveAttribute()]
  8113. public static void TMPro_Examples_VertexJitter_op_Equality()
  8114. {
  8115. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8116. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8117. bool @operator = (arg0 == arg1);
  8118. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8119. optimized.Invoke(null, arg0, arg1);
  8120. optimized.Invoke(default(object[]));
  8121. }
  8122. // TMPro.Examples.VertexJitter.op_Inequality
  8123. [global::UnityEngine.Scripting.PreserveAttribute()]
  8124. public static void TMPro_Examples_VertexJitter_op_Inequality()
  8125. {
  8126. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8127. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8128. bool @operator = (arg0 != arg1);
  8129. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8130. optimized.Invoke(null, arg0, arg1);
  8131. optimized.Invoke(default(object[]));
  8132. }
  8133. // TMPro.Examples.VertexShakeA.op_Implicit
  8134. [global::UnityEngine.Scripting.PreserveAttribute()]
  8135. public static void TMPro_Examples_VertexShakeA_op_Implicit()
  8136. {
  8137. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8138. bool conversion = ((bool)(arg0));
  8139. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8140. optimized.Invoke(null, arg0);
  8141. optimized.Invoke(default(object[]));
  8142. }
  8143. // TMPro.Examples.VertexShakeA.op_Equality
  8144. [global::UnityEngine.Scripting.PreserveAttribute()]
  8145. public static void TMPro_Examples_VertexShakeA_op_Equality()
  8146. {
  8147. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8148. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8149. bool @operator = (arg0 == arg1);
  8150. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8151. optimized.Invoke(null, arg0, arg1);
  8152. optimized.Invoke(default(object[]));
  8153. }
  8154. // TMPro.Examples.VertexShakeA.op_Inequality
  8155. [global::UnityEngine.Scripting.PreserveAttribute()]
  8156. public static void TMPro_Examples_VertexShakeA_op_Inequality()
  8157. {
  8158. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8159. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8160. bool @operator = (arg0 != arg1);
  8161. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8162. optimized.Invoke(null, arg0, arg1);
  8163. optimized.Invoke(default(object[]));
  8164. }
  8165. // TMPro.Examples.VertexShakeB.op_Implicit
  8166. [global::UnityEngine.Scripting.PreserveAttribute()]
  8167. public static void TMPro_Examples_VertexShakeB_op_Implicit()
  8168. {
  8169. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8170. bool conversion = ((bool)(arg0));
  8171. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8172. optimized.Invoke(null, arg0);
  8173. optimized.Invoke(default(object[]));
  8174. }
  8175. // TMPro.Examples.VertexShakeB.op_Equality
  8176. [global::UnityEngine.Scripting.PreserveAttribute()]
  8177. public static void TMPro_Examples_VertexShakeB_op_Equality()
  8178. {
  8179. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8180. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8181. bool @operator = (arg0 == arg1);
  8182. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8183. optimized.Invoke(null, arg0, arg1);
  8184. optimized.Invoke(default(object[]));
  8185. }
  8186. // TMPro.Examples.VertexShakeB.op_Inequality
  8187. [global::UnityEngine.Scripting.PreserveAttribute()]
  8188. public static void TMPro_Examples_VertexShakeB_op_Inequality()
  8189. {
  8190. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8191. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8192. bool @operator = (arg0 != arg1);
  8193. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8194. optimized.Invoke(null, arg0, arg1);
  8195. optimized.Invoke(default(object[]));
  8196. }
  8197. // TMPro.Examples.VertexZoom.op_Implicit
  8198. [global::UnityEngine.Scripting.PreserveAttribute()]
  8199. public static void TMPro_Examples_VertexZoom_op_Implicit()
  8200. {
  8201. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8202. bool conversion = ((bool)(arg0));
  8203. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8204. optimized.Invoke(null, arg0);
  8205. optimized.Invoke(default(object[]));
  8206. }
  8207. // TMPro.Examples.VertexZoom.op_Equality
  8208. [global::UnityEngine.Scripting.PreserveAttribute()]
  8209. public static void TMPro_Examples_VertexZoom_op_Equality()
  8210. {
  8211. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8212. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8213. bool @operator = (arg0 == arg1);
  8214. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8215. optimized.Invoke(null, arg0, arg1);
  8216. optimized.Invoke(default(object[]));
  8217. }
  8218. // TMPro.Examples.VertexZoom.op_Inequality
  8219. [global::UnityEngine.Scripting.PreserveAttribute()]
  8220. public static void TMPro_Examples_VertexZoom_op_Inequality()
  8221. {
  8222. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8223. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8224. bool @operator = (arg0 != arg1);
  8225. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8226. optimized.Invoke(null, arg0, arg1);
  8227. optimized.Invoke(default(object[]));
  8228. }
  8229. // TMPro.Examples.WarpTextExample.op_Implicit
  8230. [global::UnityEngine.Scripting.PreserveAttribute()]
  8231. public static void TMPro_Examples_WarpTextExample_op_Implicit()
  8232. {
  8233. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8234. bool conversion = ((bool)(arg0));
  8235. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8236. optimized.Invoke(null, arg0);
  8237. optimized.Invoke(default(object[]));
  8238. }
  8239. // TMPro.Examples.WarpTextExample.op_Equality
  8240. [global::UnityEngine.Scripting.PreserveAttribute()]
  8241. public static void TMPro_Examples_WarpTextExample_op_Equality()
  8242. {
  8243. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8244. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8245. bool @operator = (arg0 == arg1);
  8246. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8247. optimized.Invoke(null, arg0, arg1);
  8248. optimized.Invoke(default(object[]));
  8249. }
  8250. // TMPro.Examples.WarpTextExample.op_Inequality
  8251. [global::UnityEngine.Scripting.PreserveAttribute()]
  8252. public static void TMPro_Examples_WarpTextExample_op_Inequality()
  8253. {
  8254. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8255. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8256. bool @operator = (arg0 != arg1);
  8257. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8258. optimized.Invoke(null, arg0, arg1);
  8259. optimized.Invoke(default(object[]));
  8260. }
  8261. // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Implicit
  8262. [global::UnityEngine.Scripting.PreserveAttribute()]
  8263. public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Implicit()
  8264. {
  8265. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8266. bool conversion = ((bool)(arg0));
  8267. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8268. optimized.Invoke(null, arg0);
  8269. optimized.Invoke(default(object[]));
  8270. }
  8271. // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Equality
  8272. [global::UnityEngine.Scripting.PreserveAttribute()]
  8273. public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Equality()
  8274. {
  8275. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8276. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8277. bool @operator = (arg0 == arg1);
  8278. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8279. optimized.Invoke(null, arg0, arg1);
  8280. optimized.Invoke(default(object[]));
  8281. }
  8282. // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Inequality
  8283. [global::UnityEngine.Scripting.PreserveAttribute()]
  8284. public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Inequality()
  8285. {
  8286. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8287. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8288. bool @operator = (arg0 != arg1);
  8289. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8290. optimized.Invoke(null, arg0, arg1);
  8291. optimized.Invoke(default(object[]));
  8292. }
  8293. // UnityEngine.UI.Button.op_Implicit
  8294. [global::UnityEngine.Scripting.PreserveAttribute()]
  8295. public static void UnityEngine_UI_Button_op_Implicit()
  8296. {
  8297. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8298. bool conversion = ((bool)(arg0));
  8299. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8300. optimized.Invoke(null, arg0);
  8301. optimized.Invoke(default(object[]));
  8302. }
  8303. // UnityEngine.UI.Button.op_Equality
  8304. [global::UnityEngine.Scripting.PreserveAttribute()]
  8305. public static void UnityEngine_UI_Button_op_Equality()
  8306. {
  8307. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8308. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8309. bool @operator = (arg0 == arg1);
  8310. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8311. optimized.Invoke(null, arg0, arg1);
  8312. optimized.Invoke(default(object[]));
  8313. }
  8314. // UnityEngine.UI.Button.op_Inequality
  8315. [global::UnityEngine.Scripting.PreserveAttribute()]
  8316. public static void UnityEngine_UI_Button_op_Inequality()
  8317. {
  8318. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8319. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8320. bool @operator = (arg0 != arg1);
  8321. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8322. optimized.Invoke(null, arg0, arg1);
  8323. optimized.Invoke(default(object[]));
  8324. }
  8325. // UnityEngine.UI.Dropdown.op_Implicit
  8326. [global::UnityEngine.Scripting.PreserveAttribute()]
  8327. public static void UnityEngine_UI_Dropdown_op_Implicit()
  8328. {
  8329. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8330. bool conversion = ((bool)(arg0));
  8331. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8332. optimized.Invoke(null, arg0);
  8333. optimized.Invoke(default(object[]));
  8334. }
  8335. // UnityEngine.UI.Dropdown.op_Equality
  8336. [global::UnityEngine.Scripting.PreserveAttribute()]
  8337. public static void UnityEngine_UI_Dropdown_op_Equality()
  8338. {
  8339. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8340. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8341. bool @operator = (arg0 == arg1);
  8342. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8343. optimized.Invoke(null, arg0, arg1);
  8344. optimized.Invoke(default(object[]));
  8345. }
  8346. // UnityEngine.UI.Dropdown.op_Inequality
  8347. [global::UnityEngine.Scripting.PreserveAttribute()]
  8348. public static void UnityEngine_UI_Dropdown_op_Inequality()
  8349. {
  8350. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8351. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8352. bool @operator = (arg0 != arg1);
  8353. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8354. optimized.Invoke(null, arg0, arg1);
  8355. optimized.Invoke(default(object[]));
  8356. }
  8357. // UnityEngine.UI.GraphicRaycaster.op_Implicit
  8358. [global::UnityEngine.Scripting.PreserveAttribute()]
  8359. public static void UnityEngine_UI_GraphicRaycaster_op_Implicit()
  8360. {
  8361. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8362. bool conversion = ((bool)(arg0));
  8363. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8364. optimized.Invoke(null, arg0);
  8365. optimized.Invoke(default(object[]));
  8366. }
  8367. // UnityEngine.UI.GraphicRaycaster.op_Equality
  8368. [global::UnityEngine.Scripting.PreserveAttribute()]
  8369. public static void UnityEngine_UI_GraphicRaycaster_op_Equality()
  8370. {
  8371. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8372. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8373. bool @operator = (arg0 == arg1);
  8374. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8375. optimized.Invoke(null, arg0, arg1);
  8376. optimized.Invoke(default(object[]));
  8377. }
  8378. // UnityEngine.UI.GraphicRaycaster.op_Inequality
  8379. [global::UnityEngine.Scripting.PreserveAttribute()]
  8380. public static void UnityEngine_UI_GraphicRaycaster_op_Inequality()
  8381. {
  8382. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8383. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8384. bool @operator = (arg0 != arg1);
  8385. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8386. optimized.Invoke(null, arg0, arg1);
  8387. optimized.Invoke(default(object[]));
  8388. }
  8389. // UnityEngine.UI.Image.op_Implicit
  8390. [global::UnityEngine.Scripting.PreserveAttribute()]
  8391. public static void UnityEngine_UI_Image_op_Implicit()
  8392. {
  8393. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8394. bool conversion = ((bool)(arg0));
  8395. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8396. optimized.Invoke(null, arg0);
  8397. optimized.Invoke(default(object[]));
  8398. }
  8399. // UnityEngine.UI.Image.op_Equality
  8400. [global::UnityEngine.Scripting.PreserveAttribute()]
  8401. public static void UnityEngine_UI_Image_op_Equality()
  8402. {
  8403. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8404. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8405. bool @operator = (arg0 == arg1);
  8406. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8407. optimized.Invoke(null, arg0, arg1);
  8408. optimized.Invoke(default(object[]));
  8409. }
  8410. // UnityEngine.UI.Image.op_Inequality
  8411. [global::UnityEngine.Scripting.PreserveAttribute()]
  8412. public static void UnityEngine_UI_Image_op_Inequality()
  8413. {
  8414. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8415. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8416. bool @operator = (arg0 != arg1);
  8417. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8418. optimized.Invoke(null, arg0, arg1);
  8419. optimized.Invoke(default(object[]));
  8420. }
  8421. // UnityEngine.UI.InputField.op_Implicit
  8422. [global::UnityEngine.Scripting.PreserveAttribute()]
  8423. public static void UnityEngine_UI_InputField_op_Implicit()
  8424. {
  8425. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8426. bool conversion = ((bool)(arg0));
  8427. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8428. optimized.Invoke(null, arg0);
  8429. optimized.Invoke(default(object[]));
  8430. }
  8431. // UnityEngine.UI.InputField.op_Equality
  8432. [global::UnityEngine.Scripting.PreserveAttribute()]
  8433. public static void UnityEngine_UI_InputField_op_Equality()
  8434. {
  8435. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8436. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8437. bool @operator = (arg0 == arg1);
  8438. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8439. optimized.Invoke(null, arg0, arg1);
  8440. optimized.Invoke(default(object[]));
  8441. }
  8442. // UnityEngine.UI.InputField.op_Inequality
  8443. [global::UnityEngine.Scripting.PreserveAttribute()]
  8444. public static void UnityEngine_UI_InputField_op_Inequality()
  8445. {
  8446. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8447. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8448. bool @operator = (arg0 != arg1);
  8449. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8450. optimized.Invoke(null, arg0, arg1);
  8451. optimized.Invoke(default(object[]));
  8452. }
  8453. // UnityEngine.UI.AspectRatioFitter.op_Implicit
  8454. [global::UnityEngine.Scripting.PreserveAttribute()]
  8455. public static void UnityEngine_UI_AspectRatioFitter_op_Implicit()
  8456. {
  8457. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8458. bool conversion = ((bool)(arg0));
  8459. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8460. optimized.Invoke(null, arg0);
  8461. optimized.Invoke(default(object[]));
  8462. }
  8463. // UnityEngine.UI.AspectRatioFitter.op_Equality
  8464. [global::UnityEngine.Scripting.PreserveAttribute()]
  8465. public static void UnityEngine_UI_AspectRatioFitter_op_Equality()
  8466. {
  8467. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8468. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8469. bool @operator = (arg0 == arg1);
  8470. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8471. optimized.Invoke(null, arg0, arg1);
  8472. optimized.Invoke(default(object[]));
  8473. }
  8474. // UnityEngine.UI.AspectRatioFitter.op_Inequality
  8475. [global::UnityEngine.Scripting.PreserveAttribute()]
  8476. public static void UnityEngine_UI_AspectRatioFitter_op_Inequality()
  8477. {
  8478. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8479. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8480. bool @operator = (arg0 != arg1);
  8481. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8482. optimized.Invoke(null, arg0, arg1);
  8483. optimized.Invoke(default(object[]));
  8484. }
  8485. // UnityEngine.UI.CanvasScaler.op_Implicit
  8486. [global::UnityEngine.Scripting.PreserveAttribute()]
  8487. public static void UnityEngine_UI_CanvasScaler_op_Implicit()
  8488. {
  8489. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8490. bool conversion = ((bool)(arg0));
  8491. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8492. optimized.Invoke(null, arg0);
  8493. optimized.Invoke(default(object[]));
  8494. }
  8495. // UnityEngine.UI.CanvasScaler.op_Equality
  8496. [global::UnityEngine.Scripting.PreserveAttribute()]
  8497. public static void UnityEngine_UI_CanvasScaler_op_Equality()
  8498. {
  8499. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8500. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8501. bool @operator = (arg0 == arg1);
  8502. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8503. optimized.Invoke(null, arg0, arg1);
  8504. optimized.Invoke(default(object[]));
  8505. }
  8506. // UnityEngine.UI.CanvasScaler.op_Inequality
  8507. [global::UnityEngine.Scripting.PreserveAttribute()]
  8508. public static void UnityEngine_UI_CanvasScaler_op_Inequality()
  8509. {
  8510. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8511. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8512. bool @operator = (arg0 != arg1);
  8513. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8514. optimized.Invoke(null, arg0, arg1);
  8515. optimized.Invoke(default(object[]));
  8516. }
  8517. // UnityEngine.UI.ContentSizeFitter.op_Implicit
  8518. [global::UnityEngine.Scripting.PreserveAttribute()]
  8519. public static void UnityEngine_UI_ContentSizeFitter_op_Implicit()
  8520. {
  8521. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8522. bool conversion = ((bool)(arg0));
  8523. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8524. optimized.Invoke(null, arg0);
  8525. optimized.Invoke(default(object[]));
  8526. }
  8527. // UnityEngine.UI.ContentSizeFitter.op_Equality
  8528. [global::UnityEngine.Scripting.PreserveAttribute()]
  8529. public static void UnityEngine_UI_ContentSizeFitter_op_Equality()
  8530. {
  8531. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8532. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8533. bool @operator = (arg0 == arg1);
  8534. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8535. optimized.Invoke(null, arg0, arg1);
  8536. optimized.Invoke(default(object[]));
  8537. }
  8538. // UnityEngine.UI.ContentSizeFitter.op_Inequality
  8539. [global::UnityEngine.Scripting.PreserveAttribute()]
  8540. public static void UnityEngine_UI_ContentSizeFitter_op_Inequality()
  8541. {
  8542. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8543. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8544. bool @operator = (arg0 != arg1);
  8545. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8546. optimized.Invoke(null, arg0, arg1);
  8547. optimized.Invoke(default(object[]));
  8548. }
  8549. // UnityEngine.UI.GridLayoutGroup.op_Implicit
  8550. [global::UnityEngine.Scripting.PreserveAttribute()]
  8551. public static void UnityEngine_UI_GridLayoutGroup_op_Implicit()
  8552. {
  8553. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8554. bool conversion = ((bool)(arg0));
  8555. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8556. optimized.Invoke(null, arg0);
  8557. optimized.Invoke(default(object[]));
  8558. }
  8559. // UnityEngine.UI.GridLayoutGroup.op_Equality
  8560. [global::UnityEngine.Scripting.PreserveAttribute()]
  8561. public static void UnityEngine_UI_GridLayoutGroup_op_Equality()
  8562. {
  8563. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8564. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8565. bool @operator = (arg0 == arg1);
  8566. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8567. optimized.Invoke(null, arg0, arg1);
  8568. optimized.Invoke(default(object[]));
  8569. }
  8570. // UnityEngine.UI.GridLayoutGroup.op_Inequality
  8571. [global::UnityEngine.Scripting.PreserveAttribute()]
  8572. public static void UnityEngine_UI_GridLayoutGroup_op_Inequality()
  8573. {
  8574. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8575. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8576. bool @operator = (arg0 != arg1);
  8577. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8578. optimized.Invoke(null, arg0, arg1);
  8579. optimized.Invoke(default(object[]));
  8580. }
  8581. // UnityEngine.UI.HorizontalLayoutGroup.op_Implicit
  8582. [global::UnityEngine.Scripting.PreserveAttribute()]
  8583. public static void UnityEngine_UI_HorizontalLayoutGroup_op_Implicit()
  8584. {
  8585. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8586. bool conversion = ((bool)(arg0));
  8587. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8588. optimized.Invoke(null, arg0);
  8589. optimized.Invoke(default(object[]));
  8590. }
  8591. // UnityEngine.UI.HorizontalLayoutGroup.op_Equality
  8592. [global::UnityEngine.Scripting.PreserveAttribute()]
  8593. public static void UnityEngine_UI_HorizontalLayoutGroup_op_Equality()
  8594. {
  8595. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8596. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8597. bool @operator = (arg0 == arg1);
  8598. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8599. optimized.Invoke(null, arg0, arg1);
  8600. optimized.Invoke(default(object[]));
  8601. }
  8602. // UnityEngine.UI.HorizontalLayoutGroup.op_Inequality
  8603. [global::UnityEngine.Scripting.PreserveAttribute()]
  8604. public static void UnityEngine_UI_HorizontalLayoutGroup_op_Inequality()
  8605. {
  8606. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8607. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8608. bool @operator = (arg0 != arg1);
  8609. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8610. optimized.Invoke(null, arg0, arg1);
  8611. optimized.Invoke(default(object[]));
  8612. }
  8613. // UnityEngine.UI.LayoutElement.op_Implicit
  8614. [global::UnityEngine.Scripting.PreserveAttribute()]
  8615. public static void UnityEngine_UI_LayoutElement_op_Implicit()
  8616. {
  8617. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8618. bool conversion = ((bool)(arg0));
  8619. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8620. optimized.Invoke(null, arg0);
  8621. optimized.Invoke(default(object[]));
  8622. }
  8623. // UnityEngine.UI.LayoutElement.op_Equality
  8624. [global::UnityEngine.Scripting.PreserveAttribute()]
  8625. public static void UnityEngine_UI_LayoutElement_op_Equality()
  8626. {
  8627. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8628. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8629. bool @operator = (arg0 == arg1);
  8630. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8631. optimized.Invoke(null, arg0, arg1);
  8632. optimized.Invoke(default(object[]));
  8633. }
  8634. // UnityEngine.UI.LayoutElement.op_Inequality
  8635. [global::UnityEngine.Scripting.PreserveAttribute()]
  8636. public static void UnityEngine_UI_LayoutElement_op_Inequality()
  8637. {
  8638. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8639. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8640. bool @operator = (arg0 != arg1);
  8641. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8642. optimized.Invoke(null, arg0, arg1);
  8643. optimized.Invoke(default(object[]));
  8644. }
  8645. // UnityEngine.UI.VerticalLayoutGroup.op_Implicit
  8646. [global::UnityEngine.Scripting.PreserveAttribute()]
  8647. public static void UnityEngine_UI_VerticalLayoutGroup_op_Implicit()
  8648. {
  8649. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8650. bool conversion = ((bool)(arg0));
  8651. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8652. optimized.Invoke(null, arg0);
  8653. optimized.Invoke(default(object[]));
  8654. }
  8655. // UnityEngine.UI.VerticalLayoutGroup.op_Equality
  8656. [global::UnityEngine.Scripting.PreserveAttribute()]
  8657. public static void UnityEngine_UI_VerticalLayoutGroup_op_Equality()
  8658. {
  8659. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8660. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8661. bool @operator = (arg0 == arg1);
  8662. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8663. optimized.Invoke(null, arg0, arg1);
  8664. optimized.Invoke(default(object[]));
  8665. }
  8666. // UnityEngine.UI.VerticalLayoutGroup.op_Inequality
  8667. [global::UnityEngine.Scripting.PreserveAttribute()]
  8668. public static void UnityEngine_UI_VerticalLayoutGroup_op_Inequality()
  8669. {
  8670. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8671. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8672. bool @operator = (arg0 != arg1);
  8673. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8674. optimized.Invoke(null, arg0, arg1);
  8675. optimized.Invoke(default(object[]));
  8676. }
  8677. // UnityEngine.UI.Mask.op_Implicit
  8678. [global::UnityEngine.Scripting.PreserveAttribute()]
  8679. public static void UnityEngine_UI_Mask_op_Implicit()
  8680. {
  8681. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8682. bool conversion = ((bool)(arg0));
  8683. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8684. optimized.Invoke(null, arg0);
  8685. optimized.Invoke(default(object[]));
  8686. }
  8687. // UnityEngine.UI.Mask.op_Equality
  8688. [global::UnityEngine.Scripting.PreserveAttribute()]
  8689. public static void UnityEngine_UI_Mask_op_Equality()
  8690. {
  8691. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8692. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8693. bool @operator = (arg0 == arg1);
  8694. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8695. optimized.Invoke(null, arg0, arg1);
  8696. optimized.Invoke(default(object[]));
  8697. }
  8698. // UnityEngine.UI.Mask.op_Inequality
  8699. [global::UnityEngine.Scripting.PreserveAttribute()]
  8700. public static void UnityEngine_UI_Mask_op_Inequality()
  8701. {
  8702. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8703. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8704. bool @operator = (arg0 != arg1);
  8705. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8706. optimized.Invoke(null, arg0, arg1);
  8707. optimized.Invoke(default(object[]));
  8708. }
  8709. // UnityEngine.UI.RawImage.op_Implicit
  8710. [global::UnityEngine.Scripting.PreserveAttribute()]
  8711. public static void UnityEngine_UI_RawImage_op_Implicit()
  8712. {
  8713. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8714. bool conversion = ((bool)(arg0));
  8715. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8716. optimized.Invoke(null, arg0);
  8717. optimized.Invoke(default(object[]));
  8718. }
  8719. // UnityEngine.UI.RawImage.op_Equality
  8720. [global::UnityEngine.Scripting.PreserveAttribute()]
  8721. public static void UnityEngine_UI_RawImage_op_Equality()
  8722. {
  8723. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8724. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8725. bool @operator = (arg0 == arg1);
  8726. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8727. optimized.Invoke(null, arg0, arg1);
  8728. optimized.Invoke(default(object[]));
  8729. }
  8730. // UnityEngine.UI.RawImage.op_Inequality
  8731. [global::UnityEngine.Scripting.PreserveAttribute()]
  8732. public static void UnityEngine_UI_RawImage_op_Inequality()
  8733. {
  8734. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8735. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8736. bool @operator = (arg0 != arg1);
  8737. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8738. optimized.Invoke(null, arg0, arg1);
  8739. optimized.Invoke(default(object[]));
  8740. }
  8741. // UnityEngine.UI.RectMask2D.op_Implicit
  8742. [global::UnityEngine.Scripting.PreserveAttribute()]
  8743. public static void UnityEngine_UI_RectMask2D_op_Implicit()
  8744. {
  8745. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8746. bool conversion = ((bool)(arg0));
  8747. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8748. optimized.Invoke(null, arg0);
  8749. optimized.Invoke(default(object[]));
  8750. }
  8751. // UnityEngine.UI.RectMask2D.op_Equality
  8752. [global::UnityEngine.Scripting.PreserveAttribute()]
  8753. public static void UnityEngine_UI_RectMask2D_op_Equality()
  8754. {
  8755. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8756. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8757. bool @operator = (arg0 == arg1);
  8758. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8759. optimized.Invoke(null, arg0, arg1);
  8760. optimized.Invoke(default(object[]));
  8761. }
  8762. // UnityEngine.UI.RectMask2D.op_Inequality
  8763. [global::UnityEngine.Scripting.PreserveAttribute()]
  8764. public static void UnityEngine_UI_RectMask2D_op_Inequality()
  8765. {
  8766. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8767. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8768. bool @operator = (arg0 != arg1);
  8769. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8770. optimized.Invoke(null, arg0, arg1);
  8771. optimized.Invoke(default(object[]));
  8772. }
  8773. // UnityEngine.UI.Scrollbar.op_Implicit
  8774. [global::UnityEngine.Scripting.PreserveAttribute()]
  8775. public static void UnityEngine_UI_Scrollbar_op_Implicit()
  8776. {
  8777. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8778. bool conversion = ((bool)(arg0));
  8779. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8780. optimized.Invoke(null, arg0);
  8781. optimized.Invoke(default(object[]));
  8782. }
  8783. // UnityEngine.UI.Scrollbar.op_Equality
  8784. [global::UnityEngine.Scripting.PreserveAttribute()]
  8785. public static void UnityEngine_UI_Scrollbar_op_Equality()
  8786. {
  8787. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8788. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8789. bool @operator = (arg0 == arg1);
  8790. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8791. optimized.Invoke(null, arg0, arg1);
  8792. optimized.Invoke(default(object[]));
  8793. }
  8794. // UnityEngine.UI.Scrollbar.op_Inequality
  8795. [global::UnityEngine.Scripting.PreserveAttribute()]
  8796. public static void UnityEngine_UI_Scrollbar_op_Inequality()
  8797. {
  8798. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8799. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8800. bool @operator = (arg0 != arg1);
  8801. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8802. optimized.Invoke(null, arg0, arg1);
  8803. optimized.Invoke(default(object[]));
  8804. }
  8805. // UnityEngine.UI.ScrollRect.op_Implicit
  8806. [global::UnityEngine.Scripting.PreserveAttribute()]
  8807. public static void UnityEngine_UI_ScrollRect_op_Implicit()
  8808. {
  8809. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8810. bool conversion = ((bool)(arg0));
  8811. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8812. optimized.Invoke(null, arg0);
  8813. optimized.Invoke(default(object[]));
  8814. }
  8815. // UnityEngine.UI.ScrollRect.op_Equality
  8816. [global::UnityEngine.Scripting.PreserveAttribute()]
  8817. public static void UnityEngine_UI_ScrollRect_op_Equality()
  8818. {
  8819. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8820. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8821. bool @operator = (arg0 == arg1);
  8822. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8823. optimized.Invoke(null, arg0, arg1);
  8824. optimized.Invoke(default(object[]));
  8825. }
  8826. // UnityEngine.UI.ScrollRect.op_Inequality
  8827. [global::UnityEngine.Scripting.PreserveAttribute()]
  8828. public static void UnityEngine_UI_ScrollRect_op_Inequality()
  8829. {
  8830. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8831. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8832. bool @operator = (arg0 != arg1);
  8833. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8834. optimized.Invoke(null, arg0, arg1);
  8835. optimized.Invoke(default(object[]));
  8836. }
  8837. // UnityEngine.UI.Selectable.op_Implicit
  8838. [global::UnityEngine.Scripting.PreserveAttribute()]
  8839. public static void UnityEngine_UI_Selectable_op_Implicit()
  8840. {
  8841. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8842. bool conversion = ((bool)(arg0));
  8843. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8844. optimized.Invoke(null, arg0);
  8845. optimized.Invoke(default(object[]));
  8846. }
  8847. // UnityEngine.UI.Selectable.op_Equality
  8848. [global::UnityEngine.Scripting.PreserveAttribute()]
  8849. public static void UnityEngine_UI_Selectable_op_Equality()
  8850. {
  8851. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8852. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8853. bool @operator = (arg0 == arg1);
  8854. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8855. optimized.Invoke(null, arg0, arg1);
  8856. optimized.Invoke(default(object[]));
  8857. }
  8858. // UnityEngine.UI.Selectable.op_Inequality
  8859. [global::UnityEngine.Scripting.PreserveAttribute()]
  8860. public static void UnityEngine_UI_Selectable_op_Inequality()
  8861. {
  8862. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8863. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8864. bool @operator = (arg0 != arg1);
  8865. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8866. optimized.Invoke(null, arg0, arg1);
  8867. optimized.Invoke(default(object[]));
  8868. }
  8869. // UnityEngine.UI.Slider.op_Implicit
  8870. [global::UnityEngine.Scripting.PreserveAttribute()]
  8871. public static void UnityEngine_UI_Slider_op_Implicit()
  8872. {
  8873. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8874. bool conversion = ((bool)(arg0));
  8875. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8876. optimized.Invoke(null, arg0);
  8877. optimized.Invoke(default(object[]));
  8878. }
  8879. // UnityEngine.UI.Slider.op_Equality
  8880. [global::UnityEngine.Scripting.PreserveAttribute()]
  8881. public static void UnityEngine_UI_Slider_op_Equality()
  8882. {
  8883. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8884. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8885. bool @operator = (arg0 == arg1);
  8886. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8887. optimized.Invoke(null, arg0, arg1);
  8888. optimized.Invoke(default(object[]));
  8889. }
  8890. // UnityEngine.UI.Slider.op_Inequality
  8891. [global::UnityEngine.Scripting.PreserveAttribute()]
  8892. public static void UnityEngine_UI_Slider_op_Inequality()
  8893. {
  8894. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8895. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8896. bool @operator = (arg0 != arg1);
  8897. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8898. optimized.Invoke(null, arg0, arg1);
  8899. optimized.Invoke(default(object[]));
  8900. }
  8901. // UnityEngine.UI.Text.op_Implicit
  8902. [global::UnityEngine.Scripting.PreserveAttribute()]
  8903. public static void UnityEngine_UI_Text_op_Implicit()
  8904. {
  8905. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8906. bool conversion = ((bool)(arg0));
  8907. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8908. optimized.Invoke(null, arg0);
  8909. optimized.Invoke(default(object[]));
  8910. }
  8911. // UnityEngine.UI.Text.op_Equality
  8912. [global::UnityEngine.Scripting.PreserveAttribute()]
  8913. public static void UnityEngine_UI_Text_op_Equality()
  8914. {
  8915. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8916. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8917. bool @operator = (arg0 == arg1);
  8918. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8919. optimized.Invoke(null, arg0, arg1);
  8920. optimized.Invoke(default(object[]));
  8921. }
  8922. // UnityEngine.UI.Text.op_Inequality
  8923. [global::UnityEngine.Scripting.PreserveAttribute()]
  8924. public static void UnityEngine_UI_Text_op_Inequality()
  8925. {
  8926. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8927. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8928. bool @operator = (arg0 != arg1);
  8929. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8930. optimized.Invoke(null, arg0, arg1);
  8931. optimized.Invoke(default(object[]));
  8932. }
  8933. // UnityEngine.UI.Toggle.op_Implicit
  8934. [global::UnityEngine.Scripting.PreserveAttribute()]
  8935. public static void UnityEngine_UI_Toggle_op_Implicit()
  8936. {
  8937. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8938. bool conversion = ((bool)(arg0));
  8939. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8940. optimized.Invoke(null, arg0);
  8941. optimized.Invoke(default(object[]));
  8942. }
  8943. // UnityEngine.UI.Toggle.op_Equality
  8944. [global::UnityEngine.Scripting.PreserveAttribute()]
  8945. public static void UnityEngine_UI_Toggle_op_Equality()
  8946. {
  8947. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8948. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8949. bool @operator = (arg0 == arg1);
  8950. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8951. optimized.Invoke(null, arg0, arg1);
  8952. optimized.Invoke(default(object[]));
  8953. }
  8954. // UnityEngine.UI.Toggle.op_Inequality
  8955. [global::UnityEngine.Scripting.PreserveAttribute()]
  8956. public static void UnityEngine_UI_Toggle_op_Inequality()
  8957. {
  8958. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8959. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8960. bool @operator = (arg0 != arg1);
  8961. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8962. optimized.Invoke(null, arg0, arg1);
  8963. optimized.Invoke(default(object[]));
  8964. }
  8965. // UnityEngine.UI.ToggleGroup.op_Implicit
  8966. [global::UnityEngine.Scripting.PreserveAttribute()]
  8967. public static void UnityEngine_UI_ToggleGroup_op_Implicit()
  8968. {
  8969. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8970. bool conversion = ((bool)(arg0));
  8971. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8972. optimized.Invoke(null, arg0);
  8973. optimized.Invoke(default(object[]));
  8974. }
  8975. // UnityEngine.UI.ToggleGroup.op_Equality
  8976. [global::UnityEngine.Scripting.PreserveAttribute()]
  8977. public static void UnityEngine_UI_ToggleGroup_op_Equality()
  8978. {
  8979. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8980. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8981. bool @operator = (arg0 == arg1);
  8982. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8983. optimized.Invoke(null, arg0, arg1);
  8984. optimized.Invoke(default(object[]));
  8985. }
  8986. // UnityEngine.UI.ToggleGroup.op_Inequality
  8987. [global::UnityEngine.Scripting.PreserveAttribute()]
  8988. public static void UnityEngine_UI_ToggleGroup_op_Inequality()
  8989. {
  8990. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  8991. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  8992. bool @operator = (arg0 != arg1);
  8993. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  8994. optimized.Invoke(null, arg0, arg1);
  8995. optimized.Invoke(default(object[]));
  8996. }
  8997. // UnityEngine.UI.Outline.op_Implicit
  8998. [global::UnityEngine.Scripting.PreserveAttribute()]
  8999. public static void UnityEngine_UI_Outline_op_Implicit()
  9000. {
  9001. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9002. bool conversion = ((bool)(arg0));
  9003. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9004. optimized.Invoke(null, arg0);
  9005. optimized.Invoke(default(object[]));
  9006. }
  9007. // UnityEngine.UI.Outline.op_Equality
  9008. [global::UnityEngine.Scripting.PreserveAttribute()]
  9009. public static void UnityEngine_UI_Outline_op_Equality()
  9010. {
  9011. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9012. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9013. bool @operator = (arg0 == arg1);
  9014. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9015. optimized.Invoke(null, arg0, arg1);
  9016. optimized.Invoke(default(object[]));
  9017. }
  9018. // UnityEngine.UI.Outline.op_Inequality
  9019. [global::UnityEngine.Scripting.PreserveAttribute()]
  9020. public static void UnityEngine_UI_Outline_op_Inequality()
  9021. {
  9022. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9023. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9024. bool @operator = (arg0 != arg1);
  9025. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9026. optimized.Invoke(null, arg0, arg1);
  9027. optimized.Invoke(default(object[]));
  9028. }
  9029. // UnityEngine.UI.PositionAsUV1.op_Implicit
  9030. [global::UnityEngine.Scripting.PreserveAttribute()]
  9031. public static void UnityEngine_UI_PositionAsUV1_op_Implicit()
  9032. {
  9033. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9034. bool conversion = ((bool)(arg0));
  9035. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9036. optimized.Invoke(null, arg0);
  9037. optimized.Invoke(default(object[]));
  9038. }
  9039. // UnityEngine.UI.PositionAsUV1.op_Equality
  9040. [global::UnityEngine.Scripting.PreserveAttribute()]
  9041. public static void UnityEngine_UI_PositionAsUV1_op_Equality()
  9042. {
  9043. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9044. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9045. bool @operator = (arg0 == arg1);
  9046. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9047. optimized.Invoke(null, arg0, arg1);
  9048. optimized.Invoke(default(object[]));
  9049. }
  9050. // UnityEngine.UI.PositionAsUV1.op_Inequality
  9051. [global::UnityEngine.Scripting.PreserveAttribute()]
  9052. public static void UnityEngine_UI_PositionAsUV1_op_Inequality()
  9053. {
  9054. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9055. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9056. bool @operator = (arg0 != arg1);
  9057. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9058. optimized.Invoke(null, arg0, arg1);
  9059. optimized.Invoke(default(object[]));
  9060. }
  9061. // UnityEngine.UI.Shadow.op_Implicit
  9062. [global::UnityEngine.Scripting.PreserveAttribute()]
  9063. public static void UnityEngine_UI_Shadow_op_Implicit()
  9064. {
  9065. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9066. bool conversion = ((bool)(arg0));
  9067. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9068. optimized.Invoke(null, arg0);
  9069. optimized.Invoke(default(object[]));
  9070. }
  9071. // UnityEngine.UI.Shadow.op_Equality
  9072. [global::UnityEngine.Scripting.PreserveAttribute()]
  9073. public static void UnityEngine_UI_Shadow_op_Equality()
  9074. {
  9075. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9076. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9077. bool @operator = (arg0 == arg1);
  9078. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9079. optimized.Invoke(null, arg0, arg1);
  9080. optimized.Invoke(default(object[]));
  9081. }
  9082. // UnityEngine.UI.Shadow.op_Inequality
  9083. [global::UnityEngine.Scripting.PreserveAttribute()]
  9084. public static void UnityEngine_UI_Shadow_op_Inequality()
  9085. {
  9086. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9087. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9088. bool @operator = (arg0 != arg1);
  9089. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9090. optimized.Invoke(null, arg0, arg1);
  9091. optimized.Invoke(default(object[]));
  9092. }
  9093. // UnityEngine.UIElements.PanelEventHandler.op_Implicit
  9094. [global::UnityEngine.Scripting.PreserveAttribute()]
  9095. public static void UnityEngine_UIElements_PanelEventHandler_op_Implicit()
  9096. {
  9097. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9098. bool conversion = ((bool)(arg0));
  9099. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9100. optimized.Invoke(null, arg0);
  9101. optimized.Invoke(default(object[]));
  9102. }
  9103. // UnityEngine.UIElements.PanelEventHandler.op_Equality
  9104. [global::UnityEngine.Scripting.PreserveAttribute()]
  9105. public static void UnityEngine_UIElements_PanelEventHandler_op_Equality()
  9106. {
  9107. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9108. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9109. bool @operator = (arg0 == arg1);
  9110. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9111. optimized.Invoke(null, arg0, arg1);
  9112. optimized.Invoke(default(object[]));
  9113. }
  9114. // UnityEngine.UIElements.PanelEventHandler.op_Inequality
  9115. [global::UnityEngine.Scripting.PreserveAttribute()]
  9116. public static void UnityEngine_UIElements_PanelEventHandler_op_Inequality()
  9117. {
  9118. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9119. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9120. bool @operator = (arg0 != arg1);
  9121. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9122. optimized.Invoke(null, arg0, arg1);
  9123. optimized.Invoke(default(object[]));
  9124. }
  9125. // UnityEngine.UIElements.PanelRaycaster.op_Implicit
  9126. [global::UnityEngine.Scripting.PreserveAttribute()]
  9127. public static void UnityEngine_UIElements_PanelRaycaster_op_Implicit()
  9128. {
  9129. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9130. bool conversion = ((bool)(arg0));
  9131. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9132. optimized.Invoke(null, arg0);
  9133. optimized.Invoke(default(object[]));
  9134. }
  9135. // UnityEngine.UIElements.PanelRaycaster.op_Equality
  9136. [global::UnityEngine.Scripting.PreserveAttribute()]
  9137. public static void UnityEngine_UIElements_PanelRaycaster_op_Equality()
  9138. {
  9139. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9140. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9141. bool @operator = (arg0 == arg1);
  9142. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9143. optimized.Invoke(null, arg0, arg1);
  9144. optimized.Invoke(default(object[]));
  9145. }
  9146. // UnityEngine.UIElements.PanelRaycaster.op_Inequality
  9147. [global::UnityEngine.Scripting.PreserveAttribute()]
  9148. public static void UnityEngine_UIElements_PanelRaycaster_op_Inequality()
  9149. {
  9150. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9151. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9152. bool @operator = (arg0 != arg1);
  9153. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9154. optimized.Invoke(null, arg0, arg1);
  9155. optimized.Invoke(default(object[]));
  9156. }
  9157. // UnityEngine.EventSystems.EventSystem.op_Implicit
  9158. [global::UnityEngine.Scripting.PreserveAttribute()]
  9159. public static void UnityEngine_EventSystems_EventSystem_op_Implicit()
  9160. {
  9161. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9162. bool conversion = ((bool)(arg0));
  9163. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9164. optimized.Invoke(null, arg0);
  9165. optimized.Invoke(default(object[]));
  9166. }
  9167. // UnityEngine.EventSystems.EventSystem.op_Equality
  9168. [global::UnityEngine.Scripting.PreserveAttribute()]
  9169. public static void UnityEngine_EventSystems_EventSystem_op_Equality()
  9170. {
  9171. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9172. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9173. bool @operator = (arg0 == arg1);
  9174. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9175. optimized.Invoke(null, arg0, arg1);
  9176. optimized.Invoke(default(object[]));
  9177. }
  9178. // UnityEngine.EventSystems.EventSystem.op_Inequality
  9179. [global::UnityEngine.Scripting.PreserveAttribute()]
  9180. public static void UnityEngine_EventSystems_EventSystem_op_Inequality()
  9181. {
  9182. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9183. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9184. bool @operator = (arg0 != arg1);
  9185. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9186. optimized.Invoke(null, arg0, arg1);
  9187. optimized.Invoke(default(object[]));
  9188. }
  9189. // UnityEngine.EventSystems.EventTrigger.op_Implicit
  9190. [global::UnityEngine.Scripting.PreserveAttribute()]
  9191. public static void UnityEngine_EventSystems_EventTrigger_op_Implicit()
  9192. {
  9193. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9194. bool conversion = ((bool)(arg0));
  9195. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9196. optimized.Invoke(null, arg0);
  9197. optimized.Invoke(default(object[]));
  9198. }
  9199. // UnityEngine.EventSystems.EventTrigger.op_Equality
  9200. [global::UnityEngine.Scripting.PreserveAttribute()]
  9201. public static void UnityEngine_EventSystems_EventTrigger_op_Equality()
  9202. {
  9203. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9204. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9205. bool @operator = (arg0 == arg1);
  9206. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9207. optimized.Invoke(null, arg0, arg1);
  9208. optimized.Invoke(default(object[]));
  9209. }
  9210. // UnityEngine.EventSystems.EventTrigger.op_Inequality
  9211. [global::UnityEngine.Scripting.PreserveAttribute()]
  9212. public static void UnityEngine_EventSystems_EventTrigger_op_Inequality()
  9213. {
  9214. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9215. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9216. bool @operator = (arg0 != arg1);
  9217. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9218. optimized.Invoke(null, arg0, arg1);
  9219. optimized.Invoke(default(object[]));
  9220. }
  9221. // UnityEngine.EventSystems.BaseInput.op_Implicit
  9222. [global::UnityEngine.Scripting.PreserveAttribute()]
  9223. public static void UnityEngine_EventSystems_BaseInput_op_Implicit()
  9224. {
  9225. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9226. bool conversion = ((bool)(arg0));
  9227. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9228. optimized.Invoke(null, arg0);
  9229. optimized.Invoke(default(object[]));
  9230. }
  9231. // UnityEngine.EventSystems.BaseInput.op_Equality
  9232. [global::UnityEngine.Scripting.PreserveAttribute()]
  9233. public static void UnityEngine_EventSystems_BaseInput_op_Equality()
  9234. {
  9235. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9236. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9237. bool @operator = (arg0 == arg1);
  9238. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9239. optimized.Invoke(null, arg0, arg1);
  9240. optimized.Invoke(default(object[]));
  9241. }
  9242. // UnityEngine.EventSystems.BaseInput.op_Inequality
  9243. [global::UnityEngine.Scripting.PreserveAttribute()]
  9244. public static void UnityEngine_EventSystems_BaseInput_op_Inequality()
  9245. {
  9246. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9247. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9248. bool @operator = (arg0 != arg1);
  9249. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9250. optimized.Invoke(null, arg0, arg1);
  9251. optimized.Invoke(default(object[]));
  9252. }
  9253. // UnityEngine.EventSystems.StandaloneInputModule.op_Implicit
  9254. [global::UnityEngine.Scripting.PreserveAttribute()]
  9255. public static void UnityEngine_EventSystems_StandaloneInputModule_op_Implicit()
  9256. {
  9257. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9258. bool conversion = ((bool)(arg0));
  9259. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9260. optimized.Invoke(null, arg0);
  9261. optimized.Invoke(default(object[]));
  9262. }
  9263. // UnityEngine.EventSystems.StandaloneInputModule.op_Equality
  9264. [global::UnityEngine.Scripting.PreserveAttribute()]
  9265. public static void UnityEngine_EventSystems_StandaloneInputModule_op_Equality()
  9266. {
  9267. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9268. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9269. bool @operator = (arg0 == arg1);
  9270. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9271. optimized.Invoke(null, arg0, arg1);
  9272. optimized.Invoke(default(object[]));
  9273. }
  9274. // UnityEngine.EventSystems.StandaloneInputModule.op_Inequality
  9275. [global::UnityEngine.Scripting.PreserveAttribute()]
  9276. public static void UnityEngine_EventSystems_StandaloneInputModule_op_Inequality()
  9277. {
  9278. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9279. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9280. bool @operator = (arg0 != arg1);
  9281. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9282. optimized.Invoke(null, arg0, arg1);
  9283. optimized.Invoke(default(object[]));
  9284. }
  9285. // UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit
  9286. [global::UnityEngine.Scripting.PreserveAttribute()]
  9287. public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Implicit()
  9288. {
  9289. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9290. bool conversion = ((bool)(arg0));
  9291. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9292. optimized.Invoke(null, arg0);
  9293. optimized.Invoke(default(object[]));
  9294. }
  9295. // UnityEngine.EventSystems.Physics2DRaycaster.op_Equality
  9296. [global::UnityEngine.Scripting.PreserveAttribute()]
  9297. public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Equality()
  9298. {
  9299. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9300. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9301. bool @operator = (arg0 == arg1);
  9302. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9303. optimized.Invoke(null, arg0, arg1);
  9304. optimized.Invoke(default(object[]));
  9305. }
  9306. // UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality
  9307. [global::UnityEngine.Scripting.PreserveAttribute()]
  9308. public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Inequality()
  9309. {
  9310. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9311. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9312. bool @operator = (arg0 != arg1);
  9313. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9314. optimized.Invoke(null, arg0, arg1);
  9315. optimized.Invoke(default(object[]));
  9316. }
  9317. // UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit
  9318. [global::UnityEngine.Scripting.PreserveAttribute()]
  9319. public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Implicit()
  9320. {
  9321. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9322. bool conversion = ((bool)(arg0));
  9323. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9324. optimized.Invoke(null, arg0);
  9325. optimized.Invoke(default(object[]));
  9326. }
  9327. // UnityEngine.EventSystems.PhysicsRaycaster.op_Equality
  9328. [global::UnityEngine.Scripting.PreserveAttribute()]
  9329. public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Equality()
  9330. {
  9331. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9332. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9333. bool @operator = (arg0 == arg1);
  9334. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9335. optimized.Invoke(null, arg0, arg1);
  9336. optimized.Invoke(default(object[]));
  9337. }
  9338. // UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality
  9339. [global::UnityEngine.Scripting.PreserveAttribute()]
  9340. public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Inequality()
  9341. {
  9342. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9343. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9344. bool @operator = (arg0 != arg1);
  9345. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9346. optimized.Invoke(null, arg0, arg1);
  9347. optimized.Invoke(default(object[]));
  9348. }
  9349. // TMPro.TextContainer.op_Implicit
  9350. [global::UnityEngine.Scripting.PreserveAttribute()]
  9351. public static void TMPro_TextContainer_op_Implicit()
  9352. {
  9353. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9354. bool conversion = ((bool)(arg0));
  9355. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9356. optimized.Invoke(null, arg0);
  9357. optimized.Invoke(default(object[]));
  9358. }
  9359. // TMPro.TextContainer.op_Equality
  9360. [global::UnityEngine.Scripting.PreserveAttribute()]
  9361. public static void TMPro_TextContainer_op_Equality()
  9362. {
  9363. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9364. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9365. bool @operator = (arg0 == arg1);
  9366. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9367. optimized.Invoke(null, arg0, arg1);
  9368. optimized.Invoke(default(object[]));
  9369. }
  9370. // TMPro.TextContainer.op_Inequality
  9371. [global::UnityEngine.Scripting.PreserveAttribute()]
  9372. public static void TMPro_TextContainer_op_Inequality()
  9373. {
  9374. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9375. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9376. bool @operator = (arg0 != arg1);
  9377. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9378. optimized.Invoke(null, arg0, arg1);
  9379. optimized.Invoke(default(object[]));
  9380. }
  9381. // TMPro.TextMeshPro.op_Implicit
  9382. [global::UnityEngine.Scripting.PreserveAttribute()]
  9383. public static void TMPro_TextMeshPro_op_Implicit()
  9384. {
  9385. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9386. bool conversion = ((bool)(arg0));
  9387. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9388. optimized.Invoke(null, arg0);
  9389. optimized.Invoke(default(object[]));
  9390. }
  9391. // TMPro.TextMeshPro.op_Equality
  9392. [global::UnityEngine.Scripting.PreserveAttribute()]
  9393. public static void TMPro_TextMeshPro_op_Equality()
  9394. {
  9395. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9396. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9397. bool @operator = (arg0 == arg1);
  9398. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9399. optimized.Invoke(null, arg0, arg1);
  9400. optimized.Invoke(default(object[]));
  9401. }
  9402. // TMPro.TextMeshPro.op_Inequality
  9403. [global::UnityEngine.Scripting.PreserveAttribute()]
  9404. public static void TMPro_TextMeshPro_op_Inequality()
  9405. {
  9406. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9407. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9408. bool @operator = (arg0 != arg1);
  9409. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9410. optimized.Invoke(null, arg0, arg1);
  9411. optimized.Invoke(default(object[]));
  9412. }
  9413. // TMPro.TextMeshProUGUI.op_Implicit
  9414. [global::UnityEngine.Scripting.PreserveAttribute()]
  9415. public static void TMPro_TextMeshProUGUI_op_Implicit()
  9416. {
  9417. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9418. bool conversion = ((bool)(arg0));
  9419. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9420. optimized.Invoke(null, arg0);
  9421. optimized.Invoke(default(object[]));
  9422. }
  9423. // TMPro.TextMeshProUGUI.op_Equality
  9424. [global::UnityEngine.Scripting.PreserveAttribute()]
  9425. public static void TMPro_TextMeshProUGUI_op_Equality()
  9426. {
  9427. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9428. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9429. bool @operator = (arg0 == arg1);
  9430. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9431. optimized.Invoke(null, arg0, arg1);
  9432. optimized.Invoke(default(object[]));
  9433. }
  9434. // TMPro.TextMeshProUGUI.op_Inequality
  9435. [global::UnityEngine.Scripting.PreserveAttribute()]
  9436. public static void TMPro_TextMeshProUGUI_op_Inequality()
  9437. {
  9438. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9439. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9440. bool @operator = (arg0 != arg1);
  9441. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9442. optimized.Invoke(null, arg0, arg1);
  9443. optimized.Invoke(default(object[]));
  9444. }
  9445. // TMPro.TMP_ColorGradient.op_Implicit
  9446. [global::UnityEngine.Scripting.PreserveAttribute()]
  9447. public static void TMPro_TMP_ColorGradient_op_Implicit()
  9448. {
  9449. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9450. bool conversion = ((bool)(arg0));
  9451. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9452. optimized.Invoke(null, arg0);
  9453. optimized.Invoke(default(object[]));
  9454. }
  9455. // TMPro.TMP_ColorGradient.op_Equality
  9456. [global::UnityEngine.Scripting.PreserveAttribute()]
  9457. public static void TMPro_TMP_ColorGradient_op_Equality()
  9458. {
  9459. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9460. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9461. bool @operator = (arg0 == arg1);
  9462. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9463. optimized.Invoke(null, arg0, arg1);
  9464. optimized.Invoke(default(object[]));
  9465. }
  9466. // TMPro.TMP_ColorGradient.op_Inequality
  9467. [global::UnityEngine.Scripting.PreserveAttribute()]
  9468. public static void TMPro_TMP_ColorGradient_op_Inequality()
  9469. {
  9470. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9471. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9472. bool @operator = (arg0 != arg1);
  9473. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9474. optimized.Invoke(null, arg0, arg1);
  9475. optimized.Invoke(default(object[]));
  9476. }
  9477. // TMPro.TMP_Dropdown.op_Implicit
  9478. [global::UnityEngine.Scripting.PreserveAttribute()]
  9479. public static void TMPro_TMP_Dropdown_op_Implicit()
  9480. {
  9481. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9482. bool conversion = ((bool)(arg0));
  9483. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9484. optimized.Invoke(null, arg0);
  9485. optimized.Invoke(default(object[]));
  9486. }
  9487. // TMPro.TMP_Dropdown.op_Equality
  9488. [global::UnityEngine.Scripting.PreserveAttribute()]
  9489. public static void TMPro_TMP_Dropdown_op_Equality()
  9490. {
  9491. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9492. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9493. bool @operator = (arg0 == arg1);
  9494. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9495. optimized.Invoke(null, arg0, arg1);
  9496. optimized.Invoke(default(object[]));
  9497. }
  9498. // TMPro.TMP_Dropdown.op_Inequality
  9499. [global::UnityEngine.Scripting.PreserveAttribute()]
  9500. public static void TMPro_TMP_Dropdown_op_Inequality()
  9501. {
  9502. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9503. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9504. bool @operator = (arg0 != arg1);
  9505. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9506. optimized.Invoke(null, arg0, arg1);
  9507. optimized.Invoke(default(object[]));
  9508. }
  9509. // TMPro.TMP_FontAsset.op_Implicit
  9510. [global::UnityEngine.Scripting.PreserveAttribute()]
  9511. public static void TMPro_TMP_FontAsset_op_Implicit()
  9512. {
  9513. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9514. bool conversion = ((bool)(arg0));
  9515. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9516. optimized.Invoke(null, arg0);
  9517. optimized.Invoke(default(object[]));
  9518. }
  9519. // TMPro.TMP_FontAsset.op_Equality
  9520. [global::UnityEngine.Scripting.PreserveAttribute()]
  9521. public static void TMPro_TMP_FontAsset_op_Equality()
  9522. {
  9523. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9524. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9525. bool @operator = (arg0 == arg1);
  9526. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9527. optimized.Invoke(null, arg0, arg1);
  9528. optimized.Invoke(default(object[]));
  9529. }
  9530. // TMPro.TMP_FontAsset.op_Inequality
  9531. [global::UnityEngine.Scripting.PreserveAttribute()]
  9532. public static void TMPro_TMP_FontAsset_op_Inequality()
  9533. {
  9534. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9535. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9536. bool @operator = (arg0 != arg1);
  9537. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9538. optimized.Invoke(null, arg0, arg1);
  9539. optimized.Invoke(default(object[]));
  9540. }
  9541. // TMPro.TMP_InputField.op_Implicit
  9542. [global::UnityEngine.Scripting.PreserveAttribute()]
  9543. public static void TMPro_TMP_InputField_op_Implicit()
  9544. {
  9545. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9546. bool conversion = ((bool)(arg0));
  9547. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9548. optimized.Invoke(null, arg0);
  9549. optimized.Invoke(default(object[]));
  9550. }
  9551. // TMPro.TMP_InputField.op_Equality
  9552. [global::UnityEngine.Scripting.PreserveAttribute()]
  9553. public static void TMPro_TMP_InputField_op_Equality()
  9554. {
  9555. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9556. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9557. bool @operator = (arg0 == arg1);
  9558. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9559. optimized.Invoke(null, arg0, arg1);
  9560. optimized.Invoke(default(object[]));
  9561. }
  9562. // TMPro.TMP_InputField.op_Inequality
  9563. [global::UnityEngine.Scripting.PreserveAttribute()]
  9564. public static void TMPro_TMP_InputField_op_Inequality()
  9565. {
  9566. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9567. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9568. bool @operator = (arg0 != arg1);
  9569. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9570. optimized.Invoke(null, arg0, arg1);
  9571. optimized.Invoke(default(object[]));
  9572. }
  9573. // TMPro.TMP_PackageResourceImporterWindow.op_Implicit
  9574. [global::UnityEngine.Scripting.PreserveAttribute()]
  9575. public static void TMPro_TMP_PackageResourceImporterWindow_op_Implicit()
  9576. {
  9577. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9578. bool conversion = ((bool)(arg0));
  9579. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9580. optimized.Invoke(null, arg0);
  9581. optimized.Invoke(default(object[]));
  9582. }
  9583. // TMPro.TMP_PackageResourceImporterWindow.op_Equality
  9584. [global::UnityEngine.Scripting.PreserveAttribute()]
  9585. public static void TMPro_TMP_PackageResourceImporterWindow_op_Equality()
  9586. {
  9587. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9588. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9589. bool @operator = (arg0 == arg1);
  9590. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9591. optimized.Invoke(null, arg0, arg1);
  9592. optimized.Invoke(default(object[]));
  9593. }
  9594. // TMPro.TMP_PackageResourceImporterWindow.op_Inequality
  9595. [global::UnityEngine.Scripting.PreserveAttribute()]
  9596. public static void TMPro_TMP_PackageResourceImporterWindow_op_Inequality()
  9597. {
  9598. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9599. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9600. bool @operator = (arg0 != arg1);
  9601. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9602. optimized.Invoke(null, arg0, arg1);
  9603. optimized.Invoke(default(object[]));
  9604. }
  9605. // TMPro.TMP_ScrollbarEventHandler.op_Implicit
  9606. [global::UnityEngine.Scripting.PreserveAttribute()]
  9607. public static void TMPro_TMP_ScrollbarEventHandler_op_Implicit()
  9608. {
  9609. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9610. bool conversion = ((bool)(arg0));
  9611. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9612. optimized.Invoke(null, arg0);
  9613. optimized.Invoke(default(object[]));
  9614. }
  9615. // TMPro.TMP_ScrollbarEventHandler.op_Equality
  9616. [global::UnityEngine.Scripting.PreserveAttribute()]
  9617. public static void TMPro_TMP_ScrollbarEventHandler_op_Equality()
  9618. {
  9619. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9620. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9621. bool @operator = (arg0 == arg1);
  9622. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9623. optimized.Invoke(null, arg0, arg1);
  9624. optimized.Invoke(default(object[]));
  9625. }
  9626. // TMPro.TMP_ScrollbarEventHandler.op_Inequality
  9627. [global::UnityEngine.Scripting.PreserveAttribute()]
  9628. public static void TMPro_TMP_ScrollbarEventHandler_op_Inequality()
  9629. {
  9630. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9631. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9632. bool @operator = (arg0 != arg1);
  9633. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9634. optimized.Invoke(null, arg0, arg1);
  9635. optimized.Invoke(default(object[]));
  9636. }
  9637. // TMPro.TMP_SelectionCaret.op_Implicit
  9638. [global::UnityEngine.Scripting.PreserveAttribute()]
  9639. public static void TMPro_TMP_SelectionCaret_op_Implicit()
  9640. {
  9641. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9642. bool conversion = ((bool)(arg0));
  9643. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9644. optimized.Invoke(null, arg0);
  9645. optimized.Invoke(default(object[]));
  9646. }
  9647. // TMPro.TMP_SelectionCaret.op_Equality
  9648. [global::UnityEngine.Scripting.PreserveAttribute()]
  9649. public static void TMPro_TMP_SelectionCaret_op_Equality()
  9650. {
  9651. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9652. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9653. bool @operator = (arg0 == arg1);
  9654. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9655. optimized.Invoke(null, arg0, arg1);
  9656. optimized.Invoke(default(object[]));
  9657. }
  9658. // TMPro.TMP_SelectionCaret.op_Inequality
  9659. [global::UnityEngine.Scripting.PreserveAttribute()]
  9660. public static void TMPro_TMP_SelectionCaret_op_Inequality()
  9661. {
  9662. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9663. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9664. bool @operator = (arg0 != arg1);
  9665. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9666. optimized.Invoke(null, arg0, arg1);
  9667. optimized.Invoke(default(object[]));
  9668. }
  9669. // TMPro.TMP_Settings.op_Implicit
  9670. [global::UnityEngine.Scripting.PreserveAttribute()]
  9671. public static void TMPro_TMP_Settings_op_Implicit()
  9672. {
  9673. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9674. bool conversion = ((bool)(arg0));
  9675. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9676. optimized.Invoke(null, arg0);
  9677. optimized.Invoke(default(object[]));
  9678. }
  9679. // TMPro.TMP_Settings.op_Equality
  9680. [global::UnityEngine.Scripting.PreserveAttribute()]
  9681. public static void TMPro_TMP_Settings_op_Equality()
  9682. {
  9683. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9684. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9685. bool @operator = (arg0 == arg1);
  9686. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9687. optimized.Invoke(null, arg0, arg1);
  9688. optimized.Invoke(default(object[]));
  9689. }
  9690. // TMPro.TMP_Settings.op_Inequality
  9691. [global::UnityEngine.Scripting.PreserveAttribute()]
  9692. public static void TMPro_TMP_Settings_op_Inequality()
  9693. {
  9694. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9695. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9696. bool @operator = (arg0 != arg1);
  9697. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9698. optimized.Invoke(null, arg0, arg1);
  9699. optimized.Invoke(default(object[]));
  9700. }
  9701. // TMPro.TMP_SpriteAnimator.op_Implicit
  9702. [global::UnityEngine.Scripting.PreserveAttribute()]
  9703. public static void TMPro_TMP_SpriteAnimator_op_Implicit()
  9704. {
  9705. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9706. bool conversion = ((bool)(arg0));
  9707. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9708. optimized.Invoke(null, arg0);
  9709. optimized.Invoke(default(object[]));
  9710. }
  9711. // TMPro.TMP_SpriteAnimator.op_Equality
  9712. [global::UnityEngine.Scripting.PreserveAttribute()]
  9713. public static void TMPro_TMP_SpriteAnimator_op_Equality()
  9714. {
  9715. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9716. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9717. bool @operator = (arg0 == arg1);
  9718. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9719. optimized.Invoke(null, arg0, arg1);
  9720. optimized.Invoke(default(object[]));
  9721. }
  9722. // TMPro.TMP_SpriteAnimator.op_Inequality
  9723. [global::UnityEngine.Scripting.PreserveAttribute()]
  9724. public static void TMPro_TMP_SpriteAnimator_op_Inequality()
  9725. {
  9726. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9727. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9728. bool @operator = (arg0 != arg1);
  9729. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9730. optimized.Invoke(null, arg0, arg1);
  9731. optimized.Invoke(default(object[]));
  9732. }
  9733. // TMPro.TMP_SpriteAsset.op_Implicit
  9734. [global::UnityEngine.Scripting.PreserveAttribute()]
  9735. public static void TMPro_TMP_SpriteAsset_op_Implicit()
  9736. {
  9737. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9738. bool conversion = ((bool)(arg0));
  9739. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9740. optimized.Invoke(null, arg0);
  9741. optimized.Invoke(default(object[]));
  9742. }
  9743. // TMPro.TMP_SpriteAsset.op_Equality
  9744. [global::UnityEngine.Scripting.PreserveAttribute()]
  9745. public static void TMPro_TMP_SpriteAsset_op_Equality()
  9746. {
  9747. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9748. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9749. bool @operator = (arg0 == arg1);
  9750. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9751. optimized.Invoke(null, arg0, arg1);
  9752. optimized.Invoke(default(object[]));
  9753. }
  9754. // TMPro.TMP_SpriteAsset.op_Inequality
  9755. [global::UnityEngine.Scripting.PreserveAttribute()]
  9756. public static void TMPro_TMP_SpriteAsset_op_Inequality()
  9757. {
  9758. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9759. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9760. bool @operator = (arg0 != arg1);
  9761. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9762. optimized.Invoke(null, arg0, arg1);
  9763. optimized.Invoke(default(object[]));
  9764. }
  9765. // TMPro.TMP_StyleSheet.op_Implicit
  9766. [global::UnityEngine.Scripting.PreserveAttribute()]
  9767. public static void TMPro_TMP_StyleSheet_op_Implicit()
  9768. {
  9769. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9770. bool conversion = ((bool)(arg0));
  9771. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9772. optimized.Invoke(null, arg0);
  9773. optimized.Invoke(default(object[]));
  9774. }
  9775. // TMPro.TMP_StyleSheet.op_Equality
  9776. [global::UnityEngine.Scripting.PreserveAttribute()]
  9777. public static void TMPro_TMP_StyleSheet_op_Equality()
  9778. {
  9779. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9780. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9781. bool @operator = (arg0 == arg1);
  9782. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9783. optimized.Invoke(null, arg0, arg1);
  9784. optimized.Invoke(default(object[]));
  9785. }
  9786. // TMPro.TMP_StyleSheet.op_Inequality
  9787. [global::UnityEngine.Scripting.PreserveAttribute()]
  9788. public static void TMPro_TMP_StyleSheet_op_Inequality()
  9789. {
  9790. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9791. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9792. bool @operator = (arg0 != arg1);
  9793. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9794. optimized.Invoke(null, arg0, arg1);
  9795. optimized.Invoke(default(object[]));
  9796. }
  9797. // TMPro.TMP_SubMesh.op_Implicit
  9798. [global::UnityEngine.Scripting.PreserveAttribute()]
  9799. public static void TMPro_TMP_SubMesh_op_Implicit()
  9800. {
  9801. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9802. bool conversion = ((bool)(arg0));
  9803. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9804. optimized.Invoke(null, arg0);
  9805. optimized.Invoke(default(object[]));
  9806. }
  9807. // TMPro.TMP_SubMesh.op_Equality
  9808. [global::UnityEngine.Scripting.PreserveAttribute()]
  9809. public static void TMPro_TMP_SubMesh_op_Equality()
  9810. {
  9811. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9812. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9813. bool @operator = (arg0 == arg1);
  9814. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9815. optimized.Invoke(null, arg0, arg1);
  9816. optimized.Invoke(default(object[]));
  9817. }
  9818. // TMPro.TMP_SubMesh.op_Inequality
  9819. [global::UnityEngine.Scripting.PreserveAttribute()]
  9820. public static void TMPro_TMP_SubMesh_op_Inequality()
  9821. {
  9822. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9823. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9824. bool @operator = (arg0 != arg1);
  9825. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9826. optimized.Invoke(null, arg0, arg1);
  9827. optimized.Invoke(default(object[]));
  9828. }
  9829. // TMPro.TMP_SubMeshUI.op_Implicit
  9830. [global::UnityEngine.Scripting.PreserveAttribute()]
  9831. public static void TMPro_TMP_SubMeshUI_op_Implicit()
  9832. {
  9833. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9834. bool conversion = ((bool)(arg0));
  9835. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9836. optimized.Invoke(null, arg0);
  9837. optimized.Invoke(default(object[]));
  9838. }
  9839. // TMPro.TMP_SubMeshUI.op_Equality
  9840. [global::UnityEngine.Scripting.PreserveAttribute()]
  9841. public static void TMPro_TMP_SubMeshUI_op_Equality()
  9842. {
  9843. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9844. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9845. bool @operator = (arg0 == arg1);
  9846. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9847. optimized.Invoke(null, arg0, arg1);
  9848. optimized.Invoke(default(object[]));
  9849. }
  9850. // TMPro.TMP_SubMeshUI.op_Inequality
  9851. [global::UnityEngine.Scripting.PreserveAttribute()]
  9852. public static void TMPro_TMP_SubMeshUI_op_Inequality()
  9853. {
  9854. global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
  9855. global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
  9856. bool @operator = (arg0 != arg1);
  9857. global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
  9858. optimized.Invoke(null, arg0, arg1);
  9859. optimized.Invoke(default(object[]));
  9860. }
  9861. }
  9862. }